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=head1 Deliantra Command ListingX<command> |
2 |
|
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=head2 accept-invitation |
4 |
|
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Accepts an invitation previously issued by another player using the invite |
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command. This will transfer you to the location you were invited to. |
7 |
|
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=head2 afk |
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|
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Puts you into AFK (Away From Keyboard) mode. This can be used when you |
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are away for some time but not long enough to log off. It will not save |
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you from starvation and will merely list you as AFK in the user list. |
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|
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=head2 apply |
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|
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Apply applies an object. |
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|
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If no options are given, it applies an object you are standing on. |
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|
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If an object name is given, it will apply/unapply that object (toggle) |
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|
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Extra options to apply: |
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|
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-a Always applies the object |
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-u Always unapplies the object. |
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|
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These two options disable the toggling feature. |
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|
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=head2 X<applymode>applymode (nochoice|never|always) |
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|
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the C<applymode> controls what happens when you are equipping something that would |
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require something else to be unequipped. |
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|
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The options are: |
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|
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=over 4 |
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|
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=item B<nochoice> |
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|
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In this case, if there is no choice for the item(s) being removed in order |
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to equip your new item. An example of this is a wand - there can only be |
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one other item needed to be unequipped for the new item to be equipped. |
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Note that in the case of two handed objects, like bows, it can result in |
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two (or more) items being unequipped to equip your new item. |
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|
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=item B<never> |
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|
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In this case, it will never unequip something for you. It will instead |
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tell you want you need to unequip - this can be a list of many objects. |
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|
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=item B<always> |
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|
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This will unequip whatever is needed to equip your new item. |
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|
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=back |
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|
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An example of how the above works: |
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|
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If your character currently has two rings, and tries to equip a third, the |
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B<nochoice> mode will print the two rings you currently have equipped. The |
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B<always> mode will unequip one of the rings in your inventory. The ring |
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unequipped is fairly indeterminate - it depends on how the server has |
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ordered your inventory (which is not the same as the order your window |
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displays). |
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|
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If your character is currently wearing a suit of armor, and you try to |
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equip another suit, both B<nochoice> and B<always> will cause the new suit |
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to get equipped. |
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|
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See L<apply|command/apply>. |
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|
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=head2 body |
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|
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Shows how much (and what) you are wielding on certain body parts. |
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|
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For example as fireborn, you have 4 fingers to put rings on. If you have |
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3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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full and one free. |
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|
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Both items as well as skills and other more esoteric objects can use those |
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body parts. |
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|
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=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
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|
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The C<bowmode> controls how you will fire arrows and bolts. |
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|
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The options are: |
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|
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=over 4 |
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|
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=item B<normal> |
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|
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As you would expect. |
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|
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=item B<threewide> |
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|
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Fires three arrows in parallel. |
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|
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=item B<spreadshot> |
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|
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Fires three arrows which spread out over distance. |
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|
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=item B<fire>I<direction> |
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|
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Locks in the direction the missiles will fire, specify by compass position: |
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B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>. |
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|
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=item B<bestarrow> |
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|
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Selects and fires the probable best arrow from your inventory. |
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|
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=back |
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|
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=head2 brace |
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|
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When you enter the B<brace> command to brace your character, your |
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character will no longer move. It can still attack adjoining |
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spaces. Bracing can be useful to hold a location. |
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|
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When you are braced, you lose your Dex bonus and incur a 2 point |
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ac penalty beyond that (if you have a negative Dex bonus, you may in |
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fact come out ahead. You also only get 20% of the normal experience |
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for killing creatures, and incur a 4 point WC (to hit) penalty. |
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|
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=head2 chat |
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|
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chat <message> |
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|
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Sends a message to all players on the server. This is the normal way to |
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chat with others. |
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|
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=head2 cast |
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|
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You use the cast command to set your range-action-slot to the spell you |
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want. Example: |
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|
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cast burning hands |
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|
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sets your I<range> slot to B<spell: burning hands>. |
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|
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If you don't know the spell, shows which spells you do know. |
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|
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It is helpful to bind string like B<cast burning hands> to keys. |
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|
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See C<help range> for more information on range weapons. |
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|
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=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
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|
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drop [number] name |
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|
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B<name> is the name of the item(s) to drop. It may match multiple items. |
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The name is matched against the start of the objects in your inventory. |
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The name matching is case insensitive. |
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|
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There are a few special name values: |
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|
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=over 4 |
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|
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=item B<all>: matches any item. |
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|
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=item B<unpaid>: matches unpaid items. |
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|
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=item B<cursed>: drops items known to be cursed or damned. |
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|
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=item B<unlocked>: drops items not locked in your inventory. |
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|
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=back |
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|
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B<number> is optional. This acts as the number of the object to drop. The |
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objects number must be at least the number for it to be dropped. For |
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example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
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will be dropped. A collection of 5 scrolls will not be dropped. |
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|
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See also B<dropall> and mouse button control within client for dropping |
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objects. |
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|
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|
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=head2 cointoss |
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|
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Tosses a coin and reports the outcome to you and other players on the same |
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map, much like the say command does. |
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|
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|
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=head2 orcknuckle |
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|
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Throws your orcknuckle set and reports the outcome to you and other |
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players on the same map, much like the say command does. Your first |
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three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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I<princess>, I<dragon>, while the fourth can additionally roll up to |
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I<orc>. |
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|
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|
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=head2 dropall |
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|
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dropall [type] |
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|
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B<dropall> drops all items in your inventory to the ground, excepting |
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locked items. The type parameter will also control what is dropped: |
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|
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=over 4 |
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|
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=item nothing specified |
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|
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Drops all objects except food, money, keys, and containers. |
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|
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=item B<weapons> |
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|
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Drops weapons, bows, and arrows. |
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|
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=item B<armor> (armour) |
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|
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Drops armor, shield, and helmets. |
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|
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=item B<misc> |
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|
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Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
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bracers, scrolls, wands, rods, and potions. |
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|
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=back |
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|
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See also 'drop' and mouse button control for dropping objects. |
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|
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=head2 examine |
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|
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Without arguments, this will give some information on the item below you, |
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with arguments it will give information on a matching item in your inventory. |
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For example: |
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|
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examine rucksack |
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|
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This will show you something like: |
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|
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That is rucksack |
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Its weight limit is 647.1 kg. |
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It is made of: cloth. |
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It weighs 0.100 kg. |
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|
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=head2 follow |
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|
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This enables the follow mode (cf+ only). |
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|
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The player issuing the follow |
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command is required to stand |
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on a space right next to the |
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player that is to be followed. |
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|
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To start following a player, |
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use: |
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|
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follow <playername> |
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|
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To stop following, use: |
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|
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follow |
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|
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Without arguments. |
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|
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=head2 get |
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|
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get [item] |
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|
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This will pick up an item from the floor with the name [item]. If there is |
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more than one unique item with that name, they are all picked up. |
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|
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=head2 gsay |
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|
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If you are in a party (party join or party form), you will be able to message |
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only your party. Even people standing right next to you can't hear it. |
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|
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=head2 help |
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|
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Gives you online help for the command or help topic specified. |
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|
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=head2 hintmode (show|mark|hide) |
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|
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hintmode show|mark|hide |
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|
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Sets the I<hint mode> to the given value: Throughout the game you can find |
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hints that sometimes help you to solve a puzzle or manage a situation |
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better than without. You can change the display of these hints with this |
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command: |
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|
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=over 4 |
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|
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=item show |
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|
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Show the hints (the default mode). |
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|
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=item mark |
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|
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Do not show the hints themselves, but notify you when a hint would have |
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been available. |
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|
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=item hide |
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|
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Hide all hints: You will not be able to tell whether there is a hint |
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available or not. |
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|
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=back |
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|
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=head2 hiscore |
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|
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Shows a list of the highest level players in the game. |
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|
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=head2 ignore |
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|
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ignore list |
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|
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Lists all players that you currently ignore. |
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|
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ignore <player> <tell|shout|all> [timeout] |
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|
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This command ignores the specified messages (B<tell> ignores tells, |
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B<shout> ignores chat and shout and B<all> ignores everything from the given |
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user). |
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|
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The optional timeout (specified in hours) specifies when the ignore entry |
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expires. The default is 24 (one day). The reason why all ignore entries |
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expire after a day by default is that most troublemakers stop soon after |
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they are being ignored. |
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|
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To revoke an ignore, use the B<unignore> command. |
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|
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=head2 inventory |
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|
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Lists all items in your inventory along with their locked/applied/wielded |
327 |
status. Example: |
328 |
|
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inventory |
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|
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Inventory: |
332 |
- arrow 0.1 |
333 |
- Knife * 2 |
334 |
- long sword (wielded) 15 |
335 |
|
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This shows that you have one arrow which weighs 0.1kg and one Knife which you |
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protected from dropping by locking it as well as a long sword which you are |
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currently using to attack. |
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|
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=head2 invite |
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|
342 |
This command invites another player to where you are currently located. |
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There are four levels of inviting that can be earned by doing quests. |
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Quest descriptions can be found in a house in scorn. |
345 |
|
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=over 4 |
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|
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=item Level 1 can invite only into private rooms such as apartments. |
349 |
|
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=item Level 2 can invite into private rooms and unique maps such as guilds. |
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|
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=item Level 3 can invite to anywhere in the world if there are no monsters on |
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the map. |
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|
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=item Level 4 can invite any player to any map with or without monsters. This is |
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a very dangerous skill and should be used wisely. |
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|
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=back |
359 |
|
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In any of these levels, the invited player is required to acknowledge and |
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allow the transport. |
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|
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One can never transport from nor to an unholy place. That means, one can |
364 |
not be saved out of jail using invite. |
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|
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=head2 invoke |
367 |
|
368 |
The invoke command is used to cast a spell immediately, or when it is |
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necessary to give a parameter to the spell. Invoke will not set the range |
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weapon. |
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|
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Examples: |
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|
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invoke restoration |
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invoke magic rune of large fireball |
376 |
invoke reincarnation of Iamdead |
377 |
invoke create food of waybread |
378 |
|
379 |
It is very helpful to bind healing spells to keys, for example go to your |
380 |
I<playerbook>, tab I<spells>, the press the right mouse button on the |
381 |
spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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recommended to bind a healing spell or potion to an easily-accessible-key, |
383 |
such as '1'. |
384 |
|
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|
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=head2 killpets |
387 |
|
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killpets [name] |
389 |
|
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The killpets command is a quick and convenient way |
391 |
to get rid of all your pets when they are no longer |
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useful or are getting in the way. Any equipment |
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they had will be left behind, but you will get no |
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experience for their death. However, it kills them |
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instantaneously. |
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|
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If a name is specified then only pets with that |
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name will be killed, e.g. killpets bat will kill bats |
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but not bees. If a number is specified, the pet |
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corresponding to that number is killed. |
401 |
|
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=head2 mapinfo |
403 |
|
404 |
Shows some information about the map like this: |
405 |
|
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world_105_115 (/world/world_105_115) in scorn |
407 |
Creator: Gnat the Gnu |
408 |
Email: gnu@foo.bar |
409 |
Date: Sun Dec 16 20:53:13 2001 |
410 |
|
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world_105_115: The map name |
412 |
/world/world_105_115: The relative map path |
413 |
scorn: Region the map is in |
414 |
|
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The rest is information the mapper may or may not provide. Often, this is |
416 |
the mapper's name, email and map creation date as this example shows. |
417 |
|
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=head2 maps |
419 |
|
420 |
maps <mapname> |
421 |
|
422 |
Shows a list of maps matching the regex <mapname> that are currently being |
423 |
known to the server. The different fields are Pl, I, Svd, Reset and Path: |
424 |
|
425 |
=over 4 |
426 |
|
427 |
=item Pl: the number of players on that map currently. |
428 |
|
429 |
=item I: B<I>n memory, B<S>wapped out or B<L>oading. |
430 |
|
431 |
The server keeps maps in memory only for a short time (by default about |
432 |
40 seconds). After that time, it saves them to disk. As the server loads |
433 |
most maps in the background it is possible that you can see a map that is |
434 |
currently being loaded, but that's rare, as loading a map is fast. |
435 |
|
436 |
=item Svd: the amount of seconds the map was last saved (++ means >99). |
437 |
|
438 |
The server by default tries to save each map at least every 20 seconds if |
439 |
it changed, so in case of a disastrous crash (one where the server cannot |
440 |
emergency save), at most 20 seconds of gameplay are lost. |
441 |
|
442 |
=item Reset: the minimum number of seconds the map will stay as is (will not reset). |
443 |
|
444 |
Most maps will not reset as long as players are on it, and usually the |
445 |
reset counter only starts going down when all players left the map. Some |
446 |
maps will never reset in the common sense, these are usually marked with a |
447 |
very high number (such as C<1e+99>). |
448 |
|
449 |
=item Path: the name that uniquely identifies the map, can be used for goto etc. |
450 |
|
451 |
=back |
452 |
|
453 |
|
454 |
=head2 mark |
455 |
|
456 |
B<mark> is used to mark items for items that apply other items. Examples of |
457 |
these are flint & steel marked for apply torches, a weapon marked for |
458 |
improve weapon scrolls. |
459 |
|
460 |
B<mark> without options shows your currently marked item. |
461 |
|
462 |
Usage examples: |
463 |
|
464 |
mark sword +3 |
465 |
mark three torches |
466 |
mark sword |
467 |
|
468 |
B<mark> will look for best match first, and then look for matches based |
469 |
on shortened name, object name, archetype name. It prints the match it |
470 |
finds. |
471 |
|
472 |
=head2 me |
473 |
|
474 |
me <message> |
475 |
|
476 |
Sends a message to all players on the server, similar to chat, but instead |
477 |
of using C<name chats: message>, the form C<* name message> is used, which |
478 |
is useful to describe yourself, such as: |
479 |
|
480 |
me feels lonely |
481 |
=> |
482 |
* schmorp feels lonely |
483 |
|
484 |
|
485 |
=head2 motd |
486 |
|
487 |
Shows the message of the day. It takes no arguments. |
488 |
|
489 |
=head2 output-count |
490 |
|
491 |
output-count [lines] |
492 |
|
493 |
output-count sets after how many messages of the same type, they are |
494 |
then printed out. If the value was 10, then after killing ten orcs, the |
495 |
message '10 times you kill orc' would be printed out. The default value is |
496 |
1 - this means that all messages get printed out as they are requested - |
497 |
buffering is disabled in this regard. |
498 |
|
499 |
output-sync controls how often information is sent to the screen. Each |
500 |
buffer has its own time value, and will be flushed independently. The |
501 |
default value is usually less than a second. |
502 |
|
503 |
See also L<output-sync>. |
504 |
|
505 |
=head2 output-rate |
506 |
|
507 |
output-rate [bytes per second] |
508 |
|
509 |
Show the current setting of the output-rate, or set it to the provided |
510 |
value. The server will try very hard not to send more than this many bytes |
511 |
per second to your client. If the rate is exceeded, the server tries to |
512 |
hold back less important information (such as new images) to increase |
513 |
responsiveness. |
514 |
|
515 |
The server-side default is usually quite high, around 100000. If the |
516 |
server is running on a Linux kernel, it will adjust to the actual |
517 |
bandwidth available, and output-rate only sets an upper bound. That is, |
518 |
the server will automatically set an optimal send rate and adjusting your |
519 |
output-rate is not required. |
520 |
|
521 |
=head2 output-sync |
522 |
|
523 |
output-sync [seconds] |
524 |
|
525 |
output-sync controls how often information is sent to the screen. Each |
526 |
buffer has its own time value, and will be flushed independently. The |
527 |
default value is usually less than a second. |
528 |
|
529 |
output-count sets after how many messages of the same type, they are |
530 |
then printed out. If the value was 10, then after killing ten orcs, the |
531 |
message '10 times you kill orc' would be printed out. The default value is |
532 |
1 - this means that all messages get printed out as they are requested - |
533 |
buffering is disabled in this regard. |
534 |
|
535 |
See also L<output-count>. |
536 |
|
537 |
=head2 party |
538 |
|
539 |
party join partyname |
540 |
Puts you in a party, prompts you for a passwd if there is |
541 |
one |
542 |
|
543 |
party form partyname |
544 |
Forms a party and puts you as leader, 32 character max. |
545 |
At the moment, being party leader does nothing. May be used in |
546 |
the future. |
547 |
|
548 |
party list |
549 |
Lists currently formed parties and their 'leader' |
550 |
|
551 |
party passwd <password> |
552 |
Changes the passwd for the party you are in, 8 character max. |
553 |
|
554 |
party who |
555 |
lists the members of the party you are in |
556 |
|
557 |
party say <msg> |
558 |
sends messsage to party members |
559 |
|
560 |
party leave |
561 |
takes you out of current party |
562 |
|
563 |
=head2 peaceful |
564 |
|
565 |
TODO: rework for deliantra, intended future behaviour is to toggle |
566 |
peaceful mode with regards to npc and monsters only, not with regards to |
567 |
players (which will be controlled by priests). |
568 |
|
569 |
The B<peaceful> command will switch you between peaceful and hostile attack |
570 |
modes. |
571 |
|
572 |
When peaceful is on you will not automatically attack other player when |
573 |
bumping into them and will do reduced damage against other players if |
574 |
you do attack them (friendly fire). Having peaceful mode on only lowers |
575 |
damage against other players, it has no effect on damage done to monsters |
576 |
or other NPCs, so it is generally advisable to remain in peaceful mode |
577 |
unless you are looking for trouble. It is still entirely possible to kill |
578 |
other players when in peaceful mode so you should still be careful when |
579 |
interacting with other players. Hostile mode (peaceful off) will enable |
580 |
melee combat when bumping into other players and does normal damage for |
581 |
other attacks as well. |
582 |
|
583 |
Damage done by area effect attacks like cone spells, explosive |
584 |
detonations, fireballs, poisons, cloud or swarm attacks, runes or disease |
585 |
are not modified by peaceful/hostile mode. |
586 |
|
587 |
=head2 X<petmode>petmode (normal|sad|defend|arena) |
588 |
|
589 |
B<petmode> controls how your pets (charmed monsters) will behave. |
590 |
|
591 |
The options are: |
592 |
|
593 |
=over 4 |
594 |
|
595 |
=item B<normal> |
596 |
|
597 |
Monsters behave normally, i.e. according to their own character. |
598 |
|
599 |
=item B<sad> (search and destroy) |
600 |
|
601 |
Pets will roam and seek out things to attack. |
602 |
|
603 |
=item B<defend> |
604 |
|
605 |
Pets will try to stay close and defend you. |
606 |
|
607 |
=item B<arena> |
608 |
|
609 |
Like B<normal>, except that pets will attack other players in the arena. |
610 |
|
611 |
=back |
612 |
|
613 |
=head2 pickup |
614 |
|
615 |
pickup +mode |
616 |
pickup -mode |
617 |
pickup density |
618 |
|
619 |
B<pickup> changes whether you pick up items when you step on them. To |
620 |
pickup an item manually, use the ',' key. |
621 |
|
622 |
The B<Pickup> tab in the playerbook is usually a better way to modify your |
623 |
autopickup settings than using this command. |
624 |
|
625 |
Mode can be one of: |
626 |
|
627 |
"debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
628 |
"arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
629 |
"key", "missile", "allweapon", "magical", "potion", "spellbook", |
630 |
"skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
631 |
"flesh" |
632 |
|
633 |
If a number (C<density>, must be 0..15) is specified, then items of at |
634 |
least the specified value density are picked up. Value density is given as |
635 |
gold/weight in kilograms. |
636 |
|
637 |
The value in gold is what the item is worth if you sold it in the shop. |
638 |
|
639 |
=head2 prepare |
640 |
|
641 |
The same as cast. Usage: |
642 |
|
643 |
prepare <spell> |
644 |
|
645 |
|
646 |
=head2 quit |
647 |
|
648 |
Deletes your character from the server. If you want to quit the session |
649 |
without deleting your character, you must use a I<Bed to Reality>. Find a |
650 |
bed (probably in a building close to where you entered the game), get on |
651 |
top of it, and apply it using B<Tab> ro the B<apply> command. |
652 |
|
653 |
|
654 |
=head2 range |
655 |
|
656 |
Your range weapon can be one of several weapons, a spell you cast, a |
657 |
bow-and-arrow, a rod, or a wand, to name a few. |
658 |
|
659 |
Your range weapon is fired when you press SHIFT-direction, and will be |
660 |
fired in that direction. |
661 |
|
662 |
|
663 |
=head2 ready_skill |
664 |
|
665 |
ready_skill <name of skill> |
666 |
|
667 |
Readies the given L<skill|pod/skill_help> by putting it in your L<range |
668 |
slot|glossary/range slot>. Some skills are used automatically when |
669 |
readied, some need to be actively used by "firing" them. |
670 |
|
671 |
If you just want to invoke a skill once, leaving your range slot |
672 |
untouched, use L<use_skill> instead. |
673 |
|
674 |
|
675 |
=head2 rename |
676 |
|
677 |
Changes/removes the custom name of given item (or the marked one). |
678 |
|
679 |
rename oldname to newname |
680 |
rename "old item name" to "new item name" |
681 |
|
682 |
If either of the names contain spaces, you have to use the C<">-form, |
683 |
otherwise you can just write the name as-is. If you omit the old name, the |
684 |
marked item will be used instead. |
685 |
|
686 |
If the new name is empty (i.e. C<"">), then the original (before the |
687 |
rename) name will be restored. |
688 |
|
689 |
Note: maximum allowed name length is 127 characters. |
690 |
|
691 |
|
692 |
=head2 resistances |
693 |
|
694 |
This shows you the resistances you have to specific attack types. |
695 |
If you have for example "cold +20", it means you get 20% damage done |
696 |
by cold attacks. If you have "ghost hit -50", you will get 50% more |
697 |
damage by ghost hits. |
698 |
|
699 |
If you are a dragon, you will also get your natural skin resistances |
700 |
appened to the list. These will never lower, only rise. |
701 |
|
702 |
=head2 rotateshoottype |
703 |
|
704 |
Switches between spell, skill and weapon. Example: |
705 |
|
706 |
cast burning hands |
707 |
ready_skill disarm traps |
708 |
apply wand of medium fireball |
709 |
|
710 |
rotateshoottype # Switches to the spell (burning hands) |
711 |
rotateshoottype # Switches to the wand (of medium fireball) |
712 |
rotateshoottype # Switches to the skill (disarm traps) |
713 |
rotateshoottype # Disables the range slot (won't use anything) |
714 |
rotateshoottype # Switches back to the spell.. and so on |
715 |
|
716 |
=head2 say |
717 |
|
718 |
Will tell all players on the same map as yourself a message. |
719 |
|
720 |
=head2 save |
721 |
|
722 |
Updates players status to disk. This can be useful for making backup |
723 |
copies if you fear the server is about to crash. |
724 |
|
725 |
The server saves your character automatically in certain intervals, |
726 |
and also on clean shutdowns, so there is little practical use for this |
727 |
command. |
728 |
|
729 |
WARNING - if you want to leave the game without destroying your player, |
730 |
you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply |
731 |
it. Doing B<save> and then B<quit>ing will still delete your character. |
732 |
|
733 |
=head2 search-items |
734 |
|
735 |
search-items <word> |
736 |
|
737 |
Automatically picks up all items with <word> in their name. C<search-items |
738 |
rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
739 |
pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
740 |
will pick up all items with magic+1, and so on, and so on. |
741 |
|
742 |
While this mode is active, you will be slower and the normal autopickup is |
743 |
disabled. To disable search mode again, execute C<search-items> without |
744 |
any arguments. |
745 |
|
746 |
=head2 seen |
747 |
|
748 |
seen <login> |
749 |
|
750 |
Tells you when the player named <login> was last seen on the server (cf+ |
751 |
only). |
752 |
|
753 |
=head2 shout |
754 |
|
755 |
shout <message> |
756 |
|
757 |
Sends a message to all players on the server. It is mainly useful for |
758 |
emergency messages ("I am trapped on xxx, can somebody help me?") and |
759 |
should not be used for general chat. Use L<chat|command/chat> instead. |
760 |
|
761 |
=head2 showpets |
762 |
|
763 |
showpets <number> |
764 |
|
765 |
Shows a numbered list of the pets owned by the player. If a number is |
766 |
specified, instead shows a detailed printout about that pet. |
767 |
|
768 |
=head2 skills |
769 |
|
770 |
Lists all skills you have along with the experience you have in those skills. |
771 |
Example: |
772 |
|
773 |
skills |
774 |
|
775 |
literacy................................lvl: 4 (xp:9944/16000/25%) |
776 |
one handed weapons......................lvl: 4 (xp:15059/16000/25%) |
777 |
|
778 |
This shows you that you have two skills, literacy and one handed weapons. You |
779 |
are level 4 in both skills and in literacy, you have 9944 experience points. |
780 |
You need to reach 16000 to gain another level. The 25% at the end show you what |
781 |
percentage of your experience is permanent, which means you cannot lose it if |
782 |
you die. |
783 |
|
784 |
=head2 sort_inventory |
785 |
|
786 |
If sort_inventory is set, items will be inserted into your inventory |
787 |
in order by type than alphabetical. This, all scrolls will be grouped |
788 |
together, but in alphabetical order. Same for all weapons. This only |
789 |
applies to new items you pick up - items that you are already holding will |
790 |
not be sorted. |
791 |
|
792 |
If sort_inventory is not set (default), items will be inserted via type, |
793 |
subtype and magic. This, all axes will be grouped together in magic order, |
794 |
all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
795 |
ones just get inserted last. |
796 |
|
797 |
If you have a lot of stuff that is not in alphabetical order but you would |
798 |
like it to be, the best method is to drop all of it and then pick it up. |
799 |
|
800 |
=head2 sound |
801 |
|
802 |
Toggles between sound enabled and disabled. This has no relevance to the |
803 |
sound settings of the client, it only governs whether the server will send |
804 |
sound effect command to the client and is enabled if the client supports |
805 |
sound (i.e. always for the deliantra client). |
806 |
|
807 |
=head2 sourcecode |
808 |
|
809 |
This command displays the means to download the source code (server code, |
810 |
maps and archetypes) used to implement this version of the game. |
811 |
|
812 |
Every player has the right to download and modify the source code of the |
813 |
server, as required by both the GNU General Public License and the GNU |
814 |
Affero General Public license. |
815 |
|
816 |
If you modify your version of the server, you will have to provide a means |
817 |
to download the modified sources (and resources) via this command. If you |
818 |
run an unmodified version of the server, the default will do. |
819 |
|
820 |
=head2 statistics |
821 |
|
822 |
B<statistics> shows various useful information about your character. |
823 |
None of the information it shows is stuff that is not contained in the |
824 |
documentation. |
825 |
|
826 |
As of now, it shows how much experience you need for your next level. It |
827 |
also shows natural, real, and maximum statistic values. |
828 |
|
829 |
Your natural stat is the stat without any items/spells applied. |
830 |
|
831 |
Real is what the current value is (same as in the stat window.) |
832 |
|
833 |
Maximum is the maximum value for your natural stat. |
834 |
|
835 |
=head2 suicide |
836 |
|
837 |
Kills yourself. No, really. |
838 |
|
839 |
This command might not look useful at first, but sometimes you can get |
840 |
yourself into a corner you can't escape anymore, either due to a map |
841 |
bug or your own stupidity. Killing oneself can be difficult and time |
842 |
consuming, that's why this command is provided. It is fast, painless, |
843 |
effective, humane. |
844 |
|
845 |
=head2 take |
846 |
|
847 |
The take commands take object(s) on the space the player is standing on, |
848 |
and inserts them into the players inventory. |
849 |
|
850 |
If no parameter is given, take will get the top object that can be taken |
851 |
and put it in the players inventory. If no object can be taken, that will |
852 |
be stated. |
853 |
|
854 |
A parameter can be given to take. In this case, all object that have names |
855 |
that match the parameter will be picked up. Thus, if there is a 'sword of |
856 |
WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will |
857 |
pick all of them up. |
858 |
|
859 |
By default, take is bound to the comma key, with no parameters. To change |
860 |
this, look at the bind command. |
861 |
|
862 |
=head2 tell |
863 |
|
864 |
tell <playername> <message>... |
865 |
|
866 |
Sends a private message to the given player I<only>. |
867 |
|
868 |
=head2 throw |
869 |
|
870 |
Throws an unlocked item in your inventory, be it applied or not, into the |
871 |
direction you are looking. If you mark an item in your inventory, this item |
872 |
is thrown first. If there is more than one copy of an item, only one of it is |
873 |
thrown away. God-given items can not be thrown. You need the skill throwing |
874 |
for this to work. |
875 |
|
876 |
=head2 time |
877 |
|
878 |
Shows the Deliantra in-game time, not the server time. It looks like this: |
879 |
|
880 |
It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
881 |
the 2nd Day of the Month of the Frost Giant, Year 63. |
882 |
Time of Year: The Season of New Year. |
883 |
|
884 |
An hour of game time passes in 3 minutes of real time. The time and |
885 |
calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
886 |
five weeks per month, and 17 months per year. The year is additionally |
887 |
split into four seasons of 4 months each, except the season of the |
888 |
Blizzard, which is 5 months long. |
889 |
|
890 |
The number "zero" is unknown, which is why the minutes go from 1 to 60. |
891 |
|
892 |
Seasons and the time of the day affect the overall outdoor daylight. |
893 |
|
894 |
=head2 title |
895 |
|
896 |
title <new title> |
897 |
title clear # Sets your title back to your race. |
898 |
|
899 |
Players can change their title. For example you called yourself Gandalf and |
900 |
your race is elf, you can use the title command to change your name from |
901 |
"Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
902 |
|
903 |
Dragons cannot set their title because it changes during the game. |
904 |
|
905 |
=head2 unignore |
906 |
|
907 |
unignore <login> |
908 |
|
909 |
Cancels all ignores set for the specified login. See B<ignore>. |
910 |
|
911 |
=head2 uptime |
912 |
|
913 |
Tells you something about the time the server was started and how long ago |
914 |
that was. |
915 |
|
916 |
=head2 use_skill |
917 |
|
918 |
use_skill <name of skill> |
919 |
|
920 |
Uses the given L<skill|pod/skill_help> immediately, once. See also |
921 |
L<ready_skill>. |
922 |
|
923 |
=head2 usekeys (inventory|keyrings|containers) |
924 |
|
925 |
The B<usekeys> option determines the behaviour of using keys. |
926 |
|
927 |
Values are: |
928 |
|
929 |
=over 4 |
930 |
|
931 |
=item B<inventory>: Only keys in the top level inventory are used (default) |
932 |
|
933 |
=item B<keyrings>: Only keys in active key rings are used. |
934 |
|
935 |
=item B<containers>: Only keys in active containers are used. |
936 |
|
937 |
=back |
938 |
|
939 |
Note that key rings are just a specialized container, so the containers |
940 |
will also find keys in key rings. |
941 |
|
942 |
Only active containers are used - keys will not jump out of closed |
943 |
containers, but hints will be given if you have keys in such containers. |
944 |
|
945 |
=head2 version |
946 |
|
947 |
Shows what version of the software the server is running on and what people |
948 |
have contributed what to the game. |
949 |
|
950 |
=head2 weather |
951 |
|
952 |
Gives you information about the current weather of outside areas, if the |
953 |
server has weather support (which is unlikely, as it is very broken). |
954 |
|
955 |
=head2 whereabouts |
956 |
|
957 |
The whereabouts command gives a summary about the |
958 |
regions in which players are currently staying. |
959 |
|
960 |
=head2 whereami |
961 |
|
962 |
Tells you some historical information on the region you are currently in. |
963 |
|
964 |
=head2 who |
965 |
|
966 |
Shows what players are playing in the world and where they are. It may also |
967 |
show their levels and race or title. (See the L<title|command/title> command) |
968 |
|
969 |
B<who> optionally takes an argument that limits the players shown to |
970 |
the specified region, e.g. B<who brest> will show all players playing |
971 |
somewhere in Brest. |
972 |
|
973 |
=head2 wimpy |
974 |
|
975 |
The wimpy level is the amount of health points (hp) that may be left before you |
976 |
automatically run away. This may be useful in hand-to-hand combats but should |
977 |
not be used when the opponent attacks with spells. |
978 |
|
979 |
|
980 |
=head1 Authors |
981 |
|
982 |
Parts of this document were originally taken from the crossfire server |
983 |
help files with unknown authors. |
984 |
|
985 |
Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
986 |
Steenhoven and Marc A. Lehmann. |
987 |
|