… | |
… | |
510 | buffer has its own time value, and will be flushed independantly. The |
510 | buffer has its own time value, and will be flushed independantly. The |
511 | default value is usually less than a second. |
511 | default value is usually less than a second. |
512 | |
512 | |
513 | See also L<output-sync>. |
513 | See also L<output-sync>. |
514 | |
514 | |
|
|
515 | =head2 output-rate |
|
|
516 | |
515 | =head2 output-rate [bytes per second] |
517 | output-rate [bytes per second] |
516 | |
518 | |
517 | Show the current setting of the output-rate, or set it to the provided |
519 | Show the current setting of the output-rate, or set it to the provided |
518 | value. The server will try not to send (much) more than this many bytes |
520 | value. The server will try very hard not to send more than this many bytes |
519 | per second to your client. If the rate is exceeded, the server tries to |
521 | per second to your client. If the rate is exceeded, the server tries to |
520 | hold back less important information (such as new images), to increase |
522 | hold back less important information (such as new images) to increase |
|
|
523 | responsiveness. |
|
|
524 | |
521 | responsiveness. The server-side default is usually quite high, around |
525 | The server-side default is usually quite high, around 100000. If the |
522 | 100000, so if you have a slow link and want to be able to control your |
526 | server is running on a Linux kernel, it will adjust to the actual |
523 | character even when downloading faces, set this to a lower value, such as |
527 | bandwidth available, and output-rate only sets an upper bound. That is, |
524 | 7000 (for ISDN). |
528 | the server will automatically set an optimal send rate and adjusting your |
|
|
529 | output-rate is not required. |
525 | |
530 | |
526 | =head2 output-sync |
531 | =head2 output-sync |
527 | |
532 | |
528 | output-sync [seconds] |
533 | output-sync [seconds] |
529 | |
534 | |
… | |
… | |
646 | Goldcoins have a value density of 66, |
651 | Goldcoins have a value density of 66, |
647 | |
652 | |
648 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
653 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
649 | Artifacts are also picked up. |
654 | Artifacts are also picked up. |
650 | |
655 | |
|
|
656 | |
651 | =head2 prepare |
657 | =head2 prepare |
652 | |
658 | |
653 | The same as cast. Usage: |
659 | The same as cast. Usage: |
654 | |
660 | |
655 | prepare <spell> |
661 | prepare <spell> |
656 | |
662 | |
657 | =head2 X<quests>quests (|finished|.*) |
|
|
658 | |
|
|
659 | The quests command lists the quests you are doing or have completed. |
|
|
660 | |
|
|
661 | Parameters are: |
|
|
662 | |
|
|
663 | =over 4 |
|
|
664 | |
|
|
665 | =item no arguments: displays current quests. |
|
|
666 | |
|
|
667 | =item B<finished>: displays finished quests; |
|
|
668 | |
|
|
669 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
670 | |
|
|
671 | =back |
|
|
672 | |
663 | |
673 | =head2 quit |
664 | =head2 quit |
674 | |
665 | |
675 | Deletes your character from the server. If you want to quit the session |
666 | Deletes your character from the server. If you want to quit the session |
676 | without deleting your character, you must use a I<Bed to Reality>. Find a |
667 | without deleting your character, you must use a I<Bed to Reality>. Find a |
677 | bed (probably in a building close to where you entered the game), get on |
668 | bed (probably in a building close to where you entered the game), get on |
678 | top of it, and apply it using B<Tab> ro the B<apply> command. |
669 | top of it, and apply it using B<Tab> ro the B<apply> command. |
679 | |
670 | |
|
|
671 | |
680 | =head2 range |
672 | =head2 range |
681 | |
673 | |
682 | Your range weapon can be one of several weapons, a spell you cast, a |
674 | Your range weapon can be one of several weapons, a spell you cast, a |
683 | bow-and-arrow, a rod, or a wand, to name a few. |
675 | bow-and-arrow, a rod, or a wand, to name a few. |
684 | |
676 | |
685 | Your range weapon is fired when you press SHIFT-direction, and will be |
677 | Your range weapon is fired when you press SHIFT-direction, and will be |
686 | fired in that direction. |
678 | fired in that direction. |
|
|
679 | |
687 | |
680 | |
688 | =head2 ready_skill |
681 | =head2 ready_skill |
689 | |
682 | |
690 | ready_skill <name of skill> |
683 | ready_skill <name of skill> |
691 | |
684 | |
… | |
… | |
694 | readied, some need to be actively used by "firing" them. |
687 | readied, some need to be actively used by "firing" them. |
695 | |
688 | |
696 | If you just want to invoke a skill once, leaving your range slot |
689 | If you just want to invoke a skill once, leaving your range slot |
697 | untouched, use L<use_skill> instead. |
690 | untouched, use L<use_skill> instead. |
698 | |
691 | |
|
|
692 | |
699 | =head2 rename |
693 | =head2 rename |
700 | |
694 | |
701 | Changes/removes the custom name of given item (or the marked one). |
695 | Changes/removes the custom name of given item (or the marked one). |
702 | |
696 | |
703 | rename oldname to newname |
697 | rename oldname to newname |
… | |
… | |
710 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
704 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
711 | will be restored. |
705 | will be restored. |
712 | |
706 | |
713 | Note: maximum allowed name length is 127 characters. |
707 | Note: maximum allowed name length is 127 characters. |
714 | |
708 | |
715 | =head2 reply |
|
|
716 | |
|
|
717 | reply <message> |
|
|
718 | |
|
|
719 | Similar to tell, but instead of having to supply a username, it replies |
|
|
720 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
721 | somebody else tells you something while you type and you do not realise |
|
|
722 | that), so be careful not to supply confidential information in the |
|
|
723 | message. |
|
|
724 | |
709 | |
725 | =head2 resistances |
710 | =head2 resistances |
726 | |
711 | |
727 | This shows you the resistances you have to specific attack types. |
712 | This shows you the resistances you have to specific attack types. |
728 | If you have for example "cold +20", it means you get 20% damage done |
713 | If you have for example "cold +20", it means you get 20% damage done |