--- deliantra/Deliantra-Client/pod/command_help.pod 2006/09/09 22:39:30 1.5 +++ deliantra/Deliantra-Client/pod/command_help.pod 2007/07/20 14:26:59 1.20 @@ -1,4 +1,4 @@ -=head1 Crossfire+ Command ListingX +=head1 Crossfire TRT Command ListingX =head2 accept-invitation @@ -177,6 +177,22 @@ See also B and mouse button control within client for dropping objects. + +=head2 cointoss + +Tosses a coin and reports the outcome to you and other players on the same +map, much like the say command does. + + +=head2 orcknuckle + +Throws your orcknuckle set and reports the outcome to you and other +players on the same map, much like the say command does. Your first +three orcknuckle throws can report I, I, I, +I, I, while the fourth can additionally roll up to +I. + + =head2 dropall dropall [type] @@ -254,28 +270,36 @@ If you are in a party (party join or party form), you will be able to message only your party. Even people standing right next to you can't hear it. -=head2 golem +=head2 help -ERROR: not a command, but another help topic => move to a different file maybe? +Gives you online help for the command or help topic specified. -Golems are creatures that the player has some control over. Note that many -summoned creatures are considered golems, even if they are not called -golems. +=head2 hintmode (show|mark|hide) -If you have a golem in control your spell type will be listed as golem, -with the creature name in parantheses. + hintmode show|mark|hide -To control your golem, just press the fire key in the direction you want -your golem to move. Your golem will then start moving in that direction, -and keep moving in that direction until you change its direction. +Sets the I to the given value: Throughout the game you can find +hints that sometimes help you to solve a puzzle or manage a situation +better than without. You can change the display of these hints with this +command: -Note that once you leave the map that the golem is on, the golem will -disappear. Also, once you select another spell to cast, or change your -range type, your golem will disappear. +=over 4 -=head2 help +=item show -Gives you online help for the command or help topic specified. +Show the hints (the default mode). + +=item mark + +Do not show the hints themselves, but notify you when a hint would have +been available. + +=item hide + +Hide all hints: You will not be able to tell wether there is a hint +available or not. + +=back =head2 hiscore @@ -344,57 +368,28 @@ =head2 invoke -The invoke command is used -to cast a spell immediately, -or when it is necessary to give -a parameter to the spell. Invoke -will not set the range weapon. +The invoke command is used to cast a spell immediately, or when it is +necessary to give a parameter to the spell. Invoke will not set the range +weapon. Examples: -'invoke restoration -'invoke magic rune of large fireball -'invoke reincarnation of Iamdead -'invoke create food of waybread - -It is very helpful to bind healing -spells to keys like this: - -'bind invoke medium healing -c - -the c key now casts medium healing -instantly - -=head2 keys -ERROR: not a command, but another help topic => move to a different file maybe? -ERROR: its wrong anyways + invoke restoration + invoke magic rune of large fireball + invoke reincarnation of Iamdead + invoke create food of waybread + +It is very helpful to bind healing spells to keys, for example go to your +I, tab I, the press the right mosue button on the +spell I and choose C. It is +recommended to bind a healing spell or potion to an easily-accessible-key, +such as '1'. -These are the basic movement -keys: - yku - h l - bjn - -Running is done by holding -control and move. Running -is recommended. - -Firing the range weapon (help range) -is done by holding shift and -move. - -'help mouse for help on what the -mouse buttons do. - -'help melee for advice on how to -fight - -'help traps for help with finding -and disarming traps =head2 killpets + killpets [name] + The killpets command is a quick and convenient way to get rid of all your pets when they are no longer useful or are getting in the way. Any equipment @@ -409,7 +404,9 @@ =head2 listen -Listen, sets the level of messages you will hear. + listen + +Listen sets the level of messages you will hear. Priorities are defined as follows: 0 - Nothing, not even "You punch kobold." or "You say: hi". @@ -441,17 +438,41 @@ =head2 maps -Shows a list of maps that are currently being visited or have been visited. -The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: +[crossfire+] + + maps + +Shows a list of maps matching the regex that are currently being +known to the server. The different fields are Pl, I, Svd, Reset and Path: + +=over 4 + +=item Pl: the number of players on that map currently. + +=item I: Bn memory, Bwapped out or Boading. + +The server keeps maps in memory only for a short time (by default about +40 seconds). After that time, it saves them to disk. As the server loads +most maps in the background it is possible that you can see a map that is +currently being loaded, but thats rare, as loading a map is fast. + +=item Svd: the amount of seconds the map was last saved (++ means >99). + +The server by default tries to save each map at least every 20 seconds if +it changed, so in case of a disastrous crash (one where the server cannot +emergency save), at most 20 seconds of gameplay are lost. + +=item Reset: the minimum number of seconds the map will stay as is (will not reset). + +Most maps will not reset as long as players are on it, and usually the +reset counter only starts going down when all players left the map. Some +maps will never reset in the common sense, these are usually marked with a +very high number (sucha s C<1e+99>). + +=item Path: the name that uniquely identifies the map, can be used for goto etc. + +=back -Path: The last part of the map path -Pl: Players on the map. -PlM: Players on the map recounted (should be the same as Pl). -IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, -3) currently loading or 4) currently saving. -TO: Timeout, when the map is swapped to disk. -Dif: Map difficulty. -Reset: Real server time when the map is going to reset. =head2 mark @@ -475,84 +496,9 @@ Shows the message of the day. It takes no arguments. -=head2 melee - -ERROR: not a command, but another help topic => move to a different file maybe? - -You fight to kill monsters. You can either use magic or weapons. - -To use weapons, simply wield a weapon (and armour!) and move into the -monster you want to attack. - -To use magic or bows, read -'help spells -and -'help range -and -'help cast -and -'help invoke - -=head2 mode - -ERROR: not a command, but another help topic => move to a different file maybe? - -The mode commands are as follows: - -Applymode, adjusts how items are applied -Bowmode, adjusts the way bows work -Peaceful, sets how you react to other players -Petmode, adjusts how your pets behave - -=head2 mouse - -ERROR: not a command, but another help topic => move to a different file maybe? - -The mouse isn't a great way to move your character. It'll work, but you'll -be handicapped unless you use the keyboard for this. However, the mouse -has the following inventory uses: - -Middle button on item: apply -or equip - -Right button: drop or pickup -item on ground - -Left button: info on item - -=head2 move - -ERROR: not a command, but another help topic => move to a different file maybe? -ERROR: same as "keys"? - -These are the basic movement -keys: - yku - h l - bjn - -Running is done by holding -control and move. Running -is recommended. - -Firing the range weapon (help range) -is done by holding shift and -move. - -'help mouse for help on what the -mouse buttons do. - -'help melee for advice on how to -fight - -'help traps for help with finding -and disarming traps - =head2 output-count -output-sync controls how often information is sent to the screen. Each -buffer has its own time value, and will be flushed independantly. The -default value is 16 ticks (about 2 seconds). + output-count [lines] output-count sets after how many messages of the same type, they are then printed out. If the value was 10, then after killing ten orcs, the @@ -560,13 +506,30 @@ 1 - this means that all messages get printed out as they are requested - buffering is disabled in this regard. +output-sync controls how often information is sent to the screen. Each +buffer has its own time value, and will be flushed independantly. The +default value is usually less than a second. + See also L. +=head2 output-rate [bytes per second] + +Show the current setting of the output-rate, or set it to the provided +value. The server will try not to send (much) more than this many bytes +per second to your client. If the rate is exceeded, the server tries to +hold back less important information (such as new images), to increase +responsiveness. The server-side default is usually quite high, around +100000, so if you have a slow link and want to be able to control your +character even when downloading faces, set this to a lower value, such as +7000 (for ISDN). + =head2 output-sync + output-sync [seconds] + output-sync controls how often information is sent to the screen. Each buffer has its own time value, and will be flushed independantly. The -default value is 16 ticks (about 2 seconds). +default value is usually less than a second. output-count sets after how many messages of the same type, they are then printed out. If the value was 10, then after killing ten orcs, the @@ -735,15 +698,17 @@ =head2 rename -Changes the custom name of an item. - - rename to +Changes/removes the custom name of given item (or the marked one). -(Note: the angle brackets (<>) are mandatory and part of the syntax) + rename oldname to newname + rename "old item name" to "new item name" -If '' is omitted, defaults to marked item. +If either of the names contain spaces, you have to use the C<">-form, +otherwise you can just write the name as-is. If you omit the old name, the +marked item will be used instead. -If 'to ' is omitted, clears the custom name. +If the new name is empty (i.e. C<"">), then the original (unrenamed) name +will be restored. Note: maximum allowed name length is 127 characters. @@ -868,6 +833,19 @@ sound effect command to the client and is enabled if the client supports sound (i.e. always for cfplus). +=head2 sourcecode + +This command displays the means to download the sourcecode (server code, +maps and archetypes) used to implement this version of the game. + +Every player has the right to download and modify the source code of the +server, as required by both the GNU General Public License and the GNU +Affero General Public license. + +If you modify your version of the server, you will have to provide a means +to download the modified sources (and resources) via this command. If you +run an unmodified version of the server, the default will do. + =head2 statistics B shows various useful information about your character. @@ -946,29 +924,17 @@ Dragons cannot set their title because it changes during the game. -=head2 traps - -ERROR: not a command, but another help topic => move to a different file maybe? - -I recommend the following -keybindings -'bind search -s -'bind disarm -d -Then you can use the 's' and -'d' keys for searching for and -disarming traps. - -Traps appear at random in doors and in chests. Search those before you -open them up. Search by going near where you suspect a trap, and type 's' - =head2 unignore unignore Cancels all ignores set for the specified login. See B. +=head2 uptime + +Tells you something about the time the server was started and how long ago +that was. + =head2 use_skill use_skill @@ -1028,6 +994,7 @@ automatically run away. This may be useful in hand-to-hand combats but should not be used when the opponent attacks with spells. + =head1 Authors Parts of this document were originally taken from the crossfire server