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Revision: 1.46
Committed: Sat Oct 16 22:46:31 2010 UTC (13 years, 8 months ago) by root
Branch: MAIN
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# Content
1 =encoding utf-8
2
3 =head1 Deliantra Command ListingX<command>
4
5 =head2 accept-invitation
6
7 Accepts an invitation previously issued by another player using the invite
8 command. This will transfer you to the location you were invited to.
9
10 =head2 afk
11
12 Puts you into AFK (Away From Keyboard) mode. This can be used when you
13 are away for some time but not long enough to log off. It will not save
14 you from starvation and will merely list you as AFK in the user list.
15
16 An argument of C<0> disables and C<1> enables this option, no argument
17 toggles the setting.
18
19 =head2 apply
20
21 Apply applies an object.
22
23 If no options are given, it applies an object you are standing on.
24
25 If an object name is given, it will apply/unapply that object (toggle)
26
27 Extra options to apply:
28
29 -a Always applies the object
30 -u Always unapplies the object.
31
32 These two options disable the toggling feature.
33
34 =head2 X<applymode>applymode (nochoice|never|always)
35
36 the C<applymode> controls what happens when you are equipping something that would
37 require something else to be unequipped.
38
39 The options are:
40
41 =over 4
42
43 =item B<nochoice>
44
45 In this case, if there is no choice for the item(s) being removed in order
46 to equip your new item. An example of this is a wand - there can only be
47 one other item needed to be unequipped for the new item to be equipped.
48 Note that in the case of two handed objects, like bows, it can result in
49 two (or more) items being unequipped to equip your new item.
50
51 =item B<never>
52
53 In this case, it will never unequip something for you. It will instead
54 tell you want you need to unequip - this can be a list of many objects.
55
56 =item B<always>
57
58 This will unequip whatever is needed to equip your new item.
59
60 =back
61
62 An example of how the above works:
63
64 If your character currently has two rings, and tries to equip a third, the
65 B<nochoice> mode will print the two rings you currently have equipped. The
66 B<always> mode will unequip one of the rings in your inventory. The ring
67 unequipped is fairly indeterminate - it depends on how the server has
68 ordered your inventory (which is not the same as the order your window
69 displays).
70
71 If your character is currently wearing a suit of armor, and you try to
72 equip another suit, both B<nochoice> and B<always> will cause the new suit
73 to get equipped.
74
75 See L<apply|command/apply>.
76
77 =head2 body
78
79 Shows how much (and what) you are wielding on certain body parts.
80
81 For example as fireborn, you have 4 fingers to put rings on. If you have
82 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
83 full and one free.
84
85 Both items as well as skills and other more esoteric objects can use those
86 body parts.
87
88 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
89
90 The C<bowmode> controls how you will fire arrows and bolts.
91
92 The options are:
93
94 =over 4
95
96 =item B<normal>
97
98 As you would expect.
99
100 =item B<threewide>
101
102 Fires three arrows in parallel.
103
104 =item B<spreadshot>
105
106 Fires three arrows which spread out over distance.
107
108 =item B<fire>I<direction>
109
110 Locks in the direction the missiles will fire, specify by compass position:
111 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
112
113 =item B<bestarrow>
114
115 Selects and fires the probable best arrow from your inventory.
116
117 =back
118
119 =head2 brace
120
121 When you enter the B<brace> command to brace your character, your
122 character will no longer move. It can still attack adjoining
123 spaces. Bracing can be useful to hold a location.
124
125 When you are braced, you lose your Dex bonus and incur a 2 point
126 ac penalty beyond that (if you have a negative Dex bonus, you may in
127 fact come out ahead. You also only get 20% of the normal experience
128 for killing creatures, and incur a 4 point WC (to hit) penalty.
129
130 An argument of C<0> disables and C<1> enables this option, no argument
131 toggles the setting.
132
133 =head2 bumpmsg
134
135 Toggles between wall bump messages (and sound) enabled and disabled. This
136 greatly improves navigation experience in text-only clients, but works in
137 any client.
138
139 An argument of C<0> disables and C<1> enables this option, no argument
140 toggles the setting.
141
142 =head2 chat
143
144 chat <message>
145
146 Sends a message to all players on the server. This is the normal way to
147 chat with others.
148
149 =head2 cast
150
151 You use the cast command to set your range-action-slot to the spell you
152 want. Example:
153
154 cast burning hands
155
156 sets your I<range> slot to B<spell: burning hands>.
157
158 If you don't know the spell, shows which spells you do know.
159
160 It is helpful to bind string like B<cast burning hands> to keys.
161
162 See C<help range> for more information on range weapons.
163
164 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
165
166 drop [number] name
167
168 B<name> is the name of the item(s) to drop. It may match multiple items.
169 The name is matched against the start of the objects in your inventory.
170 The name matching is case insensitive.
171
172 There are a few special name values:
173
174 =over 4
175
176 =item B<all>: matches any item.
177
178 =item B<unpaid>: matches unpaid items.
179
180 =item B<cursed>: drops items known to be cursed or damned.
181
182 =item B<unlocked>: drops items not locked in your inventory.
183
184 =back
185
186 B<number> is optional. This acts as the number of the object to drop. The
187 objects number must be at least the number for it to be dropped. For
188 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
189 will be dropped. A collection of 5 scrolls will not be dropped.
190
191 See also B<dropall> and mouse button control within client for dropping
192 objects.
193
194
195 =head2 cointoss
196
197 Tosses a coin and reports the outcome to you and other players on the same
198 map, much like the say command does.
199
200
201 =head2 orcknuckle
202
203 Throws your orcknuckle set and reports the outcome to you and other
204 players on the same map, much like the say command does. Your first
205 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
206 I<princess>, I<dragon>, while the fourth can additionally roll up to
207 I<orc>.
208
209
210 =head2 dropall
211
212 dropall [type]
213
214 B<dropall> drops all items in your inventory to the ground, excepting
215 locked items. The type parameter will also control what is dropped:
216
217 =over 4
218
219 =item nothing specified
220
221 Drops all objects except food, money, keys, and containers.
222
223 =item B<weapons>
224
225 Drops weapons, bows, and arrows.
226
227 =item B<armor> (armour)
228
229 Drops armor, shield, and helmets.
230
231 =item B<misc>
232
233 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
234 bracers, scrolls, wands, rods, and potions.
235
236 =back
237
238 See also 'drop' and mouse button control for dropping objects.
239
240 =head2 examine
241
242 Without arguments, this will give some information on the item below you,
243 with arguments it will give information on a matching item in your inventory.
244 For example:
245
246 examine rucksack
247
248 This will show you something like:
249
250 That is rucksack
251 Its weight limit is 647.1 kg.
252 It is made of: cloth.
253 It weighs 0.100 kg.
254
255 =head2 follow
256
257 This enables the follow mode (cf+ only).
258
259 The player issuing the follow
260 command is required to stand
261 on a space right next to the
262 player that is to be followed.
263
264 To start following a player,
265 use:
266
267 follow <playername>
268
269 To stop following, use:
270
271 follow
272
273 Without arguments.
274
275 =head2 get
276
277 get [item]
278
279 This will pick up an item from the floor with the name [item]. If there is
280 more than one unique item with that name, they are all picked up.
281
282 =head2 gsay
283
284 If you are in a party (party join or party form), you will be able to message
285 only your party. Even people standing right next to you can't hear it.
286
287 =head2 help
288
289 Gives you online help for the command or help topic specified.
290
291 =head2 hintmode (show|mark|hide)
292
293 hintmode show|mark|hide
294
295 Sets the I<hint mode> to the given value: Throughout the game you can find
296 hints that sometimes help you to solve a puzzle or manage a situation
297 better than without. You can change the display of these hints with this
298 command:
299
300 =over 4
301
302 =item show
303
304 Show the hints (the default mode).
305
306 =item mark
307
308 Do not show the hints themselves, but notify you when a hint would have
309 been available.
310
311 =item hide
312
313 Hide all hints: You will not be able to tell whether there is a hint
314 available or not.
315
316 =back
317
318 =head2 hiscore
319
320 Shows a list of the highest level players in the game.
321
322 =head2 ignore
323
324 ignore list
325
326 Lists all players that you currently ignore.
327
328 ignore <player> <tell|shout|all> [timeout]
329
330 This command ignores the specified messages (B<tell> ignores tells,
331 B<shout> ignores chat and shout and B<all> ignores everything from the given
332 user).
333
334 The optional timeout (specified in hours) specifies when the ignore entry
335 expires. The default is 24 (one day). The reason why all ignore entries
336 expire after a day by default is that most troublemakers stop soon after
337 they are being ignored.
338
339 To revoke an ignore, use the B<unignore> command.
340
341 =head2 inventory
342
343 Lists all items in your inventory along with their locked/applied/wielded
344 status. Example:
345
346 inventory
347
348 Inventory:
349 - arrow 0.1
350 - Knife * 2
351 - long sword (wielded) 15
352
353 This shows that you have one arrow which weighs 0.1kg and one Knife which you
354 protected from dropping by locking it as well as a long sword which you are
355 currently using to attack.
356
357 =head2 invite
358
359 This command invites another player to where you are currently located.
360 There are four levels of inviting that can be earned by doing quests.
361 Quest descriptions can be found in a house in scorn.
362
363 =over 4
364
365 =item Level 1 can invite only into private rooms such as apartments.
366
367 =item Level 2 can invite into private rooms and unique maps such as guilds.
368
369 =item Level 3 can invite to anywhere in the world if there are no monsters on
370 the map.
371
372 =item Level 4 can invite any player to any map with or without monsters. This is
373 a very dangerous skill and should be used wisely.
374
375 =back
376
377 In any of these levels, the invited player is required to acknowledge and
378 allow the transport.
379
380 One can never transport from nor to an unholy place. That means, one can
381 not be saved out of jail using invite.
382
383 =head2 invoke
384
385 The invoke command is used to cast a spell immediately, or when it is
386 necessary to give a parameter to the spell. Invoke will not set the range
387 weapon.
388
389 Examples:
390
391 invoke restoration
392 invoke magic rune of large fireball
393 invoke reincarnation of Iamdead
394 invoke create food of waybread
395
396 It is very helpful to bind healing spells to keys, for example go to your
397 I<playerbook>, tab I<spells>, the press the right mouse button on the
398 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
399 recommended to bind a healing spell or potion to an easily-accessible-key,
400 such as '1'.
401
402
403 =head2 killpets
404
405 killpets [name]
406
407 The killpets command is a quick and convenient way
408 to get rid of all your pets when they are no longer
409 useful or are getting in the way. Any equipment
410 they had will be left behind, but you will get no
411 experience for their death. However, it kills them
412 instantaneously.
413
414 If a name is specified then only pets with that
415 name will be killed, e.g. killpets bat will kill bats
416 but not bees. If a number is specified, the pet
417 corresponding to that number is killed.
418
419 =head2 lock
420
421 lock [object]
422
423 The lock command is a quick and convenient way to
424 lock items in your inventory.
425
426 If a object name is specified then only the
427 objects that match that name are locked.
428 e.g. lock materials will lock any materials
429 in your inventory and not touch anything else.
430
431 lock by itself will lock everything in your
432 inventory.
433
434 =head2 mapinfo
435
436 Shows some information about the map like this:
437
438 world_105_115 (/world/world_105_115) in scorn
439 Creator: Gnat the Gnu
440 Email: gnu@foo.bar
441 Date: Sun Dec 16 20:53:13 2001
442
443 world_105_115: The map name
444 /world/world_105_115: The relative map path
445 scorn: Region the map is in
446
447 The rest is information the mapper may or may not provide. Often, this is
448 the mapper's name, email and map creation date as this example shows.
449
450 =head2 maps
451
452 maps <mapname>
453
454 Shows a list of maps matching the regex <mapname> that are currently being
455 known to the server. The different fields are Pl, I, Svd, Reset and Path:
456
457 =over 4
458
459 =item Pl: the number of players on that map currently.
460
461 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
462
463 The server keeps maps in memory only for a short time (by default about
464 40 seconds). After that time, it saves them to disk. As the server loads
465 most maps in the background it is possible that you can see a map that is
466 currently being loaded, but that's rare, as loading a map is fast.
467
468 =item Svd: the amount of seconds since the map was last saved (++ means >99).
469
470 The server by default tries to save each map at least every 20 seconds if
471 it changed, so in case of a disastrous crash (one where the server cannot
472 emergency save), at most 20 seconds of gameplay are lost.
473
474 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
475
476 Most maps will not reset as long as players are on it, and usually the
477 reset counter only starts going down when all players left the map. Some
478 maps will never reset in the common sense, these are usually marked with a
479 very high number (such as C<1e+99>).
480
481 =item Path: the name that uniquely identifies the map, can be used for goto etc.
482
483 =back
484
485
486 =head2 mark
487
488 B<mark> is used to mark items for items that apply other items. Examples of
489 these are flint & steel marked for apply torches, a weapon marked for
490 improve weapon scrolls.
491
492 B<mark> without options shows your currently marked item.
493
494 Usage examples:
495
496 mark sword +3
497 mark three torches
498 mark sword
499
500 B<mark> will look for best match first, and then look for matches based
501 on shortened name, object name, archetype name. It prints the match it
502 finds.
503
504 =head2 me
505
506 me <message>
507
508 Sends a message to all players on the server, similar to chat, but instead
509 of using C<name chats: message>, the form C<* name message> is used, which
510 is useful to describe yourself, such as:
511
512 me feels lonely
513 =>
514 * schmorp feels lonely
515
516
517 =head2 motd
518
519 Shows the message of the day. It takes no arguments.
520
521 =head2 output-count
522
523 output-count [lines]
524
525 output-count sets after how many messages of the same type, they are
526 then printed out. If the value was 10, then after killing ten orcs, the
527 message '10 times you kill orc' would be printed out. The default value is
528 1 - this means that all messages get printed out as they are requested -
529 buffering is disabled in this regard.
530
531 output-sync controls how often information is sent to the screen. Each
532 buffer has its own time value, and will be flushed independently. The
533 default value is usually less than a second.
534
535 See also L<output-sync>.
536
537 =head2 output-rate
538
539 output-rate [bytes per second]
540
541 Show the current setting of the output-rate, or set it to the provided
542 value. The server will try very hard not to send more than this many bytes
543 per second to your client. If the rate is exceeded, the server tries to
544 hold back less important information (such as new images) to increase
545 responsiveness.
546
547 The server-side default is usually quite high, around 100000. If the
548 server is running on a Linux kernel, it will adjust to the actual
549 bandwidth available, and output-rate only sets an upper bound. That is,
550 the server will automatically set an optimal send rate and adjusting your
551 output-rate is not required.
552
553 =head2 output-sync
554
555 output-sync [seconds]
556
557 output-sync controls how often information is sent to the screen. Each
558 buffer has its own time value, and will be flushed independently. The
559 default value is usually less than a second.
560
561 output-count sets after how many messages of the same type, they are
562 then printed out. If the value was 10, then after killing ten orcs, the
563 message '10 times you kill orc' would be printed out. The default value is
564 1 - this means that all messages get printed out as they are requested -
565 buffering is disabled in this regard.
566
567 See also L<output-count>.
568
569 =head2 party
570
571 party join partyname
572 Puts you in a party, prompts you for a passwd if there is
573 one
574
575 party form partyname
576 Forms a party and puts you as leader, 32 character max.
577 At the moment, being party leader does nothing. May be used in
578 the future.
579
580 party list
581 Lists currently formed parties and their 'leader'
582
583 party passwd <password>
584 Changes the passwd for the party you are in, 8 character max.
585
586 party who
587 lists the members of the party you are in
588
589 party say <msg>
590 sends messsage to party members
591
592 party leave
593 takes you out of current party
594
595 =head2 peaceful
596
597 TODO: rework for deliantra, intended future behaviour is to toggle
598 peaceful mode with regards to npc and monsters only, not with regards to
599 players (which will be controlled by priests).
600
601 The B<peaceful> command will switch you between peaceful and hostile attack
602 modes.
603
604 When peaceful is on you will not automatically attack other player when
605 bumping into them and will do reduced damage against other players if
606 you do attack them (friendly fire). Having peaceful mode on only lowers
607 damage against other players, it has no effect on damage done to monsters
608 or other NPCs, so it is generally advisable to remain in peaceful mode
609 unless you are looking for trouble. It is still entirely possible to kill
610 other players when in peaceful mode so you should still be careful when
611 interacting with other players. Hostile mode (peaceful off) will enable
612 melee combat when bumping into other players and does normal damage for
613 other attacks as well.
614
615 Damage done by area effect attacks like cone spells, explosive
616 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
617 are not modified by peaceful/hostile mode.
618
619 =head2 X<petmode>petmode (normal|sad|defend|arena)
620
621 B<petmode> controls how your pets (charmed monsters) will behave.
622
623 The options are:
624
625 =over 4
626
627 =item B<normal>
628
629 Monsters behave normally, i.e. according to their own character.
630
631 =item B<sad> (search and destroy)
632
633 Pets will roam and seek out things to attack.
634
635 =item B<defend>
636
637 Pets will try to stay close and defend you.
638
639 =item B<arena>
640
641 Like B<normal>, except that pets will attack other players in the arena.
642
643 =back
644
645 =head2 pickup
646
647 pickup +mode
648 pickup -mode
649 pickup density
650
651 B<pickup> changes whether you pick up items when you step on them. To
652 pickup an item manually, use the ',' key.
653
654 The B<Pickup> tab in the playerbook is usually a better way to modify your
655 autopickup settings than using this command.
656
657 Mode can be one of:
658
659 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
660 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
661 "key", "missile", "allweapon", "magical", "potion", "spellbook",
662 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
663 "flesh"
664
665 If a number (C<density>, must be 0..15) is specified, then items of at
666 least the specified value density are picked up. Value density is given as
667 gold/weight in kilograms.
668
669 The value in gold is what the item is worth if you sold it in the shop.
670
671 =head2 prepare
672
673 The same as cast. Usage:
674
675 prepare <spell>
676
677
678 =head2 quit
679
680 Deletes your character from the server. If you want to quit the session
681 without deleting your character, you must use a I<Bed to Reality>. Find a
682 bed (probably in a building close to where you entered the game), get on
683 top of it, and apply it using B<Tab> ro the B<apply> command.
684
685
686 =head2 range
687
688 Your range weapon can be one of several weapons, a spell you cast, a
689 bow-and-arrow, a rod, or a wand, to name a few.
690
691 Your range weapon is fired when you press SHIFT-direction, and will be
692 fired in that direction.
693
694
695 =head2 ready_skill
696
697 ready_skill <name of skill>
698
699 Readies the given L<skill|pod/skill_help> by putting it in your L<range
700 slot|glossary/range slot>. Some skills are used automatically when
701 readied, some need to be actively used by "firing" them.
702
703 If you just want to invoke a skill once, leaving your range slot
704 untouched, use L<use_skill> instead.
705
706
707 =head2 rename
708
709 Changes/removes the custom name of given item (or the marked one).
710
711 rename oldname to newname
712 rename "old item name" to "new item name"
713
714 If either of the names contain spaces, you have to use the C<">-form,
715 otherwise you can just write the name as-is. If you omit the old name, the
716 marked item will be used instead.
717
718 If the new name is empty (i.e. C<"">), then the original (before the
719 rename) name will be restored.
720
721 Note: maximum allowed name length is 127 characters.
722
723
724 =head2 resistances
725
726 This shows you the resistances you have to specific attack types.
727 If you have for example "cold +20", it means you get 20% damage done
728 by cold attacks. If you have "ghost hit -50", you will get 50% more
729 damage by ghost hits.
730
731 If you are a dragon, you will also get your natural skin resistances
732 appened to the list. These will never lower, only rise.
733
734 =head2 rotateshoottype
735
736 Switches between spell, skill and weapon. Example:
737
738 cast burning hands
739 ready_skill disarm traps
740 apply wand of medium fireball
741
742 rotateshoottype # Switches to the spell (burning hands)
743 rotateshoottype # Switches to the wand (of medium fireball)
744 rotateshoottype # Switches to the skill (disarm traps)
745 rotateshoottype # Disables the range slot (won't use anything)
746 rotateshoottype # Switches back to the spell.. and so on
747
748 =head2 say
749
750 Will tell all players on the same map as yourself a message.
751
752 =head2 save
753
754 Updates players status to disk. This can be useful for making backup
755 copies if you fear the server is about to crash.
756
757 The server saves your character automatically in certain intervals,
758 and also on clean shutdowns, so there is little practical use for this
759 command.
760
761 WARNING - if you want to leave the game without destroying your player,
762 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
763 it. Doing B<save> and then B<quit>ing will still delete your character.
764
765 =head2 search-items
766
767 search-items <word>
768
769 Automatically picks up all items with <word> in their name. C<search-items
770 rod> will pick up all rods and heavy rods. C<search-items of Fire> will
771 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
772 will pick up all items with magic+1, and so on, and so on.
773
774 While this mode is active, you will be slower and the normal autopickup is
775 disabled. To disable search mode again, execute C<search-items> without
776 any arguments.
777
778 =head2 seen
779
780 seen <login>
781
782 Tells you when the player named <login> was last seen on the server (cf+
783 only).
784
785 =head2 shout
786
787 shout <message>
788
789 Sends a message to all players on the server. It is mainly useful for
790 emergency messages ("I am trapped on xxx, can somebody help me?") and
791 should not be used for general chat. Use L<chat|command/chat> instead.
792
793 =head2 showpets
794
795 showpets <number>
796
797 Shows a numbered list of the pets owned by the player. If a number is
798 specified, instead shows a detailed printout about that pet.
799
800 =head2 skills
801
802 Lists all skills you have along with the experience you have in those skills.
803 Example:
804
805 skills
806
807 literacy................................lvl: 4 (xp:9944/16000/25%)
808 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
809
810 This shows you that you have two skills, literacy and one handed weapons. You
811 are level 4 in both skills and in literacy, you have 9944 experience points.
812 You need to reach 16000 to gain another level. The 25% at the end show you what
813 percentage of your experience is permanent, which means you cannot lose it if
814 you die.
815
816 =head2 sort_inventory
817
818 If sort_inventory is set, items will be inserted into your inventory
819 in order by type than alphabetical. This, all scrolls will be grouped
820 together, but in alphabetical order. Same for all weapons. This only
821 applies to new items you pick up - items that you are already holding will
822 not be sorted.
823
824 If sort_inventory is not set (default), items will be inserted via type,
825 subtype and magic. This, all axes will be grouped together in magic order,
826 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
827 ones just get inserted last.
828
829 If you have a lot of stuff that is not in alphabetical order but you would
830 like it to be, the best method is to drop all of it and then pick it up.
831
832 =head2 sound
833
834 Toggles between sound enabled and disabled. This has no relevance to the
835 sound settings of the client, it only governs whether the server will send
836 sound effect command to the client and is enabled if the client supports
837 sound (i.e. always for the deliantra client).
838
839 An argument of C<0> disables and C<1> enables this option, no argument
840 toggles the setting.
841
842 =head2 sourcecode
843
844 This command displays the means to download the source code (server code,
845 maps and archetypes) used to implement this version of the game.
846
847 Every player has the right to download and modify the source code of the
848 server, as required by both the GNU General Public License and the GNU
849 Affero General Public license.
850
851 If you modify your version of the server, you will have to provide a means
852 to download the modified sources (and resources) via this command. If you
853 run an unmodified version of the server, the default will do.
854
855 =head2 statistics
856
857 B<statistics> shows various useful information about your character.
858 None of the information it shows is stuff that is not contained in the
859 documentation.
860
861 As of now, it shows how much experience you need for your next level. It
862 also shows natural, real, and maximum statistic values.
863
864 Your natural stat is the stat without any items/spells applied.
865
866 Real is what the current value is (same as in the stat window.)
867
868 Maximum is the maximum value for your natural stat.
869
870 =head2 suicide
871
872 Kills yourself. No, really.
873
874 This command might not look useful at first, but sometimes you can get
875 yourself into a corner you can't escape anymore, either due to a map
876 bug or your own stupidity. Killing oneself can be difficult and time
877 consuming, that's why this command is provided. It is fast, painless,
878 effective, humane.
879
880 =head2 take
881
882 The take commands take object(s) on the space the player is standing on,
883 and inserts them into the players inventory.
884
885 If no parameter is given, take will get the top object that can be taken
886 and put it in the players inventory. If no object can be taken, that will
887 be stated.
888
889 A parameter can be given to take. In this case, all object that have names
890 that match the parameter will be picked up. Thus, if there is a 'sword of
891 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
892 pick all of them up.
893
894 By default, take is bound to the comma key, with no parameters. To change
895 this, look at the bind command.
896
897 =head2 tell
898
899 tell <playername> <message>...
900
901 Sends a private message to the given player I<only>.
902
903 =head2 throw
904
905 Throws an unlocked item in your inventory, be it applied or not, into the
906 direction you are looking. If you mark an item in your inventory, this item
907 is thrown first. If there is more than one copy of an item, only one of it is
908 thrown away. God-given items can not be thrown. You need the skill throwing
909 for this to work.
910
911 =head2 time
912
913 Shows the Deliantra in-game time, not the server time. It looks like this:
914
915 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
916 the 2nd Day of the Month of the Frost Giant, Year 63.
917 Time of Year: The Season of New Year.
918
919 An hour of game time passes in 3 minutes of real time. The time and
920 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
921 five weeks per month, and 17 months per year. The year is additionally
922 split into four seasons of 4 months each, except the season of the
923 Blizzard, which is 5 months long.
924
925 The number "zero" is unknown, which is why the minutes go from 1 to 60.
926
927 Seasons and the time of the day affect the overall outdoor daylight.
928
929 =head2 title
930
931 title <new title>
932 title clear # Sets your title back to your race.
933
934 Players can change their title. For example you called yourself Gandalf and
935 your race is elf, you can use the title command to change your name from
936 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
937
938 Dragons cannot set their title because it changes during the game.
939
940 =head2 unignore
941
942 unignore <login>
943
944 Cancels all ignores set for the specified login. See B<ignore>.
945
946 =head2 unlock
947
948 unlock [object]
949
950 The unlock command is a quick and convenient way
951 to unlock items in your inventory.
952
953 If a object name is specified then only the
954 objects that match that name are unlocked.
955
956 e.g. unlock materials will unlock any materials
957 in your inventory and not touch anything else.
958
959 unlock by itself will unlock everything in your
960 inventory.
961
962 =head2 uptime
963
964 Tells you something about the time the server was started and how long ago
965 that was.
966
967 =head2 use_skill
968
969 use_skill <name of skill>
970
971 Uses the given L<skill|pod/skill_help> immediately, once. See also
972 L<ready_skill>.
973
974 =head2 usekeys (inventory|keyrings|containers)
975
976 The B<usekeys> option determines the behaviour of using keys.
977
978 Values are:
979
980 =over 4
981
982 =item B<inventory>: Only keys in the top level inventory are used (default)
983
984 =item B<keyrings>: Only keys in active key rings are used.
985
986 =item B<containers>: Only keys in active containers are used.
987
988 =back
989
990 Note that key rings are just a specialized container, so the containers
991 will also find keys in key rings.
992
993 Only active containers are used - keys will not jump out of closed
994 containers, but hints will be given if you have keys in such containers.
995
996 =head2 version
997
998 Shows what version of the software the server is running on and what people
999 have contributed what to the game.
1000
1001 =head2 weather
1002
1003 Gives you information about the current weather of outside areas, if the
1004 server has weather support (which is unlikely, as it is very broken).
1005
1006 =head2 whereabouts
1007
1008 The whereabouts command gives a summary about the
1009 regions in which players are currently staying.
1010
1011 =head2 whereami
1012
1013 Tells you some historical information on the region you are currently in.
1014
1015 =head2 who
1016
1017 Shows what players are playing in the world and where they are. It may also
1018 show their levels and race or title. (See the L<title|command/title> command)
1019
1020 B<who> optionally takes an argument that limits the players shown to
1021 the specified region, e.g. B<who brest> will show all players playing
1022 somewhere in Brest.
1023
1024 =head2 wimpy
1025
1026 The wimpy level is the amount of health points (hp) that may be left before you
1027 automatically run away. This may be useful in hand-to-hand combats but should
1028 not be used when the opponent attacks with spells.
1029
1030
1031 =head1 Authors
1032
1033 Parts of this document were originally taken from the crossfire server
1034 help files with unknown authors.
1035
1036 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1037 Steenhoven and Marc A. Lehmann.
1038