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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.15 by root, Wed Apr 18 18:16:16 2007 UTC vs.
Revision 1.28 by root, Thu Jan 10 21:39:53 2008 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
175will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
176 176
177See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
178objects. 178objects.
179 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
180=head2 dropall 196=head2 dropall
181 197
182 dropall [type] 198 dropall [type]
183 199
184B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
255only your party. Even people standing right next to you can't hear it. 271only your party. Even people standing right next to you can't hear it.
256 272
257=head2 help 273=head2 help
258 274
259Gives you online help for the command or help topic specified. 275Gives you online help for the command or help topic specified.
276
277=head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281Sets the I<hint mode> to the given value: Throughout the game you can find
282hints that sometimes help you to solve a puzzle or manage a situation
283better than without. You can change the display of these hints with this
284command:
285
286=over 4
287
288=item show
289
290Show the hints (the default mode).
291
292=item mark
293
294Do not show the hints themselves, but notify you when a hint would have
295been available.
296
297=item hide
298
299Hide all hints: You will not be able to tell wether there is a hint
300available or not.
301
302=back
260 303
261=head2 hiscore 304=head2 hiscore
262 305
263Shows a list of the highest level players in the game. 306Shows a list of the highest level players in the game.
264 307
393The rest is information the mapper may or may not provide. Often, this is 436The rest is information the mapper may or may not provide. Often, this is
394the mapper's name, email and map creation date as this example shows. 437the mapper's name, email and map creation date as this example shows.
395 438
396=head2 maps 439=head2 maps
397 440
398[crossfire+]
399
400 maps <mapname> 441 maps <mapname>
401 442
402Shows a list of maps matching the regex <mapname> that are currently being 443Shows a list of maps matching the regex <mapname> that are currently being
403known to the server. The different fields are Pl, I, Svd, Reset and Path: 444known to the server. The different fields are Pl, I, Svd, Reset and Path:
404 445
420emergency save), at most 20 seconds of gameplay are lost. 461emergency save), at most 20 seconds of gameplay are lost.
421 462
422=item Reset: the minimum number of seconds the map will stay as is (will not reset). 463=item Reset: the minimum number of seconds the map will stay as is (will not reset).
423 464
424Most maps will not reset as long as players are on it, and usually the 465Most maps will not reset as long as players are on it, and usually the
425reset counter only starts going down when all players left the map. 466reset counter only starts going down when all players left the map. Some
467maps will never reset in the common sense, these are usually marked with a
468very high number (sucha s C<1e+99>).
426 469
427=item Path: the name that uniquely identifies the map, can be used for goto etc. 470=item Path: the name that uniquely identifies the map, can be used for goto etc.
428 471
429=back 472=back
430 473
465buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independantly. The
466default value is usually less than a second. 509default value is usually less than a second.
467 510
468See also L<output-sync>. 511See also L<output-sync>.
469 512
513=head2 output-rate
514
470=head2 output-rate [bytes per second] 515 output-rate [bytes per second]
471 516
472Show the current setting of the output-rate, or set it to the provided 517Show the current setting of the output-rate, or set it to the provided
473value. The server will try not to send (much) more than this many bytes 518value. The server will try very hard not to send more than this many bytes
474per second to your client. If the rate is exceeded, the server tries to 519per second to your client. If the rate is exceeded, the server tries to
475hold back less important information (such as new images), to increase 520hold back less important information (such as new images) to increase
521responsiveness.
522
476responsiveness. The server-side default is usually quite high, around 523The server-side default is usually quite high, around 100000. If the
477100000, so if you have a slow link and want to be able to control your 524server is running on a Linux kernel, it will adjust to the actual
478character even when downloading faces, set this to a lower value, such as 525bandwidth available, and output-rate only sets an upper bound. That is,
4797000 (for ISDN). 526the server will automatically set an optimal send rate and adjusting your
527output-rate is not required.
480 528
481=head2 output-sync 529=head2 output-sync
482 530
483 output-sync [seconds] 531 output-sync [seconds]
484 532
520party leave 568party leave
521 takes you out of current party 569 takes you out of current party
522 570
523=head2 peaceful 571=head2 peaceful
524 572
525TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 573TODO: rework for deliantra, intended future behaviour is to toggle
526peaceful mode with regards to npc and monsters only, not with regards to 574peaceful mode with regards to npc and monsters only, not with regards to
527players (which will be controlled by priests). 575players (which will be controlled by priests).
528 576
529The B<peaceful> command will switch you between peaceful and hostile attack 577The B<peaceful> command will switch you between peaceful and hostile attack
530modes. 578modes.
601Goldcoins have a value density of 66, 649Goldcoins have a value density of 66,
602 650
603Density 10 will pickup silver, gold, rings, wands, books, and scrolls. 651Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
604Artifacts are also picked up. 652Artifacts are also picked up.
605 653
654
606=head2 prepare 655=head2 prepare
607 656
608The same as cast. Usage: 657The same as cast. Usage:
609 658
610 prepare <spell> 659 prepare <spell>
611 660
612=head2 X<quests>quests (|finished|.*)
613
614The quests command lists the quests you are doing or have completed.
615
616Parameters are:
617
618=over 4
619
620=item no arguments: displays current quests.
621
622=item B<finished>: displays finished quests;
623
624=item anything else: displays details for quests (finished or not) with name containing the given string.
625
626=back
627 661
628=head2 quit 662=head2 quit
629 663
630Deletes your character from the server. If you want to quit the session 664Deletes your character from the server. If you want to quit the session
631without deleting your character, you must use a I<Bed to Reality>. Find a 665without deleting your character, you must use a I<Bed to Reality>. Find a
632bed (probably in a building close to where you entered the game), get on 666bed (probably in a building close to where you entered the game), get on
633top of it, and apply it using B<Tab> ro the B<apply> command. 667top of it, and apply it using B<Tab> ro the B<apply> command.
634 668
669
635=head2 range 670=head2 range
636 671
637Your range weapon can be one of several weapons, a spell you cast, a 672Your range weapon can be one of several weapons, a spell you cast, a
638bow-and-arrow, a rod, or a wand, to name a few. 673bow-and-arrow, a rod, or a wand, to name a few.
639 674
640Your range weapon is fired when you press SHIFT-direction, and will be 675Your range weapon is fired when you press SHIFT-direction, and will be
641fired in that direction. 676fired in that direction.
677
642 678
643=head2 ready_skill 679=head2 ready_skill
644 680
645 ready_skill <name of skill> 681 ready_skill <name of skill>
646 682
649readied, some need to be actively used by "firing" them. 685readied, some need to be actively used by "firing" them.
650 686
651If you just want to invoke a skill once, leaving your range slot 687If you just want to invoke a skill once, leaving your range slot
652untouched, use L<use_skill> instead. 688untouched, use L<use_skill> instead.
653 689
690
654=head2 rename 691=head2 rename
655 692
656Changes/removes the custom name of given item (or the marked one). 693Changes/removes the custom name of given item (or the marked one).
657 694
658 rename oldname to newname 695 rename oldname to newname
665If the new name is empty (i.e. C<"">), then the original (unrenamed) name 702If the new name is empty (i.e. C<"">), then the original (unrenamed) name
666will be restored. 703will be restored.
667 704
668Note: maximum allowed name length is 127 characters. 705Note: maximum allowed name length is 127 characters.
669 706
670=head2 reply
671
672 reply <message>
673
674Similar to tell, but instead of having to supply a username, it replies
675to the last player that sent you a tell. This is a bit racy (e.g. when
676somebody else tells you something while you type and you do not realise
677that), so be careful not to supply confidential information in the
678message.
679 707
680=head2 resistances 708=head2 resistances
681 709
682This shows you the resistances you have to specific attack types. 710This shows you the resistances you have to specific attack types.
683If you have for example "cold +20", it means you get 20% damage done 711If you have for example "cold +20", it means you get 20% damage done
779ones just get inserted last. 807ones just get inserted last.
780 808
781If you have a lot of stuff that is not in alphabetical order but you would 809If you have a lot of stuff that is not in alphabetical order but you would
782like it to be, the best method is to drop all of it and then pick it up. 810like it to be, the best method is to drop all of it and then pick it up.
783 811
784=head2 sound 812=head2 sourcecode
785 813
786Toggles between sound enabled and disabled. This has no relevance to the 814This command displays the means to download the sourcecode (server code,
787sound settings of the client, it only governs wether the server will send 815maps and archetypes) used to implement this version of the game.
788sound effect command to the client and is enabled if the client supports 816
789sound (i.e. always for cfplus). 817Every player has the right to download and modify the source code of the
818server, as required by both the GNU General Public License and the GNU
819Affero General Public license.
820
821If you modify your version of the server, you will have to provide a means
822to download the modified sources (and resources) via this command. If you
823run an unmodified version of the server, the default will do.
790 824
791=head2 statistics 825=head2 statistics
792 826
793B<statistics> shows various useful information about your character. 827B<statistics> shows various useful information about your character.
794None of the information it shows is stuff that is not contained in the 828None of the information it shows is stuff that is not contained in the
844thrown away. God-given items can not be thrown. You need the skill throwing 878thrown away. God-given items can not be thrown. You need the skill throwing
845for this to work. 879for this to work.
846 880
847=head2 time 881=head2 time
848 882
849Shows the Crossfire in-game time, not the server time. It looks like this: 883Shows the Deliantra in-game time, not the server time. It looks like this:
850 884
851 It is 52 minutes past 8 o'clock am, on the Day of the Bull 885 It is 52 minutes past 8 o'clock am, on the Day of the Bull
852 The 2nd Day of the Month of the Frost Giant, Year 63 886 The 2nd Day of the Month of the Frost Giant, Year 63
853 Time of Year: The Season of New Year 887 Time of Year: The Season of New Year
854 888
938 972
939 973
940=head1 Authors 974=head1 Authors
941 975
942Parts of this document were originally taken from the crossfire server 976Parts of this document were originally taken from the crossfire server
943help files with unknwon authors. 977help files with unknown authors.
944 978
945Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 979Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
946Steenhoven and Marc A. Lehmann. 980Steenhoven and Marc A. Lehmann.
947 981

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