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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.30 by root, Sun Sep 7 22:48:03 2008 UTC vs.
Revision 1.31 by root, Tue Sep 23 00:23:03 2008 UTC

26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain body parts. For example as
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 76say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77 77
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 79
80Bowmode controls how you will fire arrows and bolts. 80The C<bowmode> controls how you will fire arrows and bolts.
81 81
82The options are: 82The options are:
83 83
84=over 4 84=over 4
85 85
110 110
111When you enter the B<brace> command to brace your character, your 111When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 112character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 113spaces. Bracing can be useful to hold a location.
114 114
115When you are braced, you lose your dex bonus and incur a 2 point 115When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 116ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 117fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 118for killing creatures, and incur a 4 point WC (to hit) penalty.
119 119
120=head2 chat 120=head2 chat
121 121
122 chat <message> 122 chat <message>
123 123
124Sends a message to all players on the server. This is the normal way to 124Sends a message to all players on the server. This is the normal way to
125chat with others. 125chat with others.
126 126
127=head2 cast 127=head2 cast
128 128
129You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-action-slot to the spell you
130want. Example: 130want. Example:
131 131
132 cast burning hands 132 cast burning hands
133 133
134sets your I<range> weapon to B<spell: burning hands>. 134sets your I<range> slot to B<spell: burning hands>.
135 135
136If you don't know the spell, shows which spells you do know. 136If you don't know the spell, shows which spells you do know.
137 137
138It is helpful to bind string like B<cast burning hands> to keys. 138It is helpful to bind string like B<cast burning hands> to keys.
139 139
140See B<range> for more information on range weapons. 140See C<help range> for more information on range weapons.
141 141
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 143
144 drop [number] name 144 drop [number] name
145 145
149 149
150There are a few special name values: 150There are a few special name values:
151 151
152=over 4 152=over 4
153 153
154=item B<all> 154=item B<all>: matches any item.
155 155
156matches any item. 156=item B<unpaid>: matches unpaid items.
157 157
158=item B<unpaid> 158=item B<cursed>: drops items known to be cursed or damned.
159 159
160matches unpaid items 160=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 161
170=back 162=back
171 163
172B<number> is optional. This acts as the number of the object to drop. The 164B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 165objects number must be at least the number for it to be dropped. For
294Do not show the hints themselves, but notify you when a hint would have 286Do not show the hints themselves, but notify you when a hint would have
295been available. 287been available.
296 288
297=item hide 289=item hide
298 290
299Hide all hints: You will not be able to tell wether there is a hint 291Hide all hints: You will not be able to tell whether there is a hint
300available or not. 292available or not.
301 293
302=back 294=back
303 295
304=head2 hiscore 296=head2 hiscore
312Lists all players that you currently ignore. 304Lists all players that you currently ignore.
313 305
314 ignore <player> <tell|shout|all> [timeout] 306 ignore <player> <tell|shout|all> [timeout]
315 307
316This command ignores the specified messages (B<tell> ignores tells, 308This command ignores the specified messages (B<tell> ignores tells,
317B<shout> ignores chat and shout and all ignores everything from the given 309B<shout> ignores chat and shout and B<all> ignores everything from the given
318user). 310user).
319 311
320The optional timeout (specified in hours) specifies then the ignore entry 312The optional timeout (specified in hours) specifies when the ignore entry
321expires. The default is 24 (one day). The reason why all ignores expire 313expires. The default is 24 (one day). The reason why all ignore entries
322after a day by default is that most troublemakers stop soon after they are 314expire after a day by default is that most troublemakers stop soon after
323being ignored. 315they are being ignored.
324 316
325To revoke an ignore, use the B<unignore> command. 317To revoke an ignore, use the B<unignore> command.
326 318
327=head2 inventory 319=head2 inventory
328 320
330status. Example: 322status. Example:
331 323
332 inventory 324 inventory
333 325
334 Inventory: 326 Inventory:
335 - arrow 0.1 327 - arrow 0.1
336 - Knife * 2 328 - Knife * 2
337 - long sword (wielded) 15 329 - long sword (wielded) 15
338 330
339This shows that you have one arrow which weighs 0.1kg and one Knife which you 331This shows that you have one arrow which weighs 0.1kg and one Knife which you
340protected from dropping by locking it as well as a long sword which you are 332protected from dropping by locking it as well as a long sword which you are
341currently using to attack. 333currently using to attack.
342 334
378 invoke magic rune of large fireball 370 invoke magic rune of large fireball
379 invoke reincarnation of Iamdead 371 invoke reincarnation of Iamdead
380 invoke create food of waybread 372 invoke create food of waybread
381 373
382It is very helpful to bind healing spells to keys, for example go to your 374It is very helpful to bind healing spells to keys, for example go to your
383I<playerbook>, tab I<spells>, the press the right mosue button on the 375I<playerbook>, tab I<spells>, the press the right mouse button on the
384spell I<medium healing> and choose C<bind invoke ... to a key>. It is 376spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385recommended to bind a healing spell or potion to an easily-accessible-key, 377recommended to bind a healing spell or potion to an easily-accessible-key,
386such as '1'. 378such as '1'.
387 379
388 380
396they had will be left behind, but you will get no 388they had will be left behind, but you will get no
397experience for their death. However, it kills them 389experience for their death. However, it kills them
398instantaneously. 390instantaneously.
399 391
400If a name is specified then only pets with that 392If a name is specified then only pets with that
401name will be killed, eg killpets bat will kill bats 393name will be killed, e.g. killpets bat will kill bats
402but not bees. If a number is specified, the pet 394but not bees. If a number is specified, the pet
403corresponding to that number is killed. 395corresponding to that number is killed.
404 396
405=head2 mapinfo 397=head2 mapinfo
406 398
485message '10 times you kill orc' would be printed out. The default value is 477message '10 times you kill orc' would be printed out. The default value is
4861 - this means that all messages get printed out as they are requested - 4781 - this means that all messages get printed out as they are requested -
487buffering is disabled in this regard. 479buffering is disabled in this regard.
488 480
489output-sync controls how often information is sent to the screen. Each 481output-sync controls how often information is sent to the screen. Each
490buffer has its own time value, and will be flushed independantly. The 482buffer has its own time value, and will be flushed independently. The
491default value is usually less than a second. 483default value is usually less than a second.
492 484
493See also L<output-sync>. 485See also L<output-sync>.
494 486
495=head2 output-rate 487=head2 output-rate
511=head2 output-sync 503=head2 output-sync
512 504
513 output-sync [seconds] 505 output-sync [seconds]
514 506
515output-sync controls how often information is sent to the screen. Each 507output-sync controls how often information is sent to the screen. Each
516buffer has its own time value, and will be flushed independantly. The 508buffer has its own time value, and will be flushed independently. The
517default value is usually less than a second. 509default value is usually less than a second.
518 510
519output-count sets after how many messages of the same type, they are 511output-count sets after how many messages of the same type, they are
520then printed out. If the value was 10, then after killing ten orcs, the 512then printed out. If the value was 10, then after killing ten orcs, the
521message '10 times you kill orc' would be printed out. The default value is 513message '10 times you kill orc' would be printed out. The default value is
679 671
680If either of the names contain spaces, you have to use the C<">-form, 672If either of the names contain spaces, you have to use the C<">-form,
681otherwise you can just write the name as-is. If you omit the old name, the 673otherwise you can just write the name as-is. If you omit the old name, the
682marked item will be used instead. 674marked item will be used instead.
683 675
684If the new name is empty (i.e. C<"">), then the original (unrenamed) name 676If the new name is empty (i.e. C<"">), then the original (before the
685will be restored. 677rename) name will be restored.
686 678
687Note: maximum allowed name length is 127 characters. 679Note: maximum allowed name length is 127 characters.
688 680
689 681
690=head2 resistances 682=head2 resistances
782applies to new items you pick up - items that you are already holding will 774applies to new items you pick up - items that you are already holding will
783not be sorted. 775not be sorted.
784 776
785If sort_inventory is not set (default), items will be inserted via type, 777If sort_inventory is not set (default), items will be inserted via type,
786subtype and magic. This, all axes will be grouped together in magic order, 778subtype and magic. This, all axes will be grouped together in magic order,
787all daggers by magic order, etc. Unforunately, for scrolls and rings, new 779all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
788ones just get inserted last. 780ones just get inserted last.
789 781
790If you have a lot of stuff that is not in alphabetical order but you would 782If you have a lot of stuff that is not in alphabetical order but you would
791like it to be, the best method is to drop all of it and then pick it up. 783like it to be, the best method is to drop all of it and then pick it up.
792 784
793=head2 sound 785=head2 sound
794 786
795Toggles between sound enabled and disabled. This has no relevance to the 787Toggles between sound enabled and disabled. This has no relevance to the
796sound settings of the client, it only governs wether the server will send 788sound settings of the client, it only governs whether the server will send
797sound effect command to the client and is enabled if the client supports 789sound effect command to the client and is enabled if the client supports
798sound (i.e. always for cfplus). 790sound (i.e. always for the deliantra client).
799 791
800=head2 sourcecode 792=head2 sourcecode
801 793
802This command displays the means to download the sourcecode (server code, 794This command displays the means to download the source code (server code,
803maps and archetypes) used to implement this version of the game. 795maps and archetypes) used to implement this version of the game.
804 796
805Every player has the right to download and modify the source code of the 797Every player has the right to download and modify the source code of the
806server, as required by both the GNU General Public License and the GNU 798server, as required by both the GNU General Public License and the GNU
807Affero General Public license. 799Affero General Public license.
877It is partially just for fun but it affects the darkness outside and the 869It is partially just for fun but it affects the darkness outside and the
878weather if weather is enabled in the server. 870weather if weather is enabled in the server.
879 871
880=head2 title 872=head2 title
881 873
874 title <new title>
875 title clear # Sets your title back to your race.
876
882Players can change their title. For example you called yourself Gandalf and 877Players can change their title. For example you called yourself Gandalf and
883your race is elf, you can use the title command to change your name from 878your race is elf, you can use the title command to change your name from
884"Gandalf the elf" to "Gandalf the white". Usage: 879"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
885
886 title <new title>
887 title clear # Sets your title back to your race.
888 880
889Dragons cannot set their title because it changes during the game. 881Dragons cannot set their title because it changes during the game.
890 882
891=head2 unignore 883=head2 unignore
892 884
910 902
911The B<usekeys> option determines the behaviour of using keys. 903The B<usekeys> option determines the behaviour of using keys.
912 904
913Values are: 905Values are:
914 906
907=over 4
908
915inventory: Only keys in the top level inventory are used (default) 909=item B<inventory>: Only keys in the top level inventory are used (default)
916 910
917keyrings: Only keys in active keyrings are used. 911=item B<keyrings>: Only keys in active key rings are used.
918 912
919containers: Only keys in active containers are used. 913=item B<containers>: Only keys in active containers are used.
920 914
915=back
916
921Note that keyrings are just a specialized container, so the containers 917Note that key rings are just a specialized container, so the containers
922will also find keys in keyrings. 918will also find keys in key rings.
923 919
924Only active containers are used - keys will not jump out of closed 920Only active containers are used - keys will not jump out of closed
925containers, but hints will be given if you have keys in such containers. 921containers, but hints will be given if you have keys in such containers.
926 922
927=head2 version 923=head2 version

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