1 | =begin comment |
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2 | |
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3 | *** |
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4 | *** WARNING: |
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5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
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6 | *** Only ever edit the version in CFPlus/pod/ and run |
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7 | *** ./copy_pod inside server/pod/ to update that copy. |
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8 | *** |
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9 | |
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10 | =end |
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11 | |
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12 | =head1 Crossfire+ Command ListingX<command> |
1 | =head1 Deliantra Command ListingX<command> |
13 | |
2 | |
14 | =head2 accept-invitation |
3 | =head2 accept-invitation |
15 | |
4 | |
16 | Accepts an invitation previously issued by another player using the invite |
5 | Accepts an invitation previously issued by another player using the invite |
17 | command. This will transfer you to the location you were invited to. |
6 | command. This will transfer you to the location you were invited to. |
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37 | |
26 | |
38 | These two options disable the toggling feature. |
27 | These two options disable the toggling feature. |
39 | |
28 | |
40 | =head2 X<applymode>applymode (nochoice|never|always) |
29 | =head2 X<applymode>applymode (nochoice|never|always) |
41 | |
30 | |
42 | Applymode controls what happens when you are equipping something that would |
31 | the C<applymode> controls what happens when you are equipping something that would |
43 | require something else to be unequipped. |
32 | require something else to be unequipped. |
44 | |
33 | |
45 | The options are: |
34 | The options are: |
46 | |
35 | |
47 | =over 4 |
36 | =over 4 |
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80 | |
69 | |
81 | See L<apply|command/apply>. |
70 | See L<apply|command/apply>. |
82 | |
71 | |
83 | =head2 body |
72 | =head2 body |
84 | |
73 | |
85 | Shows how much you are wielding on certain bodyparts. For example as |
74 | Shows how much (and what) you are wielding on certain body parts. |
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75 | |
86 | fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
76 | For example as fireborn, you have 4 fingers to put rings on. If you have |
87 | say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 | 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers |
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78 | full and one free. |
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79 | |
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80 | Both items as well as skills and other more esoteric objects can use those |
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81 | body parts. |
88 | |
82 | |
89 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
83 | =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
90 | |
84 | |
91 | Bowmode controls how you will fire arrows and bolts. |
85 | The C<bowmode> controls how you will fire arrows and bolts. |
92 | |
86 | |
93 | The options are: |
87 | The options are: |
94 | |
88 | |
95 | =over 4 |
89 | =over 4 |
96 | |
90 | |
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121 | |
115 | |
122 | When you enter the B<brace> command to brace your character, your |
116 | When you enter the B<brace> command to brace your character, your |
123 | character will no longer move. It can still attack adjoining |
117 | character will no longer move. It can still attack adjoining |
124 | spaces. Bracing can be useful to hold a location. |
118 | spaces. Bracing can be useful to hold a location. |
125 | |
119 | |
126 | When you are braced, you lose your dex bonus and incur a 2 point |
120 | When you are braced, you lose your Dex bonus and incur a 2 point |
127 | ac penalty beyond that (if you have a negative dex bonus, you may in |
121 | ac penalty beyond that (if you have a negative Dex bonus, you may in |
128 | fact come out ahead. You also only get 20% of the normal experience |
122 | fact come out ahead. You also only get 20% of the normal experience |
129 | for killing creatures, and incure a 4 point wc (to hit) penalty. |
123 | for killing creatures, and incur a 4 point WC (to hit) penalty. |
130 | |
124 | |
131 | =head2 chat |
125 | =head2 chat |
132 | |
126 | |
133 | chat <message> |
127 | chat <message> |
134 | |
128 | |
135 | Sends a message to all players on the server that have |
129 | Sends a message to all players on the server. This is the normal way to |
136 | L<listen|command/listen> level B<10> or higher. |
130 | chat with others. |
137 | |
131 | |
138 | =head2 cast |
132 | =head2 cast |
139 | |
133 | |
140 | You use the cast command to set your range-weapon to the spell you |
134 | You use the cast command to set your range-action-slot to the spell you |
141 | want. Example: |
135 | want. Example: |
142 | |
136 | |
143 | cast burning hands |
137 | cast burning hands |
144 | |
138 | |
145 | sets your I<range> weapon to B<spell: burning hands>. |
139 | sets your I<range> slot to B<spell: burning hands>. |
146 | |
140 | |
147 | If you don't know the spell, shows which spells you do know. |
141 | If you don't know the spell, shows which spells you do know. |
148 | |
142 | |
149 | It is helpful to bind string like B<cast burning hands> to keys. |
143 | It is helpful to bind string like B<cast burning hands> to keys. |
150 | |
144 | |
151 | See B<range> for more information on range weapons. |
145 | See C<help range> for more information on range weapons. |
152 | |
146 | |
153 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
147 | =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
154 | |
148 | |
155 | drop [number] name |
149 | drop [number] name |
156 | |
150 | |
157 | B<name> is the name of the item(s) to drop. It may match multiple items. |
151 | B<name> is the name of the item(s) to drop. It may match multiple items. |
158 | The name is matched against the start of the objects in your inventory. |
152 | An object name matches when it contains the name. The name matching is |
159 | The name matching is case insensitive. |
153 | case insensitive. |
160 | |
154 | |
161 | There are a few special name values: |
155 | There are a few special name values: |
162 | |
156 | |
163 | =over 4 |
157 | =over 4 |
164 | |
158 | |
165 | =item B<all> |
159 | =item B<all>: matches any item. |
166 | |
160 | |
167 | matches any item. |
161 | =item B<unpaid>: matches unpaid items. |
168 | |
162 | |
169 | =item B<unpaid> |
163 | =item B<cursed>: drops items known to be cursed or damned. |
170 | |
164 | |
171 | matches unpaid items |
165 | =item B<unlocked>: drops items not locked in your inventory. |
172 | |
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173 | =item B<cursed> |
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174 | |
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175 | drops items known to be cursed or damned. |
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176 | |
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177 | =item B<unlocked> |
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178 | |
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179 | drops items not locked in your inventory |
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180 | |
166 | |
181 | =back |
167 | =back |
182 | |
168 | |
183 | B<number> is optional. This acts as the number of the object to drop. The |
169 | B<number> is optional. This acts as the number of the object to drop. The |
184 | objects number must be at least the number for it to be dropped. For |
170 | objects number must be at least the number for it to be dropped. For |
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186 | will be dropped. A collection of 5 scrolls will not be dropped. |
172 | will be dropped. A collection of 5 scrolls will not be dropped. |
187 | |
173 | |
188 | See also B<dropall> and mouse button control within client for dropping |
174 | See also B<dropall> and mouse button control within client for dropping |
189 | objects. |
175 | objects. |
190 | |
176 | |
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177 | |
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178 | =head2 cointoss |
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179 | |
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180 | Tosses a coin and reports the outcome to you and other players on the same |
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181 | map, much like the say command does. |
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182 | |
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183 | |
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184 | =head2 orcknuckle |
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185 | |
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186 | Throws your orcknuckle set and reports the outcome to you and other |
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187 | players on the same map, much like the say command does. Your first |
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188 | three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>, |
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189 | I<princess>, I<dragon>, while the fourth can additionally roll up to |
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190 | I<orc>. |
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191 | |
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192 | |
191 | =head2 dropall |
193 | =head2 dropall |
192 | |
194 | |
193 | dropall [type] |
195 | dropall [type] |
194 | |
196 | |
195 | B<dropall> drops all items in your inventory to the ground, excepting |
197 | B<dropall> drops all items in your inventory to the ground, excepting |
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263 | =head2 gsay |
265 | =head2 gsay |
264 | |
266 | |
265 | If you are in a party (party join or party form), you will be able to message |
267 | If you are in a party (party join or party form), you will be able to message |
266 | only your party. Even people standing right next to you can't hear it. |
268 | only your party. Even people standing right next to you can't hear it. |
267 | |
269 | |
268 | =head2 golem |
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269 | |
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270 | ERROR: not a command, but another help topic => move to a different file maybe? |
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271 | |
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272 | Golems are creatures that the player has some control over. Note that many |
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273 | summoned creatures are considered golems, even if they are not called |
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274 | golems. |
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275 | |
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276 | If you have a golem in control your spell type will be listed as golem, |
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277 | with the creature name in parantheses. |
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278 | |
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279 | To control your golem, just press the fire key in the direction you want |
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280 | your golem to move. Your golem will then start moving in that direction, |
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281 | and keep moving in that direction until you change its direction. |
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282 | |
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283 | Note that once you leave the map that the golem is on, the golem will |
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284 | disappear. Also, once you select another spell to cast, or change your |
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285 | range type, your golem will disappear. |
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286 | |
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287 | =head2 help |
270 | =head2 help |
288 | |
271 | |
289 | Gives you online help for the command or help topic specified. |
272 | Gives you online help for the command or help topic specified. |
290 | |
273 | |
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274 | =head2 hintmode (show|mark|hide) |
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275 | |
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276 | hintmode show|mark|hide |
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277 | |
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278 | Sets the I<hint mode> to the given value: Throughout the game you can find |
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279 | hints that sometimes help you to solve a puzzle or manage a situation |
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280 | better than without. You can change the display of these hints with this |
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281 | command: |
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282 | |
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283 | =over 4 |
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284 | |
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285 | =item show |
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286 | |
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287 | Show the hints (the default mode). |
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288 | |
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289 | =item mark |
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290 | |
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291 | Do not show the hints themselves, but notify you when a hint would have |
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292 | been available. |
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293 | |
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294 | =item hide |
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295 | |
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296 | Hide all hints: You will not be able to tell whether there is a hint |
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297 | available or not. |
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298 | |
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299 | =back |
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300 | |
291 | =head2 hiscore |
301 | =head2 hiscore |
292 | |
302 | |
293 | Shows a list of the highest level players in the game. |
303 | Shows a list of the highest level players in the game. |
294 | |
304 | |
295 | =head2 ignore |
305 | =head2 ignore |
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299 | Lists all players that you currently ignore. |
309 | Lists all players that you currently ignore. |
300 | |
310 | |
301 | ignore <player> <tell|shout|all> [timeout] |
311 | ignore <player> <tell|shout|all> [timeout] |
302 | |
312 | |
303 | This command ignores the specified messages (B<tell> ignores tells, |
313 | This command ignores the specified messages (B<tell> ignores tells, |
304 | B<shout> ignores chat and shout and all ignores everything from the given |
314 | B<shout> ignores chat and shout and B<all> ignores everything from the given |
305 | user). |
315 | user). |
306 | |
316 | |
307 | The optional timeout (specified in hours) specifies then the ignore entry |
317 | The optional timeout (specified in hours) specifies when the ignore entry |
308 | expires. The default is 24 (one day). The reason why all ignores expire |
318 | expires. The default is 24 (one day). The reason why all ignore entries |
309 | after a day by default is that most troublemakers stop soon after they are |
319 | expire after a day by default is that most troublemakers stop soon after |
310 | being ignored. |
320 | they are being ignored. |
311 | |
321 | |
312 | To revoke an ignore, use the B<unignore> command. |
322 | To revoke an ignore, use the B<unignore> command. |
313 | |
323 | |
314 | =head2 inventory |
324 | =head2 inventory |
315 | |
325 | |
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317 | status. Example: |
327 | status. Example: |
318 | |
328 | |
319 | inventory |
329 | inventory |
320 | |
330 | |
321 | Inventory: |
331 | Inventory: |
322 | - arrow 0.1 |
332 | - arrow 0.1 |
323 | - Knife * 2 |
333 | - Knife * 2 |
324 | - long sword (wielded) 15 |
334 | - long sword (wielded) 15 |
325 | |
335 | |
326 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
336 | This shows that you have one arrow which weighs 0.1kg and one Knife which you |
327 | protected from dropping by locking it as well as a long sword which you are |
337 | protected from dropping by locking it as well as a long sword which you are |
328 | currently using to attack. |
338 | currently using to attack. |
329 | |
339 | |
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353 | One can never transport from nor to an unholy place. That means, one can |
363 | One can never transport from nor to an unholy place. That means, one can |
354 | not be saved out of jail using invite. |
364 | not be saved out of jail using invite. |
355 | |
365 | |
356 | =head2 invoke |
366 | =head2 invoke |
357 | |
367 | |
358 | The invoke command is used |
368 | The invoke command is used to cast a spell immediately, or when it is |
359 | to cast a spell immediately, |
369 | necessary to give a parameter to the spell. Invoke will not set the range |
360 | or when it is necessary to give |
370 | weapon. |
361 | a parameter to the spell. Invoke |
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362 | will not set the range weapon. |
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363 | |
371 | |
364 | Examples: |
372 | Examples: |
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373 | |
365 | 'invoke restoration |
374 | invoke restoration |
366 | 'invoke magic rune of large fireball |
375 | invoke magic rune of large fireball |
367 | 'invoke reincarnation of Iamdead |
376 | invoke reincarnation of Iamdead |
368 | 'invoke create food of waybread |
377 | invoke create food of waybread |
369 | |
378 | |
370 | It is very helpful to bind healing |
379 | It is very helpful to bind healing spells to keys, for example go to your |
371 | spells to keys like this: |
380 | I<playerbook>, tab I<spells>, the press the right mouse button on the |
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381 | spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
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382 | recommended to bind a healing spell or potion to an easily-accessible-key, |
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383 | such as '1'. |
372 | |
384 | |
373 | 'bind invoke medium healing |
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374 | c |
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375 | |
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376 | the c key now casts medium healing |
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377 | instantly |
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378 | |
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379 | =head2 keys |
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380 | |
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381 | ERROR: not a command, but another help topic => move to a different file maybe? |
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382 | ERROR: its wrong anyways |
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383 | |
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384 | These are the basic movement |
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385 | keys: |
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386 | yku |
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387 | h l |
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388 | bjn |
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389 | |
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390 | Running is done by holding |
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391 | control and move. Running |
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392 | is recommended. |
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393 | |
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394 | Firing the range weapon (help range) |
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395 | is done by holding shift and |
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396 | move. |
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397 | |
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398 | 'help mouse for help on what the |
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399 | mouse buttons do. |
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400 | |
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401 | 'help melee for advice on how to |
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402 | fight |
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403 | |
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404 | 'help traps for help with finding |
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405 | and disarming traps |
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406 | |
385 | |
407 | =head2 killpets |
386 | =head2 killpets |
408 | |
387 | |
409 | killpets [name] |
388 | killpets [name] |
410 | |
389 | |
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414 | they had will be left behind, but you will get no |
393 | they had will be left behind, but you will get no |
415 | experience for their death. However, it kills them |
394 | experience for their death. However, it kills them |
416 | instantaneously. |
395 | instantaneously. |
417 | |
396 | |
418 | If a name is specified then only pets with that |
397 | If a name is specified then only pets with that |
419 | name will be killed, eg killpets bat will kill bats |
398 | name will be killed, e.g. killpets bat will kill bats |
420 | but not bees. If a number is specified, the pet |
399 | but not bees. If a number is specified, the pet |
421 | corresponding to that number is killed. |
400 | corresponding to that number is killed. |
422 | |
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423 | =head2 listen |
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424 | |
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425 | listen <listen-level> |
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426 | |
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427 | Listen sets the level of messages you will hear. |
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428 | Priorities are defined as follows: |
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429 | |
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430 | 0 - Nothing, not even "You punch kobold." or "You say: hi". |
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431 | 1 - Only messages that have to do with yourself. |
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432 | 2 - Emergency calls from other users |
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433 | 10 - General chatter with the 'chat' command. |
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434 | 11 - See what players kill what monster with what attack/spell. Very |
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435 | verbose - only for the fanatics. |
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436 | |
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437 | =head2 logs |
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438 | |
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439 | TODO |
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440 | |
401 | |
441 | =head2 mapinfo |
402 | =head2 mapinfo |
442 | |
403 | |
443 | Shows some information about the map like this: |
404 | Shows some information about the map like this: |
444 | |
405 | |
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454 | The rest is information the mapper may or may not provide. Often, this is |
415 | The rest is information the mapper may or may not provide. Often, this is |
455 | the mapper's name, email and map creation date as this example shows. |
416 | the mapper's name, email and map creation date as this example shows. |
456 | |
417 | |
457 | =head2 maps |
418 | =head2 maps |
458 | |
419 | |
459 | Shows a list of maps that are currently being visited or have been visited. |
420 | maps <mapname> |
460 | The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
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461 | |
421 | |
462 | Path: The last part of the map path |
422 | Shows a list of maps matching the regex <mapname> that are currently being |
463 | Pl: Players on the map. |
423 | known to the server. The different fields are Pl, I, Svd, Reset and Path: |
464 | PlM: Players on the map recounted (should be the same as Pl). |
424 | |
465 | IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
425 | =over 4 |
466 | 3) currently loading or 4) currently saving. |
426 | |
467 | TO: Timeout, when the map is swapped to disk. |
427 | =item Pl: the number of players on that map currently. |
468 | Dif: Map difficulty. |
428 | |
469 | Reset: Real server time when the map is going to reset. |
429 | =item I: B<I>n memory, B<S>wapped out or B<L>oading. |
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430 | |
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431 | The server keeps maps in memory only for a short time (by default about |
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432 | 40 seconds). After that time, it saves them to disk. As the server loads |
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433 | most maps in the background it is possible that you can see a map that is |
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434 | currently being loaded, but that's rare, as loading a map is fast. |
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435 | |
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436 | =item Svd: the amount of seconds the map was last saved (++ means >99). |
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437 | |
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438 | The server by default tries to save each map at least every 20 seconds if |
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439 | it changed, so in case of a disastrous crash (one where the server cannot |
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440 | emergency save), at most 20 seconds of gameplay are lost. |
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441 | |
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442 | =item Reset: the minimum number of seconds the map will stay as is (will not reset). |
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443 | |
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444 | Most maps will not reset as long as players are on it, and usually the |
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445 | reset counter only starts going down when all players left the map. Some |
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446 | maps will never reset in the common sense, these are usually marked with a |
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447 | very high number (such as C<1e+99>). |
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448 | |
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449 | =item Path: the name that uniquely identifies the map, can be used for goto etc. |
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450 | |
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451 | =back |
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452 | |
470 | |
453 | |
471 | =head2 mark |
454 | =head2 mark |
472 | |
455 | |
473 | B<mark> is used to mark items for items that apply other items. Examples of |
456 | B<mark> is used to mark items for items that apply other items. Examples of |
474 | these are flint & steel marked for apply torches, a weapon marked for |
457 | these are flint & steel marked for apply torches, a weapon marked for |
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484 | |
467 | |
485 | B<mark> will look for best match first, and then look for matches based |
468 | B<mark> will look for best match first, and then look for matches based |
486 | on shortened name, object name, archetype name. It prints the match it |
469 | on shortened name, object name, archetype name. It prints the match it |
487 | finds. |
470 | finds. |
488 | |
471 | |
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472 | =head2 me |
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473 | |
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474 | me <message> |
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475 | |
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476 | Sends a message to all players on the server, similar to chat, but instead |
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477 | of using C<name chats: message>, the form C<* name message> is used, which |
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478 | is useful to describe yourself, such as: |
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479 | |
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480 | me feels lonely |
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481 | => |
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482 | * schmorp feels lonely |
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483 | |
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484 | |
489 | =head2 motd |
485 | =head2 motd |
490 | |
486 | |
491 | Shows the message of the day. It takes no arguments. |
487 | Shows the message of the day. It takes no arguments. |
492 | |
488 | |
493 | =head2 melee |
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494 | |
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495 | ERROR: not a command, but another help topic => move to a different file maybe? |
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496 | |
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497 | You fight to kill monsters. You can either use magic or weapons. |
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498 | |
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499 | To use weapons, simply wield a weapon (and armour!) and move into the |
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500 | monster you want to attack. |
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501 | |
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502 | To use magic or bows, read |
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503 | 'help spells |
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504 | and |
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|
505 | 'help range |
|
|
506 | and |
|
|
507 | 'help cast |
|
|
508 | and |
|
|
509 | 'help invoke |
|
|
510 | |
|
|
511 | =head2 mode |
|
|
512 | |
|
|
513 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
514 | |
|
|
515 | The mode commands are as follows: |
|
|
516 | |
|
|
517 | Applymode, adjusts how items are applied |
|
|
518 | Bowmode, adjusts the way bows work |
|
|
519 | Peaceful, sets how you react to other players |
|
|
520 | Petmode, adjusts how your pets behave |
|
|
521 | |
|
|
522 | =head2 mouse |
|
|
523 | |
|
|
524 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
525 | |
|
|
526 | The mouse isn't a great way to move your character. It'll work, but you'll |
|
|
527 | be handicapped unless you use the keyboard for this. However, the mouse |
|
|
528 | has the following inventory uses: |
|
|
529 | |
|
|
530 | Middle button on item: apply |
|
|
531 | or equip |
|
|
532 | |
|
|
533 | Right button: drop or pickup |
|
|
534 | item on ground |
|
|
535 | |
|
|
536 | Left button: info on item |
|
|
537 | |
|
|
538 | =head2 move |
|
|
539 | |
|
|
540 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
541 | ERROR: same as "keys"? |
|
|
542 | |
|
|
543 | These are the basic movement |
|
|
544 | keys: |
|
|
545 | yku |
|
|
546 | h l |
|
|
547 | bjn |
|
|
548 | |
|
|
549 | Running is done by holding |
|
|
550 | control and move. Running |
|
|
551 | is recommended. |
|
|
552 | |
|
|
553 | Firing the range weapon (help range) |
|
|
554 | is done by holding shift and |
|
|
555 | move. |
|
|
556 | |
|
|
557 | 'help mouse for help on what the |
|
|
558 | mouse buttons do. |
|
|
559 | |
|
|
560 | 'help melee for advice on how to |
|
|
561 | fight |
|
|
562 | |
|
|
563 | 'help traps for help with finding |
|
|
564 | and disarming traps |
|
|
565 | |
|
|
566 | =head2 output-count |
489 | =head2 output-count |
567 | |
490 | |
568 | output-sync controls how often information is sent to the screen. Each |
491 | output-count [lines] |
569 | buffer has its own time value, and will be flushed independantly. The |
|
|
570 | default value is 16 ticks (about 2 seconds). |
|
|
571 | |
492 | |
572 | output-count sets after how many messages of the same type, they are |
493 | output-count sets after how many messages of the same type, they are |
573 | then printed out. If the value was 10, then after killing ten orcs, the |
494 | then printed out. If the value was 10, then after killing ten orcs, the |
574 | message '10 times you kill orc' would be printed out. The default value is |
495 | message '10 times you kill orc' would be printed out. The default value is |
575 | 1 - this means that all messages get printed out as they are requested - |
496 | 1 - this means that all messages get printed out as they are requested - |
576 | buffering is disabled in this regard. |
497 | buffering is disabled in this regard. |
577 | |
498 | |
|
|
499 | output-sync controls how often information is sent to the screen. Each |
|
|
500 | buffer has its own time value, and will be flushed independently. The |
|
|
501 | default value is usually less than a second. |
|
|
502 | |
578 | See also L<output-sync>. |
503 | See also L<output-sync>. |
579 | |
504 | |
|
|
505 | =head2 output-rate |
|
|
506 | |
|
|
507 | output-rate [bytes per second] |
|
|
508 | |
|
|
509 | Show the current setting of the output-rate, or set it to the provided |
|
|
510 | value. The server will try very hard not to send more than this many bytes |
|
|
511 | per second to your client. If the rate is exceeded, the server tries to |
|
|
512 | hold back less important information (such as new images) to increase |
|
|
513 | responsiveness. |
|
|
514 | |
|
|
515 | The server-side default is usually quite high, around 100000. If the |
|
|
516 | server is running on a Linux kernel, it will adjust to the actual |
|
|
517 | bandwidth available, and output-rate only sets an upper bound. That is, |
|
|
518 | the server will automatically set an optimal send rate and adjusting your |
|
|
519 | output-rate is not required. |
|
|
520 | |
580 | =head2 output-sync |
521 | =head2 output-sync |
581 | |
522 | |
|
|
523 | output-sync [seconds] |
|
|
524 | |
582 | output-sync controls how often information is sent to the screen. Each |
525 | output-sync controls how often information is sent to the screen. Each |
583 | buffer has its own time value, and will be flushed independantly. The |
526 | buffer has its own time value, and will be flushed independently. The |
584 | default value is 16 ticks (about 2 seconds). |
527 | default value is usually less than a second. |
585 | |
528 | |
586 | output-count sets after how many messages of the same type, they are |
529 | output-count sets after how many messages of the same type, they are |
587 | then printed out. If the value was 10, then after killing ten orcs, the |
530 | then printed out. If the value was 10, then after killing ten orcs, the |
588 | message '10 times you kill orc' would be printed out. The default value is |
531 | message '10 times you kill orc' would be printed out. The default value is |
589 | 1 - this means that all messages get printed out as they are requested - |
532 | 1 - this means that all messages get printed out as they are requested - |
… | |
… | |
617 | party leave |
560 | party leave |
618 | takes you out of current party |
561 | takes you out of current party |
619 | |
562 | |
620 | =head2 peaceful |
563 | =head2 peaceful |
621 | |
564 | |
622 | TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
565 | TODO: rework for deliantra, intended future behaviour is to toggle |
623 | peaceful mode with regards to npc and monsters only, not with regards to |
566 | peaceful mode with regards to npc and monsters only, not with regards to |
624 | players (which will be controlled by priests). |
567 | players (which will be controlled by priests). |
625 | |
568 | |
626 | The B<peaceful> command will switch you between peaceful and hostile attack |
569 | The B<peaceful> command will switch you between peaceful and hostile attack |
627 | modes. |
570 | modes. |
… | |
… | |
649 | |
592 | |
650 | =over 4 |
593 | =over 4 |
651 | |
594 | |
652 | =item B<normal> |
595 | =item B<normal> |
653 | |
596 | |
654 | As you would expect. |
597 | Monsters behave normally, i.e. according to their own character. |
655 | |
598 | |
656 | =item B<sad> (search and destroy) |
599 | =item B<sad> (search and destroy) |
657 | |
600 | |
658 | Pets will roam and seek out things to attack. |
601 | Pets will roam and seek out things to attack. |
659 | |
602 | |
… | |
… | |
667 | |
610 | |
668 | =back |
611 | =back |
669 | |
612 | |
670 | =head2 pickup |
613 | =head2 pickup |
671 | |
614 | |
|
|
615 | pickup +mode |
|
|
616 | pickup -mode |
|
|
617 | pickup density |
|
|
618 | |
672 | B<pickup> changes how you pick up items when you step on them. to pickup |
619 | B<pickup> changes whether you pick up items when you step on them. To |
673 | an item manually, use the ',' key. |
620 | pickup an item manually, use the ',' key. |
674 | |
621 | |
675 | Mode 0: Don't pick up items. |
622 | The B<Pickup> tab in the playerbook is usually a better way to modify your |
|
|
623 | autopickup settings than using this command. |
676 | |
624 | |
677 | Mode 1: Pick up one item |
625 | Mode can be one of: |
678 | |
626 | |
679 | Mode 2: Pickup up one item and stop |
627 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", |
|
|
628 | "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak", |
|
|
629 | "key", "missile", "allweapon", "magical", "potion", "spellbook", |
|
|
630 | "skillscroll", "readables", "magicdevice", "notcursed", "jewels", |
|
|
631 | "flesh" |
680 | |
632 | |
681 | Mode 3: Stop before picking up items |
633 | If a number (C<density>, must be 0..15) is specified, then items of at |
682 | |
634 | least the specified value density are picked up. Value density is given as |
683 | Mode 4: Pick up all items |
635 | gold/weight in kilograms. |
684 | |
|
|
685 | Mode 5: Pick up all items and stop |
|
|
686 | |
|
|
687 | Mode 6: Pick up all magical items |
|
|
688 | |
|
|
689 | Mode 7: Pick up all coins and gems |
|
|
690 | |
|
|
691 | Modes above 7: Pickup items with |
|
|
692 | a value density greater than the pickup mode. |
|
|
693 | |
|
|
694 | Value density is value in gold/weight in kilograms. |
|
|
695 | |
636 | |
696 | The value in gold is what the item is worth if you sold it in the shop. |
637 | The value in gold is what the item is worth if you sold it in the shop. |
697 | |
638 | |
698 | Goldcoins have a value density of 66, |
|
|
699 | |
|
|
700 | Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
|
|
701 | Artifacts are also picked up. |
|
|
702 | |
|
|
703 | =head2 prepare |
639 | =head2 prepare |
704 | |
640 | |
705 | The same as cast. Usage: |
641 | The same as cast. Usage: |
706 | |
642 | |
707 | prepare <spell> |
643 | prepare <spell> |
708 | |
644 | |
709 | =head2 X<quests>quests (|finished|.*) |
|
|
710 | |
|
|
711 | The quests command lists the quests you are doing or have completed. |
|
|
712 | |
|
|
713 | Parameters are: |
|
|
714 | |
|
|
715 | =over 4 |
|
|
716 | |
|
|
717 | =item no arguments: displays current quests. |
|
|
718 | |
|
|
719 | =item B<finished>: displays finished quests; |
|
|
720 | |
|
|
721 | =item anything else: displays details for quests (finished or not) with name containing the given string. |
|
|
722 | |
|
|
723 | =back |
|
|
724 | |
645 | |
725 | =head2 quit |
646 | =head2 quit |
726 | |
647 | |
727 | Deletes your character from the server. If you want to quit the session |
648 | Deletes your character from the server. If you want to quit the session |
728 | without deleting your character, you must use a I<Bed to Reality>. Find a |
649 | without deleting your character, you must use a I<Bed to Reality>. Find a |
729 | bed (probably in a building close to where you entered the game), get on |
650 | bed (probably in a building close to where you entered the game), get on |
730 | top of it, and apply it using B<Tab> ro the B<apply> command. |
651 | top of it, and apply it using B<Tab> ro the B<apply> command. |
731 | |
652 | |
|
|
653 | |
732 | =head2 range |
654 | =head2 range |
733 | |
655 | |
734 | Your range weapon can be one of several weapons, a spell you cast, a |
656 | Your range weapon can be one of several weapons, a spell you cast, a |
735 | bow-and-arrow, a rod, or a wand, to name a few. |
657 | bow-and-arrow, a rod, or a wand, to name a few. |
736 | |
658 | |
737 | Your range weapon is fired when you press SHIFT-direction, and will be |
659 | Your range weapon is fired when you press SHIFT-direction, and will be |
738 | fired in that direction. |
660 | fired in that direction. |
|
|
661 | |
739 | |
662 | |
740 | =head2 ready_skill |
663 | =head2 ready_skill |
741 | |
664 | |
742 | ready_skill <name of skill> |
665 | ready_skill <name of skill> |
743 | |
666 | |
… | |
… | |
746 | readied, some need to be actively used by "firing" them. |
669 | readied, some need to be actively used by "firing" them. |
747 | |
670 | |
748 | If you just want to invoke a skill once, leaving your range slot |
671 | If you just want to invoke a skill once, leaving your range slot |
749 | untouched, use L<use_skill> instead. |
672 | untouched, use L<use_skill> instead. |
750 | |
673 | |
|
|
674 | |
751 | =head2 rename |
675 | =head2 rename |
752 | |
676 | |
753 | Changes/removes the custom name of given item (or the marked one). |
677 | Changes/removes the custom name of given item (or the marked one). |
754 | |
678 | |
755 | rename oldname to newname |
679 | rename oldname to newname |
… | |
… | |
757 | |
681 | |
758 | If either of the names contain spaces, you have to use the C<">-form, |
682 | If either of the names contain spaces, you have to use the C<">-form, |
759 | otherwise you can just write the name as-is. If you omit the old name, the |
683 | otherwise you can just write the name as-is. If you omit the old name, the |
760 | marked item will be used instead. |
684 | marked item will be used instead. |
761 | |
685 | |
762 | If the new name is empty (i.e. C<"">), then the custom name will be |
686 | If the new name is empty (i.e. C<"">), then the original (before the |
763 | removed from the item. |
687 | rename) name will be restored. |
764 | |
688 | |
765 | Note: maximum allowed name length is 127 characters. |
689 | Note: maximum allowed name length is 127 characters. |
766 | |
690 | |
767 | =head2 reply |
|
|
768 | |
|
|
769 | reply <message> |
|
|
770 | |
|
|
771 | Similar to tell, but instead of having to supply a username, it replies |
|
|
772 | to the last player that sent you a tell. This is a bit racy (e.g. when |
|
|
773 | somebody else tells you something while you type and you do not realise |
|
|
774 | that), so be careful not to supply confidential information in the |
|
|
775 | message. |
|
|
776 | |
691 | |
777 | =head2 resistances |
692 | =head2 resistances |
778 | |
693 | |
779 | This shows you the resistances you have to specific attack types. |
694 | This shows you the resistances you have to specific attack types. |
780 | If you have for example "cold +20", it means you get 20% damage done |
695 | If you have for example "cold +20", it means you get 20% damage done |
… | |
… | |
817 | |
732 | |
818 | =head2 search-items |
733 | =head2 search-items |
819 | |
734 | |
820 | search-items <word> |
735 | search-items <word> |
821 | |
736 | |
822 | Automatically picks up all items with <word> in their name. search-items rod |
737 | Automatically picks up all items with <word> in their name. C<search-items |
823 | will pick up all rods and heavy rods. search-items of Fire will pick up all |
738 | rod> will pick up all rods and heavy rods. C<search-items of Fire> will |
824 | bolts, arrows, swords, etc. of Fire. |
739 | pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1> |
|
|
740 | will pick up all items with magic+1, and so on, and so on. |
|
|
741 | |
|
|
742 | While this mode is active, you will be slower and the normal autopickup is |
|
|
743 | disabled. To disable search mode again, execute C<search-items> without |
|
|
744 | any arguments. |
825 | |
745 | |
826 | =head2 seen |
746 | =head2 seen |
827 | |
747 | |
828 | seen <login> |
748 | seen <login> |
829 | |
749 | |
… | |
… | |
832 | |
752 | |
833 | =head2 shout |
753 | =head2 shout |
834 | |
754 | |
835 | shout <message> |
755 | shout <message> |
836 | |
756 | |
837 | Sends a message to all players on the server that have |
757 | Sends a message to all players on the server. It is mainly useful for |
838 | L<listen|command/listen> level B<10> or higher. It is mainly useful for |
|
|
839 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
758 | emergency messages ("I am trapped on xxx, can somebody help me?") and |
840 | should not be used for general chat. Use L<chat|command/chat> instead. |
759 | should not be used for general chat. Use L<chat|command/chat> instead. |
841 | |
760 | |
842 | =head2 showpets |
761 | =head2 showpets |
843 | |
762 | |
… | |
… | |
870 | applies to new items you pick up - items that you are already holding will |
789 | applies to new items you pick up - items that you are already holding will |
871 | not be sorted. |
790 | not be sorted. |
872 | |
791 | |
873 | If sort_inventory is not set (default), items will be inserted via type, |
792 | If sort_inventory is not set (default), items will be inserted via type, |
874 | subtype and magic. This, all axes will be grouped together in magic order, |
793 | subtype and magic. This, all axes will be grouped together in magic order, |
875 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
794 | all daggers by magic order, etc. Unfortunately, for scrolls and rings, new |
876 | ones just get inserted last. |
795 | ones just get inserted last. |
877 | |
796 | |
878 | If you have a lot of stuff that is not in alphabetical order but you would |
797 | If you have a lot of stuff that is not in alphabetical order but you would |
879 | like it to be, the best method is to drop all of it and then pick it up. |
798 | like it to be, the best method is to drop all of it and then pick it up. |
880 | |
799 | |
881 | =head2 sound |
800 | =head2 sound |
882 | |
801 | |
883 | Toggles between sound enabled and disabled. This has no relevance to the |
802 | Toggles between sound enabled and disabled. This has no relevance to the |
884 | sound settings of the client, it only governs wether the server will send |
803 | sound settings of the client, it only governs whether the server will send |
885 | sound effect command to the client and is enabled if the client supports |
804 | sound effect command to the client and is enabled if the client supports |
886 | sound (i.e. always for cfplus). |
805 | sound (i.e. always for the deliantra client). |
|
|
806 | |
|
|
807 | =head2 sourcecode |
|
|
808 | |
|
|
809 | This command displays the means to download the source code (server code, |
|
|
810 | maps and archetypes) used to implement this version of the game. |
|
|
811 | |
|
|
812 | Every player has the right to download and modify the source code of the |
|
|
813 | server, as required by both the GNU General Public License and the GNU |
|
|
814 | Affero General Public license. |
|
|
815 | |
|
|
816 | If you modify your version of the server, you will have to provide a means |
|
|
817 | to download the modified sources (and resources) via this command. If you |
|
|
818 | run an unmodified version of the server, the default will do. |
887 | |
819 | |
888 | =head2 statistics |
820 | =head2 statistics |
889 | |
821 | |
890 | B<statistics> shows various useful information about your character. |
822 | B<statistics> shows various useful information about your character. |
891 | None of the information it shows is stuff that is not contained in the |
823 | None of the information it shows is stuff that is not contained in the |
… | |
… | |
905 | Kills yourself. No, really. |
837 | Kills yourself. No, really. |
906 | |
838 | |
907 | This command might not look useful at first, but sometimes you can get |
839 | This command might not look useful at first, but sometimes you can get |
908 | yourself into a corner you can't escape anymore, either due to a map |
840 | yourself into a corner you can't escape anymore, either due to a map |
909 | bug or your own stupidity. Killing oneself can be difficult and time |
841 | bug or your own stupidity. Killing oneself can be difficult and time |
910 | consuming, thats why this command is provided. It is fast, painless, |
842 | consuming, that's why this command is provided. It is fast, painless, |
911 | effective, humane. |
843 | effective, humane. |
912 | |
844 | |
913 | =head2 take |
845 | =head2 take |
914 | |
846 | |
915 | The take commands take object(s) on the space the player is standing on, |
847 | The take commands take object(s) on the space the player is standing on, |
… | |
… | |
941 | thrown away. God-given items can not be thrown. You need the skill throwing |
873 | thrown away. God-given items can not be thrown. You need the skill throwing |
942 | for this to work. |
874 | for this to work. |
943 | |
875 | |
944 | =head2 time |
876 | =head2 time |
945 | |
877 | |
946 | Shows the Crossfire in-game time, not the server time. It looks like this: |
878 | Shows the Deliantra in-game time, not the server time. It looks like this: |
947 | |
879 | |
948 | It is 52 minutes past 8 o'clock am, on the Day of the Bull |
880 | It is 52 minutes past 8 o'clock am, on the Day of the Bull, |
949 | The 2nd Day of the Month of the Frost Giant, Year 63 |
881 | the 2nd Day of the Month of the Frost Giant, Year 63. |
950 | Time of Year: The Season of New Year |
882 | Time of Year: The Season of New Year. |
951 | |
883 | |
952 | It is partially just for fun but it affects the darkness outside and the |
884 | An hour of game time passes in 3 minutes of real time. The time and |
953 | weather if weather is enabled in the server. |
885 | calendar uses 60 minutes per hour, 28 hours per day, seven days per week, |
|
|
886 | five weeks per month, and 17 months per year. The year is additionally |
|
|
887 | split into four seasons of 4 months each, except the season of the |
|
|
888 | Blizzard, which is 5 months long. |
|
|
889 | |
|
|
890 | The number "zero" is unknown, which is why the minutes go from 1 to 60. |
|
|
891 | |
|
|
892 | Seasons and the time of the day affect the overall outdoor daylight. |
954 | |
893 | |
955 | =head2 title |
894 | =head2 title |
|
|
895 | |
|
|
896 | title <new title> |
|
|
897 | title clear # Sets your title back to your race. |
956 | |
898 | |
957 | Players can change their title. For example you called yourself Gandalf and |
899 | Players can change their title. For example you called yourself Gandalf and |
958 | your race is elf, you can use the title command to change your name from |
900 | your race is elf, you can use the title command to change your name from |
959 | "Gandalf the elf" to "Gandalf the white". Usage: |
901 | "Gandalf the elf" to "Gandalf the white" by using C<title the white>. |
960 | |
|
|
961 | title <new title> |
|
|
962 | title clear # Sets your title back to your race. |
|
|
963 | |
902 | |
964 | Dragons cannot set their title because it changes during the game. |
903 | Dragons cannot set their title because it changes during the game. |
965 | |
|
|
966 | =head2 traps |
|
|
967 | |
|
|
968 | ERROR: not a command, but another help topic => move to a different file maybe? |
|
|
969 | |
|
|
970 | I recommend the following |
|
|
971 | keybindings |
|
|
972 | 'bind search |
|
|
973 | s |
|
|
974 | 'bind disarm |
|
|
975 | d |
|
|
976 | Then you can use the 's' and |
|
|
977 | 'd' keys for searching for and |
|
|
978 | disarming traps. |
|
|
979 | |
|
|
980 | Traps appear at random in doors and in chests. Search those before you |
|
|
981 | open them up. Search by going near where you suspect a trap, and type 's' |
|
|
982 | |
904 | |
983 | =head2 unignore |
905 | =head2 unignore |
984 | |
906 | |
985 | unignore <login> |
907 | unignore <login> |
986 | |
908 | |
… | |
… | |
1002 | |
924 | |
1003 | The B<usekeys> option determines the behaviour of using keys. |
925 | The B<usekeys> option determines the behaviour of using keys. |
1004 | |
926 | |
1005 | Values are: |
927 | Values are: |
1006 | |
928 | |
|
|
929 | =over 4 |
|
|
930 | |
1007 | inventory: Only keys in the top level inventory are used (default) |
931 | =item B<inventory>: Only keys in the top level inventory are used (default) |
1008 | |
932 | |
1009 | keyrings: Only keys in active keyrings are used. |
933 | =item B<keyrings>: Only keys in active key rings are used. |
1010 | |
934 | |
1011 | containers: Only keys in active containers are used. |
935 | =item B<containers>: Only keys in active containers are used. |
1012 | |
936 | |
|
|
937 | =back |
|
|
938 | |
1013 | Note that keyrings are just a specialized container, so the containers |
939 | Note that key rings are just a specialized container, so the containers |
1014 | will also find keys in keyrings. |
940 | will also find keys in key rings. |
1015 | |
941 | |
1016 | Only active containers are used - keys will not jump out of closed |
942 | Only active containers are used - keys will not jump out of closed |
1017 | containers, but hints will be given if you have keys in such containers. |
943 | containers, but hints will be given if you have keys in such containers. |
1018 | |
944 | |
1019 | =head2 version |
945 | =head2 version |
… | |
… | |
1048 | |
974 | |
1049 | The wimpy level is the amount of health points (hp) that may be left before you |
975 | The wimpy level is the amount of health points (hp) that may be left before you |
1050 | automatically run away. This may be useful in hand-to-hand combats but should |
976 | automatically run away. This may be useful in hand-to-hand combats but should |
1051 | not be used when the opponent attacks with spells. |
977 | not be used when the opponent attacks with spells. |
1052 | |
978 | |
|
|
979 | |
1053 | =head1 Authors |
980 | =head1 Authors |
1054 | |
981 | |
1055 | Parts of this document were originally taken from the crossfire server |
982 | Parts of this document were originally taken from the crossfire server |
1056 | help files with unknwon authors. |
983 | help files with unknown authors. |
1057 | |
984 | |
1058 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
985 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
1059 | Steenhoven and Marc A. Lehmann. |
986 | Steenhoven and Marc A. Lehmann. |
1060 | |
987 | |