… | |
… | |
26 | |
26 | |
27 | These two options disable the toggling feature. |
27 | These two options disable the toggling feature. |
28 | |
28 | |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
30 | |
30 | |
31 | Applymode controls what happens when you are equipping something that would |
31 | the C<applymode> controls what happens when you are equipping something that would |
32 | require something else to be unequipped. |
32 | require something else to be unequipped. |
33 | |
33 | |
34 | The options are: |
34 | The options are: |
35 | |
35 | |
36 | =over 4 |
36 | =over 4 |
… | |
… | |
69 | |
69 | |
70 | See L<apply|command/apply>. |
70 | See L<apply|command/apply>. |
71 | |
71 | |
72 | =head2 body |
72 | =head2 body |
73 | |
73 | |
74 | Shows how much you are wielding on certain bodyparts. For example as |
74 | Shows how much (and what) you are wielding on certain body parts. |
|
|
75 | |
75 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
76 | For example as fireborn, you have 4 fingers to put rings on. If you have |
76 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
|
|
78 | full and one free. |
|
|
79 | |
|
|
80 | Both items as well as skills and other more esoteric objects can use those |
|
|
81 | body parts. |
77 | |
82 | |
78 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
83 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 | |
84 | |
80 | Bowmode controls how you will fire arrows and bolts. |
85 | The C<bowmode> controls how you will fire arrows and bolts. |
81 | |
86 | |
82 | The options are: |
87 | The options are: |
83 | |
88 | |
84 | =over 4 |
89 | =over 4 |
85 | |
90 | |
… | |
… | |
110 | |
115 | |
111 | When you enter the B<brace> command to brace your character, your |
116 | When you enter the B<brace> command to brace your character, your |
112 | character will no longer move. It can still attack adjoining |
117 | character will no longer move. It can still attack adjoining |
113 | spaces. Bracing can be useful to hold a location. |
118 | spaces. Bracing can be useful to hold a location. |
114 | |
119 | |
115 | When you are braced, you lose your dex bonus and incur a 2 point |
120 | When you are braced, you lose your Dex bonus and incur a 2 point |
116 | ac penalty beyond that (if you have a negative dex bonus, you may in |
121 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
117 | fact come out ahead. You also only get 20% of the normal experience |
122 | fact come out ahead. You also only get 20% of the normal experience |
118 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
123 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
119 | |
124 | |
120 | =head2 chat |
125 | =head2 chat |
121 | |
126 | |
122 | chat <message> |
127 | chat <message> |
123 | |
128 | |
124 | Sends a message to all players on the server that have |
129 | Sends a message to all players on the server. This is the normal way to |
125 | L<listen|command/listen> level B<10> or higher. |
130 | chat with others. |
126 | |
131 | |
127 | =head2 cast |
132 | =head2 cast |
128 | |
133 | |
129 | You use the cast command to set your range-weapon to the spell you |
134 | You use the cast command to set your range-action-slot to the spell you |
130 | want. Example: |
135 | want. Example: |
131 | |
136 | |
132 | cast burning hands |
137 | cast burning hands |
133 | |
138 | |
134 | sets your I<range> weapon to B<spell: burning hands>. |
139 | sets your I<range> slot to B<spell: burning hands>. |
135 | |
140 | |
136 | If you don't know the spell, shows which spells you do know. |
141 | If you don't know the spell, shows which spells you do know. |
137 | |
142 | |
138 | It is helpful to bind string like B<cast burning hands> to keys. |
143 | It is helpful to bind string like B<cast burning hands> to keys. |
139 | |
144 | |
140 | See B<range> for more information on range weapons. |
145 | See C<help range> for more information on range weapons. |
141 | |
146 | |
142 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
147 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 | |
148 | |
144 | drop [number] name |
149 | drop [number] name |
145 | |
150 | |
… | |
… | |
149 | |
154 | |
150 | There are a few special name values: |
155 | There are a few special name values: |
151 | |
156 | |
152 | =over 4 |
157 | =over 4 |
153 | |
158 | |
154 | =item B<all> |
159 | =item B<all>: matches any item. |
155 | |
160 | |
156 | matches any item. |
161 | =item B<unpaid>: matches unpaid items. |
157 | |
162 | |
158 | =item B<unpaid> |
163 | =item B<cursed>: drops items known to be cursed or damned. |
159 | |
164 | |
160 | matches unpaid items |
165 | =item B<unlocked>: drops items not locked in your inventory. |
161 | |
|
|
162 | =item B<cursed> |
|
|
163 | |
|
|
164 | drops items known to be cursed or damned. |
|
|
165 | |
|
|
166 | =item B<unlocked> |
|
|
167 | |
|
|
168 | drops items not locked in your inventory |
|
|
169 | |
166 | |
170 | =back |
167 | =back |
171 | |
168 | |
172 | B<number> is optional. This acts as the number of the object to drop. The |
169 | B<number> is optional. This acts as the number of the object to drop. The |
173 | objects number must be at least the number for it to be dropped. For |
170 | objects number must be at least the number for it to be dropped. For |
… | |
… | |
294 | Do not show the hints themselves, but notify you when a hint would have |
291 | Do not show the hints themselves, but notify you when a hint would have |
295 | been available. |
292 | been available. |
296 | |
293 | |
297 | =item hide |
294 | =item hide |
298 | |
295 | |
299 | Hide all hints: You will not be able to tell wether there is a hint |
296 | Hide all hints: You will not be able to tell whether there is a hint |
300 | available or not. |
297 | available or not. |
301 | |
298 | |
302 | =back |
299 | =back |
303 | |
300 | |
304 | =head2 hiscore |
301 | =head2 hiscore |
… | |
… | |
312 | Lists all players that you currently ignore. |
309 | Lists all players that you currently ignore. |
313 | |
310 | |
314 | ignore <player> <tell|shout|all> [timeout] |
311 | ignore <player> <tell|shout|all> [timeout] |
315 | |
312 | |
316 | This command ignores the specified messages (B<tell> ignores tells, |
313 | This command ignores the specified messages (B<tell> ignores tells, |
317 | B<shout> ignores chat and shout and all ignores everything from the given |
314 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
318 | user). |
315 | user). |
319 | |
316 | |
320 | The optional timeout (specified in hours) specifies then the ignore entry |
317 | The optional timeout (specified in hours) specifies when the ignore entry |
321 | expires. The default is 24 (one day). The reason why all ignores expire |
318 | expires. The default is 24 (one day). The reason why all ignore entries |
322 | after a day by default is that most troublemakers stop soon after they are |
319 | expire after a day by default is that most troublemakers stop soon after |
323 | being ignored. |
320 | they are being ignored. |
324 | |
321 | |
325 | To revoke an ignore, use the B<unignore> command. |
322 | To revoke an ignore, use the B<unignore> command. |
326 | |
323 | |
327 | =head2 inventory |
324 | =head2 inventory |
328 | |
325 | |
… | |
… | |
330 | status. Example: |
327 | status. Example: |
331 | |
328 | |
332 | inventory |
329 | inventory |
333 | |
330 | |
334 | Inventory: |
331 | Inventory: |
335 | - arrow 0.1 |
332 | - arrow 0.1 |
336 | - Knife * 2 |
333 | - Knife * 2 |
337 | - long sword (wielded) 15 |
334 | - long sword (wielded) 15 |
338 | |
335 | |
339 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
336 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
340 | protected from dropping by locking it as well as a long sword which you are |
337 | protected from dropping by locking it as well as a long sword which you are |
341 | currently using to attack. |
338 | currently using to attack. |
342 | |
339 | |
… | |
… | |
378 | invoke magic rune of large fireball |
375 | invoke magic rune of large fireball |
379 | invoke reincarnation of Iamdead |
376 | invoke reincarnation of Iamdead |
380 | invoke create food of waybread |
377 | invoke create food of waybread |
381 | |
378 | |
382 | It is very helpful to bind healing spells to keys, for example go to your |
379 | It is very helpful to bind healing spells to keys, for example go to your |
383 | I<playerbook>, tab I<spells>, the press the right mosue button on the |
380 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
384 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
381 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
385 | recommended to bind a healing spell or potion to an easily-accessible-key, |
382 | recommended to bind a healing spell or potion to an easily-accessible-key, |
386 | such as '1'. |
383 | such as '1'. |
387 | |
384 | |
388 | |
385 | |
… | |
… | |
396 | they had will be left behind, but you will get no |
393 | they had will be left behind, but you will get no |
397 | experience for their death. However, it kills them |
394 | experience for their death. However, it kills them |
398 | instantaneously. |
395 | instantaneously. |
399 | |
396 | |
400 | If a name is specified then only pets with that |
397 | If a name is specified then only pets with that |
401 | name will be killed, eg killpets bat will kill bats |
398 | name will be killed, e.g. killpets bat will kill bats |
402 | but not bees. If a number is specified, the pet |
399 | but not bees. If a number is specified, the pet |
403 | corresponding to that number is killed. |
400 | corresponding to that number is killed. |
404 | |
|
|
405 | =head2 listen |
|
|
406 | |
|
|
407 | listen <listen-level> |
|
|
408 | |
|
|
409 | Listen sets the level of messages you will hear. |
|
|
410 | Priorities are defined as follows: |
|
|
411 | |
|
|
412 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
|
|
413 | 1 - Only messages that have to do with yourself. |
|
|
414 | 2 - Emergency calls from other users |
|
|
415 | 10 - General chatter with the 'chat' command. |
|
|
416 | 11 - See what players kill what monster with what attack/spell. Very |
|
|
417 | verbose - only for the fanatics. |
|
|
418 | |
|
|
419 | =head2 logs |
|
|
420 | |
|
|
421 | TODO |
|
|
422 | |
401 | |
423 | =head2 mapinfo |
402 | =head2 mapinfo |
424 | |
403 | |
425 | Shows some information about the map like this: |
404 | Shows some information about the map like this: |
426 | |
405 | |
… | |
… | |
450 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
429 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
451 | |
430 | |
452 | The server keeps maps in memory only for a short time (by default about |
431 | The server keeps maps in memory only for a short time (by default about |
453 | 40 seconds). After that time, it saves them to disk. As the server loads |
432 | 40 seconds). After that time, it saves them to disk. As the server loads |
454 | most maps in the background it is possible that you can see a map that is |
433 | most maps in the background it is possible that you can see a map that is |
455 | currently being loaded, but thats rare, as loading a map is fast. |
434 | currently being loaded, but that's rare, as loading a map is fast. |
456 | |
435 | |
457 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
436 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
458 | |
437 | |
459 | The server by default tries to save each map at least every 20 seconds if |
438 | The server by default tries to save each map at least every 20 seconds if |
460 | it changed, so in case of a disastrous crash (one where the server cannot |
439 | it changed, so in case of a disastrous crash (one where the server cannot |
… | |
… | |
463 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
442 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
464 | |
443 | |
465 | Most maps will not reset as long as players are on it, and usually the |
444 | Most maps will not reset as long as players are on it, and usually the |
466 | reset counter only starts going down when all players left the map. Some |
445 | reset counter only starts going down when all players left the map. Some |
467 | maps will never reset in the common sense, these are usually marked with a |
446 | maps will never reset in the common sense, these are usually marked with a |
468 | very high number (sucha s C<1e+99>). |
447 | very high number (such as C<1e+99>). |
469 | |
448 | |
470 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
449 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
471 | |
450 | |
472 | =back |
451 | =back |
473 | |
452 | |
… | |
… | |
503 | message '10 times you kill orc' would be printed out. The default value is |
482 | message '10 times you kill orc' would be printed out. The default value is |
504 | 1 - this means that all messages get printed out as they are requested - |
483 | 1 - this means that all messages get printed out as they are requested - |
505 | buffering is disabled in this regard. |
484 | buffering is disabled in this regard. |
506 | |
485 | |
507 | output-sync controls how often information is sent to the screen. Each |
486 | output-sync controls how often information is sent to the screen. Each |
508 | buffer has its own time value, and will be flushed independantly. The |
487 | buffer has its own time value, and will be flushed independently. The |
509 | default value is usually less than a second. |
488 | default value is usually less than a second. |
510 | |
489 | |
511 | See also L<output-sync>. |
490 | See also L<output-sync>. |
512 | |
491 | |
513 | =head2 output-rate |
492 | =head2 output-rate |
… | |
… | |
529 | =head2 output-sync |
508 | =head2 output-sync |
530 | |
509 | |
531 | output-sync [seconds] |
510 | output-sync [seconds] |
532 | |
511 | |
533 | output-sync controls how often information is sent to the screen. Each |
512 | output-sync controls how often information is sent to the screen. Each |
534 | buffer has its own time value, and will be flushed independantly. The |
513 | buffer has its own time value, and will be flushed independently. The |
535 | default value is usually less than a second. |
514 | default value is usually less than a second. |
536 | |
515 | |
537 | output-count sets after how many messages of the same type, they are |
516 | output-count sets after how many messages of the same type, they are |
538 | then printed out. If the value was 10, then after killing ten orcs, the |
517 | then printed out. If the value was 10, then after killing ten orcs, the |
539 | message '10 times you kill orc' would be printed out. The default value is |
518 | message '10 times you kill orc' would be printed out. The default value is |
… | |
… | |
600 | |
579 | |
601 | =over 4 |
580 | =over 4 |
602 | |
581 | |
603 | =item B<normal> |
582 | =item B<normal> |
604 | |
583 | |
605 | As you would expect. |
584 | Monsters behave normally, i.e. according to their own character. |
606 | |
585 | |
607 | =item B<sad> (search and destroy) |
586 | =item B<sad> (search and destroy) |
608 | |
587 | |
609 | Pets will roam and seek out things to attack. |
588 | Pets will roam and seek out things to attack. |
610 | |
589 | |
… | |
… | |
618 | |
597 | |
619 | =back |
598 | =back |
620 | |
599 | |
621 | =head2 pickup |
600 | =head2 pickup |
622 | |
601 | |
|
|
602 | pickup +mode |
|
|
603 | pickup -mode |
|
|
604 | pickup density |
|
|
605 | |
623 | B<pickup> changes how you pick up items when you step on them. to pickup |
606 | B<pickup> changes whether you pick up items when you step on them. To |
624 | an item manually, use the ',' key. |
607 | pickup an item manually, use the ',' key. |
625 | |
608 | |
626 | Mode 0: Don't pick up items. |
609 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
610 | autopickup settings than using this command. |
627 | |
611 | |
628 | Mode 1: Pick up one item |
612 | Mode can be one of: |
629 | |
613 | |
630 | Mode 2: Pickup up one item and stop |
614 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
615 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
616 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
617 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
618 | "flesh" |
631 | |
619 | |
632 | Mode 3: Stop before picking up items |
620 | If a number (C<density>, must be 0..15) is specified, then items of at |
633 | |
621 | least the specified value density are picked up. Value density is given as |
634 | Mode 4: Pick up all items |
622 | gold/weight in kilograms. |
635 | |
|
|
636 | Mode 5: Pick up all items and stop |
|
|
637 | |
|
|
638 | Mode 6: Pick up all magical items |
|
|
639 | |
|
|
640 | Mode 7: Pick up all coins and gems |
|
|
641 | |
|
|
642 | Modes above 7: Pickup items with |
|
|
643 | a value density greater than the pickup mode. |
|
|
644 | |
|
|
645 | Value density is value in gold/weight in kilograms. |
|
|
646 | |
623 | |
647 | The value in gold is what the item is worth if you sold it in the shop. |
624 | The value in gold is what the item is worth if you sold it in the shop. |
648 | |
|
|
649 | Goldcoins have a value density of 66, |
|
|
650 | |
|
|
651 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
652 | Artifacts are also picked up. |
|
|
653 | |
|
|
654 | |
625 | |
655 | =head2 prepare |
626 | =head2 prepare |
656 | |
627 | |
657 | The same as cast. Usage: |
628 | The same as cast. Usage: |
658 | |
629 | |
… | |
… | |
697 | |
668 | |
698 | If either of the names contain spaces, you have to use the C<">-form, |
669 | If either of the names contain spaces, you have to use the C<">-form, |
699 | otherwise you can just write the name as-is. If you omit the old name, the |
670 | otherwise you can just write the name as-is. If you omit the old name, the |
700 | marked item will be used instead. |
671 | marked item will be used instead. |
701 | |
672 | |
702 | If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
673 | If the new name is empty (i.e. C<"">), then the original (before the |
703 | will be restored. |
674 | rename) name will be restored. |
704 | |
675 | |
705 | Note: maximum allowed name length is 127 characters. |
676 | Note: maximum allowed name length is 127 characters. |
706 | |
677 | |
707 | |
678 | |
708 | =head2 resistances |
679 | =head2 resistances |
… | |
… | |
748 | |
719 | |
749 | =head2 search-items |
720 | =head2 search-items |
750 | |
721 | |
751 | search-items <word> |
722 | search-items <word> |
752 | |
723 | |
753 | Automatically picks up all items with <word> in their name. search-items rod |
724 | Automatically picks up all items with <word> in their name. C<search-items |
754 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
725 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
755 | bolts, arrows, swords, etc. of Fire. |
726 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
727 | will pick up all items with magic+1, and so on, and so on. |
|
|
728 | |
|
|
729 | While this mode is active, you will be slower and the normal autopickup is |
|
|
730 | disabled. To disable search mode again, execute C<search-items> without |
|
|
731 | any arguments. |
756 | |
732 | |
757 | =head2 seen |
733 | =head2 seen |
758 | |
734 | |
759 | seen <login> |
735 | seen <login> |
760 | |
736 | |
… | |
… | |
763 | |
739 | |
764 | =head2 shout |
740 | =head2 shout |
765 | |
741 | |
766 | shout <message> |
742 | shout <message> |
767 | |
743 | |
768 | Sends a message to all players on the server that have |
744 | Sends a message to all players on the server. It is mainly useful for |
769 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
770 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
745 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
771 | should not be used for general chat. Use L<chat|command/chat> instead. |
746 | should not be used for general chat. Use L<chat|command/chat> instead. |
772 | |
747 | |
773 | =head2 showpets |
748 | =head2 showpets |
774 | |
749 | |
… | |
… | |
801 | applies to new items you pick up - items that you are already holding will |
776 | applies to new items you pick up - items that you are already holding will |
802 | not be sorted. |
777 | not be sorted. |
803 | |
778 | |
804 | If sort_inventory is not set (default), items will be inserted via type, |
779 | If sort_inventory is not set (default), items will be inserted via type, |
805 | subtype and magic. This, all axes will be grouped together in magic order, |
780 | subtype and magic. This, all axes will be grouped together in magic order, |
806 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
781 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
807 | ones just get inserted last. |
782 | ones just get inserted last. |
808 | |
783 | |
809 | If you have a lot of stuff that is not in alphabetical order but you would |
784 | If you have a lot of stuff that is not in alphabetical order but you would |
810 | like it to be, the best method is to drop all of it and then pick it up. |
785 | like it to be, the best method is to drop all of it and then pick it up. |
811 | |
786 | |
812 | =head2 sound |
787 | =head2 sound |
813 | |
788 | |
814 | Toggles between sound enabled and disabled. This has no relevance to the |
789 | Toggles between sound enabled and disabled. This has no relevance to the |
815 | sound settings of the client, it only governs wether the server will send |
790 | sound settings of the client, it only governs whether the server will send |
816 | sound effect command to the client and is enabled if the client supports |
791 | sound effect command to the client and is enabled if the client supports |
817 | sound (i.e. always for cfplus). |
792 | sound (i.e. always for the deliantra client). |
818 | |
793 | |
819 | =head2 sourcecode |
794 | =head2 sourcecode |
820 | |
795 | |
821 | This command displays the means to download the sourcecode (server code, |
796 | This command displays the means to download the source code (server code, |
822 | maps and archetypes) used to implement this version of the game. |
797 | maps and archetypes) used to implement this version of the game. |
823 | |
798 | |
824 | Every player has the right to download and modify the source code of the |
799 | Every player has the right to download and modify the source code of the |
825 | server, as required by both the GNU General Public License and the GNU |
800 | server, as required by both the GNU General Public License and the GNU |
826 | Affero General Public license. |
801 | Affero General Public license. |
… | |
… | |
849 | Kills yourself. No, really. |
824 | Kills yourself. No, really. |
850 | |
825 | |
851 | This command might not look useful at first, but sometimes you can get |
826 | This command might not look useful at first, but sometimes you can get |
852 | yourself into a corner you can't escape anymore, either due to a map |
827 | yourself into a corner you can't escape anymore, either due to a map |
853 | bug or your own stupidity. Killing oneself can be difficult and time |
828 | bug or your own stupidity. Killing oneself can be difficult and time |
854 | consuming, thats why this command is provided. It is fast, painless, |
829 | consuming, that's why this command is provided. It is fast, painless, |
855 | effective, humane. |
830 | effective, humane. |
856 | |
831 | |
857 | =head2 take |
832 | =head2 take |
858 | |
833 | |
859 | The take commands take object(s) on the space the player is standing on, |
834 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
887 | |
862 | |
888 | =head2 time |
863 | =head2 time |
889 | |
864 | |
890 | Shows the Deliantra in-game time, not the server time. It looks like this: |
865 | Shows the Deliantra in-game time, not the server time. It looks like this: |
891 | |
866 | |
892 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
867 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
893 | The 2nd Day of the Month of the Frost Giant, Year 63 |
868 | the 2nd Day of the Month of the Frost Giant, Year 63. |
894 | Time of Year: The Season of New Year |
869 | Time of Year: The Season of New Year. |
895 | |
870 | |
896 | It is partially just for fun but it affects the darkness outside and the |
871 | An hour of game time passes in 3 minutes of real time. The time and |
897 | weather if weather is enabled in the server. |
872 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
873 | five weeks per month, and 17 months per year. The year is additionally |
|
|
874 | split into four seasons of 4 months each, except the season of the |
|
|
875 | Blizzard, which is 5 months long. |
|
|
876 | |
|
|
877 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
878 | |
|
|
879 | Seasons and the time of the day affect the overall outdoor daylight. |
898 | |
880 | |
899 | =head2 title |
881 | =head2 title |
|
|
882 | |
|
|
883 | title <new title> |
|
|
884 | title clear # Sets your title back to your race. |
900 | |
885 | |
901 | Players can change their title. For example you called yourself Gandalf and |
886 | Players can change their title. For example you called yourself Gandalf and |
902 | your race is elf, you can use the title command to change your name from |
887 | your race is elf, you can use the title command to change your name from |
903 | "Gandalf the elf" to "Gandalf the white". Usage: |
888 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
904 | |
|
|
905 | title <new title> |
|
|
906 | title clear # Sets your title back to your race. |
|
|
907 | |
889 | |
908 | Dragons cannot set their title because it changes during the game. |
890 | Dragons cannot set their title because it changes during the game. |
909 | |
891 | |
910 | =head2 unignore |
892 | =head2 unignore |
911 | |
893 | |
… | |
… | |
929 | |
911 | |
930 | The B<usekeys> option determines the behaviour of using keys. |
912 | The B<usekeys> option determines the behaviour of using keys. |
931 | |
913 | |
932 | Values are: |
914 | Values are: |
933 | |
915 | |
|
|
916 | =over 4 |
|
|
917 | |
934 | inventory: Only keys in the top level inventory are used (default) |
918 | =item B<inventory>: Only keys in the top level inventory are used (default) |
935 | |
919 | |
936 | keyrings: Only keys in active keyrings are used. |
920 | =item B<keyrings>: Only keys in active key rings are used. |
937 | |
921 | |
938 | containers: Only keys in active containers are used. |
922 | =item B<containers>: Only keys in active containers are used. |
939 | |
923 | |
|
|
924 | =back |
|
|
925 | |
940 | Note that keyrings are just a specialized container, so the containers |
926 | Note that key rings are just a specialized container, so the containers |
941 | will also find keys in keyrings. |
927 | will also find keys in key rings. |
942 | |
928 | |
943 | Only active containers are used - keys will not jump out of closed |
929 | Only active containers are used - keys will not jump out of closed |
944 | containers, but hints will be given if you have keys in such containers. |
930 | containers, but hints will be given if you have keys in such containers. |
945 | |
931 | |
946 | =head2 version |
932 | =head2 version |