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Revision 1.6 by root, Sat Sep 9 23:30:33 2006 UTC vs.
Revision 1.40 by root, Tue Oct 27 01:43:57 2009 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
37 26
38These two options disable the toggling feature. 27These two options disable the toggling feature.
39 28
40=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
41 30
42Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
43require something else to be unequipped. 32require something else to be unequipped.
44 33
45The options are: 34The options are:
46 35
47=over 4 36=over 4
80 69
81See L<apply|command/apply>. 70See L<apply|command/apply>.
82 71
83=head2 body 72=head2 body
84 73
85Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
86fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
87say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
88 82
89=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90 84
91Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
92 86
93The options are: 87The options are:
94 88
95=over 4 89=over 4
96 90
121 115
122When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
123character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
124spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
125 119
126When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
127ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
128fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
129for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
130 124
131=head2 chat 125=head2 chat
132 126
133 chat <message> 127 chat <message>
134 128
135Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
136L<listen|command/listen> level B<10> or higher. 130chat with others.
137 131
138=head2 cast 132=head2 cast
139 133
140You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
141want. Example: 135want. Example:
142 136
143 cast burning hands 137 cast burning hands
144 138
145sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
146 140
147If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
148 142
149It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
150 144
151See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
152 146
153=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154 148
155 drop [number] name 149 drop [number] name
156 150
157B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
158The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
159The name matching is case insensitive. 153case insensitive.
160 154
161There are a few special name values: 155There are a few special name values:
162 156
163=over 4 157=over 4
164 158
165=item B<all> 159=item B<all>: matches any item.
166 160
167matches any item. 161=item B<unpaid>: matches unpaid items.
168 162
169=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
170 164
171matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
172
173=item B<cursed>
174
175drops items known to be cursed or damned.
176
177=item B<unlocked>
178
179drops items not locked in your inventory
180 166
181=back 167=back
182 168
183B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
184objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
186will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
187 173
188See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
189objects. 175objects.
190 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
191=head2 dropall 193=head2 dropall
192 194
193 dropall [type] 195 dropall [type]
194 196
195B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 265=head2 gsay
264 266
265If you are in a party (party join or party form), you will be able to message 267If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 268only your party. Even people standing right next to you can't hear it.
267 269
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 270=head2 help
288 271
289Gives you online help for the command or help topic specified. 272Gives you online help for the command or help topic specified.
290 273
274=head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278Sets the I<hint mode> to the given value: Throughout the game you can find
279hints that sometimes help you to solve a puzzle or manage a situation
280better than without. You can change the display of these hints with this
281command:
282
283=over 4
284
285=item show
286
287Show the hints (the default mode).
288
289=item mark
290
291Do not show the hints themselves, but notify you when a hint would have
292been available.
293
294=item hide
295
296Hide all hints: You will not be able to tell whether there is a hint
297available or not.
298
299=back
300
291=head2 hiscore 301=head2 hiscore
292 302
293Shows a list of the highest level players in the game. 303Shows a list of the highest level players in the game.
294 304
295=head2 ignore 305=head2 ignore
299Lists all players that you currently ignore. 309Lists all players that you currently ignore.
300 310
301 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
302 312
303This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
304B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
305user). 315user).
306 316
307The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
308expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
309after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
310being ignored. 320they are being ignored.
311 321
312To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
313 323
314=head2 inventory 324=head2 inventory
315 325
317status. Example: 327status. Example:
318 328
319 inventory 329 inventory
320 330
321 Inventory: 331 Inventory:
322 - arrow 0.1 332 - arrow 0.1
323 - Knife * 2 333 - Knife * 2
324 - long sword (wielded) 15 334 - long sword (wielded) 15
325 335
326This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
327protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
328currently using to attack. 338currently using to attack.
329 339
353One can never transport from nor to an unholy place. That means, one can 363One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 364not be saved out of jail using invite.
355 365
356=head2 invoke 366=head2 invoke
357 367
358The invoke command is used 368The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 369necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 370weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 371
364Examples: 372Examples:
373
365'invoke restoration 374 invoke restoration
366'invoke magic rune of large fireball 375 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
368'invoke create food of waybread 377 invoke create food of waybread
369 378
370It is very helpful to bind healing 379It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 380I<playerbook>, tab I<spells>, the press the right mouse button on the
381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382recommended to bind a healing spell or potion to an easily-accessible-key,
383such as '1'.
372 384
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 385
407=head2 killpets 386=head2 killpets
387
388 killpets [name]
408 389
409The killpets command is a quick and convenient way 390The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 391to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 392useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 393they had will be left behind, but you will get no
413experience for their death. However, it kills them 394experience for their death. However, it kills them
414instantaneously. 395instantaneously.
415 396
416If a name is specified then only pets with that 397If a name is specified then only pets with that
417name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
418but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
419corresponding to that number is killed. 400corresponding to that number is killed.
420
421=head2 listen
422
423Listen, sets the level of messages you will hear.
424Priorities are defined as follows:
425
426 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users
429 10 - General chatter with the 'chat' command.
430 11 - See what players kill what monster with what attack/spell. Very
431 verbose - only for the fanatics.
432
433=head2 logs
434
435TODO
436 401
437=head2 mapinfo 402=head2 mapinfo
438 403
439Shows some information about the map like this: 404Shows some information about the map like this:
440 405
450The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
452 417
453=head2 maps 418=head2 maps
454 419
455Shows a list of maps that are currently being visited or have been visited. 420 maps <mapname>
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 421
458Path: The last part of the map path 422Shows a list of maps matching the regex <mapname> that are currently being
459Pl: Players on the map. 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
460PlM: Players on the map recounted (should be the same as Pl). 424
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 425=over 4
4623) currently loading or 4) currently saving. 426
463TO: Timeout, when the map is swapped to disk. 427=item Pl: the number of players on that map currently.
464Dif: Map difficulty. 428
465Reset: Real server time when the map is going to reset. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
430
431The server keeps maps in memory only for a short time (by default about
43240 seconds). After that time, it saves them to disk. As the server loads
433most maps in the background it is possible that you can see a map that is
434currently being loaded, but that's rare, as loading a map is fast.
435
436=item Svd: the amount of seconds the map was last saved (++ means >99).
437
438The server by default tries to save each map at least every 20 seconds if
439it changed, so in case of a disastrous crash (one where the server cannot
440emergency save), at most 20 seconds of gameplay are lost.
441
442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
443
444Most maps will not reset as long as players are on it, and usually the
445reset counter only starts going down when all players left the map. Some
446maps will never reset in the common sense, these are usually marked with a
447very high number (such as C<1e+99>).
448
449=item Path: the name that uniquely identifies the map, can be used for goto etc.
450
451=back
452
466 453
467=head2 mark 454=head2 mark
468 455
469B<mark> is used to mark items for items that apply other items. Examples of 456B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 457these are flint & steel marked for apply torches, a weapon marked for
480 467
481B<mark> will look for best match first, and then look for matches based 468B<mark> will look for best match first, and then look for matches based
482on shortened name, object name, archetype name. It prints the match it 469on shortened name, object name, archetype name. It prints the match it
483finds. 470finds.
484 471
472=head2 me
473
474 me <message>
475
476Sends a message to all players on the server, similar to chat, but instead
477of using C<name chats: message>, the form C<* name message> is used, which
478is useful to describe yourself, such as:
479
480 me feels lonely
481 =>
482 * schmorp feels lonely
483
484
485=head2 motd 485=head2 motd
486 486
487Shows the message of the day. It takes no arguments. 487Shows the message of the day. It takes no arguments.
488 488
489=head2 melee
490
491ERROR: not a command, but another help topic => move to a different file maybe?
492
493You fight to kill monsters. You can either use magic or weapons.
494
495To use weapons, simply wield a weapon (and armour!) and move into the
496monster you want to attack.
497
498To use magic or bows, read
499'help spells
500and
501'help range
502and
503'help cast
504and
505'help invoke
506
507=head2 mode
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mode commands are as follows:
512
513Applymode, adjusts how items are applied
514Bowmode, adjusts the way bows work
515Peaceful, sets how you react to other players
516Petmode, adjusts how your pets behave
517
518=head2 mouse
519
520ERROR: not a command, but another help topic => move to a different file maybe?
521
522The mouse isn't a great way to move your character. It'll work, but you'll
523be handicapped unless you use the keyboard for this. However, the mouse
524has the following inventory uses:
525
526Middle button on item: apply
527or equip
528
529Right button: drop or pickup
530item on ground
531
532Left button: info on item
533
534=head2 move
535
536ERROR: not a command, but another help topic => move to a different file maybe?
537ERROR: same as "keys"?
538
539These are the basic movement
540keys:
541 yku
542 h l
543 bjn
544
545Running is done by holding
546control and move. Running
547is recommended.
548
549Firing the range weapon (help range)
550is done by holding shift and
551move.
552
553'help mouse for help on what the
554mouse buttons do.
555
556'help melee for advice on how to
557fight
558
559'help traps for help with finding
560and disarming traps
561
562=head2 output-count 489=head2 output-count
563 490
564output-sync controls how often information is sent to the screen. Each 491 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 492
568output-count sets after how many messages of the same type, they are 493output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 494then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 495message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 4961 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 497buffering is disabled in this regard.
573 498
499output-sync controls how often information is sent to the screen. Each
500buffer has its own time value, and will be flushed independently. The
501default value is usually less than a second.
502
574See also L<output-sync>. 503See also L<output-sync>.
575 504
505=head2 output-rate
506
507 output-rate [bytes per second]
508
509Show the current setting of the output-rate, or set it to the provided
510value. The server will try very hard not to send more than this many bytes
511per second to your client. If the rate is exceeded, the server tries to
512hold back less important information (such as new images) to increase
513responsiveness.
514
515The server-side default is usually quite high, around 100000. If the
516server is running on a Linux kernel, it will adjust to the actual
517bandwidth available, and output-rate only sets an upper bound. That is,
518the server will automatically set an optimal send rate and adjusting your
519output-rate is not required.
520
576=head2 output-sync 521=head2 output-sync
577 522
523 output-sync [seconds]
524
578output-sync controls how often information is sent to the screen. Each 525output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 526buffer has its own time value, and will be flushed independently. The
580default value is 16 ticks (about 2 seconds). 527default value is usually less than a second.
581 528
582output-count sets after how many messages of the same type, they are 529output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 530then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 531message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 5321 - this means that all messages get printed out as they are requested -
613party leave 560party leave
614 takes you out of current party 561 takes you out of current party
615 562
616=head2 peaceful 563=head2 peaceful
617 564
618TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 565TODO: rework for deliantra, intended future behaviour is to toggle
619peaceful mode with regards to npc and monsters only, not with regards to 566peaceful mode with regards to npc and monsters only, not with regards to
620players (which will be controlled by priests). 567players (which will be controlled by priests).
621 568
622The B<peaceful> command will switch you between peaceful and hostile attack 569The B<peaceful> command will switch you between peaceful and hostile attack
623modes. 570modes.
645 592
646=over 4 593=over 4
647 594
648=item B<normal> 595=item B<normal>
649 596
650As you would expect. 597Monsters behave normally, i.e. according to their own character.
651 598
652=item B<sad> (search and destroy) 599=item B<sad> (search and destroy)
653 600
654Pets will roam and seek out things to attack. 601Pets will roam and seek out things to attack.
655 602
663 610
664=back 611=back
665 612
666=head2 pickup 613=head2 pickup
667 614
615 pickup +mode
616 pickup -mode
617 pickup density
618
668B<pickup> changes how you pick up items when you step on them. to pickup 619B<pickup> changes whether you pick up items when you step on them. To
669an item manually, use the ',' key. 620pickup an item manually, use the ',' key.
670 621
671Mode 0: Don't pick up items. 622The B<Pickup> tab in the playerbook is usually a better way to modify your
623autopickup settings than using this command.
672 624
673Mode 1: Pick up one item 625Mode can be one of:
674 626
675Mode 2: Pickup up one item and stop 627 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
628 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
629 "key", "missile", "allweapon", "magical", "potion", "spellbook",
630 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
631 "flesh"
676 632
677Mode 3: Stop before picking up items 633If a number (C<density>, must be 0..15) is specified, then items of at
678 634least the specified value density are picked up. Value density is given as
679Mode 4: Pick up all items 635gold/weight in kilograms.
680
681Mode 5: Pick up all items and stop
682
683Mode 6: Pick up all magical items
684
685Mode 7: Pick up all coins and gems
686
687Modes above 7: Pickup items with
688a value density greater than the pickup mode.
689
690Value density is value in gold/weight in kilograms.
691 636
692The value in gold is what the item is worth if you sold it in the shop. 637The value in gold is what the item is worth if you sold it in the shop.
693 638
694Goldcoins have a value density of 66,
695
696Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
697Artifacts are also picked up.
698
699=head2 prepare 639=head2 prepare
700 640
701The same as cast. Usage: 641The same as cast. Usage:
702 642
703 prepare <spell> 643 prepare <spell>
704 644
705=head2 X<quests>quests (|finished|.*)
706
707The quests command lists the quests you are doing or have completed.
708
709Parameters are:
710
711=over 4
712
713=item no arguments: displays current quests.
714
715=item B<finished>: displays finished quests;
716
717=item anything else: displays details for quests (finished or not) with name containing the given string.
718
719=back
720 645
721=head2 quit 646=head2 quit
722 647
723Deletes your character from the server. If you want to quit the session 648Deletes your character from the server. If you want to quit the session
724without deleting your character, you must use a I<Bed to Reality>. Find a 649without deleting your character, you must use a I<Bed to Reality>. Find a
725bed (probably in a building close to where you entered the game), get on 650bed (probably in a building close to where you entered the game), get on
726top of it, and apply it using B<Tab> ro the B<apply> command. 651top of it, and apply it using B<Tab> ro the B<apply> command.
727 652
653
728=head2 range 654=head2 range
729 655
730Your range weapon can be one of several weapons, a spell you cast, a 656Your range weapon can be one of several weapons, a spell you cast, a
731bow-and-arrow, a rod, or a wand, to name a few. 657bow-and-arrow, a rod, or a wand, to name a few.
732 658
733Your range weapon is fired when you press SHIFT-direction, and will be 659Your range weapon is fired when you press SHIFT-direction, and will be
734fired in that direction. 660fired in that direction.
661
735 662
736=head2 ready_skill 663=head2 ready_skill
737 664
738 ready_skill <name of skill> 665 ready_skill <name of skill>
739 666
742readied, some need to be actively used by "firing" them. 669readied, some need to be actively used by "firing" them.
743 670
744If you just want to invoke a skill once, leaving your range slot 671If you just want to invoke a skill once, leaving your range slot
745untouched, use L<use_skill> instead. 672untouched, use L<use_skill> instead.
746 673
674
747=head2 rename 675=head2 rename
748 676
749Changes the custom name of an item. 677Changes/removes the custom name of given item (or the marked one).
750 678
751 rename <item name> to <new name> 679 rename oldname to newname
680 rename "old item name" to "new item name"
752 681
753(Note: the angle brackets (<>) are mandatory and part of the syntax) 682If either of the names contain spaces, you have to use the C<">-form,
683otherwise you can just write the name as-is. If you omit the old name, the
684marked item will be used instead.
754 685
755If '<item name>' is omitted, defaults to marked item. 686If the new name is empty (i.e. C<"">), then the original (before the
756 687rename) name will be restored.
757If 'to <new name>' is omitted, clears the custom name.
758 688
759Note: maximum allowed name length is 127 characters. 689Note: maximum allowed name length is 127 characters.
760 690
761=head2 reply
762
763 reply <message>
764
765Similar to tell, but instead of having to supply a username, it replies
766to the last player that sent you a tell. This is a bit racy (e.g. when
767somebody else tells you something while you type and you do not realise
768that), so be careful not to supply confidential information in the
769message.
770 691
771=head2 resistances 692=head2 resistances
772 693
773This shows you the resistances you have to specific attack types. 694This shows you the resistances you have to specific attack types.
774If you have for example "cold +20", it means you get 20% damage done 695If you have for example "cold +20", it means you get 20% damage done
811 732
812=head2 search-items 733=head2 search-items
813 734
814 search-items <word> 735 search-items <word>
815 736
816Automatically picks up all items with <word> in their name. search-items rod 737Automatically picks up all items with <word> in their name. C<search-items
817will pick up all rods and heavy rods. search-items of Fire will pick up all 738rod> will pick up all rods and heavy rods. C<search-items of fire> will
818bolts, arrows, swords, etc. of Fire. 739pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
740will pick up all items with magic+1, and so on, and so on.
741
742You can also specify C<all> (to pick up I<everything>), C<cursed> to pick
743up only cursed items or C<unpaid>, which picks up only unpaid items.
744
745While this mode is active, you will be slower and the normal autopickup is
746disabled. To disable search mode again, execute C<search-items> without
747any arguments.
819 748
820=head2 seen 749=head2 seen
821 750
822 seen <login> 751 seen <login>
823 752
826 755
827=head2 shout 756=head2 shout
828 757
829 shout <message> 758 shout <message>
830 759
831Sends a message to all players on the server that have 760Sends a message to all players on the server. It is mainly useful for
832L<listen|command/listen> level B<10> or higher. It is mainly useful for
833emergency messages ("I am trapped on xxx, can somebody help me?") and 761emergency messages ("I am trapped on xxx, can somebody help me?") and
834should not be used for general chat. Use L<chat|command/chat> instead. 762should not be used for general chat. Use L<chat|command/chat> instead.
835 763
836=head2 showpets 764=head2 showpets
837 765
864applies to new items you pick up - items that you are already holding will 792applies to new items you pick up - items that you are already holding will
865not be sorted. 793not be sorted.
866 794
867If sort_inventory is not set (default), items will be inserted via type, 795If sort_inventory is not set (default), items will be inserted via type,
868subtype and magic. This, all axes will be grouped together in magic order, 796subtype and magic. This, all axes will be grouped together in magic order,
869all daggers by magic order, etc. Unforunately, for scrolls and rings, new 797all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
870ones just get inserted last. 798ones just get inserted last.
871 799
872If you have a lot of stuff that is not in alphabetical order but you would 800If you have a lot of stuff that is not in alphabetical order but you would
873like it to be, the best method is to drop all of it and then pick it up. 801like it to be, the best method is to drop all of it and then pick it up.
874 802
875=head2 sound 803=head2 sound
876 804
877Toggles between sound enabled and disabled. This has no relevance to the 805Toggles between sound enabled and disabled. This has no relevance to the
878sound settings of the client, it only governs wether the server will send 806sound settings of the client, it only governs whether the server will send
879sound effect command to the client and is enabled if the client supports 807sound effect command to the client and is enabled if the client supports
880sound (i.e. always for cfplus). 808sound (i.e. always for the deliantra client).
809
810=head2 sourcecode
811
812This command displays the means to download the source code (server code,
813maps and archetypes) used to implement this version of the game.
814
815Every player has the right to download and modify the source code of the
816server, as required by both the GNU General Public License and the GNU
817Affero General Public license.
818
819If you modify your version of the server, you will have to provide a means
820to download the modified sources (and resources) via this command. If you
821run an unmodified version of the server, the default will do.
881 822
882=head2 statistics 823=head2 statistics
883 824
884B<statistics> shows various useful information about your character. 825B<statistics> shows various useful information about your character.
885None of the information it shows is stuff that is not contained in the 826None of the information it shows is stuff that is not contained in the
899Kills yourself. No, really. 840Kills yourself. No, really.
900 841
901This command might not look useful at first, but sometimes you can get 842This command might not look useful at first, but sometimes you can get
902yourself into a corner you can't escape anymore, either due to a map 843yourself into a corner you can't escape anymore, either due to a map
903bug or your own stupidity. Killing oneself can be difficult and time 844bug or your own stupidity. Killing oneself can be difficult and time
904consuming, thats why this command is provided. It is fast, painless, 845consuming, that's why this command is provided. It is fast, painless,
905effective, humane. 846effective, humane.
906 847
907=head2 take 848=head2 take
908 849
909The take commands take object(s) on the space the player is standing on, 850The take commands take object(s) on the space the player is standing on,
935thrown away. God-given items can not be thrown. You need the skill throwing 876thrown away. God-given items can not be thrown. You need the skill throwing
936for this to work. 877for this to work.
937 878
938=head2 time 879=head2 time
939 880
940Shows the Crossfire in-game time, not the server time. It looks like this: 881Shows the Deliantra in-game time, not the server time. It looks like this:
941 882
942 It is 52 minutes past 8 o'clock am, on the Day of the Bull 883 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
943 The 2nd Day of the Month of the Frost Giant, Year 63 884 the 2nd Day of the Month of the Frost Giant, Year 63.
944 Time of Year: The Season of New Year 885 Time of Year: The Season of New Year.
945 886
946It is partially just for fun but it affects the darkness outside and the 887An hour of game time passes in 3 minutes of real time. The time and
947weather if weather is enabled in the server. 888calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
889five weeks per month, and 17 months per year. The year is additionally
890split into four seasons of 4 months each, except the season of the
891Blizzard, which is 5 months long.
892
893The number "zero" is unknown, which is why the minutes go from 1 to 60.
894
895Seasons and the time of the day affect the overall outdoor daylight.
948 896
949=head2 title 897=head2 title
898
899 title <new title>
900 title clear # Sets your title back to your race.
950 901
951Players can change their title. For example you called yourself Gandalf and 902Players can change their title. For example you called yourself Gandalf and
952your race is elf, you can use the title command to change your name from 903your race is elf, you can use the title command to change your name from
953"Gandalf the elf" to "Gandalf the white". Usage: 904"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
954
955 title <new title>
956 title clear # Sets your title back to your race.
957 905
958Dragons cannot set their title because it changes during the game. 906Dragons cannot set their title because it changes during the game.
959 907
960=head2 traps
961
962ERROR: not a command, but another help topic => move to a different file maybe?
963
964I recommend the following
965keybindings
966'bind search
967s
968'bind disarm
969d
970Then you can use the 's' and
971'd' keys for searching for and
972disarming traps.
973
974Traps appear at random in doors and in chests. Search those before you
975open them up. Search by going near where you suspect a trap, and type 's'
976
977=head2 unignore 908=head2 unignore
978 909
979 unignore <login> 910 unignore <login>
980 911
981Cancels all ignores set for the specified login. See B<ignore>. 912Cancels all ignores set for the specified login. See B<ignore>.
913
914=head2 uptime
915
916Tells you something about the time the server was started and how long ago
917that was.
982 918
983=head2 use_skill 919=head2 use_skill
984 920
985 use_skill <name of skill> 921 use_skill <name of skill>
986 922
991 927
992The B<usekeys> option determines the behaviour of using keys. 928The B<usekeys> option determines the behaviour of using keys.
993 929
994Values are: 930Values are:
995 931
932=over 4
933
996inventory: Only keys in the top level inventory are used (default) 934=item B<inventory>: Only keys in the top level inventory are used (default)
997 935
998keyrings: Only keys in active keyrings are used. 936=item B<keyrings>: Only keys in active key rings are used.
999 937
1000containers: Only keys in active containers are used. 938=item B<containers>: Only keys in active containers are used.
1001 939
940=back
941
1002Note that keyrings are just a specialized container, so the containers 942Note that key rings are just a specialized container, so the containers
1003will also find keys in keyrings. 943will also find keys in key rings.
1004 944
1005Only active containers are used - keys will not jump out of closed 945Only active containers are used - keys will not jump out of closed
1006containers, but hints will be given if you have keys in such containers. 946containers, but hints will be given if you have keys in such containers.
1007 947
1008=head2 version 948=head2 version
1037 977
1038The wimpy level is the amount of health points (hp) that may be left before you 978The wimpy level is the amount of health points (hp) that may be left before you
1039automatically run away. This may be useful in hand-to-hand combats but should 979automatically run away. This may be useful in hand-to-hand combats but should
1040not be used when the opponent attacks with spells. 980not be used when the opponent attacks with spells.
1041 981
982
1042=head1 Authors 983=head1 Authors
1043 984
1044Parts of this document were originally taken from the crossfire server 985Parts of this document were originally taken from the crossfire server
1045help files with unknwon authors. 986help files with unknown authors.
1046 987
1047Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 988Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1048Steenhoven and Marc A. Lehmann. 989Steenhoven and Marc A. Lehmann.
1049 990

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