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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.5 by root, Sat Sep 9 22:39:30 2006 UTC vs.
Revision 1.15 by root, Wed Apr 18 18:16:16 2007 UTC

252=head2 gsay 252=head2 gsay
253 253
254If you are in a party (party join or party form), you will be able to message 254If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 255only your party. Even people standing right next to you can't hear it.
256 256
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 257=head2 help
277 258
278Gives you online help for the command or help topic specified. 259Gives you online help for the command or help topic specified.
279 260
280=head2 hiscore 261=head2 hiscore
342One can never transport from nor to an unholy place. That means, one can 323One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 324not be saved out of jail using invite.
344 325
345=head2 invoke 326=head2 invoke
346 327
347The invoke command is used 328The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 329necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 330weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 331
353Examples: 332Examples:
333
354'invoke restoration 334 invoke restoration
355'invoke magic rune of large fireball 335 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 336 invoke reincarnation of Iamdead
357'invoke create food of waybread 337 invoke create food of waybread
358 338
359It is very helpful to bind healing 339It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 340I<playerbook>, tab I<spells>, the press the right mosue button on the
341spell I<medium healing> and choose C<bind invoke ... to a key>. It is
342recommended to bind a healing spell or potion to an easily-accessible-key,
343such as '1'.
361 344
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 345
396=head2 killpets 346=head2 killpets
347
348 killpets [name]
397 349
398The killpets command is a quick and convenient way 350The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 351to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 352useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 353they had will be left behind, but you will get no
407but not bees. If a number is specified, the pet 359but not bees. If a number is specified, the pet
408corresponding to that number is killed. 360corresponding to that number is killed.
409 361
410=head2 listen 362=head2 listen
411 363
364 listen <listen-level>
365
412Listen, sets the level of messages you will hear. 366Listen sets the level of messages you will hear.
413Priorities are defined as follows: 367Priorities are defined as follows:
414 368
415 0 - Nothing, not even "You punch kobold." or "You say: hi". 369 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself. 370 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users 371 2 - Emergency calls from other users
439The rest is information the mapper may or may not provide. Often, this is 393The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 394the mapper's name, email and map creation date as this example shows.
441 395
442=head2 maps 396=head2 maps
443 397
444Shows a list of maps that are currently being visited or have been visited. 398[crossfire+]
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 399
447Path: The last part of the map path 400 maps <mapname>
448Pl: Players on the map. 401
449PlM: Players on the map recounted (should be the same as Pl). 402Shows a list of maps matching the regex <mapname> that are currently being
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 403known to the server. The different fields are Pl, I, Svd, Reset and Path:
4513) currently loading or 4) currently saving. 404
452TO: Timeout, when the map is swapped to disk. 405=over 4
453Dif: Map difficulty. 406
454Reset: Real server time when the map is going to reset. 407=item Pl: the number of players on that map currently.
408
409=item I: B<I>n memory, B<S>wapped out or B<L>oading.
410
411The server keeps maps in memory only for a short time (by default about
41240 seconds). After that time, it saves them to disk. As the server loads
413most maps in the background it is possible that you can see a map that is
414currently being loaded, but thats rare, as loading a map is fast.
415
416=item Svd: the amount of seconds the map was last saved (++ means >99).
417
418The server by default tries to save each map at least every 20 seconds if
419it changed, so in case of a disastrous crash (one where the server cannot
420emergency save), at most 20 seconds of gameplay are lost.
421
422=item Reset: the minimum number of seconds the map will stay as is (will not reset).
423
424Most maps will not reset as long as players are on it, and usually the
425reset counter only starts going down when all players left the map.
426
427=item Path: the name that uniquely identifies the map, can be used for goto etc.
428
429=back
430
455 431
456=head2 mark 432=head2 mark
457 433
458B<mark> is used to mark items for items that apply other items. Examples of 434B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 435these are flint & steel marked for apply torches, a weapon marked for
473 449
474=head2 motd 450=head2 motd
475 451
476Shows the message of the day. It takes no arguments. 452Shows the message of the day. It takes no arguments.
477 453
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 454=head2 output-count
552 455
553output-sync controls how often information is sent to the screen. Each 456 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 457
557output-count sets after how many messages of the same type, they are 458output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 459then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 460message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 4611 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 462buffering is disabled in this regard.
562 463
563See also L<output-sync>.
564
565=head2 output-sync
566
567output-sync controls how often information is sent to the screen. Each 464output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 465buffer has its own time value, and will be flushed independantly. The
569default value is 16 ticks (about 2 seconds). 466default value is usually less than a second.
467
468See also L<output-sync>.
469
470=head2 output-rate [bytes per second]
471
472Show the current setting of the output-rate, or set it to the provided
473value. The server will try not to send (much) more than this many bytes
474per second to your client. If the rate is exceeded, the server tries to
475hold back less important information (such as new images), to increase
476responsiveness. The server-side default is usually quite high, around
477100000, so if you have a slow link and want to be able to control your
478character even when downloading faces, set this to a lower value, such as
4797000 (for ISDN).
480
481=head2 output-sync
482
483 output-sync [seconds]
484
485output-sync controls how often information is sent to the screen. Each
486buffer has its own time value, and will be flushed independantly. The
487default value is usually less than a second.
570 488
571output-count sets after how many messages of the same type, they are 489output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 490then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 491message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 4921 - this means that all messages get printed out as they are requested -
733If you just want to invoke a skill once, leaving your range slot 651If you just want to invoke a skill once, leaving your range slot
734untouched, use L<use_skill> instead. 652untouched, use L<use_skill> instead.
735 653
736=head2 rename 654=head2 rename
737 655
738Changes the custom name of an item. 656Changes/removes the custom name of given item (or the marked one).
739 657
740 rename <item name> to <new name> 658 rename oldname to newname
659 rename "old item name" to "new item name"
741 660
742(Note: the angle brackets (<>) are mandatory and part of the syntax) 661If either of the names contain spaces, you have to use the C<">-form,
662otherwise you can just write the name as-is. If you omit the old name, the
663marked item will be used instead.
743 664
744If '<item name>' is omitted, defaults to marked item. 665If the new name is empty (i.e. C<"">), then the original (unrenamed) name
745 666will be restored.
746If 'to <new name>' is omitted, clears the custom name.
747 667
748Note: maximum allowed name length is 127 characters. 668Note: maximum allowed name length is 127 characters.
749 669
750=head2 reply 670=head2 reply
751 671
944 title <new title> 864 title <new title>
945 title clear # Sets your title back to your race. 865 title clear # Sets your title back to your race.
946 866
947Dragons cannot set their title because it changes during the game. 867Dragons cannot set their title because it changes during the game.
948 868
949=head2 traps
950
951ERROR: not a command, but another help topic => move to a different file maybe?
952
953I recommend the following
954keybindings
955'bind search
956s
957'bind disarm
958d
959Then you can use the 's' and
960'd' keys for searching for and
961disarming traps.
962
963Traps appear at random in doors and in chests. Search those before you
964open them up. Search by going near where you suspect a trap, and type 's'
965
966=head2 unignore 869=head2 unignore
967 870
968 unignore <login> 871 unignore <login>
969 872
970Cancels all ignores set for the specified login. See B<ignore>. 873Cancels all ignores set for the specified login. See B<ignore>.
874
875=head2 uptime
876
877Tells you something about the time the server was started and how long ago
878that was.
971 879
972=head2 use_skill 880=head2 use_skill
973 881
974 use_skill <name of skill> 882 use_skill <name of skill>
975 883
1026 934
1027The wimpy level is the amount of health points (hp) that may be left before you 935The wimpy level is the amount of health points (hp) that may be left before you
1028automatically run away. This may be useful in hand-to-hand combats but should 936automatically run away. This may be useful in hand-to-hand combats but should
1029not be used when the opponent attacks with spells. 937not be used when the opponent attacks with spells.
1030 938
939
1031=head1 Authors 940=head1 Authors
1032 941
1033Parts of this document were originally taken from the crossfire server 942Parts of this document were originally taken from the crossfire server
1034help files with unknwon authors. 943help files with unknwon authors.
1035 944

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