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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.18 by root, Tue Jul 3 01:04:55 2007 UTC vs.
Revision 1.37 by root, Sun Jan 11 06:08:35 2009 UTC

1=head1 Crossfire TRT Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
35 35
36=over 4 36=over 4
69 69
70See L<apply|command/apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
77 82
78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 84
80Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
81 86
82The options are: 87The options are:
83 88
84=over 4 89=over 4
85 90
110 115
111When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
112character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
113spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
114 119
115When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
116ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
117fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
118for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
119 124
120=head2 chat 125=head2 chat
121 126
122 chat <message> 127 chat <message>
123 128
124Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
125L<listen|command/listen> level B<10> or higher. 130chat with others.
126 131
127=head2 cast 132=head2 cast
128 133
129You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
130want. Example: 135want. Example:
131 136
132 cast burning hands 137 cast burning hands
133 138
134sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
135 140
136If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
137 142
138It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
139 144
140See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
141 146
142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 148
144 drop [number] name 149 drop [number] name
145 150
149 154
150There are a few special name values: 155There are a few special name values:
151 156
152=over 4 157=over 4
153 158
154=item B<all> 159=item B<all>: matches any item.
155 160
156matches any item. 161=item B<unpaid>: matches unpaid items.
157 162
158=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
159 164
160matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
161
162=item B<cursed>
163
164drops items known to be cursed or damned.
165
166=item B<unlocked>
167
168drops items not locked in your inventory
169 166
170=back 167=back
171 168
172B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
173objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
175will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
176 173
177See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
178objects. 175objects.
179 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
180=head2 dropall 193=head2 dropall
181 194
182 dropall [type] 195 dropall [type]
183 196
184B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
278Do not show the hints themselves, but notify you when a hint would have 291Do not show the hints themselves, but notify you when a hint would have
279been available. 292been available.
280 293
281=item hide 294=item hide
282 295
283Hide all hints: You will not be able to tell wether there is a hint 296Hide all hints: You will not be able to tell whether there is a hint
284available or not. 297available or not.
285 298
286=back 299=back
287 300
288=head2 hiscore 301=head2 hiscore
296Lists all players that you currently ignore. 309Lists all players that you currently ignore.
297 310
298 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
299 312
300This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
301B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
302user). 315user).
303 316
304The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
305expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
306after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
307being ignored. 320they are being ignored.
308 321
309To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
310 323
311=head2 inventory 324=head2 inventory
312 325
314status. Example: 327status. Example:
315 328
316 inventory 329 inventory
317 330
318 Inventory: 331 Inventory:
319 - arrow 0.1 332 - arrow 0.1
320 - Knife * 2 333 - Knife * 2
321 - long sword (wielded) 15 334 - long sword (wielded) 15
322 335
323This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
324protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
325currently using to attack. 338currently using to attack.
326 339
362 invoke magic rune of large fireball 375 invoke magic rune of large fireball
363 invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
364 invoke create food of waybread 377 invoke create food of waybread
365 378
366It is very helpful to bind healing spells to keys, for example go to your 379It is very helpful to bind healing spells to keys, for example go to your
367I<playerbook>, tab I<spells>, the press the right mosue button on the 380I<playerbook>, tab I<spells>, the press the right mouse button on the
368spell I<medium healing> and choose C<bind invoke ... to a key>. It is 381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
369recommended to bind a healing spell or potion to an easily-accessible-key, 382recommended to bind a healing spell or potion to an easily-accessible-key,
370such as '1'. 383such as '1'.
371 384
372 385
380they had will be left behind, but you will get no 393they had will be left behind, but you will get no
381experience for their death. However, it kills them 394experience for their death. However, it kills them
382instantaneously. 395instantaneously.
383 396
384If a name is specified then only pets with that 397If a name is specified then only pets with that
385name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
386but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
387corresponding to that number is killed. 400corresponding to that number is killed.
388
389=head2 listen
390
391 listen <listen-level>
392
393Listen sets the level of messages you will hear.
394Priorities are defined as follows:
395
396 0 - Nothing, not even "You punch kobold." or "You say: hi".
397 1 - Only messages that have to do with yourself.
398 2 - Emergency calls from other users
399 10 - General chatter with the 'chat' command.
400 11 - See what players kill what monster with what attack/spell. Very
401 verbose - only for the fanatics.
402
403=head2 logs
404
405TODO
406 401
407=head2 mapinfo 402=head2 mapinfo
408 403
409Shows some information about the map like this: 404Shows some information about the map like this:
410 405
420The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
421the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
422 417
423=head2 maps 418=head2 maps
424 419
425[crossfire+]
426
427 maps <mapname> 420 maps <mapname>
428 421
429Shows a list of maps matching the regex <mapname> that are currently being 422Shows a list of maps matching the regex <mapname> that are currently being
430known to the server. The different fields are Pl, I, Svd, Reset and Path: 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
431 424
436=item I: B<I>n memory, B<S>wapped out or B<L>oading. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
437 430
438The server keeps maps in memory only for a short time (by default about 431The server keeps maps in memory only for a short time (by default about
43940 seconds). After that time, it saves them to disk. As the server loads 43240 seconds). After that time, it saves them to disk. As the server loads
440most maps in the background it is possible that you can see a map that is 433most maps in the background it is possible that you can see a map that is
441currently being loaded, but thats rare, as loading a map is fast. 434currently being loaded, but that's rare, as loading a map is fast.
442 435
443=item Svd: the amount of seconds the map was last saved (++ means >99). 436=item Svd: the amount of seconds the map was last saved (++ means >99).
444 437
445The server by default tries to save each map at least every 20 seconds if 438The server by default tries to save each map at least every 20 seconds if
446it changed, so in case of a disastrous crash (one where the server cannot 439it changed, so in case of a disastrous crash (one where the server cannot
447emergency save), at most 20 seconds of gameplay are lost. 440emergency save), at most 20 seconds of gameplay are lost.
448 441
449=item Reset: the minimum number of seconds the map will stay as is (will not reset). 442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
450 443
451Most maps will not reset as long as players are on it, and usually the 444Most maps will not reset as long as players are on it, and usually the
452reset counter only starts going down when all players left the map. 445reset counter only starts going down when all players left the map. Some
446maps will never reset in the common sense, these are usually marked with a
447very high number (such as C<1e+99>).
453 448
454=item Path: the name that uniquely identifies the map, can be used for goto etc. 449=item Path: the name that uniquely identifies the map, can be used for goto etc.
455 450
456=back 451=back
457 452
487message '10 times you kill orc' would be printed out. The default value is 482message '10 times you kill orc' would be printed out. The default value is
4881 - this means that all messages get printed out as they are requested - 4831 - this means that all messages get printed out as they are requested -
489buffering is disabled in this regard. 484buffering is disabled in this regard.
490 485
491output-sync controls how often information is sent to the screen. Each 486output-sync controls how often information is sent to the screen. Each
492buffer has its own time value, and will be flushed independantly. The 487buffer has its own time value, and will be flushed independently. The
493default value is usually less than a second. 488default value is usually less than a second.
494 489
495See also L<output-sync>. 490See also L<output-sync>.
496 491
492=head2 output-rate
493
497=head2 output-rate [bytes per second] 494 output-rate [bytes per second]
498 495
499Show the current setting of the output-rate, or set it to the provided 496Show the current setting of the output-rate, or set it to the provided
500value. The server will try not to send (much) more than this many bytes 497value. The server will try very hard not to send more than this many bytes
501per second to your client. If the rate is exceeded, the server tries to 498per second to your client. If the rate is exceeded, the server tries to
502hold back less important information (such as new images), to increase 499hold back less important information (such as new images) to increase
500responsiveness.
501
503responsiveness. The server-side default is usually quite high, around 502The server-side default is usually quite high, around 100000. If the
504100000, so if you have a slow link and want to be able to control your 503server is running on a Linux kernel, it will adjust to the actual
505character even when downloading faces, set this to a lower value, such as 504bandwidth available, and output-rate only sets an upper bound. That is,
5067000 (for ISDN). 505the server will automatically set an optimal send rate and adjusting your
506output-rate is not required.
507 507
508=head2 output-sync 508=head2 output-sync
509 509
510 output-sync [seconds] 510 output-sync [seconds]
511 511
512output-sync controls how often information is sent to the screen. Each 512output-sync controls how often information is sent to the screen. Each
513buffer has its own time value, and will be flushed independantly. The 513buffer has its own time value, and will be flushed independently. The
514default value is usually less than a second. 514default value is usually less than a second.
515 515
516output-count sets after how many messages of the same type, they are 516output-count sets after how many messages of the same type, they are
517then printed out. If the value was 10, then after killing ten orcs, the 517then printed out. If the value was 10, then after killing ten orcs, the
518message '10 times you kill orc' would be printed out. The default value is 518message '10 times you kill orc' would be printed out. The default value is
547party leave 547party leave
548 takes you out of current party 548 takes you out of current party
549 549
550=head2 peaceful 550=head2 peaceful
551 551
552TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 552TODO: rework for deliantra, intended future behaviour is to toggle
553peaceful mode with regards to npc and monsters only, not with regards to 553peaceful mode with regards to npc and monsters only, not with regards to
554players (which will be controlled by priests). 554players (which will be controlled by priests).
555 555
556The B<peaceful> command will switch you between peaceful and hostile attack 556The B<peaceful> command will switch you between peaceful and hostile attack
557modes. 557modes.
579 579
580=over 4 580=over 4
581 581
582=item B<normal> 582=item B<normal>
583 583
584As you would expect. 584Monsters behave normally, i.e. according to their own character.
585 585
586=item B<sad> (search and destroy) 586=item B<sad> (search and destroy)
587 587
588Pets will roam and seek out things to attack. 588Pets will roam and seek out things to attack.
589 589
597 597
598=back 598=back
599 599
600=head2 pickup 600=head2 pickup
601 601
602 pickup +mode
603 pickup -mode
604 pickup density
605
602B<pickup> changes how you pick up items when you step on them. to pickup 606B<pickup> changes whether you pick up items when you step on them. To
603an item manually, use the ',' key. 607pickup an item manually, use the ',' key.
604 608
605Mode 0: Don't pick up items. 609The B<Pickup> tab in the playerbook is usually a better way to modify your
610autopickup settings than using this command.
606 611
607Mode 1: Pick up one item 612Mode can be one of:
608 613
609Mode 2: Pickup up one item and stop 614 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
615 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
616 "key", "missile", "allweapon", "magical", "potion", "spellbook",
617 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
618 "flesh"
610 619
611Mode 3: Stop before picking up items 620If a number (C<density>, must be 0..15) is specified, then items of at
612 621least the specified value density are picked up. Value density is given as
613Mode 4: Pick up all items 622gold/weight in kilograms.
614
615Mode 5: Pick up all items and stop
616
617Mode 6: Pick up all magical items
618
619Mode 7: Pick up all coins and gems
620
621Modes above 7: Pickup items with
622a value density greater than the pickup mode.
623
624Value density is value in gold/weight in kilograms.
625 623
626The value in gold is what the item is worth if you sold it in the shop. 624The value in gold is what the item is worth if you sold it in the shop.
627 625
628Goldcoins have a value density of 66,
629
630Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
631Artifacts are also picked up.
632
633=head2 prepare 626=head2 prepare
634 627
635The same as cast. Usage: 628The same as cast. Usage:
636 629
637 prepare <spell> 630 prepare <spell>
638 631
639=head2 X<quests>quests (|finished|.*)
640
641The quests command lists the quests you are doing or have completed.
642
643Parameters are:
644
645=over 4
646
647=item no arguments: displays current quests.
648
649=item B<finished>: displays finished quests;
650
651=item anything else: displays details for quests (finished or not) with name containing the given string.
652
653=back
654 632
655=head2 quit 633=head2 quit
656 634
657Deletes your character from the server. If you want to quit the session 635Deletes your character from the server. If you want to quit the session
658without deleting your character, you must use a I<Bed to Reality>. Find a 636without deleting your character, you must use a I<Bed to Reality>. Find a
659bed (probably in a building close to where you entered the game), get on 637bed (probably in a building close to where you entered the game), get on
660top of it, and apply it using B<Tab> ro the B<apply> command. 638top of it, and apply it using B<Tab> ro the B<apply> command.
661 639
640
662=head2 range 641=head2 range
663 642
664Your range weapon can be one of several weapons, a spell you cast, a 643Your range weapon can be one of several weapons, a spell you cast, a
665bow-and-arrow, a rod, or a wand, to name a few. 644bow-and-arrow, a rod, or a wand, to name a few.
666 645
667Your range weapon is fired when you press SHIFT-direction, and will be 646Your range weapon is fired when you press SHIFT-direction, and will be
668fired in that direction. 647fired in that direction.
648
669 649
670=head2 ready_skill 650=head2 ready_skill
671 651
672 ready_skill <name of skill> 652 ready_skill <name of skill>
673 653
676readied, some need to be actively used by "firing" them. 656readied, some need to be actively used by "firing" them.
677 657
678If you just want to invoke a skill once, leaving your range slot 658If you just want to invoke a skill once, leaving your range slot
679untouched, use L<use_skill> instead. 659untouched, use L<use_skill> instead.
680 660
661
681=head2 rename 662=head2 rename
682 663
683Changes/removes the custom name of given item (or the marked one). 664Changes/removes the custom name of given item (or the marked one).
684 665
685 rename oldname to newname 666 rename oldname to newname
687 668
688If either of the names contain spaces, you have to use the C<">-form, 669If either of the names contain spaces, you have to use the C<">-form,
689otherwise you can just write the name as-is. If you omit the old name, the 670otherwise you can just write the name as-is. If you omit the old name, the
690marked item will be used instead. 671marked item will be used instead.
691 672
692If the new name is empty (i.e. C<"">), then the original (unrenamed) name 673If the new name is empty (i.e. C<"">), then the original (before the
693will be restored. 674rename) name will be restored.
694 675
695Note: maximum allowed name length is 127 characters. 676Note: maximum allowed name length is 127 characters.
696 677
697=head2 reply
698
699 reply <message>
700
701Similar to tell, but instead of having to supply a username, it replies
702to the last player that sent you a tell. This is a bit racy (e.g. when
703somebody else tells you something while you type and you do not realise
704that), so be careful not to supply confidential information in the
705message.
706 678
707=head2 resistances 679=head2 resistances
708 680
709This shows you the resistances you have to specific attack types. 681This shows you the resistances you have to specific attack types.
710If you have for example "cold +20", it means you get 20% damage done 682If you have for example "cold +20", it means you get 20% damage done
747 719
748=head2 search-items 720=head2 search-items
749 721
750 search-items <word> 722 search-items <word>
751 723
752Automatically picks up all items with <word> in their name. search-items rod 724Automatically picks up all items with <word> in their name. C<search-items
753will pick up all rods and heavy rods. search-items of Fire will pick up all 725rod> will pick up all rods and heavy rods. C<search-items of Fire> will
754bolts, arrows, swords, etc. of Fire. 726pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
727will pick up all items with magic+1, and so on, and so on.
728
729While this mode is active, you will be slower and the normal autopickup is
730disabled. To disable search mode again, execute C<search-items> without
731any arguments.
755 732
756=head2 seen 733=head2 seen
757 734
758 seen <login> 735 seen <login>
759 736
762 739
763=head2 shout 740=head2 shout
764 741
765 shout <message> 742 shout <message>
766 743
767Sends a message to all players on the server that have 744Sends a message to all players on the server. It is mainly useful for
768L<listen|command/listen> level B<10> or higher. It is mainly useful for
769emergency messages ("I am trapped on xxx, can somebody help me?") and 745emergency messages ("I am trapped on xxx, can somebody help me?") and
770should not be used for general chat. Use L<chat|command/chat> instead. 746should not be used for general chat. Use L<chat|command/chat> instead.
771 747
772=head2 showpets 748=head2 showpets
773 749
800applies to new items you pick up - items that you are already holding will 776applies to new items you pick up - items that you are already holding will
801not be sorted. 777not be sorted.
802 778
803If sort_inventory is not set (default), items will be inserted via type, 779If sort_inventory is not set (default), items will be inserted via type,
804subtype and magic. This, all axes will be grouped together in magic order, 780subtype and magic. This, all axes will be grouped together in magic order,
805all daggers by magic order, etc. Unforunately, for scrolls and rings, new 781all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
806ones just get inserted last. 782ones just get inserted last.
807 783
808If you have a lot of stuff that is not in alphabetical order but you would 784If you have a lot of stuff that is not in alphabetical order but you would
809like it to be, the best method is to drop all of it and then pick it up. 785like it to be, the best method is to drop all of it and then pick it up.
810 786
811=head2 sound 787=head2 sound
812 788
813Toggles between sound enabled and disabled. This has no relevance to the 789Toggles between sound enabled and disabled. This has no relevance to the
814sound settings of the client, it only governs wether the server will send 790sound settings of the client, it only governs whether the server will send
815sound effect command to the client and is enabled if the client supports 791sound effect command to the client and is enabled if the client supports
816sound (i.e. always for cfplus). 792sound (i.e. always for the deliantra client).
817 793
818=head2 sourcecode 794=head2 sourcecode
819 795
820This command displays the means to download the sourcecode (server code, 796This command displays the means to download the source code (server code,
821maps and archetypes) used to implement this version of the game. 797maps and archetypes) used to implement this version of the game.
822 798
823Every player has the right to download and modify the source code of the 799Every player has the right to download and modify the source code of the
824server, as required by both the GNU General Public License and the GNU 800server, as required by both the GNU General Public License and the GNU
825Affero General Public license. 801Affero General Public license.
848Kills yourself. No, really. 824Kills yourself. No, really.
849 825
850This command might not look useful at first, but sometimes you can get 826This command might not look useful at first, but sometimes you can get
851yourself into a corner you can't escape anymore, either due to a map 827yourself into a corner you can't escape anymore, either due to a map
852bug or your own stupidity. Killing oneself can be difficult and time 828bug or your own stupidity. Killing oneself can be difficult and time
853consuming, thats why this command is provided. It is fast, painless, 829consuming, that's why this command is provided. It is fast, painless,
854effective, humane. 830effective, humane.
855 831
856=head2 take 832=head2 take
857 833
858The take commands take object(s) on the space the player is standing on, 834The take commands take object(s) on the space the player is standing on,
884thrown away. God-given items can not be thrown. You need the skill throwing 860thrown away. God-given items can not be thrown. You need the skill throwing
885for this to work. 861for this to work.
886 862
887=head2 time 863=head2 time
888 864
889Shows the Crossfire in-game time, not the server time. It looks like this: 865Shows the Deliantra in-game time, not the server time. It looks like this:
890 866
891 It is 52 minutes past 8 o'clock am, on the Day of the Bull 867 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
892 The 2nd Day of the Month of the Frost Giant, Year 63 868 the 2nd Day of the Month of the Frost Giant, Year 63.
893 Time of Year: The Season of New Year 869 Time of Year: The Season of New Year.
894 870
895It is partially just for fun but it affects the darkness outside and the 871An hour of game time passes in 3 minutes of real time. The time and
896weather if weather is enabled in the server. 872calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
873five weeks per month, and 17 months per year. The year is additionally
874split into four seasons of 4 months each, except the season of the
875Blizzard, which is 5 months long.
876
877The number "zero" is unknown, which is why the minutes go from 1 to 60.
878
879Seasons and the time of the day affect the overall outdoor daylight.
897 880
898=head2 title 881=head2 title
882
883 title <new title>
884 title clear # Sets your title back to your race.
899 885
900Players can change their title. For example you called yourself Gandalf and 886Players can change their title. For example you called yourself Gandalf and
901your race is elf, you can use the title command to change your name from 887your race is elf, you can use the title command to change your name from
902"Gandalf the elf" to "Gandalf the white". Usage: 888"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
903
904 title <new title>
905 title clear # Sets your title back to your race.
906 889
907Dragons cannot set their title because it changes during the game. 890Dragons cannot set their title because it changes during the game.
908 891
909=head2 unignore 892=head2 unignore
910 893
928 911
929The B<usekeys> option determines the behaviour of using keys. 912The B<usekeys> option determines the behaviour of using keys.
930 913
931Values are: 914Values are:
932 915
916=over 4
917
933inventory: Only keys in the top level inventory are used (default) 918=item B<inventory>: Only keys in the top level inventory are used (default)
934 919
935keyrings: Only keys in active keyrings are used. 920=item B<keyrings>: Only keys in active key rings are used.
936 921
937containers: Only keys in active containers are used. 922=item B<containers>: Only keys in active containers are used.
938 923
924=back
925
939Note that keyrings are just a specialized container, so the containers 926Note that key rings are just a specialized container, so the containers
940will also find keys in keyrings. 927will also find keys in key rings.
941 928
942Only active containers are used - keys will not jump out of closed 929Only active containers are used - keys will not jump out of closed
943containers, but hints will be given if you have keys in such containers. 930containers, but hints will be given if you have keys in such containers.
944 931
945=head2 version 932=head2 version
978 965
979 966
980=head1 Authors 967=head1 Authors
981 968
982Parts of this document were originally taken from the crossfire server 969Parts of this document were originally taken from the crossfire server
983help files with unknwon authors. 970help files with unknown authors.
984 971
985Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 972Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
986Steenhoven and Marc A. Lehmann. 973Steenhoven and Marc A. Lehmann.
987 974

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