--- deliantra/Deliantra-Client/pod/command_help.pod 2007/07/03 01:04:55 1.18 +++ deliantra/Deliantra-Client/pod/command_help.pod 2007/10/14 15:33:31 1.24 @@ -1,4 +1,4 @@ -=head1 Crossfire TRT Command ListingX +=head1 Deliantra Command ListingX =head2 accept-invitation @@ -177,6 +177,22 @@ See also B and mouse button control within client for dropping objects. + +=head2 cointoss + +Tosses a coin and reports the outcome to you and other players on the same +map, much like the say command does. + + +=head2 orcknuckle + +Throws your orcknuckle set and reports the outcome to you and other +players on the same map, much like the say command does. Your first +three orcknuckle throws can report I, I, I, +I, I, while the fourth can additionally roll up to +I. + + =head2 dropall dropall [type] @@ -449,7 +465,9 @@ =item Reset: the minimum number of seconds the map will stay as is (will not reset). Most maps will not reset as long as players are on it, and usually the -reset counter only starts going down when all players left the map. +reset counter only starts going down when all players left the map. Some +maps will never reset in the common sense, these are usually marked with a +very high number (sucha s C<1e+99>). =item Path: the name that uniquely identifies the map, can be used for goto etc. @@ -494,16 +512,21 @@ See also L. -=head2 output-rate [bytes per second] +=head2 output-rate + + output-rate [bytes per second] Show the current setting of the output-rate, or set it to the provided -value. The server will try not to send (much) more than this many bytes +value. The server will try very hard not to send more than this many bytes per second to your client. If the rate is exceeded, the server tries to -hold back less important information (such as new images), to increase -responsiveness. The server-side default is usually quite high, around -100000, so if you have a slow link and want to be able to control your -character even when downloading faces, set this to a lower value, such as -7000 (for ISDN). +hold back less important information (such as new images) to increase +responsiveness. + +The server-side default is usually quite high, around 100000. If the +server is running on a Linux kernel, it will adjust to the actual +bandwidth available, and output-rate only sets an upper bound. That is, +the server will automatically set an optimal send rate and adjusting your +output-rate is not required. =head2 output-sync @@ -630,27 +653,13 @@ Density 10 will pickup silver, gold, rings, wands, books, and scrolls. Artifacts are also picked up. + =head2 prepare The same as cast. Usage: prepare -=head2 Xquests (|finished|.*) - -The quests command lists the quests you are doing or have completed. - -Parameters are: - -=over 4 - -=item no arguments: displays current quests. - -=item B: displays finished quests; - -=item anything else: displays details for quests (finished or not) with name containing the given string. - -=back =head2 quit @@ -659,6 +668,7 @@ bed (probably in a building close to where you entered the game), get on top of it, and apply it using B ro the B command. + =head2 range Your range weapon can be one of several weapons, a spell you cast, a @@ -667,6 +677,7 @@ Your range weapon is fired when you press SHIFT-direction, and will be fired in that direction. + =head2 ready_skill ready_skill @@ -678,6 +689,7 @@ If you just want to invoke a skill once, leaving your range slot untouched, use L instead. + =head2 rename Changes/removes the custom name of given item (or the marked one). @@ -694,15 +706,6 @@ Note: maximum allowed name length is 127 characters. -=head2 reply - - reply - -Similar to tell, but instead of having to supply a username, it replies -to the last player that sent you a tell. This is a bit racy (e.g. when -somebody else tells you something while you type and you do not realise -that), so be careful not to supply confidential information in the -message. =head2 resistances @@ -886,7 +889,7 @@ =head2 time -Shows the Crossfire in-game time, not the server time. It looks like this: +Shows the Deliantra in-game time, not the server time. It looks like this: It is 52 minutes past 8 o'clock am, on the Day of the Bull The 2nd Day of the Month of the Frost Giant, Year 63