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445 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
445 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
446 | |
446 | |
447 | Most maps will not reset as long as players are on it, and usually the |
447 | Most maps will not reset as long as players are on it, and usually the |
448 | reset counter only starts going down when all players left the map. Some |
448 | reset counter only starts going down when all players left the map. Some |
449 | maps will never reset in the common sense, these are usually marked with a |
449 | maps will never reset in the common sense, these are usually marked with a |
450 | very high number (sucha s C<1e+99>). |
450 | very high number (such as C<1e+99>). |
451 | |
451 | |
452 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
452 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
453 | |
453 | |
454 | =back |
454 | =back |
455 | |
455 | |