ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/command_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.7 by root, Thu Sep 14 19:19:09 2006 UTC vs.
Revision 1.15 by root, Wed Apr 18 18:16:16 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Crossfire+ Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
263=head2 gsay 252=head2 gsay
264 253
265If you are in a party (party join or party form), you will be able to message 254If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 255only your party. Even people standing right next to you can't hear it.
267 256
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 257=head2 help
288 258
289Gives you online help for the command or help topic specified. 259Gives you online help for the command or help topic specified.
290 260
291=head2 hiscore 261=head2 hiscore
353One can never transport from nor to an unholy place. That means, one can 323One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 324not be saved out of jail using invite.
355 325
356=head2 invoke 326=head2 invoke
357 327
358The invoke command is used 328The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 329necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 330weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 331
364Examples: 332Examples:
333
365'invoke restoration 334 invoke restoration
366'invoke magic rune of large fireball 335 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 336 invoke reincarnation of Iamdead
368'invoke create food of waybread 337 invoke create food of waybread
369 338
370It is very helpful to bind healing 339It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 340I<playerbook>, tab I<spells>, the press the right mosue button on the
341spell I<medium healing> and choose C<bind invoke ... to a key>. It is
342recommended to bind a healing spell or potion to an easily-accessible-key,
343such as '1'.
372 344
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 345
407=head2 killpets 346=head2 killpets
347
348 killpets [name]
408 349
409The killpets command is a quick and convenient way 350The killpets command is a quick and convenient way
410to get rid of all your pets when they are no longer 351to get rid of all your pets when they are no longer
411useful or are getting in the way. Any equipment 352useful or are getting in the way. Any equipment
412they had will be left behind, but you will get no 353they had will be left behind, but you will get no
418but not bees. If a number is specified, the pet 359but not bees. If a number is specified, the pet
419corresponding to that number is killed. 360corresponding to that number is killed.
420 361
421=head2 listen 362=head2 listen
422 363
364 listen <listen-level>
365
423Listen, sets the level of messages you will hear. 366Listen sets the level of messages you will hear.
424Priorities are defined as follows: 367Priorities are defined as follows:
425 368
426 0 - Nothing, not even "You punch kobold." or "You say: hi". 369 0 - Nothing, not even "You punch kobold." or "You say: hi".
427 1 - Only messages that have to do with yourself. 370 1 - Only messages that have to do with yourself.
428 2 - Emergency calls from other users 371 2 - Emergency calls from other users
450The rest is information the mapper may or may not provide. Often, this is 393The rest is information the mapper may or may not provide. Often, this is
451the mapper's name, email and map creation date as this example shows. 394the mapper's name, email and map creation date as this example shows.
452 395
453=head2 maps 396=head2 maps
454 397
455Shows a list of maps that are currently being visited or have been visited. 398[crossfire+]
456The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
457 399
458Path: The last part of the map path 400 maps <mapname>
459Pl: Players on the map. 401
460PlM: Players on the map recounted (should be the same as Pl). 402Shows a list of maps matching the regex <mapname> that are currently being
461IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 403known to the server. The different fields are Pl, I, Svd, Reset and Path:
4623) currently loading or 4) currently saving. 404
463TO: Timeout, when the map is swapped to disk. 405=over 4
464Dif: Map difficulty. 406
465Reset: Real server time when the map is going to reset. 407=item Pl: the number of players on that map currently.
408
409=item I: B<I>n memory, B<S>wapped out or B<L>oading.
410
411The server keeps maps in memory only for a short time (by default about
41240 seconds). After that time, it saves them to disk. As the server loads
413most maps in the background it is possible that you can see a map that is
414currently being loaded, but thats rare, as loading a map is fast.
415
416=item Svd: the amount of seconds the map was last saved (++ means >99).
417
418The server by default tries to save each map at least every 20 seconds if
419it changed, so in case of a disastrous crash (one where the server cannot
420emergency save), at most 20 seconds of gameplay are lost.
421
422=item Reset: the minimum number of seconds the map will stay as is (will not reset).
423
424Most maps will not reset as long as players are on it, and usually the
425reset counter only starts going down when all players left the map.
426
427=item Path: the name that uniquely identifies the map, can be used for goto etc.
428
429=back
430
466 431
467=head2 mark 432=head2 mark
468 433
469B<mark> is used to mark items for items that apply other items. Examples of 434B<mark> is used to mark items for items that apply other items. Examples of
470these are flint & steel marked for apply torches, a weapon marked for 435these are flint & steel marked for apply torches, a weapon marked for
484 449
485=head2 motd 450=head2 motd
486 451
487Shows the message of the day. It takes no arguments. 452Shows the message of the day. It takes no arguments.
488 453
489=head2 melee
490
491ERROR: not a command, but another help topic => move to a different file maybe?
492
493You fight to kill monsters. You can either use magic or weapons.
494
495To use weapons, simply wield a weapon (and armour!) and move into the
496monster you want to attack.
497
498To use magic or bows, read
499'help spells
500and
501'help range
502and
503'help cast
504and
505'help invoke
506
507=head2 mode
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mode commands are as follows:
512
513Applymode, adjusts how items are applied
514Bowmode, adjusts the way bows work
515Peaceful, sets how you react to other players
516Petmode, adjusts how your pets behave
517
518=head2 mouse
519
520ERROR: not a command, but another help topic => move to a different file maybe?
521
522The mouse isn't a great way to move your character. It'll work, but you'll
523be handicapped unless you use the keyboard for this. However, the mouse
524has the following inventory uses:
525
526Middle button on item: apply
527or equip
528
529Right button: drop or pickup
530item on ground
531
532Left button: info on item
533
534=head2 move
535
536ERROR: not a command, but another help topic => move to a different file maybe?
537ERROR: same as "keys"?
538
539These are the basic movement
540keys:
541 yku
542 h l
543 bjn
544
545Running is done by holding
546control and move. Running
547is recommended.
548
549Firing the range weapon (help range)
550is done by holding shift and
551move.
552
553'help mouse for help on what the
554mouse buttons do.
555
556'help melee for advice on how to
557fight
558
559'help traps for help with finding
560and disarming traps
561
562=head2 output-count 454=head2 output-count
563 455
564output-sync controls how often information is sent to the screen. Each 456 output-count [lines]
565buffer has its own time value, and will be flushed independantly. The
566default value is 16 ticks (about 2 seconds).
567 457
568output-count sets after how many messages of the same type, they are 458output-count sets after how many messages of the same type, they are
569then printed out. If the value was 10, then after killing ten orcs, the 459then printed out. If the value was 10, then after killing ten orcs, the
570message '10 times you kill orc' would be printed out. The default value is 460message '10 times you kill orc' would be printed out. The default value is
5711 - this means that all messages get printed out as they are requested - 4611 - this means that all messages get printed out as they are requested -
572buffering is disabled in this regard. 462buffering is disabled in this regard.
573 463
574See also L<output-sync>.
575
576=head2 output-sync
577
578output-sync controls how often information is sent to the screen. Each 464output-sync controls how often information is sent to the screen. Each
579buffer has its own time value, and will be flushed independantly. The 465buffer has its own time value, and will be flushed independantly. The
580default value is 16 ticks (about 2 seconds). 466default value is usually less than a second.
467
468See also L<output-sync>.
469
470=head2 output-rate [bytes per second]
471
472Show the current setting of the output-rate, or set it to the provided
473value. The server will try not to send (much) more than this many bytes
474per second to your client. If the rate is exceeded, the server tries to
475hold back less important information (such as new images), to increase
476responsiveness. The server-side default is usually quite high, around
477100000, so if you have a slow link and want to be able to control your
478character even when downloading faces, set this to a lower value, such as
4797000 (for ISDN).
480
481=head2 output-sync
482
483 output-sync [seconds]
484
485output-sync controls how often information is sent to the screen. Each
486buffer has its own time value, and will be flushed independantly. The
487default value is usually less than a second.
581 488
582output-count sets after how many messages of the same type, they are 489output-count sets after how many messages of the same type, they are
583then printed out. If the value was 10, then after killing ten orcs, the 490then printed out. If the value was 10, then after killing ten orcs, the
584message '10 times you kill orc' would be printed out. The default value is 491message '10 times you kill orc' would be printed out. The default value is
5851 - this means that all messages get printed out as they are requested - 4921 - this means that all messages get printed out as they are requested -
753 660
754If either of the names contain spaces, you have to use the C<">-form, 661If either of the names contain spaces, you have to use the C<">-form,
755otherwise you can just write the name as-is. If you omit the old name, the 662otherwise you can just write the name as-is. If you omit the old name, the
756marked item will be used instead. 663marked item will be used instead.
757 664
758If the new name is empty (i.e. C<"">), then the custom name will be 665If the new name is empty (i.e. C<"">), then the original (unrenamed) name
759removed from the item. 666will be restored.
760 667
761Note: maximum allowed name length is 127 characters. 668Note: maximum allowed name length is 127 characters.
762 669
763=head2 reply 670=head2 reply
764 671
957 title <new title> 864 title <new title>
958 title clear # Sets your title back to your race. 865 title clear # Sets your title back to your race.
959 866
960Dragons cannot set their title because it changes during the game. 867Dragons cannot set their title because it changes during the game.
961 868
962=head2 traps
963
964ERROR: not a command, but another help topic => move to a different file maybe?
965
966I recommend the following
967keybindings
968'bind search
969s
970'bind disarm
971d
972Then you can use the 's' and
973'd' keys for searching for and
974disarming traps.
975
976Traps appear at random in doors and in chests. Search those before you
977open them up. Search by going near where you suspect a trap, and type 's'
978
979=head2 unignore 869=head2 unignore
980 870
981 unignore <login> 871 unignore <login>
982 872
983Cancels all ignores set for the specified login. See B<ignore>. 873Cancels all ignores set for the specified login. See B<ignore>.
874
875=head2 uptime
876
877Tells you something about the time the server was started and how long ago
878that was.
984 879
985=head2 use_skill 880=head2 use_skill
986 881
987 use_skill <name of skill> 882 use_skill <name of skill>
988 883
1039 934
1040The wimpy level is the amount of health points (hp) that may be left before you 935The wimpy level is the amount of health points (hp) that may be left before you
1041automatically run away. This may be useful in hand-to-hand combats but should 936automatically run away. This may be useful in hand-to-hand combats but should
1042not be used when the opponent attacks with spells. 937not be used when the opponent attacks with spells.
1043 938
939
1044=head1 Authors 940=head1 Authors
1045 941
1046Parts of this document were originally taken from the crossfire server 942Parts of this document were originally taken from the crossfire server
1047help files with unknwon authors. 943help files with unknwon authors.
1048 944

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines