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/cvs/deliantra/Deliantra-Client/pod/command_help.pod
Revision: 1.10
Committed: Fri Dec 22 03:43:05 2006 UTC (17 years, 6 months ago) by root
Branch: MAIN
Changes since 1.9: +0 -11 lines
Log Message:
fix crash on evil servers :)

File Contents

# Content
1 =head1 Crossfire+ Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 Applymode controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much you are wielding on certain bodyparts. For example as
75 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77
78 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79
80 Bowmode controls how you will fire arrows and bolts.
81
82 The options are:
83
84 =over 4
85
86 =item B<normal>
87
88 As you would expect.
89
90 =item B<threewide>
91
92 Fires three arrows in parallel.
93
94 =item B<spreadshot>
95
96 Fires three arrows which spread out over distance.
97
98 =item B<fire>I<direction>
99
100 Locks in the direction the missiles will fire, specify by compass position:
101 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102
103 =item B<bestarrow>
104
105 Selects and fires the probable best arrow from your inventory.
106
107 =back
108
109 =head2 brace
110
111 When you enter the B<brace> command to brace your character, your
112 character will no longer move. It can still attack adjoining
113 spaces. Bracing can be useful to hold a location.
114
115 When you are braced, you lose your dex bonus and incur a 2 point
116 ac penalty beyond that (if you have a negative dex bonus, you may in
117 fact come out ahead. You also only get 20% of the normal experience
118 for killing creatures, and incure a 4 point wc (to hit) penalty.
119
120 =head2 chat
121
122 chat <message>
123
124 Sends a message to all players on the server that have
125 L<listen|command/listen> level B<10> or higher.
126
127 =head2 cast
128
129 You use the cast command to set your range-weapon to the spell you
130 want. Example:
131
132 cast burning hands
133
134 sets your I<range> weapon to B<spell: burning hands>.
135
136 If you don't know the spell, shows which spells you do know.
137
138 It is helpful to bind string like B<cast burning hands> to keys.
139
140 See B<range> for more information on range weapons.
141
142 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143
144 drop [number] name
145
146 B<name> is the name of the item(s) to drop. It may match multiple items.
147 The name is matched against the start of the objects in your inventory.
148 The name matching is case insensitive.
149
150 There are a few special name values:
151
152 =over 4
153
154 =item B<all>
155
156 matches any item.
157
158 =item B<unpaid>
159
160 matches unpaid items
161
162 =item B<cursed>
163
164 drops items known to be cursed or damned.
165
166 =item B<unlocked>
167
168 drops items not locked in your inventory
169
170 =back
171
172 B<number> is optional. This acts as the number of the object to drop. The
173 objects number must be at least the number for it to be dropped. For
174 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175 will be dropped. A collection of 5 scrolls will not be dropped.
176
177 See also B<dropall> and mouse button control within client for dropping
178 objects.
179
180 =head2 dropall
181
182 dropall [type]
183
184 B<dropall> drops all items in your inventory to the ground, excepting
185 locked items. The type parameter will also control what is dropped:
186
187 =over 4
188
189 =item nothing specified
190
191 Drops all objects except food, money, keys, and containers.
192
193 =item B<weapons>
194
195 Drops weapons, bows, and arrows.
196
197 =item B<armor> (armour)
198
199 Drops armor, shield, and helmets.
200
201 =item B<misc>
202
203 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204 bracers, scrolls, wands, rods, and potions.
205
206 =back
207
208 See also 'drop' and mouse button control for dropping objects.
209
210 =head2 examine
211
212 Without arguments, this will give some information on the item below you,
213 with arguments it will give information on a matching item in your inventory.
214 For example:
215
216 examine rucksack
217
218 This will show you something like:
219
220 That is rucksack
221 Its weight limit is 647.1 kg.
222 It is made of: cloth.
223 It weighs 0.100 kg.
224
225 =head2 follow
226
227 This enables the follow mode (cf+ only).
228
229 The player issuing the follow
230 command is required to stand
231 on a space right next to the
232 player that is to be followed.
233
234 To start following a player,
235 use:
236
237 follow <playername>
238
239 To stop following, use:
240
241 follow
242
243 Without arguments.
244
245 =head2 get
246
247 get [item]
248
249 This will pick up an item from the floor with the name [item]. If there is
250 more than one unique item with that name, they are all picked up.
251
252 =head2 gsay
253
254 If you are in a party (party join or party form), you will be able to message
255 only your party. Even people standing right next to you can't hear it.
256
257 =head2 golem
258
259 ERROR: not a command, but another help topic => move to a different file maybe?
260
261 Golems are creatures that the player has some control over. Note that many
262 summoned creatures are considered golems, even if they are not called
263 golems.
264
265 If you have a golem in control your spell type will be listed as golem,
266 with the creature name in parantheses.
267
268 To control your golem, just press the fire key in the direction you want
269 your golem to move. Your golem will then start moving in that direction,
270 and keep moving in that direction until you change its direction.
271
272 Note that once you leave the map that the golem is on, the golem will
273 disappear. Also, once you select another spell to cast, or change your
274 range type, your golem will disappear.
275
276 =head2 help
277
278 Gives you online help for the command or help topic specified.
279
280 =head2 hiscore
281
282 Shows a list of the highest level players in the game.
283
284 =head2 ignore
285
286 ignore list
287
288 Lists all players that you currently ignore.
289
290 ignore <player> <tell|shout|all> [timeout]
291
292 This command ignores the specified messages (B<tell> ignores tells,
293 B<shout> ignores chat and shout and all ignores everything from the given
294 user).
295
296 The optional timeout (specified in hours) specifies then the ignore entry
297 expires. The default is 24 (one day). The reason why all ignores expire
298 after a day by default is that most troublemakers stop soon after they are
299 being ignored.
300
301 To revoke an ignore, use the B<unignore> command.
302
303 =head2 inventory
304
305 Lists all items in your inventory along with their locked/applied/wielded
306 status. Example:
307
308 inventory
309
310 Inventory:
311 - arrow 0.1
312 - Knife * 2
313 - long sword (wielded) 15
314
315 This shows that you have one arrow which weighs 0.1kg and one Knife which you
316 protected from dropping by locking it as well as a long sword which you are
317 currently using to attack.
318
319 =head2 invite
320
321 This command invites another player to where you are currently located.
322 There are four levels of inviting that can be earned by doing quests.
323 Quest descriptions can be found in a house in scorn.
324
325 =over 4
326
327 =item Level 1 can invite only into private rooms such as apartments.
328
329 =item Level 2 can invite into private rooms and unique maps such as guilds.
330
331 =item Level 3 can invite to anywhere in the world if there are no monsters on
332 the map.
333
334 =item Level 4 can invite any player to any map with or without monsters. This is
335 a very dangerous skill and should be used wisely.
336
337 =back
338
339 In any of these levels, the invited player is required to acknowledge and
340 allow the transport.
341
342 One can never transport from nor to an unholy place. That means, one can
343 not be saved out of jail using invite.
344
345 =head2 invoke
346
347 The invoke command is used
348 to cast a spell immediately,
349 or when it is necessary to give
350 a parameter to the spell. Invoke
351 will not set the range weapon.
352
353 Examples:
354 'invoke restoration
355 'invoke magic rune of large fireball
356 'invoke reincarnation of Iamdead
357 'invoke create food of waybread
358
359 It is very helpful to bind healing
360 spells to keys like this:
361
362 'bind invoke medium healing
363 c
364
365 the c key now casts medium healing
366 instantly
367
368 =head2 keys
369
370 ERROR: not a command, but another help topic => move to a different file maybe?
371 ERROR: its wrong anyways
372
373 These are the basic movement
374 keys:
375 yku
376 h l
377 bjn
378
379 Running is done by holding
380 control and move. Running
381 is recommended.
382
383 Firing the range weapon (help range)
384 is done by holding shift and
385 move.
386
387 'help mouse for help on what the
388 mouse buttons do.
389
390 'help melee for advice on how to
391 fight
392
393 'help traps for help with finding
394 and disarming traps
395
396 =head2 killpets
397
398 killpets [name]
399
400 The killpets command is a quick and convenient way
401 to get rid of all your pets when they are no longer
402 useful or are getting in the way. Any equipment
403 they had will be left behind, but you will get no
404 experience for their death. However, it kills them
405 instantaneously.
406
407 If a name is specified then only pets with that
408 name will be killed, eg killpets bat will kill bats
409 but not bees. If a number is specified, the pet
410 corresponding to that number is killed.
411
412 =head2 listen
413
414 listen <listen-level>
415
416 Listen sets the level of messages you will hear.
417 Priorities are defined as follows:
418
419 0 - Nothing, not even "You punch kobold." or "You say: hi".
420 1 - Only messages that have to do with yourself.
421 2 - Emergency calls from other users
422 10 - General chatter with the 'chat' command.
423 11 - See what players kill what monster with what attack/spell. Very
424 verbose - only for the fanatics.
425
426 =head2 logs
427
428 TODO
429
430 =head2 mapinfo
431
432 Shows some information about the map like this:
433
434 world_105_115 (/world/world_105_115) in scorn
435 Creator: Gnat the Gnu
436 Email: gnu@foo.bar
437 Date: Sun Dec 16 20:53:13 2001
438
439 world_105_115: The map name
440 /world/world_105_115: The relative map path
441 scorn: Region the map is in
442
443 The rest is information the mapper may or may not provide. Often, this is
444 the mapper's name, email and map creation date as this example shows.
445
446 =head2 maps
447
448 Shows a list of maps that are currently being visited or have been visited.
449 The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
450
451 Path: The last part of the map path
452 Pl: Players on the map.
453 PlM: Players on the map recounted (should be the same as Pl).
454 IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
455 3) currently loading or 4) currently saving.
456 TO: Timeout, when the map is swapped to disk.
457 Dif: Map difficulty.
458 Reset: Real server time when the map is going to reset.
459
460 =head2 mark
461
462 B<mark> is used to mark items for items that apply other items. Examples of
463 these are flint & steel marked for apply torches, a weapon marked for
464 improve weapon scrolls.
465
466 B<mark> without options shows your currently marked item.
467
468 Usage examples:
469
470 mark sword +3
471 mark three torches
472 mark sword
473
474 B<mark> will look for best match first, and then look for matches based
475 on shortened name, object name, archetype name. It prints the match it
476 finds.
477
478 =head2 motd
479
480 Shows the message of the day. It takes no arguments.
481
482 =head2 melee
483
484 ERROR: not a command, but another help topic => move to a different file maybe?
485
486 You fight to kill monsters. You can either use magic or weapons.
487
488 To use weapons, simply wield a weapon (and armour!) and move into the
489 monster you want to attack.
490
491 To use magic or bows, read
492 'help spells
493 and
494 'help range
495 and
496 'help cast
497 and
498 'help invoke
499
500 =head2 mode
501
502 ERROR: not a command, but another help topic => move to a different file maybe?
503
504 The mode commands are as follows:
505
506 Applymode, adjusts how items are applied
507 Bowmode, adjusts the way bows work
508 Peaceful, sets how you react to other players
509 Petmode, adjusts how your pets behave
510
511 =head2 mouse
512
513 ERROR: not a command, but another help topic => move to a different file maybe?
514
515 The mouse isn't a great way to move your character. It'll work, but you'll
516 be handicapped unless you use the keyboard for this. However, the mouse
517 has the following inventory uses:
518
519 Middle button on item: apply
520 or equip
521
522 Right button: drop or pickup
523 item on ground
524
525 Left button: info on item
526
527 =head2 move
528
529 ERROR: not a command, but another help topic => move to a different file maybe?
530 ERROR: same as "keys"?
531
532 These are the basic movement
533 keys:
534 yku
535 h l
536 bjn
537
538 Running is done by holding
539 control and move. Running
540 is recommended.
541
542 Firing the range weapon (help range)
543 is done by holding shift and
544 move.
545
546 'help mouse for help on what the
547 mouse buttons do.
548
549 'help melee for advice on how to
550 fight
551
552 'help traps for help with finding
553 and disarming traps
554
555 =head2 output-count
556
557 output-sync controls how often information is sent to the screen. Each
558 buffer has its own time value, and will be flushed independantly. The
559 default value is 16 ticks (about 2 seconds).
560
561 output-count sets after how many messages of the same type, they are
562 then printed out. If the value was 10, then after killing ten orcs, the
563 message '10 times you kill orc' would be printed out. The default value is
564 1 - this means that all messages get printed out as they are requested -
565 buffering is disabled in this regard.
566
567 See also L<output-sync>.
568
569 =head2 output-sync
570
571 output-sync controls how often information is sent to the screen. Each
572 buffer has its own time value, and will be flushed independantly. The
573 default value is 16 ticks (about 2 seconds).
574
575 output-count sets after how many messages of the same type, they are
576 then printed out. If the value was 10, then after killing ten orcs, the
577 message '10 times you kill orc' would be printed out. The default value is
578 1 - this means that all messages get printed out as they are requested -
579 buffering is disabled in this regard.
580
581 See also L<output-count>.
582
583 =head2 party
584
585 party join partyname
586 Puts you in a party, prompts you for a passwd if there is
587 one
588
589 party form partyname
590 Forms a party and puts you as leader, 32 character max.
591 At the moment, being party leader does nothing. May be used in
592 the future.
593
594 party list
595 Lists currently formed parties and their 'leader'
596
597 party passwd <password>
598 Changes the passwd for the party you are in, 8 character max.
599
600 party who
601 lists the members of the party you are in
602
603 party say <msg>
604 sends messsage to party members
605
606 party leave
607 takes you out of current party
608
609 =head2 peaceful
610
611 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
612 peaceful mode with regards to npc and monsters only, not with regards to
613 players (which will be controlled by priests).
614
615 The B<peaceful> command will switch you between peaceful and hostile attack
616 modes.
617
618 When peaceful is on you will not automatically attack other player when
619 bumping into them and will do reduced damage against other players if
620 you do attack them (friendly fire). Having peaceful mode on only lowers
621 damage against other players, it has no effect on damage done to monsters
622 or other NPCs, so it is generally advisable to remain in peaceful mode
623 unless you are looking for trouble. It is still entirely possible to kill
624 other players when in peaceful mode so you should still be careful when
625 interacting with other players. Hostile mode (peaceful off) will enable
626 melee combat when bumping into other players and does normal damage for
627 other attacks as well.
628
629 Damage done by area effect attacks like cone spells, explosive
630 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
631 are not modified by peaceful/hostile mode.
632
633 =head2 X<petmode>petmode (normal|sad|defend|arena)
634
635 B<petmode> controls how your pets (charmed monsters) will behave.
636
637 The options are:
638
639 =over 4
640
641 =item B<normal>
642
643 As you would expect.
644
645 =item B<sad> (search and destroy)
646
647 Pets will roam and seek out things to attack.
648
649 =item B<defend>
650
651 Pets will try to stay close and defend you.
652
653 =item B<arena>
654
655 Like B<normal>, except that pets will attack other players in the arena.
656
657 =back
658
659 =head2 pickup
660
661 B<pickup> changes how you pick up items when you step on them. to pickup
662 an item manually, use the ',' key.
663
664 Mode 0: Don't pick up items.
665
666 Mode 1: Pick up one item
667
668 Mode 2: Pickup up one item and stop
669
670 Mode 3: Stop before picking up items
671
672 Mode 4: Pick up all items
673
674 Mode 5: Pick up all items and stop
675
676 Mode 6: Pick up all magical items
677
678 Mode 7: Pick up all coins and gems
679
680 Modes above 7: Pickup items with
681 a value density greater than the pickup mode.
682
683 Value density is value in gold/weight in kilograms.
684
685 The value in gold is what the item is worth if you sold it in the shop.
686
687 Goldcoins have a value density of 66,
688
689 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
690 Artifacts are also picked up.
691
692 =head2 prepare
693
694 The same as cast. Usage:
695
696 prepare <spell>
697
698 =head2 X<quests>quests (|finished|.*)
699
700 The quests command lists the quests you are doing or have completed.
701
702 Parameters are:
703
704 =over 4
705
706 =item no arguments: displays current quests.
707
708 =item B<finished>: displays finished quests;
709
710 =item anything else: displays details for quests (finished or not) with name containing the given string.
711
712 =back
713
714 =head2 quit
715
716 Deletes your character from the server. If you want to quit the session
717 without deleting your character, you must use a I<Bed to Reality>. Find a
718 bed (probably in a building close to where you entered the game), get on
719 top of it, and apply it using B<Tab> ro the B<apply> command.
720
721 =head2 range
722
723 Your range weapon can be one of several weapons, a spell you cast, a
724 bow-and-arrow, a rod, or a wand, to name a few.
725
726 Your range weapon is fired when you press SHIFT-direction, and will be
727 fired in that direction.
728
729 =head2 ready_skill
730
731 ready_skill <name of skill>
732
733 Readies the given L<skill|pod/skill_help> by putting it in your L<range
734 slot|glossary/range slot>. Some skills are used automatically when
735 readied, some need to be actively used by "firing" them.
736
737 If you just want to invoke a skill once, leaving your range slot
738 untouched, use L<use_skill> instead.
739
740 =head2 rename
741
742 Changes/removes the custom name of given item (or the marked one).
743
744 rename oldname to newname
745 rename "old item name" to "new item name"
746
747 If either of the names contain spaces, you have to use the C<">-form,
748 otherwise you can just write the name as-is. If you omit the old name, the
749 marked item will be used instead.
750
751 If the new name is empty (i.e. C<"">), then the custom name will be
752 removed from the item.
753
754 Note: maximum allowed name length is 127 characters.
755
756 =head2 reply
757
758 reply <message>
759
760 Similar to tell, but instead of having to supply a username, it replies
761 to the last player that sent you a tell. This is a bit racy (e.g. when
762 somebody else tells you something while you type and you do not realise
763 that), so be careful not to supply confidential information in the
764 message.
765
766 =head2 resistances
767
768 This shows you the resistances you have to specific attack types.
769 If you have for example "cold +20", it means you get 20% damage done
770 by cold attacks. If you have "ghost hit -50", you will get 50% more
771 damage by ghost hits.
772
773 If you are a dragon, you will also get your natural skin resistances
774 appened to the list. These will never lower, only rise.
775
776 =head2 rotateshoottype
777
778 Switches between spell, skill and weapon. Example:
779
780 cast burning hands
781 ready_skill disarm traps
782 apply wand of medium fireball
783
784 rotateshoottype # Switches to the spell (burning hands)
785 rotateshoottype # Switches to the wand (of medium fireball)
786 rotateshoottype # Switches to the skill (disarm traps)
787 rotateshoottype # Disables the range slot (won't use anything)
788 rotateshoottype # Switches back to the spell.. and so on
789
790 =head2 say
791
792 Will tell all players on the same map as yourself a message.
793
794 =head2 save
795
796 Updates players status to disk. This can be useful for making backup
797 copies if you fear the server is about to crash.
798
799 The server saves your character automatically in certain intervals,
800 and also on clean shutdowns, so there is little practical use for this
801 command.
802
803 WARNING - if you want to leave the game without destroying your player,
804 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
805 it. Doing B<save> and then B<quit>ing will still delete your character.
806
807 =head2 search-items
808
809 search-items <word>
810
811 Automatically picks up all items with <word> in their name. search-items rod
812 will pick up all rods and heavy rods. search-items of Fire will pick up all
813 bolts, arrows, swords, etc. of Fire.
814
815 =head2 seen
816
817 seen <login>
818
819 Tells you when the player named <login> was last seen on the server (cf+
820 only).
821
822 =head2 shout
823
824 shout <message>
825
826 Sends a message to all players on the server that have
827 L<listen|command/listen> level B<10> or higher. It is mainly useful for
828 emergency messages ("I am trapped on xxx, can somebody help me?") and
829 should not be used for general chat. Use L<chat|command/chat> instead.
830
831 =head2 showpets
832
833 showpets <number>
834
835 Shows a numbered list of the pets owned by the player. If a number is
836 specified, instead shows a detailed printout about that pet.
837
838 =head2 skills
839
840 Lists all skills you have along with the experience you have in those skills.
841 Example:
842
843 skills
844
845 literacy................................lvl: 4 (xp:9944/16000/25%)
846 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
847
848 This shows you that you have two skills, literacy and one handed weapons. You
849 are level 4 in both skills and in literacy, you have 9944 experience points.
850 You need to reach 16000 to gain another level. The 25% at the end show you what
851 percentage of your experience is permanent, which means you cannot lose it if
852 you die.
853
854 =head2 sort_inventory
855
856 If sort_inventory is set, items will be inserted into your inventory
857 in order by type than alphabetical. This, all scrolls will be grouped
858 together, but in alphabetical order. Same for all weapons. This only
859 applies to new items you pick up - items that you are already holding will
860 not be sorted.
861
862 If sort_inventory is not set (default), items will be inserted via type,
863 subtype and magic. This, all axes will be grouped together in magic order,
864 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
865 ones just get inserted last.
866
867 If you have a lot of stuff that is not in alphabetical order but you would
868 like it to be, the best method is to drop all of it and then pick it up.
869
870 =head2 sound
871
872 Toggles between sound enabled and disabled. This has no relevance to the
873 sound settings of the client, it only governs wether the server will send
874 sound effect command to the client and is enabled if the client supports
875 sound (i.e. always for cfplus).
876
877 =head2 statistics
878
879 B<statistics> shows various useful information about your character.
880 None of the information it shows is stuff that is not contained in the
881 documentation.
882
883 As of now, it shows how much experience you need for your next level. It
884 also shows natural, real, and maximum statistic values.
885
886 Your natural stat is the stat without any items/spells applied.
887
888 Real is what the current value is (same as in the stat window.)
889
890 Maximum is the maximum value for your natural stat.
891
892 =head2 suicide
893
894 Kills yourself. No, really.
895
896 This command might not look useful at first, but sometimes you can get
897 yourself into a corner you can't escape anymore, either due to a map
898 bug or your own stupidity. Killing oneself can be difficult and time
899 consuming, thats why this command is provided. It is fast, painless,
900 effective, humane.
901
902 =head2 take
903
904 The take commands take object(s) on the space the player is standing on,
905 and inserts them into the players inventory.
906
907 If no parameter is given, take will get the top object that can be taken
908 and put it in the players inventory. If no object can be taken, that will
909 be stated.
910
911 A parameter can be given to take. In this case, all object that have names
912 that match the parameter will be picked up. Thus, if there is a 'sword of
913 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
914 pick all of them up.
915
916 By default, take is bound to the comma key, with no parameters. To change
917 this, look at the bind command.
918
919 =head2 tell
920
921 tell <playername> <message>...
922
923 Sends a private message to the given player I<only>.
924
925 =head2 throw
926
927 Throws an unlocked item in your inventory, be it applied or not, into the
928 direction you are looking. If you mark an item in your inventory, this item
929 is thrown first. If there is more than one copy of an item, only one of it is
930 thrown away. God-given items can not be thrown. You need the skill throwing
931 for this to work.
932
933 =head2 time
934
935 Shows the Crossfire in-game time, not the server time. It looks like this:
936
937 It is 52 minutes past 8 o'clock am, on the Day of the Bull
938 The 2nd Day of the Month of the Frost Giant, Year 63
939 Time of Year: The Season of New Year
940
941 It is partially just for fun but it affects the darkness outside and the
942 weather if weather is enabled in the server.
943
944 =head2 title
945
946 Players can change their title. For example you called yourself Gandalf and
947 your race is elf, you can use the title command to change your name from
948 "Gandalf the elf" to "Gandalf the white". Usage:
949
950 title <new title>
951 title clear # Sets your title back to your race.
952
953 Dragons cannot set their title because it changes during the game.
954
955 =head2 traps
956
957 ERROR: not a command, but another help topic => move to a different file maybe?
958
959 I recommend the following
960 keybindings
961 'bind search
962 s
963 'bind disarm
964 d
965 Then you can use the 's' and
966 'd' keys for searching for and
967 disarming traps.
968
969 Traps appear at random in doors and in chests. Search those before you
970 open them up. Search by going near where you suspect a trap, and type 's'
971
972 =head2 unignore
973
974 unignore <login>
975
976 Cancels all ignores set for the specified login. See B<ignore>.
977
978 =head2 uptime
979
980 Tells you something about the time the server was started and how long ago
981 that was.
982
983 =head2 use_skill
984
985 use_skill <name of skill>
986
987 Uses the given L<skill|pod/skill_help> immediately, once. See also
988 L<ready_skill>.
989
990 =head2 usekeys (inventory|keyrings|containers)
991
992 The B<usekeys> option determines the behaviour of using keys.
993
994 Values are:
995
996 inventory: Only keys in the top level inventory are used (default)
997
998 keyrings: Only keys in active keyrings are used.
999
1000 containers: Only keys in active containers are used.
1001
1002 Note that keyrings are just a specialized container, so the containers
1003 will also find keys in keyrings.
1004
1005 Only active containers are used - keys will not jump out of closed
1006 containers, but hints will be given if you have keys in such containers.
1007
1008 =head2 version
1009
1010 Shows what version of the software the server is running on and what people
1011 have contributed what to the game.
1012
1013 =head2 weather
1014
1015 Gives you information about the current weather of outside areas, if the
1016 server has weather support (which is unlikely, as it is very broken).
1017
1018 =head2 whereabouts
1019
1020 The whereabouts command gives a summary about the
1021 regions in which players are currently staying.
1022
1023 =head2 whereami
1024
1025 Tells you some historical information on the region you are currently in.
1026
1027 =head2 who
1028
1029 Shows what players are playing in the world and where they are. It may also
1030 show their levels and race or title. (See the L<title|command/title> command)
1031
1032 B<who> optionally takes an argument that limits the players shown to
1033 the specified region, e.g. B<who brest> will show all players playing
1034 somewhere in Brest.
1035
1036 =head2 wimpy
1037
1038 The wimpy level is the amount of health points (hp) that may be left before you
1039 automatically run away. This may be useful in hand-to-hand combats but should
1040 not be used when the opponent attacks with spells.
1041
1042 =head1 Authors
1043
1044 Parts of this document were originally taken from the crossfire server
1045 help files with unknwon authors.
1046
1047 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1048 Steenhoven and Marc A. Lehmann.
1049