ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/command_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.17 by root, Tue Jul 3 01:01:55 2007 UTC vs.
Revision 1.20 by root, Fri Jul 20 14:26:59 2007 UTC

175will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
176 176
177See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
178objects. 178objects.
179 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
180=head2 dropall 196=head2 dropall
181 197
182 dropall [type] 198 dropall [type]
183 199
184B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
256 272
257=head2 help 273=head2 help
258 274
259Gives you online help for the command or help topic specified. 275Gives you online help for the command or help topic specified.
260 276
261=head2 hintmode [show|mark|hide] 277=head2 hintmode (show|mark|hide)
262 278
263 hintmode show|mark|hide 279 hintmode show|mark|hide
264 280
265Sets the I<hint mode> to the given value: Throughout the game you can find 281Sets the I<hint mode> to the given value: Throughout the game you can find
266hints that sometimes help you to solve a puzzle or manage a situation 282hints that sometimes help you to solve a puzzle or manage a situation
447emergency save), at most 20 seconds of gameplay are lost. 463emergency save), at most 20 seconds of gameplay are lost.
448 464
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 465=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 466
451Most maps will not reset as long as players are on it, and usually the 467Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. 468reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a
470very high number (sucha s C<1e+99>).
453 471
454=item Path: the name that uniquely identifies the map, can be used for goto etc. 472=item Path: the name that uniquely identifies the map, can be used for goto etc.
455 473
456=back 474=back
457 475

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines