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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.16 by root, Thu Jun 21 22:30:05 2007 UTC vs.
Revision 1.37 by root, Sun Jan 11 06:08:35 2009 UTC

1=head1 Crossfire TRT Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
256 269
257=head2 help 270=head2 help
258 271
259Gives you online help for the command or help topic specified. 272Gives you online help for the command or help topic specified.
260 273
274=head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278Sets the I<hint mode> to the given value: Throughout the game you can find
279hints that sometimes help you to solve a puzzle or manage a situation
280better than without. You can change the display of these hints with this
281command:
282
283=over 4
284
285=item show
286
287Show the hints (the default mode).
288
289=item mark
290
291Do not show the hints themselves, but notify you when a hint would have
292been available.
293
294=item hide
295
296Hide all hints: You will not be able to tell whether there is a hint
297available or not.
298
299=back
300
261=head2 hiscore 301=head2 hiscore
262 302
263Shows a list of the highest level players in the game. 303Shows a list of the highest level players in the game.
264 304
265=head2 ignore 305=head2 ignore
269Lists all players that you currently ignore. 309Lists all players that you currently ignore.
270 310
271 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
272 312
273This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
274B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
275user). 315user).
276 316
277The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
278expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
279after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
280being ignored. 320they are being ignored.
281 321
282To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
283 323
284=head2 inventory 324=head2 inventory
285 325
287status. Example: 327status. Example:
288 328
289 inventory 329 inventory
290 330
291 Inventory: 331 Inventory:
292 - arrow 0.1 332 - arrow 0.1
293 - Knife * 2 333 - Knife * 2
294 - long sword (wielded) 15 334 - long sword (wielded) 15
295 335
296This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
297protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
298currently using to attack. 338currently using to attack.
299 339
335 invoke magic rune of large fireball 375 invoke magic rune of large fireball
336 invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
337 invoke create food of waybread 377 invoke create food of waybread
338 378
339It is very helpful to bind healing spells to keys, for example go to your 379It is very helpful to bind healing spells to keys, for example go to your
340I<playerbook>, tab I<spells>, the press the right mosue button on the 380I<playerbook>, tab I<spells>, the press the right mouse button on the
341spell I<medium healing> and choose C<bind invoke ... to a key>. It is 381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
342recommended to bind a healing spell or potion to an easily-accessible-key, 382recommended to bind a healing spell or potion to an easily-accessible-key,
343such as '1'. 383such as '1'.
344 384
345 385
353they had will be left behind, but you will get no 393they had will be left behind, but you will get no
354experience for their death. However, it kills them 394experience for their death. However, it kills them
355instantaneously. 395instantaneously.
356 396
357If a name is specified then only pets with that 397If a name is specified then only pets with that
358name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
359but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
360corresponding to that number is killed. 400corresponding to that number is killed.
361
362=head2 listen
363
364 listen <listen-level>
365
366Listen sets the level of messages you will hear.
367Priorities are defined as follows:
368
369 0 - Nothing, not even "You punch kobold." or "You say: hi".
370 1 - Only messages that have to do with yourself.
371 2 - Emergency calls from other users
372 10 - General chatter with the 'chat' command.
373 11 - See what players kill what monster with what attack/spell. Very
374 verbose - only for the fanatics.
375
376=head2 logs
377
378TODO
379 401
380=head2 mapinfo 402=head2 mapinfo
381 403
382Shows some information about the map like this: 404Shows some information about the map like this:
383 405
393The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
394the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
395 417
396=head2 maps 418=head2 maps
397 419
398[crossfire+]
399
400 maps <mapname> 420 maps <mapname>
401 421
402Shows a list of maps matching the regex <mapname> that are currently being 422Shows a list of maps matching the regex <mapname> that are currently being
403known to the server. The different fields are Pl, I, Svd, Reset and Path: 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
404 424
409=item I: B<I>n memory, B<S>wapped out or B<L>oading. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
410 430
411The server keeps maps in memory only for a short time (by default about 431The server keeps maps in memory only for a short time (by default about
41240 seconds). After that time, it saves them to disk. As the server loads 43240 seconds). After that time, it saves them to disk. As the server loads
413most maps in the background it is possible that you can see a map that is 433most maps in the background it is possible that you can see a map that is
414currently being loaded, but thats rare, as loading a map is fast. 434currently being loaded, but that's rare, as loading a map is fast.
415 435
416=item Svd: the amount of seconds the map was last saved (++ means >99). 436=item Svd: the amount of seconds the map was last saved (++ means >99).
417 437
418The server by default tries to save each map at least every 20 seconds if 438The server by default tries to save each map at least every 20 seconds if
419it changed, so in case of a disastrous crash (one where the server cannot 439it changed, so in case of a disastrous crash (one where the server cannot
420emergency save), at most 20 seconds of gameplay are lost. 440emergency save), at most 20 seconds of gameplay are lost.
421 441
422=item Reset: the minimum number of seconds the map will stay as is (will not reset). 442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
423 443
424Most maps will not reset as long as players are on it, and usually the 444Most maps will not reset as long as players are on it, and usually the
425reset counter only starts going down when all players left the map. 445reset counter only starts going down when all players left the map. Some
446maps will never reset in the common sense, these are usually marked with a
447very high number (such as C<1e+99>).
426 448
427=item Path: the name that uniquely identifies the map, can be used for goto etc. 449=item Path: the name that uniquely identifies the map, can be used for goto etc.
428 450
429=back 451=back
430 452
460message '10 times you kill orc' would be printed out. The default value is 482message '10 times you kill orc' would be printed out. The default value is
4611 - this means that all messages get printed out as they are requested - 4831 - this means that all messages get printed out as they are requested -
462buffering is disabled in this regard. 484buffering is disabled in this regard.
463 485
464output-sync controls how often information is sent to the screen. Each 486output-sync controls how often information is sent to the screen. Each
465buffer has its own time value, and will be flushed independantly. The 487buffer has its own time value, and will be flushed independently. The
466default value is usually less than a second. 488default value is usually less than a second.
467 489
468See also L<output-sync>. 490See also L<output-sync>.
469 491
492=head2 output-rate
493
470=head2 output-rate [bytes per second] 494 output-rate [bytes per second]
471 495
472Show the current setting of the output-rate, or set it to the provided 496Show the current setting of the output-rate, or set it to the provided
473value. The server will try not to send (much) more than this many bytes 497value. The server will try very hard not to send more than this many bytes
474per second to your client. If the rate is exceeded, the server tries to 498per second to your client. If the rate is exceeded, the server tries to
475hold back less important information (such as new images), to increase 499hold back less important information (such as new images) to increase
500responsiveness.
501
476responsiveness. The server-side default is usually quite high, around 502The server-side default is usually quite high, around 100000. If the
477100000, so if you have a slow link and want to be able to control your 503server is running on a Linux kernel, it will adjust to the actual
478character even when downloading faces, set this to a lower value, such as 504bandwidth available, and output-rate only sets an upper bound. That is,
4797000 (for ISDN). 505the server will automatically set an optimal send rate and adjusting your
506output-rate is not required.
480 507
481=head2 output-sync 508=head2 output-sync
482 509
483 output-sync [seconds] 510 output-sync [seconds]
484 511
485output-sync controls how often information is sent to the screen. Each 512output-sync controls how often information is sent to the screen. Each
486buffer has its own time value, and will be flushed independantly. The 513buffer has its own time value, and will be flushed independently. The
487default value is usually less than a second. 514default value is usually less than a second.
488 515
489output-count sets after how many messages of the same type, they are 516output-count sets after how many messages of the same type, they are
490then printed out. If the value was 10, then after killing ten orcs, the 517then printed out. If the value was 10, then after killing ten orcs, the
491message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
520party leave 547party leave
521 takes you out of current party 548 takes you out of current party
522 549
523=head2 peaceful 550=head2 peaceful
524 551
525TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 552TODO: rework for deliantra, intended future behaviour is to toggle
526peaceful mode with regards to npc and monsters only, not with regards to 553peaceful mode with regards to npc and monsters only, not with regards to
527players (which will be controlled by priests). 554players (which will be controlled by priests).
528 555
529The B<peaceful> command will switch you between peaceful and hostile attack 556The B<peaceful> command will switch you between peaceful and hostile attack
530modes. 557modes.
552 579
553=over 4 580=over 4
554 581
555=item B<normal> 582=item B<normal>
556 583
557As you would expect. 584Monsters behave normally, i.e. according to their own character.
558 585
559=item B<sad> (search and destroy) 586=item B<sad> (search and destroy)
560 587
561Pets will roam and seek out things to attack. 588Pets will roam and seek out things to attack.
562 589
570 597
571=back 598=back
572 599
573=head2 pickup 600=head2 pickup
574 601
602 pickup +mode
603 pickup -mode
604 pickup density
605
575B<pickup> changes how you pick up items when you step on them. to pickup 606B<pickup> changes whether you pick up items when you step on them. To
576an item manually, use the ',' key. 607pickup an item manually, use the ',' key.
577 608
578Mode 0: Don't pick up items. 609The B<Pickup> tab in the playerbook is usually a better way to modify your
610autopickup settings than using this command.
579 611
580Mode 1: Pick up one item 612Mode can be one of:
581 613
582Mode 2: Pickup up one item and stop 614 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
615 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
616 "key", "missile", "allweapon", "magical", "potion", "spellbook",
617 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
618 "flesh"
583 619
584Mode 3: Stop before picking up items 620If a number (C<density>, must be 0..15) is specified, then items of at
585 621least the specified value density are picked up. Value density is given as
586Mode 4: Pick up all items 622gold/weight in kilograms.
587
588Mode 5: Pick up all items and stop
589
590Mode 6: Pick up all magical items
591
592Mode 7: Pick up all coins and gems
593
594Modes above 7: Pickup items with
595a value density greater than the pickup mode.
596
597Value density is value in gold/weight in kilograms.
598 623
599The value in gold is what the item is worth if you sold it in the shop. 624The value in gold is what the item is worth if you sold it in the shop.
600 625
601Goldcoins have a value density of 66,
602
603Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
604Artifacts are also picked up.
605
606=head2 prepare 626=head2 prepare
607 627
608The same as cast. Usage: 628The same as cast. Usage:
609 629
610 prepare <spell> 630 prepare <spell>
611 631
612=head2 X<quests>quests (|finished|.*)
613
614The quests command lists the quests you are doing or have completed.
615
616Parameters are:
617
618=over 4
619
620=item no arguments: displays current quests.
621
622=item B<finished>: displays finished quests;
623
624=item anything else: displays details for quests (finished or not) with name containing the given string.
625
626=back
627 632
628=head2 quit 633=head2 quit
629 634
630Deletes your character from the server. If you want to quit the session 635Deletes your character from the server. If you want to quit the session
631without deleting your character, you must use a I<Bed to Reality>. Find a 636without deleting your character, you must use a I<Bed to Reality>. Find a
632bed (probably in a building close to where you entered the game), get on 637bed (probably in a building close to where you entered the game), get on
633top of it, and apply it using B<Tab> ro the B<apply> command. 638top of it, and apply it using B<Tab> ro the B<apply> command.
634 639
640
635=head2 range 641=head2 range
636 642
637Your range weapon can be one of several weapons, a spell you cast, a 643Your range weapon can be one of several weapons, a spell you cast, a
638bow-and-arrow, a rod, or a wand, to name a few. 644bow-and-arrow, a rod, or a wand, to name a few.
639 645
640Your range weapon is fired when you press SHIFT-direction, and will be 646Your range weapon is fired when you press SHIFT-direction, and will be
641fired in that direction. 647fired in that direction.
648
642 649
643=head2 ready_skill 650=head2 ready_skill
644 651
645 ready_skill <name of skill> 652 ready_skill <name of skill>
646 653
649readied, some need to be actively used by "firing" them. 656readied, some need to be actively used by "firing" them.
650 657
651If you just want to invoke a skill once, leaving your range slot 658If you just want to invoke a skill once, leaving your range slot
652untouched, use L<use_skill> instead. 659untouched, use L<use_skill> instead.
653 660
661
654=head2 rename 662=head2 rename
655 663
656Changes/removes the custom name of given item (or the marked one). 664Changes/removes the custom name of given item (or the marked one).
657 665
658 rename oldname to newname 666 rename oldname to newname
660 668
661If either of the names contain spaces, you have to use the C<">-form, 669If either of the names contain spaces, you have to use the C<">-form,
662otherwise you can just write the name as-is. If you omit the old name, the 670otherwise you can just write the name as-is. If you omit the old name, the
663marked item will be used instead. 671marked item will be used instead.
664 672
665If the new name is empty (i.e. C<"">), then the original (unrenamed) name 673If the new name is empty (i.e. C<"">), then the original (before the
666will be restored. 674rename) name will be restored.
667 675
668Note: maximum allowed name length is 127 characters. 676Note: maximum allowed name length is 127 characters.
669 677
670=head2 reply
671
672 reply <message>
673
674Similar to tell, but instead of having to supply a username, it replies
675to the last player that sent you a tell. This is a bit racy (e.g. when
676somebody else tells you something while you type and you do not realise
677that), so be careful not to supply confidential information in the
678message.
679 678
680=head2 resistances 679=head2 resistances
681 680
682This shows you the resistances you have to specific attack types. 681This shows you the resistances you have to specific attack types.
683If you have for example "cold +20", it means you get 20% damage done 682If you have for example "cold +20", it means you get 20% damage done
720 719
721=head2 search-items 720=head2 search-items
722 721
723 search-items <word> 722 search-items <word>
724 723
725Automatically picks up all items with <word> in their name. search-items rod 724Automatically picks up all items with <word> in their name. C<search-items
726will pick up all rods and heavy rods. search-items of Fire will pick up all 725rod> will pick up all rods and heavy rods. C<search-items of Fire> will
727bolts, arrows, swords, etc. of Fire. 726pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
727will pick up all items with magic+1, and so on, and so on.
728
729While this mode is active, you will be slower and the normal autopickup is
730disabled. To disable search mode again, execute C<search-items> without
731any arguments.
728 732
729=head2 seen 733=head2 seen
730 734
731 seen <login> 735 seen <login>
732 736
735 739
736=head2 shout 740=head2 shout
737 741
738 shout <message> 742 shout <message>
739 743
740Sends a message to all players on the server that have 744Sends a message to all players on the server. It is mainly useful for
741L<listen|command/listen> level B<10> or higher. It is mainly useful for
742emergency messages ("I am trapped on xxx, can somebody help me?") and 745emergency messages ("I am trapped on xxx, can somebody help me?") and
743should not be used for general chat. Use L<chat|command/chat> instead. 746should not be used for general chat. Use L<chat|command/chat> instead.
744 747
745=head2 showpets 748=head2 showpets
746 749
773applies to new items you pick up - items that you are already holding will 776applies to new items you pick up - items that you are already holding will
774not be sorted. 777not be sorted.
775 778
776If sort_inventory is not set (default), items will be inserted via type, 779If sort_inventory is not set (default), items will be inserted via type,
777subtype and magic. This, all axes will be grouped together in magic order, 780subtype and magic. This, all axes will be grouped together in magic order,
778all daggers by magic order, etc. Unforunately, for scrolls and rings, new 781all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
779ones just get inserted last. 782ones just get inserted last.
780 783
781If you have a lot of stuff that is not in alphabetical order but you would 784If you have a lot of stuff that is not in alphabetical order but you would
782like it to be, the best method is to drop all of it and then pick it up. 785like it to be, the best method is to drop all of it and then pick it up.
783 786
784=head2 sound 787=head2 sound
785 788
786Toggles between sound enabled and disabled. This has no relevance to the 789Toggles between sound enabled and disabled. This has no relevance to the
787sound settings of the client, it only governs wether the server will send 790sound settings of the client, it only governs whether the server will send
788sound effect command to the client and is enabled if the client supports 791sound effect command to the client and is enabled if the client supports
789sound (i.e. always for cfplus). 792sound (i.e. always for the deliantra client).
793
794=head2 sourcecode
795
796This command displays the means to download the source code (server code,
797maps and archetypes) used to implement this version of the game.
798
799Every player has the right to download and modify the source code of the
800server, as required by both the GNU General Public License and the GNU
801Affero General Public license.
802
803If you modify your version of the server, you will have to provide a means
804to download the modified sources (and resources) via this command. If you
805run an unmodified version of the server, the default will do.
790 806
791=head2 statistics 807=head2 statistics
792 808
793B<statistics> shows various useful information about your character. 809B<statistics> shows various useful information about your character.
794None of the information it shows is stuff that is not contained in the 810None of the information it shows is stuff that is not contained in the
808Kills yourself. No, really. 824Kills yourself. No, really.
809 825
810This command might not look useful at first, but sometimes you can get 826This command might not look useful at first, but sometimes you can get
811yourself into a corner you can't escape anymore, either due to a map 827yourself into a corner you can't escape anymore, either due to a map
812bug or your own stupidity. Killing oneself can be difficult and time 828bug or your own stupidity. Killing oneself can be difficult and time
813consuming, thats why this command is provided. It is fast, painless, 829consuming, that's why this command is provided. It is fast, painless,
814effective, humane. 830effective, humane.
815 831
816=head2 take 832=head2 take
817 833
818The take commands take object(s) on the space the player is standing on, 834The take commands take object(s) on the space the player is standing on,
844thrown away. God-given items can not be thrown. You need the skill throwing 860thrown away. God-given items can not be thrown. You need the skill throwing
845for this to work. 861for this to work.
846 862
847=head2 time 863=head2 time
848 864
849Shows the Crossfire in-game time, not the server time. It looks like this: 865Shows the Deliantra in-game time, not the server time. It looks like this:
850 866
851 It is 52 minutes past 8 o'clock am, on the Day of the Bull 867 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
852 The 2nd Day of the Month of the Frost Giant, Year 63 868 the 2nd Day of the Month of the Frost Giant, Year 63.
853 Time of Year: The Season of New Year 869 Time of Year: The Season of New Year.
854 870
855It is partially just for fun but it affects the darkness outside and the 871An hour of game time passes in 3 minutes of real time. The time and
856weather if weather is enabled in the server. 872calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
873five weeks per month, and 17 months per year. The year is additionally
874split into four seasons of 4 months each, except the season of the
875Blizzard, which is 5 months long.
876
877The number "zero" is unknown, which is why the minutes go from 1 to 60.
878
879Seasons and the time of the day affect the overall outdoor daylight.
857 880
858=head2 title 881=head2 title
882
883 title <new title>
884 title clear # Sets your title back to your race.
859 885
860Players can change their title. For example you called yourself Gandalf and 886Players can change their title. For example you called yourself Gandalf and
861your race is elf, you can use the title command to change your name from 887your race is elf, you can use the title command to change your name from
862"Gandalf the elf" to "Gandalf the white". Usage: 888"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
863
864 title <new title>
865 title clear # Sets your title back to your race.
866 889
867Dragons cannot set their title because it changes during the game. 890Dragons cannot set their title because it changes during the game.
868 891
869=head2 unignore 892=head2 unignore
870 893
888 911
889The B<usekeys> option determines the behaviour of using keys. 912The B<usekeys> option determines the behaviour of using keys.
890 913
891Values are: 914Values are:
892 915
916=over 4
917
893inventory: Only keys in the top level inventory are used (default) 918=item B<inventory>: Only keys in the top level inventory are used (default)
894 919
895keyrings: Only keys in active keyrings are used. 920=item B<keyrings>: Only keys in active key rings are used.
896 921
897containers: Only keys in active containers are used. 922=item B<containers>: Only keys in active containers are used.
898 923
924=back
925
899Note that keyrings are just a specialized container, so the containers 926Note that key rings are just a specialized container, so the containers
900will also find keys in keyrings. 927will also find keys in key rings.
901 928
902Only active containers are used - keys will not jump out of closed 929Only active containers are used - keys will not jump out of closed
903containers, but hints will be given if you have keys in such containers. 930containers, but hints will be given if you have keys in such containers.
904 931
905=head2 version 932=head2 version
938 965
939 966
940=head1 Authors 967=head1 Authors
941 968
942Parts of this document were originally taken from the crossfire server 969Parts of this document were originally taken from the crossfire server
943help files with unknwon authors. 970help files with unknown authors.
944 971
945Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 972Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
946Steenhoven and Marc A. Lehmann. 973Steenhoven and Marc A. Lehmann.
947 974

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