1 | =head1 Crossfire TRT Command ListingX<command> |
1 | =head1 Deliantra Command ListingX<command> |
2 | |
2 | |
3 | =head2 accept-invitation |
3 | =head2 accept-invitation |
4 | |
4 | |
5 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
6 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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26 | |
26 | |
27 | These two options disable the toggling feature. |
27 | These two options disable the toggling feature. |
28 | |
28 | |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
30 | |
30 | |
31 | Applymode controls what happens when you are equipping something that would |
31 | the C<applymode> controls what happens when you are equipping something that would |
32 | require something else to be unequipped. |
32 | require something else to be unequipped. |
33 | |
33 | |
34 | The options are: |
34 | The options are: |
35 | |
35 | |
36 | =over 4 |
36 | =over 4 |
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69 | |
69 | |
70 | See L<apply|command/apply>. |
70 | See L<apply|command/apply>. |
71 | |
71 | |
72 | =head2 body |
72 | =head2 body |
73 | |
73 | |
74 | Shows how much you are wielding on certain bodyparts. For example as |
74 | Shows how much you are wielding on certain body parts. For example as |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 | |
77 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
79 | |
80 | Bowmode controls how you will fire arrows and bolts. |
80 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
81 | |
82 | The options are: |
82 | The options are: |
83 | |
83 | |
84 | =over 4 |
84 | =over 4 |
85 | |
85 | |
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110 | |
110 | |
111 | When you enter the B<brace> command to brace your character, your |
111 | When you enter the B<brace> command to brace your character, your |
112 | character will no longer move. It can still attack adjoining |
112 | character will no longer move. It can still attack adjoining |
113 | spaces. Bracing can be useful to hold a location. |
113 | spaces. Bracing can be useful to hold a location. |
114 | |
114 | |
115 | When you are braced, you lose your dex bonus and incur a 2 point |
115 | When you are braced, you lose your Dex bonus and incur a 2 point |
116 | ac penalty beyond that (if you have a negative dex bonus, you may in |
116 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
117 | fact come out ahead. You also only get 20% of the normal experience |
117 | fact come out ahead. You also only get 20% of the normal experience |
118 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
118 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
119 | |
119 | |
120 | =head2 chat |
120 | =head2 chat |
121 | |
121 | |
122 | chat <message> |
122 | chat <message> |
123 | |
123 | |
124 | Sends a message to all players on the server that have |
124 | Sends a message to all players on the server. This is the normal way to |
125 | L<listen|command/listen> level B<10> or higher. |
125 | chat with others. |
126 | |
126 | |
127 | =head2 cast |
127 | =head2 cast |
128 | |
128 | |
129 | You use the cast command to set your range-weapon to the spell you |
129 | You use the cast command to set your range-action-slot to the spell you |
130 | want. Example: |
130 | want. Example: |
131 | |
131 | |
132 | cast burning hands |
132 | cast burning hands |
133 | |
133 | |
134 | sets your I<range> weapon to B<spell: burning hands>. |
134 | sets your I<range> slot to B<spell: burning hands>. |
135 | |
135 | |
136 | If you don't know the spell, shows which spells you do know. |
136 | If you don't know the spell, shows which spells you do know. |
137 | |
137 | |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
139 | |
139 | |
140 | See B<range> for more information on range weapons. |
140 | See C<help range> for more information on range weapons. |
141 | |
141 | |
142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 | |
143 | |
144 | drop [number] name |
144 | drop [number] name |
145 | |
145 | |
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149 | |
149 | |
150 | There are a few special name values: |
150 | There are a few special name values: |
151 | |
151 | |
152 | =over 4 |
152 | =over 4 |
153 | |
153 | |
154 | =item B<all> |
154 | =item B<all>: matches any item. |
155 | |
155 | |
156 | matches any item. |
156 | =item B<unpaid>: matches unpaid items. |
157 | |
157 | |
158 | =item B<unpaid> |
158 | =item B<cursed>: drops items known to be cursed or damned. |
159 | |
159 | |
160 | matches unpaid items |
160 | =item B<unlocked>: drops items not locked in your inventory. |
161 | |
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162 | =item B<cursed> |
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163 | |
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164 | drops items known to be cursed or damned. |
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165 | |
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166 | =item B<unlocked> |
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167 | |
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168 | drops items not locked in your inventory |
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169 | |
161 | |
170 | =back |
162 | =back |
171 | |
163 | |
172 | B<number> is optional. This acts as the number of the object to drop. The |
164 | B<number> is optional. This acts as the number of the object to drop. The |
173 | objects number must be at least the number for it to be dropped. For |
165 | objects number must be at least the number for it to be dropped. For |
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175 | will be dropped. A collection of 5 scrolls will not be dropped. |
167 | will be dropped. A collection of 5 scrolls will not be dropped. |
176 | |
168 | |
177 | See also B<dropall> and mouse button control within client for dropping |
169 | See also B<dropall> and mouse button control within client for dropping |
178 | objects. |
170 | objects. |
179 | |
171 | |
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172 | |
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173 | =head2 cointoss |
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174 | |
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175 | Tosses a coin and reports the outcome to you and other players on the same |
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176 | map, much like the say command does. |
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177 | |
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178 | |
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179 | =head2 orcknuckle |
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180 | |
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181 | Throws your orcknuckle set and reports the outcome to you and other |
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182 | players on the same map, much like the say command does. Your first |
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183 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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184 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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185 | I<orc>. |
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186 | |
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187 | |
180 | =head2 dropall |
188 | =head2 dropall |
181 | |
189 | |
182 | dropall [type] |
190 | dropall [type] |
183 | |
191 | |
184 | B<dropall> drops all items in your inventory to the ground, excepting |
192 | B<dropall> drops all items in your inventory to the ground, excepting |
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256 | |
264 | |
257 | =head2 help |
265 | =head2 help |
258 | |
266 | |
259 | Gives you online help for the command or help topic specified. |
267 | Gives you online help for the command or help topic specified. |
260 | |
268 | |
261 | =head2 hintmode [show|mark|hide] |
269 | =head2 hintmode (show|mark|hide) |
262 | |
270 | |
263 | hintmode show|mark|hide |
271 | hintmode show|mark|hide |
264 | |
272 | |
265 | Sets the I<hint mode> to the given value: Throughout the game you can find |
273 | Sets the I<hint mode> to the given value: Throughout the game you can find |
266 | hints that sometimes help you to solve a puzzle or manage a situation |
274 | hints that sometimes help you to solve a puzzle or manage a situation |
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278 | Do not show the hints themselves, but notify you when a hint would have |
286 | Do not show the hints themselves, but notify you when a hint would have |
279 | been available. |
287 | been available. |
280 | |
288 | |
281 | =item hide |
289 | =item hide |
282 | |
290 | |
283 | Hide all hints: You will not be able to tell wether there is a hint |
291 | Hide all hints: You will not be able to tell whether there is a hint |
284 | available or not. |
292 | available or not. |
285 | |
293 | |
286 | =back |
294 | =back |
287 | |
295 | |
288 | =head2 hiscore |
296 | =head2 hiscore |
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296 | Lists all players that you currently ignore. |
304 | Lists all players that you currently ignore. |
297 | |
305 | |
298 | ignore <player> <tell|shout|all> [timeout] |
306 | ignore <player> <tell|shout|all> [timeout] |
299 | |
307 | |
300 | This command ignores the specified messages (B<tell> ignores tells, |
308 | This command ignores the specified messages (B<tell> ignores tells, |
301 | B<shout> ignores chat and shout and all ignores everything from the given |
309 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
302 | user). |
310 | user). |
303 | |
311 | |
304 | The optional timeout (specified in hours) specifies then the ignore entry |
312 | The optional timeout (specified in hours) specifies when the ignore entry |
305 | expires. The default is 24 (one day). The reason why all ignores expire |
313 | expires. The default is 24 (one day). The reason why all ignore entries |
306 | after a day by default is that most troublemakers stop soon after they are |
314 | expire after a day by default is that most troublemakers stop soon after |
307 | being ignored. |
315 | they are being ignored. |
308 | |
316 | |
309 | To revoke an ignore, use the B<unignore> command. |
317 | To revoke an ignore, use the B<unignore> command. |
310 | |
318 | |
311 | =head2 inventory |
319 | =head2 inventory |
312 | |
320 | |
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314 | status. Example: |
322 | status. Example: |
315 | |
323 | |
316 | inventory |
324 | inventory |
317 | |
325 | |
318 | Inventory: |
326 | Inventory: |
319 | - arrow 0.1 |
327 | - arrow 0.1 |
320 | - Knife * 2 |
328 | - Knife * 2 |
321 | - long sword (wielded) 15 |
329 | - long sword (wielded) 15 |
322 | |
330 | |
323 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
331 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
324 | protected from dropping by locking it as well as a long sword which you are |
332 | protected from dropping by locking it as well as a long sword which you are |
325 | currently using to attack. |
333 | currently using to attack. |
326 | |
334 | |
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362 | invoke magic rune of large fireball |
370 | invoke magic rune of large fireball |
363 | invoke reincarnation of Iamdead |
371 | invoke reincarnation of Iamdead |
364 | invoke create food of waybread |
372 | invoke create food of waybread |
365 | |
373 | |
366 | It is very helpful to bind healing spells to keys, for example go to your |
374 | It is very helpful to bind healing spells to keys, for example go to your |
367 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
375 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
368 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
376 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
369 | recommended to bind a healing spell or potion to an easily-accessible-key, |
377 | recommended to bind a healing spell or potion to an easily-accessible-key, |
370 | such as '1'. |
378 | such as '1'. |
371 | |
379 | |
372 | |
380 | |
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380 | they had will be left behind, but you will get no |
388 | they had will be left behind, but you will get no |
381 | experience for their death. However, it kills them |
389 | experience for their death. However, it kills them |
382 | instantaneously. |
390 | instantaneously. |
383 | |
391 | |
384 | If a name is specified then only pets with that |
392 | If a name is specified then only pets with that |
385 | name will be killed, eg killpets bat will kill bats |
393 | name will be killed, e.g. killpets bat will kill bats |
386 | but not bees. If a number is specified, the pet |
394 | but not bees. If a number is specified, the pet |
387 | corresponding to that number is killed. |
395 | corresponding to that number is killed. |
388 | |
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389 | =head2 listen |
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390 | |
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391 | listen <listen-level> |
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392 | |
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393 | Listen sets the level of messages you will hear. |
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394 | Priorities are defined as follows: |
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395 | |
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396 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
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397 | 1 - Only messages that have to do with yourself. |
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398 | 2 - Emergency calls from other users |
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399 | 10 - General chatter with the 'chat' command. |
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400 | 11 - See what players kill what monster with what attack/spell. Very |
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401 | verbose - only for the fanatics. |
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402 | |
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403 | =head2 logs |
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404 | |
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405 | TODO |
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406 | |
396 | |
407 | =head2 mapinfo |
397 | =head2 mapinfo |
408 | |
398 | |
409 | Shows some information about the map like this: |
399 | Shows some information about the map like this: |
410 | |
400 | |
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420 | The rest is information the mapper may or may not provide. Often, this is |
410 | The rest is information the mapper may or may not provide. Often, this is |
421 | the mapper's name, email and map creation date as this example shows. |
411 | the mapper's name, email and map creation date as this example shows. |
422 | |
412 | |
423 | =head2 maps |
413 | =head2 maps |
424 | |
414 | |
425 | [crossfire+] |
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426 | |
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427 | maps <mapname> |
415 | maps <mapname> |
428 | |
416 | |
429 | Shows a list of maps matching the regex <mapname> that are currently being |
417 | Shows a list of maps matching the regex <mapname> that are currently being |
430 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
418 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
431 | |
419 | |
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447 | emergency save), at most 20 seconds of gameplay are lost. |
435 | emergency save), at most 20 seconds of gameplay are lost. |
448 | |
436 | |
449 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
437 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
450 | |
438 | |
451 | Most maps will not reset as long as players are on it, and usually the |
439 | Most maps will not reset as long as players are on it, and usually the |
452 | reset counter only starts going down when all players left the map. |
440 | reset counter only starts going down when all players left the map. Some |
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441 | maps will never reset in the common sense, these are usually marked with a |
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442 | very high number (such as C<1e+99>). |
453 | |
443 | |
454 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
444 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
455 | |
445 | |
456 | =back |
446 | =back |
457 | |
447 | |
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487 | message '10 times you kill orc' would be printed out. The default value is |
477 | message '10 times you kill orc' would be printed out. The default value is |
488 | 1 - this means that all messages get printed out as they are requested - |
478 | 1 - this means that all messages get printed out as they are requested - |
489 | buffering is disabled in this regard. |
479 | buffering is disabled in this regard. |
490 | |
480 | |
491 | output-sync controls how often information is sent to the screen. Each |
481 | output-sync controls how often information is sent to the screen. Each |
492 | buffer has its own time value, and will be flushed independantly. The |
482 | buffer has its own time value, and will be flushed independently. The |
493 | default value is usually less than a second. |
483 | default value is usually less than a second. |
494 | |
484 | |
495 | See also L<output-sync>. |
485 | See also L<output-sync>. |
496 | |
486 | |
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487 | =head2 output-rate |
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488 | |
497 | =head2 output-rate [bytes per second] |
489 | output-rate [bytes per second] |
498 | |
490 | |
499 | Show the current setting of the output-rate, or set it to the provided |
491 | Show the current setting of the output-rate, or set it to the provided |
500 | value. The server will try not to send (much) more than this many bytes |
492 | value. The server will try very hard not to send more than this many bytes |
501 | per second to your client. If the rate is exceeded, the server tries to |
493 | per second to your client. If the rate is exceeded, the server tries to |
502 | hold back less important information (such as new images), to increase |
494 | hold back less important information (such as new images) to increase |
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495 | responsiveness. |
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496 | |
503 | responsiveness. The server-side default is usually quite high, around |
497 | The server-side default is usually quite high, around 100000. If the |
504 | 100000, so if you have a slow link and want to be able to control your |
498 | server is running on a Linux kernel, it will adjust to the actual |
505 | character even when downloading faces, set this to a lower value, such as |
499 | bandwidth available, and output-rate only sets an upper bound. That is, |
506 | 7000 (for ISDN). |
500 | the server will automatically set an optimal send rate and adjusting your |
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501 | output-rate is not required. |
507 | |
502 | |
508 | =head2 output-sync |
503 | =head2 output-sync |
509 | |
504 | |
510 | output-sync [seconds] |
505 | output-sync [seconds] |
511 | |
506 | |
512 | output-sync controls how often information is sent to the screen. Each |
507 | output-sync controls how often information is sent to the screen. Each |
513 | buffer has its own time value, and will be flushed independantly. The |
508 | buffer has its own time value, and will be flushed independently. The |
514 | default value is usually less than a second. |
509 | default value is usually less than a second. |
515 | |
510 | |
516 | output-count sets after how many messages of the same type, they are |
511 | output-count sets after how many messages of the same type, they are |
517 | then printed out. If the value was 10, then after killing ten orcs, the |
512 | then printed out. If the value was 10, then after killing ten orcs, the |
518 | message '10 times you kill orc' would be printed out. The default value is |
513 | message '10 times you kill orc' would be printed out. The default value is |
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547 | party leave |
542 | party leave |
548 | takes you out of current party |
543 | takes you out of current party |
549 | |
544 | |
550 | =head2 peaceful |
545 | =head2 peaceful |
551 | |
546 | |
552 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
547 | TODO: rework for deliantra, intended future behaviour is to toggle |
553 | peaceful mode with regards to npc and monsters only, not with regards to |
548 | peaceful mode with regards to npc and monsters only, not with regards to |
554 | players (which will be controlled by priests). |
549 | players (which will be controlled by priests). |
555 | |
550 | |
556 | The B<peaceful> command will switch you between peaceful and hostile attack |
551 | The B<peaceful> command will switch you between peaceful and hostile attack |
557 | modes. |
552 | modes. |
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628 | Goldcoins have a value density of 66, |
623 | Goldcoins have a value density of 66, |
629 | |
624 | |
630 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
625 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
631 | Artifacts are also picked up. |
626 | Artifacts are also picked up. |
632 | |
627 | |
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628 | |
633 | =head2 prepare |
629 | =head2 prepare |
634 | |
630 | |
635 | The same as cast. Usage: |
631 | The same as cast. Usage: |
636 | |
632 | |
637 | prepare <spell> |
633 | prepare <spell> |
638 | |
634 | |
639 | =head2 X<quests>quests (|finished|.*) |
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640 | |
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641 | The quests command lists the quests you are doing or have completed. |
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642 | |
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643 | Parameters are: |
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644 | |
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645 | =over 4 |
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646 | |
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647 | =item no arguments: displays current quests. |
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648 | |
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649 | =item B<finished>: displays finished quests; |
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650 | |
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651 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
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652 | |
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653 | =back |
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654 | |
635 | |
655 | =head2 quit |
636 | =head2 quit |
656 | |
637 | |
657 | Deletes your character from the server. If you want to quit the session |
638 | Deletes your character from the server. If you want to quit the session |
658 | without deleting your character, you must use a I<Bed to Reality>. Find a |
639 | without deleting your character, you must use a I<Bed to Reality>. Find a |
659 | bed (probably in a building close to where you entered the game), get on |
640 | bed (probably in a building close to where you entered the game), get on |
660 | top of it, and apply it using B<Tab> ro the B<apply> command. |
641 | top of it, and apply it using B<Tab> ro the B<apply> command. |
661 | |
642 | |
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643 | |
662 | =head2 range |
644 | =head2 range |
663 | |
645 | |
664 | Your range weapon can be one of several weapons, a spell you cast, a |
646 | Your range weapon can be one of several weapons, a spell you cast, a |
665 | bow-and-arrow, a rod, or a wand, to name a few. |
647 | bow-and-arrow, a rod, or a wand, to name a few. |
666 | |
648 | |
667 | Your range weapon is fired when you press SHIFT-direction, and will be |
649 | Your range weapon is fired when you press SHIFT-direction, and will be |
668 | fired in that direction. |
650 | fired in that direction. |
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651 | |
669 | |
652 | |
670 | =head2 ready_skill |
653 | =head2 ready_skill |
671 | |
654 | |
672 | ready_skill <name of skill> |
655 | ready_skill <name of skill> |
673 | |
656 | |
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676 | readied, some need to be actively used by "firing" them. |
659 | readied, some need to be actively used by "firing" them. |
677 | |
660 | |
678 | If you just want to invoke a skill once, leaving your range slot |
661 | If you just want to invoke a skill once, leaving your range slot |
679 | untouched, use L<use_skill> instead. |
662 | untouched, use L<use_skill> instead. |
680 | |
663 | |
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664 | |
681 | =head2 rename |
665 | =head2 rename |
682 | |
666 | |
683 | Changes/removes the custom name of given item (or the marked one). |
667 | Changes/removes the custom name of given item (or the marked one). |
684 | |
668 | |
685 | rename oldname to newname |
669 | rename oldname to newname |
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687 | |
671 | |
688 | If either of the names contain spaces, you have to use the C<">-form, |
672 | If either of the names contain spaces, you have to use the C<">-form, |
689 | otherwise you can just write the name as-is. If you omit the old name, the |
673 | otherwise you can just write the name as-is. If you omit the old name, the |
690 | marked item will be used instead. |
674 | marked item will be used instead. |
691 | |
675 | |
692 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
676 | If the new name is empty (i.e. C<"">), then the original (before the |
693 | will be restored. |
677 | rename) name will be restored. |
694 | |
678 | |
695 | Note: maximum allowed name length is 127 characters. |
679 | Note: maximum allowed name length is 127 characters. |
696 | |
680 | |
697 | =head2 reply |
|
|
698 | |
|
|
699 | reply <message> |
|
|
700 | |
|
|
701 | Similar to tell, but instead of having to supply a username, it replies |
|
|
702 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
703 | somebody else tells you something while you type and you do not realise |
|
|
704 | that), so be careful not to supply confidential information in the |
|
|
705 | message. |
|
|
706 | |
681 | |
707 | =head2 resistances |
682 | =head2 resistances |
708 | |
683 | |
709 | This shows you the resistances you have to specific attack types. |
684 | This shows you the resistances you have to specific attack types. |
710 | If you have for example "cold +20", it means you get 20% damage done |
685 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
762 | |
737 | |
763 | =head2 shout |
738 | =head2 shout |
764 | |
739 | |
765 | shout <message> |
740 | shout <message> |
766 | |
741 | |
767 | Sends a message to all players on the server that have |
742 | Sends a message to all players on the server. It is mainly useful for |
768 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
769 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
743 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
770 | should not be used for general chat. Use L<chat|command/chat> instead. |
744 | should not be used for general chat. Use L<chat|command/chat> instead. |
771 | |
745 | |
772 | =head2 showpets |
746 | =head2 showpets |
773 | |
747 | |
… | |
… | |
800 | applies to new items you pick up - items that you are already holding will |
774 | applies to new items you pick up - items that you are already holding will |
801 | not be sorted. |
775 | not be sorted. |
802 | |
776 | |
803 | If sort_inventory is not set (default), items will be inserted via type, |
777 | If sort_inventory is not set (default), items will be inserted via type, |
804 | subtype and magic. This, all axes will be grouped together in magic order, |
778 | subtype and magic. This, all axes will be grouped together in magic order, |
805 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
779 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
806 | ones just get inserted last. |
780 | ones just get inserted last. |
807 | |
781 | |
808 | If you have a lot of stuff that is not in alphabetical order but you would |
782 | If you have a lot of stuff that is not in alphabetical order but you would |
809 | like it to be, the best method is to drop all of it and then pick it up. |
783 | like it to be, the best method is to drop all of it and then pick it up. |
810 | |
784 | |
811 | =head2 sound |
785 | =head2 sound |
812 | |
786 | |
813 | Toggles between sound enabled and disabled. This has no relevance to the |
787 | Toggles between sound enabled and disabled. This has no relevance to the |
814 | sound settings of the client, it only governs wether the server will send |
788 | sound settings of the client, it only governs whether the server will send |
815 | sound effect command to the client and is enabled if the client supports |
789 | sound effect command to the client and is enabled if the client supports |
816 | sound (i.e. always for cfplus). |
790 | sound (i.e. always for the deliantra client). |
817 | |
791 | |
818 | =head2 sourcecode |
792 | =head2 sourcecode |
819 | |
793 | |
820 | This command displays the means to download the sourcecode (server code, |
794 | This command displays the means to download the source code (server code, |
821 | maps and archetypes) used to implement this version of the game. |
795 | maps and archetypes) used to implement this version of the game. |
822 | |
796 | |
823 | Every player has the right to download and modify the source code of the |
797 | Every player has the right to download and modify the source code of the |
824 | server, as required by both the GNU General Public License and the GNU |
798 | server, as required by both the GNU General Public License and the GNU |
825 | Affero General Public license. |
799 | Affero General Public license. |
… | |
… | |
884 | thrown away. God-given items can not be thrown. You need the skill throwing |
858 | thrown away. God-given items can not be thrown. You need the skill throwing |
885 | for this to work. |
859 | for this to work. |
886 | |
860 | |
887 | =head2 time |
861 | =head2 time |
888 | |
862 | |
889 | Shows the Crossfire in-game time, not the server time. It looks like this: |
863 | Shows the Deliantra in-game time, not the server time. It looks like this: |
890 | |
864 | |
891 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
865 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
892 | The 2nd Day of the Month of the Frost Giant, Year 63 |
866 | The 2nd Day of the Month of the Frost Giant, Year 63 |
893 | Time of Year: The Season of New Year |
867 | Time of Year: The Season of New Year |
894 | |
868 | |
895 | It is partially just for fun but it affects the darkness outside and the |
869 | It is partially just for fun but it affects the darkness outside and the |
896 | weather if weather is enabled in the server. |
870 | weather if weather is enabled in the server. |
897 | |
871 | |
898 | =head2 title |
872 | =head2 title |
899 | |
873 | |
|
|
874 | title <new title> |
|
|
875 | title clear # Sets your title back to your race. |
|
|
876 | |
900 | Players can change their title. For example you called yourself Gandalf and |
877 | Players can change their title. For example you called yourself Gandalf and |
901 | your race is elf, you can use the title command to change your name from |
878 | your race is elf, you can use the title command to change your name from |
902 | "Gandalf the elf" to "Gandalf the white". Usage: |
879 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
903 | |
|
|
904 | title <new title> |
|
|
905 | title clear # Sets your title back to your race. |
|
|
906 | |
880 | |
907 | Dragons cannot set their title because it changes during the game. |
881 | Dragons cannot set their title because it changes during the game. |
908 | |
882 | |
909 | =head2 unignore |
883 | =head2 unignore |
910 | |
884 | |
… | |
… | |
928 | |
902 | |
929 | The B<usekeys> option determines the behaviour of using keys. |
903 | The B<usekeys> option determines the behaviour of using keys. |
930 | |
904 | |
931 | Values are: |
905 | Values are: |
932 | |
906 | |
|
|
907 | =over 4 |
|
|
908 | |
933 | inventory: Only keys in the top level inventory are used (default) |
909 | =item B<inventory>: Only keys in the top level inventory are used (default) |
934 | |
910 | |
935 | keyrings: Only keys in active keyrings are used. |
911 | =item B<keyrings>: Only keys in active key rings are used. |
936 | |
912 | |
937 | containers: Only keys in active containers are used. |
913 | =item B<containers>: Only keys in active containers are used. |
938 | |
914 | |
|
|
915 | =back |
|
|
916 | |
939 | Note that keyrings are just a specialized container, so the containers |
917 | Note that key rings are just a specialized container, so the containers |
940 | will also find keys in keyrings. |
918 | will also find keys in key rings. |
941 | |
919 | |
942 | Only active containers are used - keys will not jump out of closed |
920 | Only active containers are used - keys will not jump out of closed |
943 | containers, but hints will be given if you have keys in such containers. |
921 | containers, but hints will be given if you have keys in such containers. |
944 | |
922 | |
945 | =head2 version |
923 | =head2 version |
… | |
… | |
978 | |
956 | |
979 | |
957 | |
980 | =head1 Authors |
958 | =head1 Authors |
981 | |
959 | |
982 | Parts of this document were originally taken from the crossfire server |
960 | Parts of this document were originally taken from the crossfire server |
983 | help files with unknwon authors. |
961 | help files with unknown authors. |
984 | |
962 | |
985 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
963 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
986 | Steenhoven and Marc A. Lehmann. |
964 | Steenhoven and Marc A. Lehmann. |
987 | |
965 | |