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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.14 by root, Sun Mar 18 03:03:36 2007 UTC vs.
Revision 1.37 by root, Sun Jan 11 06:08:35 2009 UTC

1=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
252=head2 gsay 265=head2 gsay
253 266
254If you are in a party (party join or party form), you will be able to message 267If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 268only your party. Even people standing right next to you can't hear it.
256 269
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 270=head2 help
277 271
278Gives you online help for the command or help topic specified. 272Gives you online help for the command or help topic specified.
279 273
274=head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278Sets the I<hint mode> to the given value: Throughout the game you can find
279hints that sometimes help you to solve a puzzle or manage a situation
280better than without. You can change the display of these hints with this
281command:
282
283=over 4
284
285=item show
286
287Show the hints (the default mode).
288
289=item mark
290
291Do not show the hints themselves, but notify you when a hint would have
292been available.
293
294=item hide
295
296Hide all hints: You will not be able to tell whether there is a hint
297available or not.
298
299=back
300
280=head2 hiscore 301=head2 hiscore
281 302
282Shows a list of the highest level players in the game. 303Shows a list of the highest level players in the game.
283 304
284=head2 ignore 305=head2 ignore
288Lists all players that you currently ignore. 309Lists all players that you currently ignore.
289 310
290 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
291 312
292This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
293B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
294user). 315user).
295 316
296The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
297expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
298after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
299being ignored. 320they are being ignored.
300 321
301To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
302 323
303=head2 inventory 324=head2 inventory
304 325
306status. Example: 327status. Example:
307 328
308 inventory 329 inventory
309 330
310 Inventory: 331 Inventory:
311 - arrow 0.1 332 - arrow 0.1
312 - Knife * 2 333 - Knife * 2
313 - long sword (wielded) 15 334 - long sword (wielded) 15
314 335
315This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
316protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
317currently using to attack. 338currently using to attack.
318 339
342One can never transport from nor to an unholy place. That means, one can 363One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 364not be saved out of jail using invite.
344 365
345=head2 invoke 366=head2 invoke
346 367
347The invoke command is used 368The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 369necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 370weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 371
353Examples: 372Examples:
373
354'invoke restoration 374 invoke restoration
355'invoke magic rune of large fireball 375 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
357'invoke create food of waybread 377 invoke create food of waybread
358 378
359It is very helpful to bind healing 379It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 380I<playerbook>, tab I<spells>, the press the right mouse button on the
381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382recommended to bind a healing spell or potion to an easily-accessible-key,
383such as '1'.
361 384
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 385
396=head2 killpets 386=head2 killpets
397 387
398 killpets [name] 388 killpets [name]
399 389
403they had will be left behind, but you will get no 393they had will be left behind, but you will get no
404experience for their death. However, it kills them 394experience for their death. However, it kills them
405instantaneously. 395instantaneously.
406 396
407If a name is specified then only pets with that 397If a name is specified then only pets with that
408name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
409but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
410corresponding to that number is killed. 400corresponding to that number is killed.
411
412=head2 listen
413
414 listen <listen-level>
415
416Listen sets the level of messages you will hear.
417Priorities are defined as follows:
418
419 0 - Nothing, not even "You punch kobold." or "You say: hi".
420 1 - Only messages that have to do with yourself.
421 2 - Emergency calls from other users
422 10 - General chatter with the 'chat' command.
423 11 - See what players kill what monster with what attack/spell. Very
424 verbose - only for the fanatics.
425
426=head2 logs
427
428TODO
429 401
430=head2 mapinfo 402=head2 mapinfo
431 403
432Shows some information about the map like this: 404Shows some information about the map like this:
433 405
443The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
444the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
445 417
446=head2 maps 418=head2 maps
447 419
448[crossfire+]
449
450 maps <mapname> 420 maps <mapname>
451 421
452Shows a list of maps matching the regex <mapname> that are currently being 422Shows a list of maps matching the regex <mapname> that are currently being
453known to the server. The different fields are Pl, I, Svd, Reset and Path: 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
454 424
459=item I: B<I>n memory, B<S>wapped out or B<L>oading. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
460 430
461The server keeps maps in memory only for a short time (by default about 431The server keeps maps in memory only for a short time (by default about
46240 seconds). After that time, it saves them to disk. As the server loads 43240 seconds). After that time, it saves them to disk. As the server loads
463most maps in the background it is possible that you can see a map that is 433most maps in the background it is possible that you can see a map that is
464currently being loaded, but thats rare, as loading a map is fast. 434currently being loaded, but that's rare, as loading a map is fast.
465 435
466=item Svd: the amount of seconds the map was last saved (++ means >99). 436=item Svd: the amount of seconds the map was last saved (++ means >99).
467 437
468The server by default tries to save each map at least every 20 seconds if 438The server by default tries to save each map at least every 20 seconds if
469it changed, so in case of a disastrous crash (one where the server cannot 439it changed, so in case of a disastrous crash (one where the server cannot
470emergency save), at most 20 seconds of gameplay are lost. 440emergency save), at most 20 seconds of gameplay are lost.
471 441
472=item Reset: the minimum number of seconds the map will stay as is (will not reset). 442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
473 443
474Most maps will not reset as long as players are on it, and usually the 444Most maps will not reset as long as players are on it, and usually the
475reset counter only starts going down when all players left the map. 445reset counter only starts going down when all players left the map. Some
446maps will never reset in the common sense, these are usually marked with a
447very high number (such as C<1e+99>).
476 448
477=item Path: the name that uniquely identifies the map, can be used for goto etc. 449=item Path: the name that uniquely identifies the map, can be used for goto etc.
478 450
479=back 451=back
480 452
498finds. 470finds.
499 471
500=head2 motd 472=head2 motd
501 473
502Shows the message of the day. It takes no arguments. 474Shows the message of the day. It takes no arguments.
503
504=head2 melee
505
506ERROR: not a command, but another help topic => move to a different file maybe?
507
508You fight to kill monsters. You can either use magic or weapons.
509
510To use weapons, simply wield a weapon (and armour!) and move into the
511monster you want to attack.
512
513To use magic or bows, read
514'help spells
515and
516'help range
517and
518'help cast
519and
520'help invoke
521
522=head2 mode
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mode commands are as follows:
527
528Applymode, adjusts how items are applied
529Bowmode, adjusts the way bows work
530Peaceful, sets how you react to other players
531Petmode, adjusts how your pets behave
532
533=head2 mouse
534
535ERROR: not a command, but another help topic => move to a different file maybe?
536
537The mouse isn't a great way to move your character. It'll work, but you'll
538be handicapped unless you use the keyboard for this. However, the mouse
539has the following inventory uses:
540
541Middle button on item: apply
542or equip
543
544Right button: drop or pickup
545item on ground
546
547Left button: info on item
548
549=head2 move
550
551ERROR: not a command, but another help topic => move to a different file maybe?
552ERROR: same as "keys"?
553
554These are the basic movement
555keys:
556 yku
557 h l
558 bjn
559
560Running is done by holding
561control and move. Running
562is recommended.
563
564Firing the range weapon (help range)
565is done by holding shift and
566move.
567
568'help mouse for help on what the
569mouse buttons do.
570
571'help melee for advice on how to
572fight
573
574'help traps for help with finding
575and disarming traps
576 475
577=head2 output-count 476=head2 output-count
578 477
579 output-count [lines] 478 output-count [lines]
580 479
583message '10 times you kill orc' would be printed out. The default value is 482message '10 times you kill orc' would be printed out. The default value is
5841 - this means that all messages get printed out as they are requested - 4831 - this means that all messages get printed out as they are requested -
585buffering is disabled in this regard. 484buffering is disabled in this regard.
586 485
587output-sync controls how often information is sent to the screen. Each 486output-sync controls how often information is sent to the screen. Each
588buffer has its own time value, and will be flushed independantly. The 487buffer has its own time value, and will be flushed independently. The
589default value is usually less than a second. 488default value is usually less than a second.
590 489
591See also L<output-sync>. 490See also L<output-sync>.
592 491
492=head2 output-rate
493
593=head2 output-rate [bytes per second] 494 output-rate [bytes per second]
594 495
595Show the current setting of the output-rate, or set it to the provided 496Show the current setting of the output-rate, or set it to the provided
596value. The server will try not to send (much) more than this many bytes 497value. The server will try very hard not to send more than this many bytes
597per second to your client. If the rate is exceeded, the server tries to 498per second to your client. If the rate is exceeded, the server tries to
598hold back less important information (such as new images), to increase 499hold back less important information (such as new images) to increase
500responsiveness.
501
599responsiveness. The server-side default is usually quite high, around 502The server-side default is usually quite high, around 100000. If the
600100000, so if you have a slow link and want to be able to control your 503server is running on a Linux kernel, it will adjust to the actual
601character even when downloading faces, set this to a lower value, such as 504bandwidth available, and output-rate only sets an upper bound. That is,
6027000 (for ISDN). 505the server will automatically set an optimal send rate and adjusting your
506output-rate is not required.
603 507
604=head2 output-sync 508=head2 output-sync
605 509
606 output-sync [seconds] 510 output-sync [seconds]
607 511
608output-sync controls how often information is sent to the screen. Each 512output-sync controls how often information is sent to the screen. Each
609buffer has its own time value, and will be flushed independantly. The 513buffer has its own time value, and will be flushed independently. The
610default value is usually less than a second. 514default value is usually less than a second.
611 515
612output-count sets after how many messages of the same type, they are 516output-count sets after how many messages of the same type, they are
613then printed out. If the value was 10, then after killing ten orcs, the 517then printed out. If the value was 10, then after killing ten orcs, the
614message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
643party leave 547party leave
644 takes you out of current party 548 takes you out of current party
645 549
646=head2 peaceful 550=head2 peaceful
647 551
648TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 552TODO: rework for deliantra, intended future behaviour is to toggle
649peaceful mode with regards to npc and monsters only, not with regards to 553peaceful mode with regards to npc and monsters only, not with regards to
650players (which will be controlled by priests). 554players (which will be controlled by priests).
651 555
652The B<peaceful> command will switch you between peaceful and hostile attack 556The B<peaceful> command will switch you between peaceful and hostile attack
653modes. 557modes.
675 579
676=over 4 580=over 4
677 581
678=item B<normal> 582=item B<normal>
679 583
680As you would expect. 584Monsters behave normally, i.e. according to their own character.
681 585
682=item B<sad> (search and destroy) 586=item B<sad> (search and destroy)
683 587
684Pets will roam and seek out things to attack. 588Pets will roam and seek out things to attack.
685 589
693 597
694=back 598=back
695 599
696=head2 pickup 600=head2 pickup
697 601
602 pickup +mode
603 pickup -mode
604 pickup density
605
698B<pickup> changes how you pick up items when you step on them. to pickup 606B<pickup> changes whether you pick up items when you step on them. To
699an item manually, use the ',' key. 607pickup an item manually, use the ',' key.
700 608
701Mode 0: Don't pick up items. 609The B<Pickup> tab in the playerbook is usually a better way to modify your
610autopickup settings than using this command.
702 611
703Mode 1: Pick up one item 612Mode can be one of:
704 613
705Mode 2: Pickup up one item and stop 614 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
615 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
616 "key", "missile", "allweapon", "magical", "potion", "spellbook",
617 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
618 "flesh"
706 619
707Mode 3: Stop before picking up items 620If a number (C<density>, must be 0..15) is specified, then items of at
708 621least the specified value density are picked up. Value density is given as
709Mode 4: Pick up all items 622gold/weight in kilograms.
710
711Mode 5: Pick up all items and stop
712
713Mode 6: Pick up all magical items
714
715Mode 7: Pick up all coins and gems
716
717Modes above 7: Pickup items with
718a value density greater than the pickup mode.
719
720Value density is value in gold/weight in kilograms.
721 623
722The value in gold is what the item is worth if you sold it in the shop. 624The value in gold is what the item is worth if you sold it in the shop.
723 625
724Goldcoins have a value density of 66,
725
726Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
727Artifacts are also picked up.
728
729=head2 prepare 626=head2 prepare
730 627
731The same as cast. Usage: 628The same as cast. Usage:
732 629
733 prepare <spell> 630 prepare <spell>
734 631
735=head2 X<quests>quests (|finished|.*)
736
737The quests command lists the quests you are doing or have completed.
738
739Parameters are:
740
741=over 4
742
743=item no arguments: displays current quests.
744
745=item B<finished>: displays finished quests;
746
747=item anything else: displays details for quests (finished or not) with name containing the given string.
748
749=back
750 632
751=head2 quit 633=head2 quit
752 634
753Deletes your character from the server. If you want to quit the session 635Deletes your character from the server. If you want to quit the session
754without deleting your character, you must use a I<Bed to Reality>. Find a 636without deleting your character, you must use a I<Bed to Reality>. Find a
755bed (probably in a building close to where you entered the game), get on 637bed (probably in a building close to where you entered the game), get on
756top of it, and apply it using B<Tab> ro the B<apply> command. 638top of it, and apply it using B<Tab> ro the B<apply> command.
757 639
640
758=head2 range 641=head2 range
759 642
760Your range weapon can be one of several weapons, a spell you cast, a 643Your range weapon can be one of several weapons, a spell you cast, a
761bow-and-arrow, a rod, or a wand, to name a few. 644bow-and-arrow, a rod, or a wand, to name a few.
762 645
763Your range weapon is fired when you press SHIFT-direction, and will be 646Your range weapon is fired when you press SHIFT-direction, and will be
764fired in that direction. 647fired in that direction.
648
765 649
766=head2 ready_skill 650=head2 ready_skill
767 651
768 ready_skill <name of skill> 652 ready_skill <name of skill>
769 653
772readied, some need to be actively used by "firing" them. 656readied, some need to be actively used by "firing" them.
773 657
774If you just want to invoke a skill once, leaving your range slot 658If you just want to invoke a skill once, leaving your range slot
775untouched, use L<use_skill> instead. 659untouched, use L<use_skill> instead.
776 660
661
777=head2 rename 662=head2 rename
778 663
779Changes/removes the custom name of given item (or the marked one). 664Changes/removes the custom name of given item (or the marked one).
780 665
781 rename oldname to newname 666 rename oldname to newname
783 668
784If either of the names contain spaces, you have to use the C<">-form, 669If either of the names contain spaces, you have to use the C<">-form,
785otherwise you can just write the name as-is. If you omit the old name, the 670otherwise you can just write the name as-is. If you omit the old name, the
786marked item will be used instead. 671marked item will be used instead.
787 672
788If the new name is empty (i.e. C<"">), then the original (unrenamed) name 673If the new name is empty (i.e. C<"">), then the original (before the
789will be restored. 674rename) name will be restored.
790 675
791Note: maximum allowed name length is 127 characters. 676Note: maximum allowed name length is 127 characters.
792 677
793=head2 reply
794
795 reply <message>
796
797Similar to tell, but instead of having to supply a username, it replies
798to the last player that sent you a tell. This is a bit racy (e.g. when
799somebody else tells you something while you type and you do not realise
800that), so be careful not to supply confidential information in the
801message.
802 678
803=head2 resistances 679=head2 resistances
804 680
805This shows you the resistances you have to specific attack types. 681This shows you the resistances you have to specific attack types.
806If you have for example "cold +20", it means you get 20% damage done 682If you have for example "cold +20", it means you get 20% damage done
843 719
844=head2 search-items 720=head2 search-items
845 721
846 search-items <word> 722 search-items <word>
847 723
848Automatically picks up all items with <word> in their name. search-items rod 724Automatically picks up all items with <word> in their name. C<search-items
849will pick up all rods and heavy rods. search-items of Fire will pick up all 725rod> will pick up all rods and heavy rods. C<search-items of Fire> will
850bolts, arrows, swords, etc. of Fire. 726pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
727will pick up all items with magic+1, and so on, and so on.
728
729While this mode is active, you will be slower and the normal autopickup is
730disabled. To disable search mode again, execute C<search-items> without
731any arguments.
851 732
852=head2 seen 733=head2 seen
853 734
854 seen <login> 735 seen <login>
855 736
858 739
859=head2 shout 740=head2 shout
860 741
861 shout <message> 742 shout <message>
862 743
863Sends a message to all players on the server that have 744Sends a message to all players on the server. It is mainly useful for
864L<listen|command/listen> level B<10> or higher. It is mainly useful for
865emergency messages ("I am trapped on xxx, can somebody help me?") and 745emergency messages ("I am trapped on xxx, can somebody help me?") and
866should not be used for general chat. Use L<chat|command/chat> instead. 746should not be used for general chat. Use L<chat|command/chat> instead.
867 747
868=head2 showpets 748=head2 showpets
869 749
896applies to new items you pick up - items that you are already holding will 776applies to new items you pick up - items that you are already holding will
897not be sorted. 777not be sorted.
898 778
899If sort_inventory is not set (default), items will be inserted via type, 779If sort_inventory is not set (default), items will be inserted via type,
900subtype and magic. This, all axes will be grouped together in magic order, 780subtype and magic. This, all axes will be grouped together in magic order,
901all daggers by magic order, etc. Unforunately, for scrolls and rings, new 781all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
902ones just get inserted last. 782ones just get inserted last.
903 783
904If you have a lot of stuff that is not in alphabetical order but you would 784If you have a lot of stuff that is not in alphabetical order but you would
905like it to be, the best method is to drop all of it and then pick it up. 785like it to be, the best method is to drop all of it and then pick it up.
906 786
907=head2 sound 787=head2 sound
908 788
909Toggles between sound enabled and disabled. This has no relevance to the 789Toggles between sound enabled and disabled. This has no relevance to the
910sound settings of the client, it only governs wether the server will send 790sound settings of the client, it only governs whether the server will send
911sound effect command to the client and is enabled if the client supports 791sound effect command to the client and is enabled if the client supports
912sound (i.e. always for cfplus). 792sound (i.e. always for the deliantra client).
793
794=head2 sourcecode
795
796This command displays the means to download the source code (server code,
797maps and archetypes) used to implement this version of the game.
798
799Every player has the right to download and modify the source code of the
800server, as required by both the GNU General Public License and the GNU
801Affero General Public license.
802
803If you modify your version of the server, you will have to provide a means
804to download the modified sources (and resources) via this command. If you
805run an unmodified version of the server, the default will do.
913 806
914=head2 statistics 807=head2 statistics
915 808
916B<statistics> shows various useful information about your character. 809B<statistics> shows various useful information about your character.
917None of the information it shows is stuff that is not contained in the 810None of the information it shows is stuff that is not contained in the
931Kills yourself. No, really. 824Kills yourself. No, really.
932 825
933This command might not look useful at first, but sometimes you can get 826This command might not look useful at first, but sometimes you can get
934yourself into a corner you can't escape anymore, either due to a map 827yourself into a corner you can't escape anymore, either due to a map
935bug or your own stupidity. Killing oneself can be difficult and time 828bug or your own stupidity. Killing oneself can be difficult and time
936consuming, thats why this command is provided. It is fast, painless, 829consuming, that's why this command is provided. It is fast, painless,
937effective, humane. 830effective, humane.
938 831
939=head2 take 832=head2 take
940 833
941The take commands take object(s) on the space the player is standing on, 834The take commands take object(s) on the space the player is standing on,
967thrown away. God-given items can not be thrown. You need the skill throwing 860thrown away. God-given items can not be thrown. You need the skill throwing
968for this to work. 861for this to work.
969 862
970=head2 time 863=head2 time
971 864
972Shows the Crossfire in-game time, not the server time. It looks like this: 865Shows the Deliantra in-game time, not the server time. It looks like this:
973 866
974 It is 52 minutes past 8 o'clock am, on the Day of the Bull 867 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
975 The 2nd Day of the Month of the Frost Giant, Year 63 868 the 2nd Day of the Month of the Frost Giant, Year 63.
976 Time of Year: The Season of New Year 869 Time of Year: The Season of New Year.
977 870
978It is partially just for fun but it affects the darkness outside and the 871An hour of game time passes in 3 minutes of real time. The time and
979weather if weather is enabled in the server. 872calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
873five weeks per month, and 17 months per year. The year is additionally
874split into four seasons of 4 months each, except the season of the
875Blizzard, which is 5 months long.
876
877The number "zero" is unknown, which is why the minutes go from 1 to 60.
878
879Seasons and the time of the day affect the overall outdoor daylight.
980 880
981=head2 title 881=head2 title
882
883 title <new title>
884 title clear # Sets your title back to your race.
982 885
983Players can change their title. For example you called yourself Gandalf and 886Players can change their title. For example you called yourself Gandalf and
984your race is elf, you can use the title command to change your name from 887your race is elf, you can use the title command to change your name from
985"Gandalf the elf" to "Gandalf the white". Usage: 888"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
986
987 title <new title>
988 title clear # Sets your title back to your race.
989 889
990Dragons cannot set their title because it changes during the game. 890Dragons cannot set their title because it changes during the game.
991
992=head2 traps
993
994ERROR: not a command, but another help topic => move to a different file maybe?
995
996I recommend the following
997keybindings
998'bind search
999s
1000'bind disarm
1001d
1002Then you can use the 's' and
1003'd' keys for searching for and
1004disarming traps.
1005
1006Traps appear at random in doors and in chests. Search those before you
1007open them up. Search by going near where you suspect a trap, and type 's'
1008 891
1009=head2 unignore 892=head2 unignore
1010 893
1011 unignore <login> 894 unignore <login>
1012 895
1028 911
1029The B<usekeys> option determines the behaviour of using keys. 912The B<usekeys> option determines the behaviour of using keys.
1030 913
1031Values are: 914Values are:
1032 915
916=over 4
917
1033inventory: Only keys in the top level inventory are used (default) 918=item B<inventory>: Only keys in the top level inventory are used (default)
1034 919
1035keyrings: Only keys in active keyrings are used. 920=item B<keyrings>: Only keys in active key rings are used.
1036 921
1037containers: Only keys in active containers are used. 922=item B<containers>: Only keys in active containers are used.
1038 923
924=back
925
1039Note that keyrings are just a specialized container, so the containers 926Note that key rings are just a specialized container, so the containers
1040will also find keys in keyrings. 927will also find keys in key rings.
1041 928
1042Only active containers are used - keys will not jump out of closed 929Only active containers are used - keys will not jump out of closed
1043containers, but hints will be given if you have keys in such containers. 930containers, but hints will be given if you have keys in such containers.
1044 931
1045=head2 version 932=head2 version
1074 961
1075The wimpy level is the amount of health points (hp) that may be left before you 962The wimpy level is the amount of health points (hp) that may be left before you
1076automatically run away. This may be useful in hand-to-hand combats but should 963automatically run away. This may be useful in hand-to-hand combats but should
1077not be used when the opponent attacks with spells. 964not be used when the opponent attacks with spells.
1078 965
966
1079=head1 Authors 967=head1 Authors
1080 968
1081Parts of this document were originally taken from the crossfire server 969Parts of this document were originally taken from the crossfire server
1082help files with unknwon authors. 970help files with unknown authors.
1083 971
1084Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 972Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1085Steenhoven and Marc A. Lehmann. 973Steenhoven and Marc A. Lehmann.
1086 974

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