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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.15 by root, Wed Apr 18 18:16:16 2007 UTC vs.
Revision 1.39 by root, Sat Sep 5 21:09:40 2009 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
146B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
148The name matching is case insensitive. 153case insensitive.
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
256 269
257=head2 help 270=head2 help
258 271
259Gives you online help for the command or help topic specified. 272Gives you online help for the command or help topic specified.
260 273
274=head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278Sets the I<hint mode> to the given value: Throughout the game you can find
279hints that sometimes help you to solve a puzzle or manage a situation
280better than without. You can change the display of these hints with this
281command:
282
283=over 4
284
285=item show
286
287Show the hints (the default mode).
288
289=item mark
290
291Do not show the hints themselves, but notify you when a hint would have
292been available.
293
294=item hide
295
296Hide all hints: You will not be able to tell whether there is a hint
297available or not.
298
299=back
300
261=head2 hiscore 301=head2 hiscore
262 302
263Shows a list of the highest level players in the game. 303Shows a list of the highest level players in the game.
264 304
265=head2 ignore 305=head2 ignore
269Lists all players that you currently ignore. 309Lists all players that you currently ignore.
270 310
271 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
272 312
273This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
274B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
275user). 315user).
276 316
277The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
278expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
279after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
280being ignored. 320they are being ignored.
281 321
282To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
283 323
284=head2 inventory 324=head2 inventory
285 325
287status. Example: 327status. Example:
288 328
289 inventory 329 inventory
290 330
291 Inventory: 331 Inventory:
292 - arrow 0.1 332 - arrow 0.1
293 - Knife * 2 333 - Knife * 2
294 - long sword (wielded) 15 334 - long sword (wielded) 15
295 335
296This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
297protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
298currently using to attack. 338currently using to attack.
299 339
335 invoke magic rune of large fireball 375 invoke magic rune of large fireball
336 invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
337 invoke create food of waybread 377 invoke create food of waybread
338 378
339It is very helpful to bind healing spells to keys, for example go to your 379It is very helpful to bind healing spells to keys, for example go to your
340I<playerbook>, tab I<spells>, the press the right mosue button on the 380I<playerbook>, tab I<spells>, the press the right mouse button on the
341spell I<medium healing> and choose C<bind invoke ... to a key>. It is 381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
342recommended to bind a healing spell or potion to an easily-accessible-key, 382recommended to bind a healing spell or potion to an easily-accessible-key,
343such as '1'. 383such as '1'.
344 384
345 385
353they had will be left behind, but you will get no 393they had will be left behind, but you will get no
354experience for their death. However, it kills them 394experience for their death. However, it kills them
355instantaneously. 395instantaneously.
356 396
357If a name is specified then only pets with that 397If a name is specified then only pets with that
358name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
359but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
360corresponding to that number is killed. 400corresponding to that number is killed.
361
362=head2 listen
363
364 listen <listen-level>
365
366Listen sets the level of messages you will hear.
367Priorities are defined as follows:
368
369 0 - Nothing, not even "You punch kobold." or "You say: hi".
370 1 - Only messages that have to do with yourself.
371 2 - Emergency calls from other users
372 10 - General chatter with the 'chat' command.
373 11 - See what players kill what monster with what attack/spell. Very
374 verbose - only for the fanatics.
375
376=head2 logs
377
378TODO
379 401
380=head2 mapinfo 402=head2 mapinfo
381 403
382Shows some information about the map like this: 404Shows some information about the map like this:
383 405
393The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
394the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
395 417
396=head2 maps 418=head2 maps
397 419
398[crossfire+]
399
400 maps <mapname> 420 maps <mapname>
401 421
402Shows a list of maps matching the regex <mapname> that are currently being 422Shows a list of maps matching the regex <mapname> that are currently being
403known to the server. The different fields are Pl, I, Svd, Reset and Path: 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
404 424
409=item I: B<I>n memory, B<S>wapped out or B<L>oading. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
410 430
411The server keeps maps in memory only for a short time (by default about 431The server keeps maps in memory only for a short time (by default about
41240 seconds). After that time, it saves them to disk. As the server loads 43240 seconds). After that time, it saves them to disk. As the server loads
413most maps in the background it is possible that you can see a map that is 433most maps in the background it is possible that you can see a map that is
414currently being loaded, but thats rare, as loading a map is fast. 434currently being loaded, but that's rare, as loading a map is fast.
415 435
416=item Svd: the amount of seconds the map was last saved (++ means >99). 436=item Svd: the amount of seconds the map was last saved (++ means >99).
417 437
418The server by default tries to save each map at least every 20 seconds if 438The server by default tries to save each map at least every 20 seconds if
419it changed, so in case of a disastrous crash (one where the server cannot 439it changed, so in case of a disastrous crash (one where the server cannot
420emergency save), at most 20 seconds of gameplay are lost. 440emergency save), at most 20 seconds of gameplay are lost.
421 441
422=item Reset: the minimum number of seconds the map will stay as is (will not reset). 442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
423 443
424Most maps will not reset as long as players are on it, and usually the 444Most maps will not reset as long as players are on it, and usually the
425reset counter only starts going down when all players left the map. 445reset counter only starts going down when all players left the map. Some
446maps will never reset in the common sense, these are usually marked with a
447very high number (such as C<1e+99>).
426 448
427=item Path: the name that uniquely identifies the map, can be used for goto etc. 449=item Path: the name that uniquely identifies the map, can be used for goto etc.
428 450
429=back 451=back
430 452
444 mark sword 466 mark sword
445 467
446B<mark> will look for best match first, and then look for matches based 468B<mark> will look for best match first, and then look for matches based
447on shortened name, object name, archetype name. It prints the match it 469on shortened name, object name, archetype name. It prints the match it
448finds. 470finds.
471
472=head2 me
473
474 me <message>
475
476Sends a message to all players on the server, similar to chat, but instead
477of using C<name chats: message>, the form C<* name message> is used, which
478is useful to describe yourself, such as:
479
480 me feels lonely
481 =>
482 * schmorp feels lonely
483
449 484
450=head2 motd 485=head2 motd
451 486
452Shows the message of the day. It takes no arguments. 487Shows the message of the day. It takes no arguments.
453 488
460message '10 times you kill orc' would be printed out. The default value is 495message '10 times you kill orc' would be printed out. The default value is
4611 - this means that all messages get printed out as they are requested - 4961 - this means that all messages get printed out as they are requested -
462buffering is disabled in this regard. 497buffering is disabled in this regard.
463 498
464output-sync controls how often information is sent to the screen. Each 499output-sync controls how often information is sent to the screen. Each
465buffer has its own time value, and will be flushed independantly. The 500buffer has its own time value, and will be flushed independently. The
466default value is usually less than a second. 501default value is usually less than a second.
467 502
468See also L<output-sync>. 503See also L<output-sync>.
469 504
505=head2 output-rate
506
470=head2 output-rate [bytes per second] 507 output-rate [bytes per second]
471 508
472Show the current setting of the output-rate, or set it to the provided 509Show the current setting of the output-rate, or set it to the provided
473value. The server will try not to send (much) more than this many bytes 510value. The server will try very hard not to send more than this many bytes
474per second to your client. If the rate is exceeded, the server tries to 511per second to your client. If the rate is exceeded, the server tries to
475hold back less important information (such as new images), to increase 512hold back less important information (such as new images) to increase
513responsiveness.
514
476responsiveness. The server-side default is usually quite high, around 515The server-side default is usually quite high, around 100000. If the
477100000, so if you have a slow link and want to be able to control your 516server is running on a Linux kernel, it will adjust to the actual
478character even when downloading faces, set this to a lower value, such as 517bandwidth available, and output-rate only sets an upper bound. That is,
4797000 (for ISDN). 518the server will automatically set an optimal send rate and adjusting your
519output-rate is not required.
480 520
481=head2 output-sync 521=head2 output-sync
482 522
483 output-sync [seconds] 523 output-sync [seconds]
484 524
485output-sync controls how often information is sent to the screen. Each 525output-sync controls how often information is sent to the screen. Each
486buffer has its own time value, and will be flushed independantly. The 526buffer has its own time value, and will be flushed independently. The
487default value is usually less than a second. 527default value is usually less than a second.
488 528
489output-count sets after how many messages of the same type, they are 529output-count sets after how many messages of the same type, they are
490then printed out. If the value was 10, then after killing ten orcs, the 530then printed out. If the value was 10, then after killing ten orcs, the
491message '10 times you kill orc' would be printed out. The default value is 531message '10 times you kill orc' would be printed out. The default value is
520party leave 560party leave
521 takes you out of current party 561 takes you out of current party
522 562
523=head2 peaceful 563=head2 peaceful
524 564
525TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 565TODO: rework for deliantra, intended future behaviour is to toggle
526peaceful mode with regards to npc and monsters only, not with regards to 566peaceful mode with regards to npc and monsters only, not with regards to
527players (which will be controlled by priests). 567players (which will be controlled by priests).
528 568
529The B<peaceful> command will switch you between peaceful and hostile attack 569The B<peaceful> command will switch you between peaceful and hostile attack
530modes. 570modes.
552 592
553=over 4 593=over 4
554 594
555=item B<normal> 595=item B<normal>
556 596
557As you would expect. 597Monsters behave normally, i.e. according to their own character.
558 598
559=item B<sad> (search and destroy) 599=item B<sad> (search and destroy)
560 600
561Pets will roam and seek out things to attack. 601Pets will roam and seek out things to attack.
562 602
570 610
571=back 611=back
572 612
573=head2 pickup 613=head2 pickup
574 614
615 pickup +mode
616 pickup -mode
617 pickup density
618
575B<pickup> changes how you pick up items when you step on them. to pickup 619B<pickup> changes whether you pick up items when you step on them. To
576an item manually, use the ',' key. 620pickup an item manually, use the ',' key.
577 621
578Mode 0: Don't pick up items. 622The B<Pickup> tab in the playerbook is usually a better way to modify your
623autopickup settings than using this command.
579 624
580Mode 1: Pick up one item 625Mode can be one of:
581 626
582Mode 2: Pickup up one item and stop 627 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
628 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
629 "key", "missile", "allweapon", "magical", "potion", "spellbook",
630 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
631 "flesh"
583 632
584Mode 3: Stop before picking up items 633If a number (C<density>, must be 0..15) is specified, then items of at
585 634least the specified value density are picked up. Value density is given as
586Mode 4: Pick up all items 635gold/weight in kilograms.
587
588Mode 5: Pick up all items and stop
589
590Mode 6: Pick up all magical items
591
592Mode 7: Pick up all coins and gems
593
594Modes above 7: Pickup items with
595a value density greater than the pickup mode.
596
597Value density is value in gold/weight in kilograms.
598 636
599The value in gold is what the item is worth if you sold it in the shop. 637The value in gold is what the item is worth if you sold it in the shop.
600 638
601Goldcoins have a value density of 66,
602
603Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
604Artifacts are also picked up.
605
606=head2 prepare 639=head2 prepare
607 640
608The same as cast. Usage: 641The same as cast. Usage:
609 642
610 prepare <spell> 643 prepare <spell>
611 644
612=head2 X<quests>quests (|finished|.*)
613
614The quests command lists the quests you are doing or have completed.
615
616Parameters are:
617
618=over 4
619
620=item no arguments: displays current quests.
621
622=item B<finished>: displays finished quests;
623
624=item anything else: displays details for quests (finished or not) with name containing the given string.
625
626=back
627 645
628=head2 quit 646=head2 quit
629 647
630Deletes your character from the server. If you want to quit the session 648Deletes your character from the server. If you want to quit the session
631without deleting your character, you must use a I<Bed to Reality>. Find a 649without deleting your character, you must use a I<Bed to Reality>. Find a
632bed (probably in a building close to where you entered the game), get on 650bed (probably in a building close to where you entered the game), get on
633top of it, and apply it using B<Tab> ro the B<apply> command. 651top of it, and apply it using B<Tab> ro the B<apply> command.
634 652
653
635=head2 range 654=head2 range
636 655
637Your range weapon can be one of several weapons, a spell you cast, a 656Your range weapon can be one of several weapons, a spell you cast, a
638bow-and-arrow, a rod, or a wand, to name a few. 657bow-and-arrow, a rod, or a wand, to name a few.
639 658
640Your range weapon is fired when you press SHIFT-direction, and will be 659Your range weapon is fired when you press SHIFT-direction, and will be
641fired in that direction. 660fired in that direction.
661
642 662
643=head2 ready_skill 663=head2 ready_skill
644 664
645 ready_skill <name of skill> 665 ready_skill <name of skill>
646 666
649readied, some need to be actively used by "firing" them. 669readied, some need to be actively used by "firing" them.
650 670
651If you just want to invoke a skill once, leaving your range slot 671If you just want to invoke a skill once, leaving your range slot
652untouched, use L<use_skill> instead. 672untouched, use L<use_skill> instead.
653 673
674
654=head2 rename 675=head2 rename
655 676
656Changes/removes the custom name of given item (or the marked one). 677Changes/removes the custom name of given item (or the marked one).
657 678
658 rename oldname to newname 679 rename oldname to newname
660 681
661If either of the names contain spaces, you have to use the C<">-form, 682If either of the names contain spaces, you have to use the C<">-form,
662otherwise you can just write the name as-is. If you omit the old name, the 683otherwise you can just write the name as-is. If you omit the old name, the
663marked item will be used instead. 684marked item will be used instead.
664 685
665If the new name is empty (i.e. C<"">), then the original (unrenamed) name 686If the new name is empty (i.e. C<"">), then the original (before the
666will be restored. 687rename) name will be restored.
667 688
668Note: maximum allowed name length is 127 characters. 689Note: maximum allowed name length is 127 characters.
669 690
670=head2 reply
671
672 reply <message>
673
674Similar to tell, but instead of having to supply a username, it replies
675to the last player that sent you a tell. This is a bit racy (e.g. when
676somebody else tells you something while you type and you do not realise
677that), so be careful not to supply confidential information in the
678message.
679 691
680=head2 resistances 692=head2 resistances
681 693
682This shows you the resistances you have to specific attack types. 694This shows you the resistances you have to specific attack types.
683If you have for example "cold +20", it means you get 20% damage done 695If you have for example "cold +20", it means you get 20% damage done
720 732
721=head2 search-items 733=head2 search-items
722 734
723 search-items <word> 735 search-items <word>
724 736
725Automatically picks up all items with <word> in their name. search-items rod 737Automatically picks up all items with <word> in their name. C<search-items
726will pick up all rods and heavy rods. search-items of Fire will pick up all 738rod> will pick up all rods and heavy rods. C<search-items of Fire> will
727bolts, arrows, swords, etc. of Fire. 739pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
740will pick up all items with magic+1, and so on, and so on.
741
742While this mode is active, you will be slower and the normal autopickup is
743disabled. To disable search mode again, execute C<search-items> without
744any arguments.
728 745
729=head2 seen 746=head2 seen
730 747
731 seen <login> 748 seen <login>
732 749
735 752
736=head2 shout 753=head2 shout
737 754
738 shout <message> 755 shout <message>
739 756
740Sends a message to all players on the server that have 757Sends a message to all players on the server. It is mainly useful for
741L<listen|command/listen> level B<10> or higher. It is mainly useful for
742emergency messages ("I am trapped on xxx, can somebody help me?") and 758emergency messages ("I am trapped on xxx, can somebody help me?") and
743should not be used for general chat. Use L<chat|command/chat> instead. 759should not be used for general chat. Use L<chat|command/chat> instead.
744 760
745=head2 showpets 761=head2 showpets
746 762
773applies to new items you pick up - items that you are already holding will 789applies to new items you pick up - items that you are already holding will
774not be sorted. 790not be sorted.
775 791
776If sort_inventory is not set (default), items will be inserted via type, 792If sort_inventory is not set (default), items will be inserted via type,
777subtype and magic. This, all axes will be grouped together in magic order, 793subtype and magic. This, all axes will be grouped together in magic order,
778all daggers by magic order, etc. Unforunately, for scrolls and rings, new 794all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
779ones just get inserted last. 795ones just get inserted last.
780 796
781If you have a lot of stuff that is not in alphabetical order but you would 797If you have a lot of stuff that is not in alphabetical order but you would
782like it to be, the best method is to drop all of it and then pick it up. 798like it to be, the best method is to drop all of it and then pick it up.
783 799
784=head2 sound 800=head2 sound
785 801
786Toggles between sound enabled and disabled. This has no relevance to the 802Toggles between sound enabled and disabled. This has no relevance to the
787sound settings of the client, it only governs wether the server will send 803sound settings of the client, it only governs whether the server will send
788sound effect command to the client and is enabled if the client supports 804sound effect command to the client and is enabled if the client supports
789sound (i.e. always for cfplus). 805sound (i.e. always for the deliantra client).
806
807=head2 sourcecode
808
809This command displays the means to download the source code (server code,
810maps and archetypes) used to implement this version of the game.
811
812Every player has the right to download and modify the source code of the
813server, as required by both the GNU General Public License and the GNU
814Affero General Public license.
815
816If you modify your version of the server, you will have to provide a means
817to download the modified sources (and resources) via this command. If you
818run an unmodified version of the server, the default will do.
790 819
791=head2 statistics 820=head2 statistics
792 821
793B<statistics> shows various useful information about your character. 822B<statistics> shows various useful information about your character.
794None of the information it shows is stuff that is not contained in the 823None of the information it shows is stuff that is not contained in the
808Kills yourself. No, really. 837Kills yourself. No, really.
809 838
810This command might not look useful at first, but sometimes you can get 839This command might not look useful at first, but sometimes you can get
811yourself into a corner you can't escape anymore, either due to a map 840yourself into a corner you can't escape anymore, either due to a map
812bug or your own stupidity. Killing oneself can be difficult and time 841bug or your own stupidity. Killing oneself can be difficult and time
813consuming, thats why this command is provided. It is fast, painless, 842consuming, that's why this command is provided. It is fast, painless,
814effective, humane. 843effective, humane.
815 844
816=head2 take 845=head2 take
817 846
818The take commands take object(s) on the space the player is standing on, 847The take commands take object(s) on the space the player is standing on,
844thrown away. God-given items can not be thrown. You need the skill throwing 873thrown away. God-given items can not be thrown. You need the skill throwing
845for this to work. 874for this to work.
846 875
847=head2 time 876=head2 time
848 877
849Shows the Crossfire in-game time, not the server time. It looks like this: 878Shows the Deliantra in-game time, not the server time. It looks like this:
850 879
851 It is 52 minutes past 8 o'clock am, on the Day of the Bull 880 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
852 The 2nd Day of the Month of the Frost Giant, Year 63 881 the 2nd Day of the Month of the Frost Giant, Year 63.
853 Time of Year: The Season of New Year 882 Time of Year: The Season of New Year.
854 883
855It is partially just for fun but it affects the darkness outside and the 884An hour of game time passes in 3 minutes of real time. The time and
856weather if weather is enabled in the server. 885calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
886five weeks per month, and 17 months per year. The year is additionally
887split into four seasons of 4 months each, except the season of the
888Blizzard, which is 5 months long.
889
890The number "zero" is unknown, which is why the minutes go from 1 to 60.
891
892Seasons and the time of the day affect the overall outdoor daylight.
857 893
858=head2 title 894=head2 title
895
896 title <new title>
897 title clear # Sets your title back to your race.
859 898
860Players can change their title. For example you called yourself Gandalf and 899Players can change their title. For example you called yourself Gandalf and
861your race is elf, you can use the title command to change your name from 900your race is elf, you can use the title command to change your name from
862"Gandalf the elf" to "Gandalf the white". Usage: 901"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
863
864 title <new title>
865 title clear # Sets your title back to your race.
866 902
867Dragons cannot set their title because it changes during the game. 903Dragons cannot set their title because it changes during the game.
868 904
869=head2 unignore 905=head2 unignore
870 906
888 924
889The B<usekeys> option determines the behaviour of using keys. 925The B<usekeys> option determines the behaviour of using keys.
890 926
891Values are: 927Values are:
892 928
929=over 4
930
893inventory: Only keys in the top level inventory are used (default) 931=item B<inventory>: Only keys in the top level inventory are used (default)
894 932
895keyrings: Only keys in active keyrings are used. 933=item B<keyrings>: Only keys in active key rings are used.
896 934
897containers: Only keys in active containers are used. 935=item B<containers>: Only keys in active containers are used.
898 936
937=back
938
899Note that keyrings are just a specialized container, so the containers 939Note that key rings are just a specialized container, so the containers
900will also find keys in keyrings. 940will also find keys in key rings.
901 941
902Only active containers are used - keys will not jump out of closed 942Only active containers are used - keys will not jump out of closed
903containers, but hints will be given if you have keys in such containers. 943containers, but hints will be given if you have keys in such containers.
904 944
905=head2 version 945=head2 version
938 978
939 979
940=head1 Authors 980=head1 Authors
941 981
942Parts of this document were originally taken from the crossfire server 982Parts of this document were originally taken from the crossfire server
943help files with unknwon authors. 983help files with unknown authors.
944 984
945Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 985Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
946Steenhoven and Marc A. Lehmann. 986Steenhoven and Marc A. Lehmann.
947 987

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