1 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Deliantra Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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26 | |
26 | |
27 | These two options disable the toggling feature. |
27 | These two options disable the toggling feature. |
28 | |
28 | |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
30 | |
30 | |
31 | Applymode controls what happens when you are equipping something that would |
31 | the C<applymode> controls what happens when you are equipping something that would |
32 | require something else to be unequipped. |
32 | require something else to be unequipped. |
33 | |
33 | |
34 | The options are: |
34 | The options are: |
35 | |
35 | |
36 | =over 4 |
36 | =over 4 |
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69 | |
69 | |
70 | See L<apply|command/apply>. |
70 | See L<apply|command/apply>. |
71 | |
71 | |
72 | =head2 body |
72 | =head2 body |
73 | |
73 | |
74 | Shows how much you are wielding on certain bodyparts. For example as |
74 | Shows how much you are wielding on certain body parts. For example as |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 | |
77 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
79 | |
80 | Bowmode controls how you will fire arrows and bolts. |
80 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
81 | |
82 | The options are: |
82 | The options are: |
83 | |
83 | |
84 | =over 4 |
84 | =over 4 |
85 | |
85 | |
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110 | |
110 | |
111 | When you enter the B<brace> command to brace your character, your |
111 | When you enter the B<brace> command to brace your character, your |
112 | character will no longer move. It can still attack adjoining |
112 | character will no longer move. It can still attack adjoining |
113 | spaces. Bracing can be useful to hold a location. |
113 | spaces. Bracing can be useful to hold a location. |
114 | |
114 | |
115 | When you are braced, you lose your dex bonus and incur a 2 point |
115 | When you are braced, you lose your Dex bonus and incur a 2 point |
116 | ac penalty beyond that (if you have a negative dex bonus, you may in |
116 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
117 | fact come out ahead. You also only get 20% of the normal experience |
117 | fact come out ahead. You also only get 20% of the normal experience |
118 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
118 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
119 | |
119 | |
120 | =head2 chat |
120 | =head2 chat |
121 | |
121 | |
122 | chat <message> |
122 | chat <message> |
123 | |
123 | |
124 | Sends a message to all players on the server that have |
124 | Sends a message to all players on the server. This is the normal way to |
125 | L<listen|command/listen> level B<10> or higher. |
125 | chat with others. |
126 | |
126 | |
127 | =head2 cast |
127 | =head2 cast |
128 | |
128 | |
129 | You use the cast command to set your range-weapon to the spell you |
129 | You use the cast command to set your range-action-slot to the spell you |
130 | want. Example: |
130 | want. Example: |
131 | |
131 | |
132 | cast burning hands |
132 | cast burning hands |
133 | |
133 | |
134 | sets your I<range> weapon to B<spell: burning hands>. |
134 | sets your I<range> slot to B<spell: burning hands>. |
135 | |
135 | |
136 | If you don't know the spell, shows which spells you do know. |
136 | If you don't know the spell, shows which spells you do know. |
137 | |
137 | |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
139 | |
139 | |
140 | See B<range> for more information on range weapons. |
140 | See C<help range> for more information on range weapons. |
141 | |
141 | |
142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 | |
143 | |
144 | drop [number] name |
144 | drop [number] name |
145 | |
145 | |
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149 | |
149 | |
150 | There are a few special name values: |
150 | There are a few special name values: |
151 | |
151 | |
152 | =over 4 |
152 | =over 4 |
153 | |
153 | |
154 | =item B<all> |
154 | =item B<all>: matches any item. |
155 | |
155 | |
156 | matches any item. |
156 | =item B<unpaid>: matches unpaid items. |
157 | |
157 | |
158 | =item B<unpaid> |
158 | =item B<cursed>: drops items known to be cursed or damned. |
159 | |
159 | |
160 | matches unpaid items |
160 | =item B<unlocked>: drops items not locked in your inventory. |
161 | |
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162 | =item B<cursed> |
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163 | |
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164 | drops items known to be cursed or damned. |
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165 | |
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166 | =item B<unlocked> |
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167 | |
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168 | drops items not locked in your inventory |
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169 | |
161 | |
170 | =back |
162 | =back |
171 | |
163 | |
172 | B<number> is optional. This acts as the number of the object to drop. The |
164 | B<number> is optional. This acts as the number of the object to drop. The |
173 | objects number must be at least the number for it to be dropped. For |
165 | objects number must be at least the number for it to be dropped. For |
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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
167 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
168 | |
177 | See also B<dropall> and mouse button control within client for dropping |
169 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
170 | objects. |
179 | |
171 | |
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172 | |
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173 | =head2 cointoss |
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174 | |
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175 | Tosses a coin and reports the outcome to you and other players on the same |
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176 | map, much like the say command does. |
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177 | |
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178 | |
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179 | =head2 orcknuckle |
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180 | |
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181 | Throws your orcknuckle set and reports the outcome to you and other |
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182 | players on the same map, much like the say command does. Your first |
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183 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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184 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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185 | I<orc>. |
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186 | |
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187 | |
180 | =head2 dropall |
188 | =head2 dropall |
181 | |
189 | |
182 | dropall [type] |
190 | dropall [type] |
183 | |
191 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
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256 | |
264 | |
257 | =head2 help |
265 | =head2 help |
258 | |
266 | |
259 | Gives you online help for the command or help topic specified. |
267 | Gives you online help for the command or help topic specified. |
260 | |
268 | |
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269 | =head2 hintmode (show|mark|hide) |
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270 | |
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271 | hintmode show|mark|hide |
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272 | |
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273 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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274 | hints that sometimes help you to solve a puzzle or manage a situation |
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275 | better than without. You can change the display of these hints with this |
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276 | command: |
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277 | |
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278 | =over 4 |
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279 | |
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280 | =item show |
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281 | |
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282 | Show the hints (the default mode). |
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283 | |
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284 | =item mark |
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285 | |
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286 | Do not show the hints themselves, but notify you when a hint would have |
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287 | been available. |
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288 | |
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289 | =item hide |
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290 | |
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291 | Hide all hints: You will not be able to tell whether there is a hint |
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292 | available or not. |
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293 | |
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294 | =back |
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295 | |
261 | =head2 hiscore |
296 | =head2 hiscore |
262 | |
297 | |
263 | Shows a list of the highest level players in the game. |
298 | Shows a list of the highest level players in the game. |
264 | |
299 | |
265 | =head2 ignore |
300 | =head2 ignore |
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269 | Lists all players that you currently ignore. |
304 | Lists all players that you currently ignore. |
270 | |
305 | |
271 | ignore <player> <tell|shout|all> [timeout] |
306 | ignore <player> <tell|shout|all> [timeout] |
272 | |
307 | |
273 | This command ignores the specified messages (B<tell> ignores tells, |
308 | This command ignores the specified messages (B<tell> ignores tells, |
274 | B<shout> ignores chat and shout and all ignores everything from the given |
309 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
275 | user). |
310 | user). |
276 | |
311 | |
277 | The optional timeout (specified in hours) specifies then the ignore entry |
312 | The optional timeout (specified in hours) specifies when the ignore entry |
278 | expires. The default is 24 (one day). The reason why all ignores expire |
313 | expires. The default is 24 (one day). The reason why all ignore entries |
279 | after a day by default is that most troublemakers stop soon after they are |
314 | expire after a day by default is that most troublemakers stop soon after |
280 | being ignored. |
315 | they are being ignored. |
281 | |
316 | |
282 | To revoke an ignore, use the B<unignore> command. |
317 | To revoke an ignore, use the B<unignore> command. |
283 | |
318 | |
284 | =head2 inventory |
319 | =head2 inventory |
285 | |
320 | |
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287 | status. Example: |
322 | status. Example: |
288 | |
323 | |
289 | inventory |
324 | inventory |
290 | |
325 | |
291 | Inventory: |
326 | Inventory: |
292 | - arrow 0.1 |
327 | - arrow 0.1 |
293 | - Knife * 2 |
328 | - Knife * 2 |
294 | - long sword (wielded) 15 |
329 | - long sword (wielded) 15 |
295 | |
330 | |
296 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
331 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
297 | protected from dropping by locking it as well as a long sword which you are |
332 | protected from dropping by locking it as well as a long sword which you are |
298 | currently using to attack. |
333 | currently using to attack. |
299 | |
334 | |
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335 | invoke magic rune of large fireball |
370 | invoke magic rune of large fireball |
336 | invoke reincarnation of Iamdead |
371 | invoke reincarnation of Iamdead |
337 | invoke create food of waybread |
372 | invoke create food of waybread |
338 | |
373 | |
339 | It is very helpful to bind healing spells to keys, for example go to your |
374 | It is very helpful to bind healing spells to keys, for example go to your |
340 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
375 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
341 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
376 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
342 | recommended to bind a healing spell or potion to an easily-accessible-key, |
377 | recommended to bind a healing spell or potion to an easily-accessible-key, |
343 | such as '1'. |
378 | such as '1'. |
344 | |
379 | |
345 | |
380 | |
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353 | they had will be left behind, but you will get no |
388 | they had will be left behind, but you will get no |
354 | experience for their death. However, it kills them |
389 | experience for their death. However, it kills them |
355 | instantaneously. |
390 | instantaneously. |
356 | |
391 | |
357 | If a name is specified then only pets with that |
392 | If a name is specified then only pets with that |
358 | name will be killed, eg killpets bat will kill bats |
393 | name will be killed, e.g. killpets bat will kill bats |
359 | but not bees. If a number is specified, the pet |
394 | but not bees. If a number is specified, the pet |
360 | corresponding to that number is killed. |
395 | corresponding to that number is killed. |
361 | |
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362 | =head2 listen |
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363 | |
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364 | listen <listen-level> |
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365 | |
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366 | Listen sets the level of messages you will hear. |
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367 | Priorities are defined as follows: |
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368 | |
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369 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
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370 | 1 - Only messages that have to do with yourself. |
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371 | 2 - Emergency calls from other users |
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372 | 10 - General chatter with the 'chat' command. |
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373 | 11 - See what players kill what monster with what attack/spell. Very |
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374 | verbose - only for the fanatics. |
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375 | |
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376 | =head2 logs |
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377 | |
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378 | TODO |
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379 | |
396 | |
380 | =head2 mapinfo |
397 | =head2 mapinfo |
381 | |
398 | |
382 | Shows some information about the map like this: |
399 | Shows some information about the map like this: |
383 | |
400 | |
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393 | The rest is information the mapper may or may not provide. Often, this is |
410 | The rest is information the mapper may or may not provide. Often, this is |
394 | the mapper's name, email and map creation date as this example shows. |
411 | the mapper's name, email and map creation date as this example shows. |
395 | |
412 | |
396 | =head2 maps |
413 | =head2 maps |
397 | |
414 | |
398 | [crossfire+] |
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399 | |
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400 | maps <mapname> |
415 | maps <mapname> |
401 | |
416 | |
402 | Shows a list of maps matching the regex <mapname> that are currently being |
417 | Shows a list of maps matching the regex <mapname> that are currently being |
403 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
418 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
404 | |
419 | |
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409 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
424 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
410 | |
425 | |
411 | The server keeps maps in memory only for a short time (by default about |
426 | The server keeps maps in memory only for a short time (by default about |
412 | 40 seconds). After that time, it saves them to disk. As the server loads |
427 | 40 seconds). After that time, it saves them to disk. As the server loads |
413 | most maps in the background it is possible that you can see a map that is |
428 | most maps in the background it is possible that you can see a map that is |
414 | currently being loaded, but thats rare, as loading a map is fast. |
429 | currently being loaded, but that's rare, as loading a map is fast. |
415 | |
430 | |
416 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
431 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
417 | |
432 | |
418 | The server by default tries to save each map at least every 20 seconds if |
433 | The server by default tries to save each map at least every 20 seconds if |
419 | it changed, so in case of a disastrous crash (one where the server cannot |
434 | it changed, so in case of a disastrous crash (one where the server cannot |
420 | emergency save), at most 20 seconds of gameplay are lost. |
435 | emergency save), at most 20 seconds of gameplay are lost. |
421 | |
436 | |
422 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
437 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
423 | |
438 | |
424 | Most maps will not reset as long as players are on it, and usually the |
439 | Most maps will not reset as long as players are on it, and usually the |
425 | reset counter only starts going down when all players left the map. |
440 | reset counter only starts going down when all players left the map. Some |
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441 | maps will never reset in the common sense, these are usually marked with a |
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442 | very high number (such as C<1e+99>). |
426 | |
443 | |
427 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
444 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
428 | |
445 | |
429 | =back |
446 | =back |
430 | |
447 | |
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460 | message '10 times you kill orc' would be printed out. The default value is |
477 | message '10 times you kill orc' would be printed out. The default value is |
461 | 1 - this means that all messages get printed out as they are requested - |
478 | 1 - this means that all messages get printed out as they are requested - |
462 | buffering is disabled in this regard. |
479 | buffering is disabled in this regard. |
463 | |
480 | |
464 | output-sync controls how often information is sent to the screen. Each |
481 | output-sync controls how often information is sent to the screen. Each |
465 | buffer has its own time value, and will be flushed independantly. The |
482 | buffer has its own time value, and will be flushed independently. The |
466 | default value is usually less than a second. |
483 | default value is usually less than a second. |
467 | |
484 | |
468 | See also L<output-sync>. |
485 | See also L<output-sync>. |
469 | |
486 | |
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487 | =head2 output-rate |
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488 | |
470 | =head2 output-rate [bytes per second] |
489 | output-rate [bytes per second] |
471 | |
490 | |
472 | Show the current setting of the output-rate, or set it to the provided |
491 | Show the current setting of the output-rate, or set it to the provided |
473 | value. The server will try not to send (much) more than this many bytes |
492 | value. The server will try very hard not to send more than this many bytes |
474 | per second to your client. If the rate is exceeded, the server tries to |
493 | per second to your client. If the rate is exceeded, the server tries to |
475 | hold back less important information (such as new images), to increase |
494 | hold back less important information (such as new images) to increase |
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495 | responsiveness. |
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496 | |
476 | responsiveness. The server-side default is usually quite high, around |
497 | The server-side default is usually quite high, around 100000. If the |
477 | 100000, so if you have a slow link and want to be able to control your |
498 | server is running on a Linux kernel, it will adjust to the actual |
478 | character even when downloading faces, set this to a lower value, such as |
499 | bandwidth available, and output-rate only sets an upper bound. That is, |
479 | 7000 (for ISDN). |
500 | the server will automatically set an optimal send rate and adjusting your |
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501 | output-rate is not required. |
480 | |
502 | |
481 | =head2 output-sync |
503 | =head2 output-sync |
482 | |
504 | |
483 | output-sync [seconds] |
505 | output-sync [seconds] |
484 | |
506 | |
485 | output-sync controls how often information is sent to the screen. Each |
507 | output-sync controls how often information is sent to the screen. Each |
486 | buffer has its own time value, and will be flushed independantly. The |
508 | buffer has its own time value, and will be flushed independently. The |
487 | default value is usually less than a second. |
509 | default value is usually less than a second. |
488 | |
510 | |
489 | output-count sets after how many messages of the same type, they are |
511 | output-count sets after how many messages of the same type, they are |
490 | then printed out. If the value was 10, then after killing ten orcs, the |
512 | then printed out. If the value was 10, then after killing ten orcs, the |
491 | message '10 times you kill orc' would be printed out. The default value is |
513 | message '10 times you kill orc' would be printed out. The default value is |
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520 | party leave |
542 | party leave |
521 | takes you out of current party |
543 | takes you out of current party |
522 | |
544 | |
523 | =head2 peaceful |
545 | =head2 peaceful |
524 | |
546 | |
525 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
547 | TODO: rework for deliantra, intended future behaviour is to toggle |
526 | peaceful mode with regards to npc and monsters only, not with regards to |
548 | peaceful mode with regards to npc and monsters only, not with regards to |
527 | players (which will be controlled by priests). |
549 | players (which will be controlled by priests). |
528 | |
550 | |
529 | The B<peaceful> command will switch you between peaceful and hostile attack |
551 | The B<peaceful> command will switch you between peaceful and hostile attack |
530 | modes. |
552 | modes. |
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552 | |
574 | |
553 | =over 4 |
575 | =over 4 |
554 | |
576 | |
555 | =item B<normal> |
577 | =item B<normal> |
556 | |
578 | |
557 | As you would expect. |
579 | Monsters behave normally, i.e. according to their own character. |
558 | |
580 | |
559 | =item B<sad> (search and destroy) |
581 | =item B<sad> (search and destroy) |
560 | |
582 | |
561 | Pets will roam and seek out things to attack. |
583 | Pets will roam and seek out things to attack. |
562 | |
584 | |
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570 | |
592 | |
571 | =back |
593 | =back |
572 | |
594 | |
573 | =head2 pickup |
595 | =head2 pickup |
574 | |
596 | |
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597 | pickup +mode |
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598 | pickup -mode |
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599 | pickup density |
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600 | |
575 | B<pickup> changes how you pick up items when you step on them. to pickup |
601 | B<pickup> changes whether you pick up items when you step on them. To |
576 | an item manually, use the ',' key. |
602 | pickup an item manually, use the ',' key. |
577 | |
603 | |
578 | Mode 0: Don't pick up items. |
604 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
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605 | autopickup settings than using this command. |
579 | |
606 | |
580 | Mode 1: Pick up one item |
607 | Mode can be one of: |
581 | |
608 | |
582 | Mode 2: Pickup up one item and stop |
609 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
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610 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
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611 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
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612 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
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613 | "flesh" |
583 | |
614 | |
584 | Mode 3: Stop before picking up items |
615 | If a number (C<density>, must be 0..15) is specified, then items of at |
585 | |
616 | least the specified value density are picked up. Value density is given as |
586 | Mode 4: Pick up all items |
617 | gold/weight in kilograms. |
587 | |
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588 | Mode 5: Pick up all items and stop |
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589 | |
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590 | Mode 6: Pick up all magical items |
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591 | |
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592 | Mode 7: Pick up all coins and gems |
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593 | |
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594 | Modes above 7: Pickup items with |
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595 | a value density greater than the pickup mode. |
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596 | |
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597 | Value density is value in gold/weight in kilograms. |
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598 | |
618 | |
599 | The value in gold is what the item is worth if you sold it in the shop. |
619 | The value in gold is what the item is worth if you sold it in the shop. |
600 | |
620 | |
601 | Goldcoins have a value density of 66, |
|
|
602 | |
|
|
603 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
604 | Artifacts are also picked up. |
|
|
605 | |
|
|
606 | =head2 prepare |
621 | =head2 prepare |
607 | |
622 | |
608 | The same as cast. Usage: |
623 | The same as cast. Usage: |
609 | |
624 | |
610 | prepare <spell> |
625 | prepare <spell> |
611 | |
626 | |
612 | =head2 X<quests>quests (|finished|.*) |
|
|
613 | |
|
|
614 | The quests command lists the quests you are doing or have completed. |
|
|
615 | |
|
|
616 | Parameters are: |
|
|
617 | |
|
|
618 | =over 4 |
|
|
619 | |
|
|
620 | =item no arguments: displays current quests. |
|
|
621 | |
|
|
622 | =item B<finished>: displays finished quests; |
|
|
623 | |
|
|
624 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
625 | |
|
|
626 | =back |
|
|
627 | |
627 | |
628 | =head2 quit |
628 | =head2 quit |
629 | |
629 | |
630 | Deletes your character from the server. If you want to quit the session |
630 | Deletes your character from the server. If you want to quit the session |
631 | without deleting your character, you must use a I<Bed to Reality>. Find a |
631 | without deleting your character, you must use a I<Bed to Reality>. Find a |
632 | bed (probably in a building close to where you entered the game), get on |
632 | bed (probably in a building close to where you entered the game), get on |
633 | top of it, and apply it using B<Tab> ro the B<apply> command. |
633 | top of it, and apply it using B<Tab> ro the B<apply> command. |
634 | |
634 | |
|
|
635 | |
635 | =head2 range |
636 | =head2 range |
636 | |
637 | |
637 | Your range weapon can be one of several weapons, a spell you cast, a |
638 | Your range weapon can be one of several weapons, a spell you cast, a |
638 | bow-and-arrow, a rod, or a wand, to name a few. |
639 | bow-and-arrow, a rod, or a wand, to name a few. |
639 | |
640 | |
640 | Your range weapon is fired when you press SHIFT-direction, and will be |
641 | Your range weapon is fired when you press SHIFT-direction, and will be |
641 | fired in that direction. |
642 | fired in that direction. |
|
|
643 | |
642 | |
644 | |
643 | =head2 ready_skill |
645 | =head2 ready_skill |
644 | |
646 | |
645 | ready_skill <name of skill> |
647 | ready_skill <name of skill> |
646 | |
648 | |
… | |
… | |
649 | readied, some need to be actively used by "firing" them. |
651 | readied, some need to be actively used by "firing" them. |
650 | |
652 | |
651 | If you just want to invoke a skill once, leaving your range slot |
653 | If you just want to invoke a skill once, leaving your range slot |
652 | untouched, use L<use_skill> instead. |
654 | untouched, use L<use_skill> instead. |
653 | |
655 | |
|
|
656 | |
654 | =head2 rename |
657 | =head2 rename |
655 | |
658 | |
656 | Changes/removes the custom name of given item (or the marked one). |
659 | Changes/removes the custom name of given item (or the marked one). |
657 | |
660 | |
658 | rename oldname to newname |
661 | rename oldname to newname |
… | |
… | |
660 | |
663 | |
661 | If either of the names contain spaces, you have to use the C<">-form, |
664 | If either of the names contain spaces, you have to use the C<">-form, |
662 | otherwise you can just write the name as-is. If you omit the old name, the |
665 | otherwise you can just write the name as-is. If you omit the old name, the |
663 | marked item will be used instead. |
666 | marked item will be used instead. |
664 | |
667 | |
665 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
668 | If the new name is empty (i.e. C<"">), then the original (before the |
666 | will be restored. |
669 | rename) name will be restored. |
667 | |
670 | |
668 | Note: maximum allowed name length is 127 characters. |
671 | Note: maximum allowed name length is 127 characters. |
669 | |
672 | |
670 | =head2 reply |
|
|
671 | |
|
|
672 | reply <message> |
|
|
673 | |
|
|
674 | Similar to tell, but instead of having to supply a username, it replies |
|
|
675 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
676 | somebody else tells you something while you type and you do not realise |
|
|
677 | that), so be careful not to supply confidential information in the |
|
|
678 | message. |
|
|
679 | |
673 | |
680 | =head2 resistances |
674 | =head2 resistances |
681 | |
675 | |
682 | This shows you the resistances you have to specific attack types. |
676 | This shows you the resistances you have to specific attack types. |
683 | If you have for example "cold +20", it means you get 20% damage done |
677 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
720 | |
714 | |
721 | =head2 search-items |
715 | =head2 search-items |
722 | |
716 | |
723 | search-items <word> |
717 | search-items <word> |
724 | |
718 | |
725 | Automatically picks up all items with <word> in their name. search-items rod |
719 | Automatically picks up all items with <word> in their name. C<search-items |
726 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
720 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
727 | bolts, arrows, swords, etc. of Fire. |
721 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
722 | will pick up all items with magic+1, and so on, and so on. |
|
|
723 | |
|
|
724 | While this mode is active, you will be slower and the normal autopickup is |
|
|
725 | disabled. To disable search mode again, execute C<search-items> without |
|
|
726 | any arguments. |
728 | |
727 | |
729 | =head2 seen |
728 | =head2 seen |
730 | |
729 | |
731 | seen <login> |
730 | seen <login> |
732 | |
731 | |
… | |
… | |
735 | |
734 | |
736 | =head2 shout |
735 | =head2 shout |
737 | |
736 | |
738 | shout <message> |
737 | shout <message> |
739 | |
738 | |
740 | Sends a message to all players on the server that have |
739 | Sends a message to all players on the server. It is mainly useful for |
741 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
742 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
740 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
743 | should not be used for general chat. Use L<chat|command/chat> instead. |
741 | should not be used for general chat. Use L<chat|command/chat> instead. |
744 | |
742 | |
745 | =head2 showpets |
743 | =head2 showpets |
746 | |
744 | |
… | |
… | |
773 | applies to new items you pick up - items that you are already holding will |
771 | applies to new items you pick up - items that you are already holding will |
774 | not be sorted. |
772 | not be sorted. |
775 | |
773 | |
776 | If sort_inventory is not set (default), items will be inserted via type, |
774 | If sort_inventory is not set (default), items will be inserted via type, |
777 | subtype and magic. This, all axes will be grouped together in magic order, |
775 | subtype and magic. This, all axes will be grouped together in magic order, |
778 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
776 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
779 | ones just get inserted last. |
777 | ones just get inserted last. |
780 | |
778 | |
781 | If you have a lot of stuff that is not in alphabetical order but you would |
779 | If you have a lot of stuff that is not in alphabetical order but you would |
782 | like it to be, the best method is to drop all of it and then pick it up. |
780 | like it to be, the best method is to drop all of it and then pick it up. |
783 | |
781 | |
784 | =head2 sound |
782 | =head2 sound |
785 | |
783 | |
786 | Toggles between sound enabled and disabled. This has no relevance to the |
784 | Toggles between sound enabled and disabled. This has no relevance to the |
787 | sound settings of the client, it only governs wether the server will send |
785 | sound settings of the client, it only governs whether the server will send |
788 | sound effect command to the client and is enabled if the client supports |
786 | sound effect command to the client and is enabled if the client supports |
789 | sound (i.e. always for cfplus). |
787 | sound (i.e. always for the deliantra client). |
|
|
788 | |
|
|
789 | =head2 sourcecode |
|
|
790 | |
|
|
791 | This command displays the means to download the source code (server code, |
|
|
792 | maps and archetypes) used to implement this version of the game. |
|
|
793 | |
|
|
794 | Every player has the right to download and modify the source code of the |
|
|
795 | server, as required by both the GNU General Public License and the GNU |
|
|
796 | Affero General Public license. |
|
|
797 | |
|
|
798 | If you modify your version of the server, you will have to provide a means |
|
|
799 | to download the modified sources (and resources) via this command. If you |
|
|
800 | run an unmodified version of the server, the default will do. |
790 | |
801 | |
791 | =head2 statistics |
802 | =head2 statistics |
792 | |
803 | |
793 | B<statistics> shows various useful information about your character. |
804 | B<statistics> shows various useful information about your character. |
794 | None of the information it shows is stuff that is not contained in the |
805 | None of the information it shows is stuff that is not contained in the |
… | |
… | |
808 | Kills yourself. No, really. |
819 | Kills yourself. No, really. |
809 | |
820 | |
810 | This command might not look useful at first, but sometimes you can get |
821 | This command might not look useful at first, but sometimes you can get |
811 | yourself into a corner you can't escape anymore, either due to a map |
822 | yourself into a corner you can't escape anymore, either due to a map |
812 | bug or your own stupidity. Killing oneself can be difficult and time |
823 | bug or your own stupidity. Killing oneself can be difficult and time |
813 | consuming, thats why this command is provided. It is fast, painless, |
824 | consuming, that's why this command is provided. It is fast, painless, |
814 | effective, humane. |
825 | effective, humane. |
815 | |
826 | |
816 | =head2 take |
827 | =head2 take |
817 | |
828 | |
818 | The take commands take object(s) on the space the player is standing on, |
829 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
844 | thrown away. God-given items can not be thrown. You need the skill throwing |
855 | thrown away. God-given items can not be thrown. You need the skill throwing |
845 | for this to work. |
856 | for this to work. |
846 | |
857 | |
847 | =head2 time |
858 | =head2 time |
848 | |
859 | |
849 | Shows the Crossfire in-game time, not the server time. It looks like this: |
860 | Shows the Deliantra in-game time, not the server time. It looks like this: |
850 | |
861 | |
851 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
862 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
852 | The 2nd Day of the Month of the Frost Giant, Year 63 |
863 | the 2nd Day of the Month of the Frost Giant, Year 63. |
853 | Time of Year: The Season of New Year |
864 | Time of Year: The Season of New Year. |
854 | |
865 | |
855 | It is partially just for fun but it affects the darkness outside and the |
866 | An hour of game time passes in 3 minutes of real time. The time and |
856 | weather if weather is enabled in the server. |
867 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
868 | five weeks per month, and 17 months per year. The year is additionally |
|
|
869 | split into four seasons of 4 months each, except the season of the |
|
|
870 | Blizzard, which is 5 months long. |
|
|
871 | |
|
|
872 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
873 | |
|
|
874 | Seasons and the time of the day affect the overall outdoor daylight. |
857 | |
875 | |
858 | =head2 title |
876 | =head2 title |
|
|
877 | |
|
|
878 | title <new title> |
|
|
879 | title clear # Sets your title back to your race. |
859 | |
880 | |
860 | Players can change their title. For example you called yourself Gandalf and |
881 | Players can change their title. For example you called yourself Gandalf and |
861 | your race is elf, you can use the title command to change your name from |
882 | your race is elf, you can use the title command to change your name from |
862 | "Gandalf the elf" to "Gandalf the white". Usage: |
883 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
863 | |
|
|
864 | title <new title> |
|
|
865 | title clear # Sets your title back to your race. |
|
|
866 | |
884 | |
867 | Dragons cannot set their title because it changes during the game. |
885 | Dragons cannot set their title because it changes during the game. |
868 | |
886 | |
869 | =head2 unignore |
887 | =head2 unignore |
870 | |
888 | |
… | |
… | |
888 | |
906 | |
889 | The B<usekeys> option determines the behaviour of using keys. |
907 | The B<usekeys> option determines the behaviour of using keys. |
890 | |
908 | |
891 | Values are: |
909 | Values are: |
892 | |
910 | |
|
|
911 | =over 4 |
|
|
912 | |
893 | inventory: Only keys in the top level inventory are used (default) |
913 | =item B<inventory>: Only keys in the top level inventory are used (default) |
894 | |
914 | |
895 | keyrings: Only keys in active keyrings are used. |
915 | =item B<keyrings>: Only keys in active key rings are used. |
896 | |
916 | |
897 | containers: Only keys in active containers are used. |
917 | =item B<containers>: Only keys in active containers are used. |
898 | |
918 | |
|
|
919 | =back |
|
|
920 | |
899 | Note that keyrings are just a specialized container, so the containers |
921 | Note that key rings are just a specialized container, so the containers |
900 | will also find keys in keyrings. |
922 | will also find keys in key rings. |
901 | |
923 | |
902 | Only active containers are used - keys will not jump out of closed |
924 | Only active containers are used - keys will not jump out of closed |
903 | containers, but hints will be given if you have keys in such containers. |
925 | containers, but hints will be given if you have keys in such containers. |
904 | |
926 | |
905 | =head2 version |
927 | =head2 version |
… | |
… | |
938 | |
960 | |
939 | |
961 | |
940 | =head1 Authors |
962 | =head1 Authors |
941 | |
963 | |
942 | Parts of this document were originally taken from the crossfire server |
964 | Parts of this document were originally taken from the crossfire server |
943 | help files with unknwon authors. |
965 | help files with unknown authors. |
944 | |
966 | |
945 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
967 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
946 | Steenhoven and Marc A. Lehmann. |
968 | Steenhoven and Marc A. Lehmann. |
947 | |
969 | |