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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.10 by root, Fri Dec 22 03:43:05 2006 UTC vs.
Revision 1.20 by root, Fri Jul 20 14:26:59 2007 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Crossfire TRT Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
175will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
176 176
177See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
178objects. 178objects.
179 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
180=head2 dropall 196=head2 dropall
181 197
182 dropall [type] 198 dropall [type]
183 199
184B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 268=head2 gsay
253 269
254If you are in a party (party join or party form), you will be able to message 270If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 271only your party. Even people standing right next to you can't hear it.
256 272
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 273=head2 help
277 274
278Gives you online help for the command or help topic specified. 275Gives you online help for the command or help topic specified.
276
277=head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281Sets the I<hint mode> to the given value: Throughout the game you can find
282hints that sometimes help you to solve a puzzle or manage a situation
283better than without. You can change the display of these hints with this
284command:
285
286=over 4
287
288=item show
289
290Show the hints (the default mode).
291
292=item mark
293
294Do not show the hints themselves, but notify you when a hint would have
295been available.
296
297=item hide
298
299Hide all hints: You will not be able to tell wether there is a hint
300available or not.
301
302=back
279 303
280=head2 hiscore 304=head2 hiscore
281 305
282Shows a list of the highest level players in the game. 306Shows a list of the highest level players in the game.
283 307
342One can never transport from nor to an unholy place. That means, one can 366One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 367not be saved out of jail using invite.
344 368
345=head2 invoke 369=head2 invoke
346 370
347The invoke command is used 371The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 372necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 373weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 374
353Examples: 375Examples:
376
354'invoke restoration 377 invoke restoration
355'invoke magic rune of large fireball 378 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
357'invoke create food of waybread 380 invoke create food of waybread
358 381
359It is very helpful to bind healing 382It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 383I<playerbook>, tab I<spells>, the press the right mosue button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'.
361 387
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 388
396=head2 killpets 389=head2 killpets
397 390
398 killpets [name] 391 killpets [name]
399 392
443The rest is information the mapper may or may not provide. Often, this is 436The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 437the mapper's name, email and map creation date as this example shows.
445 438
446=head2 maps 439=head2 maps
447 440
448Shows a list of maps that are currently being visited or have been visited. 441[crossfire+]
449The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
450 442
451Path: The last part of the map path 443 maps <mapname>
452Pl: Players on the map. 444
453PlM: Players on the map recounted (should be the same as Pl). 445Shows a list of maps matching the regex <mapname> that are currently being
454IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 446known to the server. The different fields are Pl, I, Svd, Reset and Path:
4553) currently loading or 4) currently saving. 447
456TO: Timeout, when the map is swapped to disk. 448=over 4
457Dif: Map difficulty. 449
458Reset: Real server time when the map is going to reset. 450=item Pl: the number of players on that map currently.
451
452=item I: B<I>n memory, B<S>wapped out or B<L>oading.
453
454The server keeps maps in memory only for a short time (by default about
45540 seconds). After that time, it saves them to disk. As the server loads
456most maps in the background it is possible that you can see a map that is
457currently being loaded, but thats rare, as loading a map is fast.
458
459=item Svd: the amount of seconds the map was last saved (++ means >99).
460
461The server by default tries to save each map at least every 20 seconds if
462it changed, so in case of a disastrous crash (one where the server cannot
463emergency save), at most 20 seconds of gameplay are lost.
464
465=item Reset: the minimum number of seconds the map will stay as is (will not reset).
466
467Most maps will not reset as long as players are on it, and usually the
468reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a
470very high number (sucha s C<1e+99>).
471
472=item Path: the name that uniquely identifies the map, can be used for goto etc.
473
474=back
475
459 476
460=head2 mark 477=head2 mark
461 478
462B<mark> is used to mark items for items that apply other items. Examples of 479B<mark> is used to mark items for items that apply other items. Examples of
463these are flint & steel marked for apply torches, a weapon marked for 480these are flint & steel marked for apply torches, a weapon marked for
477 494
478=head2 motd 495=head2 motd
479 496
480Shows the message of the day. It takes no arguments. 497Shows the message of the day. It takes no arguments.
481 498
482=head2 melee
483
484ERROR: not a command, but another help topic => move to a different file maybe?
485
486You fight to kill monsters. You can either use magic or weapons.
487
488To use weapons, simply wield a weapon (and armour!) and move into the
489monster you want to attack.
490
491To use magic or bows, read
492'help spells
493and
494'help range
495and
496'help cast
497and
498'help invoke
499
500=head2 mode
501
502ERROR: not a command, but another help topic => move to a different file maybe?
503
504The mode commands are as follows:
505
506Applymode, adjusts how items are applied
507Bowmode, adjusts the way bows work
508Peaceful, sets how you react to other players
509Petmode, adjusts how your pets behave
510
511=head2 mouse
512
513ERROR: not a command, but another help topic => move to a different file maybe?
514
515The mouse isn't a great way to move your character. It'll work, but you'll
516be handicapped unless you use the keyboard for this. However, the mouse
517has the following inventory uses:
518
519Middle button on item: apply
520or equip
521
522Right button: drop or pickup
523item on ground
524
525Left button: info on item
526
527=head2 move
528
529ERROR: not a command, but another help topic => move to a different file maybe?
530ERROR: same as "keys"?
531
532These are the basic movement
533keys:
534 yku
535 h l
536 bjn
537
538Running is done by holding
539control and move. Running
540is recommended.
541
542Firing the range weapon (help range)
543is done by holding shift and
544move.
545
546'help mouse for help on what the
547mouse buttons do.
548
549'help melee for advice on how to
550fight
551
552'help traps for help with finding
553and disarming traps
554
555=head2 output-count 499=head2 output-count
556 500
557output-sync controls how often information is sent to the screen. Each 501 output-count [lines]
558buffer has its own time value, and will be flushed independantly. The
559default value is 16 ticks (about 2 seconds).
560 502
561output-count sets after how many messages of the same type, they are 503output-count sets after how many messages of the same type, they are
562then printed out. If the value was 10, then after killing ten orcs, the 504then printed out. If the value was 10, then after killing ten orcs, the
563message '10 times you kill orc' would be printed out. The default value is 505message '10 times you kill orc' would be printed out. The default value is
5641 - this means that all messages get printed out as they are requested - 5061 - this means that all messages get printed out as they are requested -
565buffering is disabled in this regard. 507buffering is disabled in this regard.
566 508
567See also L<output-sync>.
568
569=head2 output-sync
570
571output-sync controls how often information is sent to the screen. Each 509output-sync controls how often information is sent to the screen. Each
572buffer has its own time value, and will be flushed independantly. The 510buffer has its own time value, and will be flushed independantly. The
573default value is 16 ticks (about 2 seconds). 511default value is usually less than a second.
512
513See also L<output-sync>.
514
515=head2 output-rate [bytes per second]
516
517Show the current setting of the output-rate, or set it to the provided
518value. The server will try not to send (much) more than this many bytes
519per second to your client. If the rate is exceeded, the server tries to
520hold back less important information (such as new images), to increase
521responsiveness. The server-side default is usually quite high, around
522100000, so if you have a slow link and want to be able to control your
523character even when downloading faces, set this to a lower value, such as
5247000 (for ISDN).
525
526=head2 output-sync
527
528 output-sync [seconds]
529
530output-sync controls how often information is sent to the screen. Each
531buffer has its own time value, and will be flushed independantly. The
532default value is usually less than a second.
574 533
575output-count sets after how many messages of the same type, they are 534output-count sets after how many messages of the same type, they are
576then printed out. If the value was 10, then after killing ten orcs, the 535then printed out. If the value was 10, then after killing ten orcs, the
577message '10 times you kill orc' would be printed out. The default value is 536message '10 times you kill orc' would be printed out. The default value is
5781 - this means that all messages get printed out as they are requested - 5371 - this means that all messages get printed out as they are requested -
746 705
747If either of the names contain spaces, you have to use the C<">-form, 706If either of the names contain spaces, you have to use the C<">-form,
748otherwise you can just write the name as-is. If you omit the old name, the 707otherwise you can just write the name as-is. If you omit the old name, the
749marked item will be used instead. 708marked item will be used instead.
750 709
751If the new name is empty (i.e. C<"">), then the custom name will be 710If the new name is empty (i.e. C<"">), then the original (unrenamed) name
752removed from the item. 711will be restored.
753 712
754Note: maximum allowed name length is 127 characters. 713Note: maximum allowed name length is 127 characters.
755 714
756=head2 reply 715=head2 reply
757 716
872Toggles between sound enabled and disabled. This has no relevance to the 831Toggles between sound enabled and disabled. This has no relevance to the
873sound settings of the client, it only governs wether the server will send 832sound settings of the client, it only governs wether the server will send
874sound effect command to the client and is enabled if the client supports 833sound effect command to the client and is enabled if the client supports
875sound (i.e. always for cfplus). 834sound (i.e. always for cfplus).
876 835
836=head2 sourcecode
837
838This command displays the means to download the sourcecode (server code,
839maps and archetypes) used to implement this version of the game.
840
841Every player has the right to download and modify the source code of the
842server, as required by both the GNU General Public License and the GNU
843Affero General Public license.
844
845If you modify your version of the server, you will have to provide a means
846to download the modified sources (and resources) via this command. If you
847run an unmodified version of the server, the default will do.
848
877=head2 statistics 849=head2 statistics
878 850
879B<statistics> shows various useful information about your character. 851B<statistics> shows various useful information about your character.
880None of the information it shows is stuff that is not contained in the 852None of the information it shows is stuff that is not contained in the
881documentation. 853documentation.
950 title <new title> 922 title <new title>
951 title clear # Sets your title back to your race. 923 title clear # Sets your title back to your race.
952 924
953Dragons cannot set their title because it changes during the game. 925Dragons cannot set their title because it changes during the game.
954 926
955=head2 traps
956
957ERROR: not a command, but another help topic => move to a different file maybe?
958
959I recommend the following
960keybindings
961'bind search
962s
963'bind disarm
964d
965Then you can use the 's' and
966'd' keys for searching for and
967disarming traps.
968
969Traps appear at random in doors and in chests. Search those before you
970open them up. Search by going near where you suspect a trap, and type 's'
971
972=head2 unignore 927=head2 unignore
973 928
974 unignore <login> 929 unignore <login>
975 930
976Cancels all ignores set for the specified login. See B<ignore>. 931Cancels all ignores set for the specified login. See B<ignore>.
1037 992
1038The wimpy level is the amount of health points (hp) that may be left before you 993The wimpy level is the amount of health points (hp) that may be left before you
1039automatically run away. This may be useful in hand-to-hand combats but should 994automatically run away. This may be useful in hand-to-hand combats but should
1040not be used when the opponent attacks with spells. 995not be used when the opponent attacks with spells.
1041 996
997
1042=head1 Authors 998=head1 Authors
1043 999
1044Parts of this document were originally taken from the crossfire server 1000Parts of this document were originally taken from the crossfire server
1045help files with unknwon authors. 1001help files with unknwon authors.
1046 1002

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