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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.9 by root, Mon Dec 11 02:43:21 2006 UTC vs.
Revision 1.39 by root, Sat Sep 5 21:09:40 2009 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Command ListingX<command> 1=head1 Deliantra Command ListingX<command>
13 2
14=head2 accept-invitation 3=head2 accept-invitation
15 4
16Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
17command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
37 26
38These two options disable the toggling feature. 27These two options disable the toggling feature.
39 28
40=head2 X<applymode>applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
41 30
42Applymode controls what happens when you are equipping something that would 31the C<applymode> controls what happens when you are equipping something that would
43require something else to be unequipped. 32require something else to be unequipped.
44 33
45The options are: 34The options are:
46 35
47=over 4 36=over 4
80 69
81See L<apply|command/apply>. 70See L<apply|command/apply>.
82 71
83=head2 body 72=head2 body
84 73
85Shows how much you are wielding on certain bodyparts. For example as 74Shows how much (and what) you are wielding on certain body parts.
75
86fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 76For example as fireborn, you have 4 fingers to put rings on. If you have
87say: "on your finger 3 1", meaning you have 3 fingers full and one free. 773 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78full and one free.
79
80Both items as well as skills and other more esoteric objects can use those
81body parts.
88 82
89=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) 83=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
90 84
91Bowmode controls how you will fire arrows and bolts. 85The C<bowmode> controls how you will fire arrows and bolts.
92 86
93The options are: 87The options are:
94 88
95=over 4 89=over 4
96 90
121 115
122When you enter the B<brace> command to brace your character, your 116When you enter the B<brace> command to brace your character, your
123character will no longer move. It can still attack adjoining 117character will no longer move. It can still attack adjoining
124spaces. Bracing can be useful to hold a location. 118spaces. Bracing can be useful to hold a location.
125 119
126When you are braced, you lose your dex bonus and incur a 2 point 120When you are braced, you lose your Dex bonus and incur a 2 point
127ac penalty beyond that (if you have a negative dex bonus, you may in 121ac penalty beyond that (if you have a negative Dex bonus, you may in
128fact come out ahead. You also only get 20% of the normal experience 122fact come out ahead. You also only get 20% of the normal experience
129for killing creatures, and incure a 4 point wc (to hit) penalty. 123for killing creatures, and incur a 4 point WC (to hit) penalty.
130 124
131=head2 chat 125=head2 chat
132 126
133 chat <message> 127 chat <message>
134 128
135Sends a message to all players on the server that have 129Sends a message to all players on the server. This is the normal way to
136L<listen|command/listen> level B<10> or higher. 130chat with others.
137 131
138=head2 cast 132=head2 cast
139 133
140You use the cast command to set your range-weapon to the spell you 134You use the cast command to set your range-action-slot to the spell you
141want. Example: 135want. Example:
142 136
143 cast burning hands 137 cast burning hands
144 138
145sets your I<range> weapon to B<spell: burning hands>. 139sets your I<range> slot to B<spell: burning hands>.
146 140
147If you don't know the spell, shows which spells you do know. 141If you don't know the spell, shows which spells you do know.
148 142
149It is helpful to bind string like B<cast burning hands> to keys. 143It is helpful to bind string like B<cast burning hands> to keys.
150 144
151See B<range> for more information on range weapons. 145See C<help range> for more information on range weapons.
152 146
153=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) 147=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
154 148
155 drop [number] name 149 drop [number] name
156 150
157B<name> is the name of the item(s) to drop. It may match multiple items. 151B<name> is the name of the item(s) to drop. It may match multiple items.
158The name is matched against the start of the objects in your inventory. 152An object name matches when it contains the name. The name matching is
159The name matching is case insensitive. 153case insensitive.
160 154
161There are a few special name values: 155There are a few special name values:
162 156
163=over 4 157=over 4
164 158
165=item B<all> 159=item B<all>: matches any item.
166 160
167matches any item. 161=item B<unpaid>: matches unpaid items.
168 162
169=item B<unpaid> 163=item B<cursed>: drops items known to be cursed or damned.
170 164
171matches unpaid items 165=item B<unlocked>: drops items not locked in your inventory.
172
173=item B<cursed>
174
175drops items known to be cursed or damned.
176
177=item B<unlocked>
178
179drops items not locked in your inventory
180 166
181=back 167=back
182 168
183B<number> is optional. This acts as the number of the object to drop. The 169B<number> is optional. This acts as the number of the object to drop. The
184objects number must be at least the number for it to be dropped. For 170objects number must be at least the number for it to be dropped. For
186will be dropped. A collection of 5 scrolls will not be dropped. 172will be dropped. A collection of 5 scrolls will not be dropped.
187 173
188See also B<dropall> and mouse button control within client for dropping 174See also B<dropall> and mouse button control within client for dropping
189objects. 175objects.
190 176
177
178=head2 cointoss
179
180Tosses a coin and reports the outcome to you and other players on the same
181map, much like the say command does.
182
183
184=head2 orcknuckle
185
186Throws your orcknuckle set and reports the outcome to you and other
187players on the same map, much like the say command does. Your first
188three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189I<princess>, I<dragon>, while the fourth can additionally roll up to
190I<orc>.
191
192
191=head2 dropall 193=head2 dropall
192 194
193 dropall [type] 195 dropall [type]
194 196
195B<dropall> drops all items in your inventory to the ground, excepting 197B<dropall> drops all items in your inventory to the ground, excepting
263=head2 gsay 265=head2 gsay
264 266
265If you are in a party (party join or party form), you will be able to message 267If you are in a party (party join or party form), you will be able to message
266only your party. Even people standing right next to you can't hear it. 268only your party. Even people standing right next to you can't hear it.
267 269
268=head2 golem
269
270ERROR: not a command, but another help topic => move to a different file maybe?
271
272Golems are creatures that the player has some control over. Note that many
273summoned creatures are considered golems, even if they are not called
274golems.
275
276If you have a golem in control your spell type will be listed as golem,
277with the creature name in parantheses.
278
279To control your golem, just press the fire key in the direction you want
280your golem to move. Your golem will then start moving in that direction,
281and keep moving in that direction until you change its direction.
282
283Note that once you leave the map that the golem is on, the golem will
284disappear. Also, once you select another spell to cast, or change your
285range type, your golem will disappear.
286
287=head2 help 270=head2 help
288 271
289Gives you online help for the command or help topic specified. 272Gives you online help for the command or help topic specified.
290 273
274=head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278Sets the I<hint mode> to the given value: Throughout the game you can find
279hints that sometimes help you to solve a puzzle or manage a situation
280better than without. You can change the display of these hints with this
281command:
282
283=over 4
284
285=item show
286
287Show the hints (the default mode).
288
289=item mark
290
291Do not show the hints themselves, but notify you when a hint would have
292been available.
293
294=item hide
295
296Hide all hints: You will not be able to tell whether there is a hint
297available or not.
298
299=back
300
291=head2 hiscore 301=head2 hiscore
292 302
293Shows a list of the highest level players in the game. 303Shows a list of the highest level players in the game.
294 304
295=head2 ignore 305=head2 ignore
299Lists all players that you currently ignore. 309Lists all players that you currently ignore.
300 310
301 ignore <player> <tell|shout|all> [timeout] 311 ignore <player> <tell|shout|all> [timeout]
302 312
303This command ignores the specified messages (B<tell> ignores tells, 313This command ignores the specified messages (B<tell> ignores tells,
304B<shout> ignores chat and shout and all ignores everything from the given 314B<shout> ignores chat and shout and B<all> ignores everything from the given
305user). 315user).
306 316
307The optional timeout (specified in hours) specifies then the ignore entry 317The optional timeout (specified in hours) specifies when the ignore entry
308expires. The default is 24 (one day). The reason why all ignores expire 318expires. The default is 24 (one day). The reason why all ignore entries
309after a day by default is that most troublemakers stop soon after they are 319expire after a day by default is that most troublemakers stop soon after
310being ignored. 320they are being ignored.
311 321
312To revoke an ignore, use the B<unignore> command. 322To revoke an ignore, use the B<unignore> command.
313 323
314=head2 inventory 324=head2 inventory
315 325
317status. Example: 327status. Example:
318 328
319 inventory 329 inventory
320 330
321 Inventory: 331 Inventory:
322 - arrow 0.1 332 - arrow 0.1
323 - Knife * 2 333 - Knife * 2
324 - long sword (wielded) 15 334 - long sword (wielded) 15
325 335
326This shows that you have one arrow which weighs 0.1kg and one Knife which you 336This shows that you have one arrow which weighs 0.1kg and one Knife which you
327protected from dropping by locking it as well as a long sword which you are 337protected from dropping by locking it as well as a long sword which you are
328currently using to attack. 338currently using to attack.
329 339
353One can never transport from nor to an unholy place. That means, one can 363One can never transport from nor to an unholy place. That means, one can
354not be saved out of jail using invite. 364not be saved out of jail using invite.
355 365
356=head2 invoke 366=head2 invoke
357 367
358The invoke command is used 368The invoke command is used to cast a spell immediately, or when it is
359to cast a spell immediately, 369necessary to give a parameter to the spell. Invoke will not set the range
360or when it is necessary to give 370weapon.
361a parameter to the spell. Invoke
362will not set the range weapon.
363 371
364Examples: 372Examples:
373
365'invoke restoration 374 invoke restoration
366'invoke magic rune of large fireball 375 invoke magic rune of large fireball
367'invoke reincarnation of Iamdead 376 invoke reincarnation of Iamdead
368'invoke create food of waybread 377 invoke create food of waybread
369 378
370It is very helpful to bind healing 379It is very helpful to bind healing spells to keys, for example go to your
371spells to keys like this: 380I<playerbook>, tab I<spells>, the press the right mouse button on the
381spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382recommended to bind a healing spell or potion to an easily-accessible-key,
383such as '1'.
372 384
373'bind invoke medium healing
374c
375
376the c key now casts medium healing
377instantly
378
379=head2 keys
380
381ERROR: not a command, but another help topic => move to a different file maybe?
382ERROR: its wrong anyways
383
384These are the basic movement
385keys:
386 yku
387 h l
388 bjn
389
390Running is done by holding
391control and move. Running
392is recommended.
393
394Firing the range weapon (help range)
395is done by holding shift and
396move.
397
398'help mouse for help on what the
399mouse buttons do.
400
401'help melee for advice on how to
402fight
403
404'help traps for help with finding
405and disarming traps
406 385
407=head2 killpets 386=head2 killpets
408 387
409 killpets [name] 388 killpets [name]
410 389
414they had will be left behind, but you will get no 393they had will be left behind, but you will get no
415experience for their death. However, it kills them 394experience for their death. However, it kills them
416instantaneously. 395instantaneously.
417 396
418If a name is specified then only pets with that 397If a name is specified then only pets with that
419name will be killed, eg killpets bat will kill bats 398name will be killed, e.g. killpets bat will kill bats
420but not bees. If a number is specified, the pet 399but not bees. If a number is specified, the pet
421corresponding to that number is killed. 400corresponding to that number is killed.
422
423=head2 listen
424
425 listen <listen-level>
426
427Listen sets the level of messages you will hear.
428Priorities are defined as follows:
429
430 0 - Nothing, not even "You punch kobold." or "You say: hi".
431 1 - Only messages that have to do with yourself.
432 2 - Emergency calls from other users
433 10 - General chatter with the 'chat' command.
434 11 - See what players kill what monster with what attack/spell. Very
435 verbose - only for the fanatics.
436
437=head2 logs
438
439TODO
440 401
441=head2 mapinfo 402=head2 mapinfo
442 403
443Shows some information about the map like this: 404Shows some information about the map like this:
444 405
454The rest is information the mapper may or may not provide. Often, this is 415The rest is information the mapper may or may not provide. Often, this is
455the mapper's name, email and map creation date as this example shows. 416the mapper's name, email and map creation date as this example shows.
456 417
457=head2 maps 418=head2 maps
458 419
459Shows a list of maps that are currently being visited or have been visited. 420 maps <mapname>
460The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
461 421
462Path: The last part of the map path 422Shows a list of maps matching the regex <mapname> that are currently being
463Pl: Players on the map. 423known to the server. The different fields are Pl, I, Svd, Reset and Path:
464PlM: Players on the map recounted (should be the same as Pl). 424
465IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 425=over 4
4663) currently loading or 4) currently saving. 426
467TO: Timeout, when the map is swapped to disk. 427=item Pl: the number of players on that map currently.
468Dif: Map difficulty. 428
469Reset: Real server time when the map is going to reset. 429=item I: B<I>n memory, B<S>wapped out or B<L>oading.
430
431The server keeps maps in memory only for a short time (by default about
43240 seconds). After that time, it saves them to disk. As the server loads
433most maps in the background it is possible that you can see a map that is
434currently being loaded, but that's rare, as loading a map is fast.
435
436=item Svd: the amount of seconds the map was last saved (++ means >99).
437
438The server by default tries to save each map at least every 20 seconds if
439it changed, so in case of a disastrous crash (one where the server cannot
440emergency save), at most 20 seconds of gameplay are lost.
441
442=item Reset: the minimum number of seconds the map will stay as is (will not reset).
443
444Most maps will not reset as long as players are on it, and usually the
445reset counter only starts going down when all players left the map. Some
446maps will never reset in the common sense, these are usually marked with a
447very high number (such as C<1e+99>).
448
449=item Path: the name that uniquely identifies the map, can be used for goto etc.
450
451=back
452
470 453
471=head2 mark 454=head2 mark
472 455
473B<mark> is used to mark items for items that apply other items. Examples of 456B<mark> is used to mark items for items that apply other items. Examples of
474these are flint & steel marked for apply torches, a weapon marked for 457these are flint & steel marked for apply torches, a weapon marked for
484 467
485B<mark> will look for best match first, and then look for matches based 468B<mark> will look for best match first, and then look for matches based
486on shortened name, object name, archetype name. It prints the match it 469on shortened name, object name, archetype name. It prints the match it
487finds. 470finds.
488 471
472=head2 me
473
474 me <message>
475
476Sends a message to all players on the server, similar to chat, but instead
477of using C<name chats: message>, the form C<* name message> is used, which
478is useful to describe yourself, such as:
479
480 me feels lonely
481 =>
482 * schmorp feels lonely
483
484
489=head2 motd 485=head2 motd
490 486
491Shows the message of the day. It takes no arguments. 487Shows the message of the day. It takes no arguments.
492 488
493=head2 melee
494
495ERROR: not a command, but another help topic => move to a different file maybe?
496
497You fight to kill monsters. You can either use magic or weapons.
498
499To use weapons, simply wield a weapon (and armour!) and move into the
500monster you want to attack.
501
502To use magic or bows, read
503'help spells
504and
505'help range
506and
507'help cast
508and
509'help invoke
510
511=head2 mode
512
513ERROR: not a command, but another help topic => move to a different file maybe?
514
515The mode commands are as follows:
516
517Applymode, adjusts how items are applied
518Bowmode, adjusts the way bows work
519Peaceful, sets how you react to other players
520Petmode, adjusts how your pets behave
521
522=head2 mouse
523
524ERROR: not a command, but another help topic => move to a different file maybe?
525
526The mouse isn't a great way to move your character. It'll work, but you'll
527be handicapped unless you use the keyboard for this. However, the mouse
528has the following inventory uses:
529
530Middle button on item: apply
531or equip
532
533Right button: drop or pickup
534item on ground
535
536Left button: info on item
537
538=head2 move
539
540ERROR: not a command, but another help topic => move to a different file maybe?
541ERROR: same as "keys"?
542
543These are the basic movement
544keys:
545 yku
546 h l
547 bjn
548
549Running is done by holding
550control and move. Running
551is recommended.
552
553Firing the range weapon (help range)
554is done by holding shift and
555move.
556
557'help mouse for help on what the
558mouse buttons do.
559
560'help melee for advice on how to
561fight
562
563'help traps for help with finding
564and disarming traps
565
566=head2 output-count 489=head2 output-count
567 490
568output-sync controls how often information is sent to the screen. Each 491 output-count [lines]
569buffer has its own time value, and will be flushed independantly. The
570default value is 16 ticks (about 2 seconds).
571 492
572output-count sets after how many messages of the same type, they are 493output-count sets after how many messages of the same type, they are
573then printed out. If the value was 10, then after killing ten orcs, the 494then printed out. If the value was 10, then after killing ten orcs, the
574message '10 times you kill orc' would be printed out. The default value is 495message '10 times you kill orc' would be printed out. The default value is
5751 - this means that all messages get printed out as they are requested - 4961 - this means that all messages get printed out as they are requested -
576buffering is disabled in this regard. 497buffering is disabled in this regard.
577 498
499output-sync controls how often information is sent to the screen. Each
500buffer has its own time value, and will be flushed independently. The
501default value is usually less than a second.
502
578See also L<output-sync>. 503See also L<output-sync>.
579 504
505=head2 output-rate
506
507 output-rate [bytes per second]
508
509Show the current setting of the output-rate, or set it to the provided
510value. The server will try very hard not to send more than this many bytes
511per second to your client. If the rate is exceeded, the server tries to
512hold back less important information (such as new images) to increase
513responsiveness.
514
515The server-side default is usually quite high, around 100000. If the
516server is running on a Linux kernel, it will adjust to the actual
517bandwidth available, and output-rate only sets an upper bound. That is,
518the server will automatically set an optimal send rate and adjusting your
519output-rate is not required.
520
580=head2 output-sync 521=head2 output-sync
581 522
523 output-sync [seconds]
524
582output-sync controls how often information is sent to the screen. Each 525output-sync controls how often information is sent to the screen. Each
583buffer has its own time value, and will be flushed independantly. The 526buffer has its own time value, and will be flushed independently. The
584default value is 16 ticks (about 2 seconds). 527default value is usually less than a second.
585 528
586output-count sets after how many messages of the same type, they are 529output-count sets after how many messages of the same type, they are
587then printed out. If the value was 10, then after killing ten orcs, the 530then printed out. If the value was 10, then after killing ten orcs, the
588message '10 times you kill orc' would be printed out. The default value is 531message '10 times you kill orc' would be printed out. The default value is
5891 - this means that all messages get printed out as they are requested - 5321 - this means that all messages get printed out as they are requested -
617party leave 560party leave
618 takes you out of current party 561 takes you out of current party
619 562
620=head2 peaceful 563=head2 peaceful
621 564
622TODO: rework for cf.schmorp.de, intended future behaviour is to toggle 565TODO: rework for deliantra, intended future behaviour is to toggle
623peaceful mode with regards to npc and monsters only, not with regards to 566peaceful mode with regards to npc and monsters only, not with regards to
624players (which will be controlled by priests). 567players (which will be controlled by priests).
625 568
626The B<peaceful> command will switch you between peaceful and hostile attack 569The B<peaceful> command will switch you between peaceful and hostile attack
627modes. 570modes.
649 592
650=over 4 593=over 4
651 594
652=item B<normal> 595=item B<normal>
653 596
654As you would expect. 597Monsters behave normally, i.e. according to their own character.
655 598
656=item B<sad> (search and destroy) 599=item B<sad> (search and destroy)
657 600
658Pets will roam and seek out things to attack. 601Pets will roam and seek out things to attack.
659 602
667 610
668=back 611=back
669 612
670=head2 pickup 613=head2 pickup
671 614
615 pickup +mode
616 pickup -mode
617 pickup density
618
672B<pickup> changes how you pick up items when you step on them. to pickup 619B<pickup> changes whether you pick up items when you step on them. To
673an item manually, use the ',' key. 620pickup an item manually, use the ',' key.
674 621
675Mode 0: Don't pick up items. 622The B<Pickup> tab in the playerbook is usually a better way to modify your
623autopickup settings than using this command.
676 624
677Mode 1: Pick up one item 625Mode can be one of:
678 626
679Mode 2: Pickup up one item and stop 627 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
628 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
629 "key", "missile", "allweapon", "magical", "potion", "spellbook",
630 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
631 "flesh"
680 632
681Mode 3: Stop before picking up items 633If a number (C<density>, must be 0..15) is specified, then items of at
682 634least the specified value density are picked up. Value density is given as
683Mode 4: Pick up all items 635gold/weight in kilograms.
684
685Mode 5: Pick up all items and stop
686
687Mode 6: Pick up all magical items
688
689Mode 7: Pick up all coins and gems
690
691Modes above 7: Pickup items with
692a value density greater than the pickup mode.
693
694Value density is value in gold/weight in kilograms.
695 636
696The value in gold is what the item is worth if you sold it in the shop. 637The value in gold is what the item is worth if you sold it in the shop.
697 638
698Goldcoins have a value density of 66,
699
700Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
701Artifacts are also picked up.
702
703=head2 prepare 639=head2 prepare
704 640
705The same as cast. Usage: 641The same as cast. Usage:
706 642
707 prepare <spell> 643 prepare <spell>
708 644
709=head2 X<quests>quests (|finished|.*)
710
711The quests command lists the quests you are doing or have completed.
712
713Parameters are:
714
715=over 4
716
717=item no arguments: displays current quests.
718
719=item B<finished>: displays finished quests;
720
721=item anything else: displays details for quests (finished or not) with name containing the given string.
722
723=back
724 645
725=head2 quit 646=head2 quit
726 647
727Deletes your character from the server. If you want to quit the session 648Deletes your character from the server. If you want to quit the session
728without deleting your character, you must use a I<Bed to Reality>. Find a 649without deleting your character, you must use a I<Bed to Reality>. Find a
729bed (probably in a building close to where you entered the game), get on 650bed (probably in a building close to where you entered the game), get on
730top of it, and apply it using B<Tab> ro the B<apply> command. 651top of it, and apply it using B<Tab> ro the B<apply> command.
731 652
653
732=head2 range 654=head2 range
733 655
734Your range weapon can be one of several weapons, a spell you cast, a 656Your range weapon can be one of several weapons, a spell you cast, a
735bow-and-arrow, a rod, or a wand, to name a few. 657bow-and-arrow, a rod, or a wand, to name a few.
736 658
737Your range weapon is fired when you press SHIFT-direction, and will be 659Your range weapon is fired when you press SHIFT-direction, and will be
738fired in that direction. 660fired in that direction.
661
739 662
740=head2 ready_skill 663=head2 ready_skill
741 664
742 ready_skill <name of skill> 665 ready_skill <name of skill>
743 666
746readied, some need to be actively used by "firing" them. 669readied, some need to be actively used by "firing" them.
747 670
748If you just want to invoke a skill once, leaving your range slot 671If you just want to invoke a skill once, leaving your range slot
749untouched, use L<use_skill> instead. 672untouched, use L<use_skill> instead.
750 673
674
751=head2 rename 675=head2 rename
752 676
753Changes/removes the custom name of given item (or the marked one). 677Changes/removes the custom name of given item (or the marked one).
754 678
755 rename oldname to newname 679 rename oldname to newname
757 681
758If either of the names contain spaces, you have to use the C<">-form, 682If either of the names contain spaces, you have to use the C<">-form,
759otherwise you can just write the name as-is. If you omit the old name, the 683otherwise you can just write the name as-is. If you omit the old name, the
760marked item will be used instead. 684marked item will be used instead.
761 685
762If the new name is empty (i.e. C<"">), then the custom name will be 686If the new name is empty (i.e. C<"">), then the original (before the
763removed from the item. 687rename) name will be restored.
764 688
765Note: maximum allowed name length is 127 characters. 689Note: maximum allowed name length is 127 characters.
766 690
767=head2 reply
768
769 reply <message>
770
771Similar to tell, but instead of having to supply a username, it replies
772to the last player that sent you a tell. This is a bit racy (e.g. when
773somebody else tells you something while you type and you do not realise
774that), so be careful not to supply confidential information in the
775message.
776 691
777=head2 resistances 692=head2 resistances
778 693
779This shows you the resistances you have to specific attack types. 694This shows you the resistances you have to specific attack types.
780If you have for example "cold +20", it means you get 20% damage done 695If you have for example "cold +20", it means you get 20% damage done
817 732
818=head2 search-items 733=head2 search-items
819 734
820 search-items <word> 735 search-items <word>
821 736
822Automatically picks up all items with <word> in their name. search-items rod 737Automatically picks up all items with <word> in their name. C<search-items
823will pick up all rods and heavy rods. search-items of Fire will pick up all 738rod> will pick up all rods and heavy rods. C<search-items of Fire> will
824bolts, arrows, swords, etc. of Fire. 739pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
740will pick up all items with magic+1, and so on, and so on.
741
742While this mode is active, you will be slower and the normal autopickup is
743disabled. To disable search mode again, execute C<search-items> without
744any arguments.
825 745
826=head2 seen 746=head2 seen
827 747
828 seen <login> 748 seen <login>
829 749
832 752
833=head2 shout 753=head2 shout
834 754
835 shout <message> 755 shout <message>
836 756
837Sends a message to all players on the server that have 757Sends a message to all players on the server. It is mainly useful for
838L<listen|command/listen> level B<10> or higher. It is mainly useful for
839emergency messages ("I am trapped on xxx, can somebody help me?") and 758emergency messages ("I am trapped on xxx, can somebody help me?") and
840should not be used for general chat. Use L<chat|command/chat> instead. 759should not be used for general chat. Use L<chat|command/chat> instead.
841 760
842=head2 showpets 761=head2 showpets
843 762
870applies to new items you pick up - items that you are already holding will 789applies to new items you pick up - items that you are already holding will
871not be sorted. 790not be sorted.
872 791
873If sort_inventory is not set (default), items will be inserted via type, 792If sort_inventory is not set (default), items will be inserted via type,
874subtype and magic. This, all axes will be grouped together in magic order, 793subtype and magic. This, all axes will be grouped together in magic order,
875all daggers by magic order, etc. Unforunately, for scrolls and rings, new 794all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
876ones just get inserted last. 795ones just get inserted last.
877 796
878If you have a lot of stuff that is not in alphabetical order but you would 797If you have a lot of stuff that is not in alphabetical order but you would
879like it to be, the best method is to drop all of it and then pick it up. 798like it to be, the best method is to drop all of it and then pick it up.
880 799
881=head2 sound 800=head2 sound
882 801
883Toggles between sound enabled and disabled. This has no relevance to the 802Toggles between sound enabled and disabled. This has no relevance to the
884sound settings of the client, it only governs wether the server will send 803sound settings of the client, it only governs whether the server will send
885sound effect command to the client and is enabled if the client supports 804sound effect command to the client and is enabled if the client supports
886sound (i.e. always for cfplus). 805sound (i.e. always for the deliantra client).
806
807=head2 sourcecode
808
809This command displays the means to download the source code (server code,
810maps and archetypes) used to implement this version of the game.
811
812Every player has the right to download and modify the source code of the
813server, as required by both the GNU General Public License and the GNU
814Affero General Public license.
815
816If you modify your version of the server, you will have to provide a means
817to download the modified sources (and resources) via this command. If you
818run an unmodified version of the server, the default will do.
887 819
888=head2 statistics 820=head2 statistics
889 821
890B<statistics> shows various useful information about your character. 822B<statistics> shows various useful information about your character.
891None of the information it shows is stuff that is not contained in the 823None of the information it shows is stuff that is not contained in the
905Kills yourself. No, really. 837Kills yourself. No, really.
906 838
907This command might not look useful at first, but sometimes you can get 839This command might not look useful at first, but sometimes you can get
908yourself into a corner you can't escape anymore, either due to a map 840yourself into a corner you can't escape anymore, either due to a map
909bug or your own stupidity. Killing oneself can be difficult and time 841bug or your own stupidity. Killing oneself can be difficult and time
910consuming, thats why this command is provided. It is fast, painless, 842consuming, that's why this command is provided. It is fast, painless,
911effective, humane. 843effective, humane.
912 844
913=head2 take 845=head2 take
914 846
915The take commands take object(s) on the space the player is standing on, 847The take commands take object(s) on the space the player is standing on,
941thrown away. God-given items can not be thrown. You need the skill throwing 873thrown away. God-given items can not be thrown. You need the skill throwing
942for this to work. 874for this to work.
943 875
944=head2 time 876=head2 time
945 877
946Shows the Crossfire in-game time, not the server time. It looks like this: 878Shows the Deliantra in-game time, not the server time. It looks like this:
947 879
948 It is 52 minutes past 8 o'clock am, on the Day of the Bull 880 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
949 The 2nd Day of the Month of the Frost Giant, Year 63 881 the 2nd Day of the Month of the Frost Giant, Year 63.
950 Time of Year: The Season of New Year 882 Time of Year: The Season of New Year.
951 883
952It is partially just for fun but it affects the darkness outside and the 884An hour of game time passes in 3 minutes of real time. The time and
953weather if weather is enabled in the server. 885calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
886five weeks per month, and 17 months per year. The year is additionally
887split into four seasons of 4 months each, except the season of the
888Blizzard, which is 5 months long.
889
890The number "zero" is unknown, which is why the minutes go from 1 to 60.
891
892Seasons and the time of the day affect the overall outdoor daylight.
954 893
955=head2 title 894=head2 title
895
896 title <new title>
897 title clear # Sets your title back to your race.
956 898
957Players can change their title. For example you called yourself Gandalf and 899Players can change their title. For example you called yourself Gandalf and
958your race is elf, you can use the title command to change your name from 900your race is elf, you can use the title command to change your name from
959"Gandalf the elf" to "Gandalf the white". Usage: 901"Gandalf the elf" to "Gandalf the white" by using C<title the white>.
960
961 title <new title>
962 title clear # Sets your title back to your race.
963 902
964Dragons cannot set their title because it changes during the game. 903Dragons cannot set their title because it changes during the game.
965
966=head2 traps
967
968ERROR: not a command, but another help topic => move to a different file maybe?
969
970I recommend the following
971keybindings
972'bind search
973s
974'bind disarm
975d
976Then you can use the 's' and
977'd' keys for searching for and
978disarming traps.
979
980Traps appear at random in doors and in chests. Search those before you
981open them up. Search by going near where you suspect a trap, and type 's'
982 904
983=head2 unignore 905=head2 unignore
984 906
985 unignore <login> 907 unignore <login>
986 908
1002 924
1003The B<usekeys> option determines the behaviour of using keys. 925The B<usekeys> option determines the behaviour of using keys.
1004 926
1005Values are: 927Values are:
1006 928
929=over 4
930
1007inventory: Only keys in the top level inventory are used (default) 931=item B<inventory>: Only keys in the top level inventory are used (default)
1008 932
1009keyrings: Only keys in active keyrings are used. 933=item B<keyrings>: Only keys in active key rings are used.
1010 934
1011containers: Only keys in active containers are used. 935=item B<containers>: Only keys in active containers are used.
1012 936
937=back
938
1013Note that keyrings are just a specialized container, so the containers 939Note that key rings are just a specialized container, so the containers
1014will also find keys in keyrings. 940will also find keys in key rings.
1015 941
1016Only active containers are used - keys will not jump out of closed 942Only active containers are used - keys will not jump out of closed
1017containers, but hints will be given if you have keys in such containers. 943containers, but hints will be given if you have keys in such containers.
1018 944
1019=head2 version 945=head2 version
1048 974
1049The wimpy level is the amount of health points (hp) that may be left before you 975The wimpy level is the amount of health points (hp) that may be left before you
1050automatically run away. This may be useful in hand-to-hand combats but should 976automatically run away. This may be useful in hand-to-hand combats but should
1051not be used when the opponent attacks with spells. 977not be used when the opponent attacks with spells.
1052 978
979
1053=head1 Authors 980=head1 Authors
1054 981
1055Parts of this document were originally taken from the crossfire server 982Parts of this document were originally taken from the crossfire server
1056help files with unknwon authors. 983help files with unknown authors.
1057 984
1058Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 985Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1059Steenhoven and Marc A. Lehmann. 986Steenhoven and Marc A. Lehmann.
1060 987

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