ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/command_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.5 by root, Sat Sep 9 22:39:30 2006 UTC vs.
Revision 1.20 by root, Fri Jul 20 14:26:59 2007 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Crossfire TRT Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
175will be dropped. A collection of 5 scrolls will not be dropped. 175will be dropped. A collection of 5 scrolls will not be dropped.
176 176
177See also B<dropall> and mouse button control within client for dropping 177See also B<dropall> and mouse button control within client for dropping
178objects. 178objects.
179 179
180
181=head2 cointoss
182
183Tosses a coin and reports the outcome to you and other players on the same
184map, much like the say command does.
185
186
187=head2 orcknuckle
188
189Throws your orcknuckle set and reports the outcome to you and other
190players on the same map, much like the say command does. Your first
191three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192I<princess>, I<dragon>, while the fourth can additionally roll up to
193I<orc>.
194
195
180=head2 dropall 196=head2 dropall
181 197
182 dropall [type] 198 dropall [type]
183 199
184B<dropall> drops all items in your inventory to the ground, excepting 200B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 268=head2 gsay
253 269
254If you are in a party (party join or party form), you will be able to message 270If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 271only your party. Even people standing right next to you can't hear it.
256 272
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 273=head2 help
277 274
278Gives you online help for the command or help topic specified. 275Gives you online help for the command or help topic specified.
276
277=head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281Sets the I<hint mode> to the given value: Throughout the game you can find
282hints that sometimes help you to solve a puzzle or manage a situation
283better than without. You can change the display of these hints with this
284command:
285
286=over 4
287
288=item show
289
290Show the hints (the default mode).
291
292=item mark
293
294Do not show the hints themselves, but notify you when a hint would have
295been available.
296
297=item hide
298
299Hide all hints: You will not be able to tell wether there is a hint
300available or not.
301
302=back
279 303
280=head2 hiscore 304=head2 hiscore
281 305
282Shows a list of the highest level players in the game. 306Shows a list of the highest level players in the game.
283 307
342One can never transport from nor to an unholy place. That means, one can 366One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 367not be saved out of jail using invite.
344 368
345=head2 invoke 369=head2 invoke
346 370
347The invoke command is used 371The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 372necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 373weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 374
353Examples: 375Examples:
376
354'invoke restoration 377 invoke restoration
355'invoke magic rune of large fireball 378 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 379 invoke reincarnation of Iamdead
357'invoke create food of waybread 380 invoke create food of waybread
358 381
359It is very helpful to bind healing 382It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 383I<playerbook>, tab I<spells>, the press the right mosue button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'.
361 387
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 388
396=head2 killpets 389=head2 killpets
390
391 killpets [name]
397 392
398The killpets command is a quick and convenient way 393The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 394to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 395useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 396they had will be left behind, but you will get no
407but not bees. If a number is specified, the pet 402but not bees. If a number is specified, the pet
408corresponding to that number is killed. 403corresponding to that number is killed.
409 404
410=head2 listen 405=head2 listen
411 406
407 listen <listen-level>
408
412Listen, sets the level of messages you will hear. 409Listen sets the level of messages you will hear.
413Priorities are defined as follows: 410Priorities are defined as follows:
414 411
415 0 - Nothing, not even "You punch kobold." or "You say: hi". 412 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself. 413 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users 414 2 - Emergency calls from other users
439The rest is information the mapper may or may not provide. Often, this is 436The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 437the mapper's name, email and map creation date as this example shows.
441 438
442=head2 maps 439=head2 maps
443 440
444Shows a list of maps that are currently being visited or have been visited. 441[crossfire+]
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 442
447Path: The last part of the map path 443 maps <mapname>
448Pl: Players on the map. 444
449PlM: Players on the map recounted (should be the same as Pl). 445Shows a list of maps matching the regex <mapname> that are currently being
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 446known to the server. The different fields are Pl, I, Svd, Reset and Path:
4513) currently loading or 4) currently saving. 447
452TO: Timeout, when the map is swapped to disk. 448=over 4
453Dif: Map difficulty. 449
454Reset: Real server time when the map is going to reset. 450=item Pl: the number of players on that map currently.
451
452=item I: B<I>n memory, B<S>wapped out or B<L>oading.
453
454The server keeps maps in memory only for a short time (by default about
45540 seconds). After that time, it saves them to disk. As the server loads
456most maps in the background it is possible that you can see a map that is
457currently being loaded, but thats rare, as loading a map is fast.
458
459=item Svd: the amount of seconds the map was last saved (++ means >99).
460
461The server by default tries to save each map at least every 20 seconds if
462it changed, so in case of a disastrous crash (one where the server cannot
463emergency save), at most 20 seconds of gameplay are lost.
464
465=item Reset: the minimum number of seconds the map will stay as is (will not reset).
466
467Most maps will not reset as long as players are on it, and usually the
468reset counter only starts going down when all players left the map. Some
469maps will never reset in the common sense, these are usually marked with a
470very high number (sucha s C<1e+99>).
471
472=item Path: the name that uniquely identifies the map, can be used for goto etc.
473
474=back
475
455 476
456=head2 mark 477=head2 mark
457 478
458B<mark> is used to mark items for items that apply other items. Examples of 479B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 480these are flint & steel marked for apply torches, a weapon marked for
473 494
474=head2 motd 495=head2 motd
475 496
476Shows the message of the day. It takes no arguments. 497Shows the message of the day. It takes no arguments.
477 498
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 499=head2 output-count
552 500
553output-sync controls how often information is sent to the screen. Each 501 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 502
557output-count sets after how many messages of the same type, they are 503output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 504then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 505message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 5061 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 507buffering is disabled in this regard.
562 508
563See also L<output-sync>.
564
565=head2 output-sync
566
567output-sync controls how often information is sent to the screen. Each 509output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 510buffer has its own time value, and will be flushed independantly. The
569default value is 16 ticks (about 2 seconds). 511default value is usually less than a second.
512
513See also L<output-sync>.
514
515=head2 output-rate [bytes per second]
516
517Show the current setting of the output-rate, or set it to the provided
518value. The server will try not to send (much) more than this many bytes
519per second to your client. If the rate is exceeded, the server tries to
520hold back less important information (such as new images), to increase
521responsiveness. The server-side default is usually quite high, around
522100000, so if you have a slow link and want to be able to control your
523character even when downloading faces, set this to a lower value, such as
5247000 (for ISDN).
525
526=head2 output-sync
527
528 output-sync [seconds]
529
530output-sync controls how often information is sent to the screen. Each
531buffer has its own time value, and will be flushed independantly. The
532default value is usually less than a second.
570 533
571output-count sets after how many messages of the same type, they are 534output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 535then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 536message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 5371 - this means that all messages get printed out as they are requested -
733If you just want to invoke a skill once, leaving your range slot 696If you just want to invoke a skill once, leaving your range slot
734untouched, use L<use_skill> instead. 697untouched, use L<use_skill> instead.
735 698
736=head2 rename 699=head2 rename
737 700
738Changes the custom name of an item. 701Changes/removes the custom name of given item (or the marked one).
739 702
740 rename <item name> to <new name> 703 rename oldname to newname
704 rename "old item name" to "new item name"
741 705
742(Note: the angle brackets (<>) are mandatory and part of the syntax) 706If either of the names contain spaces, you have to use the C<">-form,
707otherwise you can just write the name as-is. If you omit the old name, the
708marked item will be used instead.
743 709
744If '<item name>' is omitted, defaults to marked item. 710If the new name is empty (i.e. C<"">), then the original (unrenamed) name
745 711will be restored.
746If 'to <new name>' is omitted, clears the custom name.
747 712
748Note: maximum allowed name length is 127 characters. 713Note: maximum allowed name length is 127 characters.
749 714
750=head2 reply 715=head2 reply
751 716
866Toggles between sound enabled and disabled. This has no relevance to the 831Toggles between sound enabled and disabled. This has no relevance to the
867sound settings of the client, it only governs wether the server will send 832sound settings of the client, it only governs wether the server will send
868sound effect command to the client and is enabled if the client supports 833sound effect command to the client and is enabled if the client supports
869sound (i.e. always for cfplus). 834sound (i.e. always for cfplus).
870 835
836=head2 sourcecode
837
838This command displays the means to download the sourcecode (server code,
839maps and archetypes) used to implement this version of the game.
840
841Every player has the right to download and modify the source code of the
842server, as required by both the GNU General Public License and the GNU
843Affero General Public license.
844
845If you modify your version of the server, you will have to provide a means
846to download the modified sources (and resources) via this command. If you
847run an unmodified version of the server, the default will do.
848
871=head2 statistics 849=head2 statistics
872 850
873B<statistics> shows various useful information about your character. 851B<statistics> shows various useful information about your character.
874None of the information it shows is stuff that is not contained in the 852None of the information it shows is stuff that is not contained in the
875documentation. 853documentation.
944 title <new title> 922 title <new title>
945 title clear # Sets your title back to your race. 923 title clear # Sets your title back to your race.
946 924
947Dragons cannot set their title because it changes during the game. 925Dragons cannot set their title because it changes during the game.
948 926
949=head2 traps
950
951ERROR: not a command, but another help topic => move to a different file maybe?
952
953I recommend the following
954keybindings
955'bind search
956s
957'bind disarm
958d
959Then you can use the 's' and
960'd' keys for searching for and
961disarming traps.
962
963Traps appear at random in doors and in chests. Search those before you
964open them up. Search by going near where you suspect a trap, and type 's'
965
966=head2 unignore 927=head2 unignore
967 928
968 unignore <login> 929 unignore <login>
969 930
970Cancels all ignores set for the specified login. See B<ignore>. 931Cancels all ignores set for the specified login. See B<ignore>.
932
933=head2 uptime
934
935Tells you something about the time the server was started and how long ago
936that was.
971 937
972=head2 use_skill 938=head2 use_skill
973 939
974 use_skill <name of skill> 940 use_skill <name of skill>
975 941
1026 992
1027The wimpy level is the amount of health points (hp) that may be left before you 993The wimpy level is the amount of health points (hp) that may be left before you
1028automatically run away. This may be useful in hand-to-hand combats but should 994automatically run away. This may be useful in hand-to-hand combats but should
1029not be used when the opponent attacks with spells. 995not be used when the opponent attacks with spells.
1030 996
997
1031=head1 Authors 998=head1 Authors
1032 999
1033Parts of this document were originally taken from the crossfire server 1000Parts of this document were originally taken from the crossfire server
1034help files with unknwon authors. 1001help files with unknwon authors.
1035 1002

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines