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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.9 by root, Mon Dec 11 02:43:21 2006 UTC vs.
Revision 1.15 by root, Wed Apr 18 18:16:16 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Crossfire+ Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
263=head2 gsay 252=head2 gsay
264 253
265If you are in a party (party join or party form), you will be able to message 254If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 255only your party. Even people standing right next to you can't hear it.
267 256
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 257=head2 help
288 258
289Gives you online help for the command or help topic specified. 259Gives you online help for the command or help topic specified.
290 260
291=head2 hiscore 261=head2 hiscore
353One can never transport from nor to an unholy place. That means, one can 323One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 324not be saved out of jail using invite.
355 325
356=head2 invoke 326=head2 invoke
357 327
358The invoke command is used 328The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 329necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 330weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 331
364Examples: 332Examples:
333
365'invoke restoration 334 invoke restoration
366'invoke magic rune of large fireball 335 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 336 invoke reincarnation of Iamdead
368'invoke create food of waybread 337 invoke create food of waybread
369 338
370It is very helpful to bind healing 339It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 340I<playerbook>, tab I<spells>, the press the right mosue button on the
341spell I<medium healing> and choose C<bind invoke ... to a key>. It is
342recommended to bind a healing spell or potion to an easily-accessible-key,
343such as '1'.
372 344
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 345
407=head2 killpets 346=head2 killpets
408 347
409 killpets [name] 348 killpets [name]
410 349
454The rest is information the mapper may or may not provide. Often, this is 393The rest is information the mapper may or may not provide. Often, this is
455the mapper's name, email and map creation date as this example shows. 394the mapper's name, email and map creation date as this example shows.
456 395
457=head2 maps 396=head2 maps
458 397
459Shows a list of maps that are currently being visited or have been visited. 398[crossfire+]
460The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
461 399
462Path: The last part of the map path 400 maps <mapname>
463Pl: Players on the map. 401
464PlM: Players on the map recounted (should be the same as Pl). 402Shows a list of maps matching the regex <mapname> that are currently being
465IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 403known to the server. The different fields are Pl, I, Svd, Reset and Path:
4663) currently loading or 4) currently saving. 404
467TO: Timeout, when the map is swapped to disk. 405=over 4
468Dif: Map difficulty. 406
469Reset: Real server time when the map is going to reset. 407=item Pl: the number of players on that map currently.
408
409=item I: B<I>n memory, B<S>wapped out or B<L>oading.
410
411The server keeps maps in memory only for a short time (by default about
41240 seconds). After that time, it saves them to disk. As the server loads
413most maps in the background it is possible that you can see a map that is
414currently being loaded, but thats rare, as loading a map is fast.
415
416=item Svd: the amount of seconds the map was last saved (++ means >99).
417
418The server by default tries to save each map at least every 20 seconds if
419it changed, so in case of a disastrous crash (one where the server cannot
420emergency save), at most 20 seconds of gameplay are lost.
421
422=item Reset: the minimum number of seconds the map will stay as is (will not reset).
423
424Most maps will not reset as long as players are on it, and usually the
425reset counter only starts going down when all players left the map.
426
427=item Path: the name that uniquely identifies the map, can be used for goto etc.
428
429=back
430
470 431
471=head2 mark 432=head2 mark
472 433
473B<mark> is used to mark items for items that apply other items. Examples of 434B<mark> is used to mark items for items that apply other items. Examples of
474these are flint & steel marked for apply torches, a weapon marked for 435these are flint & steel marked for apply torches, a weapon marked for
488 449
489=head2 motd 450=head2 motd
490 451
491Shows the message of the day. It takes no arguments. 452Shows the message of the day. It takes no arguments.
492 453
493=head2 melee
494
495ERROR: not a command, but another help topic => move to a different file maybe?
496
497You fight to kill monsters. You can either use magic or weapons.
498
499To use weapons, simply wield a weapon (and armour!) and move into the
500monster you want to attack.
501
502To use magic or bows, read
503'help spells
504and
505'help range
506and
507'help cast
508and
509'help invoke
510
511=head2 mode
512
513ERROR: not a command, but another help topic => move to a different file maybe?
514
515The mode commands are as follows:
516
517Applymode, adjusts how items are applied
518Bowmode, adjusts the way bows work
519Peaceful, sets how you react to other players
520Petmode, adjusts how your pets behave
521
522=head2 mouse
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mouse isn't a great way to move your character. It'll work, but you'll
527be handicapped unless you use the keyboard for this. However, the mouse
528has the following inventory uses:
529
530Middle button on item: apply
531or equip
532
533Right button: drop or pickup
534item on ground
535
536Left button: info on item
537
538=head2 move
539
540ERROR: not a command, but another help topic => move to a different file maybe?
541ERROR: same as "keys"?
542
543These are the basic movement
544keys:
545 yku
546 h l
547 bjn
548
549Running is done by holding
550control and move. Running
551is recommended.
552
553Firing the range weapon (help range)
554is done by holding shift and
555move.
556
557'help mouse for help on what the
558mouse buttons do.
559
560'help melee for advice on how to
561fight
562
563'help traps for help with finding
564and disarming traps
565
566=head2 output-count 454=head2 output-count
567 455
568output-sync controls how often information is sent to the screen. Each 456 output-count [lines]
569buffer has its own time value, and will be flushed independantly. The
570default value is 16 ticks (about 2 seconds).
571 457
572output-count sets after how many messages of the same type, they are 458output-count sets after how many messages of the same type, they are
573then printed out. If the value was 10, then after killing ten orcs, the 459then printed out. If the value was 10, then after killing ten orcs, the
574message '10 times you kill orc' would be printed out. The default value is 460message '10 times you kill orc' would be printed out. The default value is
5751 - this means that all messages get printed out as they are requested - 4611 - this means that all messages get printed out as they are requested -
576buffering is disabled in this regard. 462buffering is disabled in this regard.
577 463
578See also L<output-sync>.
579
580=head2 output-sync
581
582output-sync controls how often information is sent to the screen. Each 464output-sync controls how often information is sent to the screen. Each
583buffer has its own time value, and will be flushed independantly. The 465buffer has its own time value, and will be flushed independantly. The
584default value is 16 ticks (about 2 seconds). 466default value is usually less than a second.
467
468See also L<output-sync>.
469
470=head2 output-rate [bytes per second]
471
472Show the current setting of the output-rate, or set it to the provided
473value. The server will try not to send (much) more than this many bytes
474per second to your client. If the rate is exceeded, the server tries to
475hold back less important information (such as new images), to increase
476responsiveness. The server-side default is usually quite high, around
477100000, so if you have a slow link and want to be able to control your
478character even when downloading faces, set this to a lower value, such as
4797000 (for ISDN).
480
481=head2 output-sync
482
483 output-sync [seconds]
484
485output-sync controls how often information is sent to the screen. Each
486buffer has its own time value, and will be flushed independantly. The
487default value is usually less than a second.
585 488
586output-count sets after how many messages of the same type, they are 489output-count sets after how many messages of the same type, they are
587then printed out. If the value was 10, then after killing ten orcs, the 490then printed out. If the value was 10, then after killing ten orcs, the
588message '10 times you kill orc' would be printed out. The default value is 491message '10 times you kill orc' would be printed out. The default value is
5891 - this means that all messages get printed out as they are requested - 4921 - this means that all messages get printed out as they are requested -
757 660
758If either of the names contain spaces, you have to use the C<">-form, 661If either of the names contain spaces, you have to use the C<">-form,
759otherwise you can just write the name as-is. If you omit the old name, the 662otherwise you can just write the name as-is. If you omit the old name, the
760marked item will be used instead. 663marked item will be used instead.
761 664
762If the new name is empty (i.e. C<"">), then the custom name will be 665If the new name is empty (i.e. C<"">), then the original (unrenamed) name
763removed from the item. 666will be restored.
764 667
765Note: maximum allowed name length is 127 characters. 668Note: maximum allowed name length is 127 characters.
766 669
767=head2 reply 670=head2 reply
768 671
961 title <new title> 864 title <new title>
962 title clear # Sets your title back to your race. 865 title clear # Sets your title back to your race.
963 866
964Dragons cannot set their title because it changes during the game. 867Dragons cannot set their title because it changes during the game.
965 868
966=head2 traps
967
968ERROR: not a command, but another help topic => move to a different file maybe?
969
970I recommend the following
971keybindings
972'bind search
973s
974'bind disarm
975d
976Then you can use the 's' and
977'd' keys for searching for and
978disarming traps.
979
980Traps appear at random in doors and in chests. Search those before you
981open them up. Search by going near where you suspect a trap, and type 's'
982
983=head2 unignore 869=head2 unignore
984 870
985 unignore <login> 871 unignore <login>
986 872
987Cancels all ignores set for the specified login. See B<ignore>. 873Cancels all ignores set for the specified login. See B<ignore>.
1048 934
1049The wimpy level is the amount of health points (hp) that may be left before you 935The wimpy level is the amount of health points (hp) that may be left before you
1050automatically run away. This may be useful in hand-to-hand combats but should 936automatically run away. This may be useful in hand-to-hand combats but should
1051not be used when the opponent attacks with spells. 937not be used when the opponent attacks with spells.
1052 938
939
1053=head1 Authors 940=head1 Authors
1054 941
1055Parts of this document were originally taken from the crossfire server 942Parts of this document were originally taken from the crossfire server
1056help files with unknwon authors. 943help files with unknwon authors.
1057 944

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