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/cvs/deliantra/Deliantra-Client/pod/command_help.pod
Revision: 1.26
Committed: Wed Dec 5 22:48:40 2007 UTC (16 years, 6 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9958, rel-0_9960, rel-0_9959
Changes since 1.25: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 Deliantra Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 Applymode controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much you are wielding on certain bodyparts. For example as
75 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77
78 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79
80 Bowmode controls how you will fire arrows and bolts.
81
82 The options are:
83
84 =over 4
85
86 =item B<normal>
87
88 As you would expect.
89
90 =item B<threewide>
91
92 Fires three arrows in parallel.
93
94 =item B<spreadshot>
95
96 Fires three arrows which spread out over distance.
97
98 =item B<fire>I<direction>
99
100 Locks in the direction the missiles will fire, specify by compass position:
101 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102
103 =item B<bestarrow>
104
105 Selects and fires the probable best arrow from your inventory.
106
107 =back
108
109 =head2 brace
110
111 When you enter the B<brace> command to brace your character, your
112 character will no longer move. It can still attack adjoining
113 spaces. Bracing can be useful to hold a location.
114
115 When you are braced, you lose your dex bonus and incur a 2 point
116 ac penalty beyond that (if you have a negative dex bonus, you may in
117 fact come out ahead. You also only get 20% of the normal experience
118 for killing creatures, and incure a 4 point wc (to hit) penalty.
119
120 =head2 chat
121
122 chat <message>
123
124 Sends a message to all players on the server that have
125 L<listen|command/listen> level B<10> or higher.
126
127 =head2 cast
128
129 You use the cast command to set your range-weapon to the spell you
130 want. Example:
131
132 cast burning hands
133
134 sets your I<range> weapon to B<spell: burning hands>.
135
136 If you don't know the spell, shows which spells you do know.
137
138 It is helpful to bind string like B<cast burning hands> to keys.
139
140 See B<range> for more information on range weapons.
141
142 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143
144 drop [number] name
145
146 B<name> is the name of the item(s) to drop. It may match multiple items.
147 The name is matched against the start of the objects in your inventory.
148 The name matching is case insensitive.
149
150 There are a few special name values:
151
152 =over 4
153
154 =item B<all>
155
156 matches any item.
157
158 =item B<unpaid>
159
160 matches unpaid items
161
162 =item B<cursed>
163
164 drops items known to be cursed or damned.
165
166 =item B<unlocked>
167
168 drops items not locked in your inventory
169
170 =back
171
172 B<number> is optional. This acts as the number of the object to drop. The
173 objects number must be at least the number for it to be dropped. For
174 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175 will be dropped. A collection of 5 scrolls will not be dropped.
176
177 See also B<dropall> and mouse button control within client for dropping
178 objects.
179
180
181 =head2 cointoss
182
183 Tosses a coin and reports the outcome to you and other players on the same
184 map, much like the say command does.
185
186
187 =head2 orcknuckle
188
189 Throws your orcknuckle set and reports the outcome to you and other
190 players on the same map, much like the say command does. Your first
191 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
192 I<princess>, I<dragon>, while the fourth can additionally roll up to
193 I<orc>.
194
195
196 =head2 dropall
197
198 dropall [type]
199
200 B<dropall> drops all items in your inventory to the ground, excepting
201 locked items. The type parameter will also control what is dropped:
202
203 =over 4
204
205 =item nothing specified
206
207 Drops all objects except food, money, keys, and containers.
208
209 =item B<weapons>
210
211 Drops weapons, bows, and arrows.
212
213 =item B<armor> (armour)
214
215 Drops armor, shield, and helmets.
216
217 =item B<misc>
218
219 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
220 bracers, scrolls, wands, rods, and potions.
221
222 =back
223
224 See also 'drop' and mouse button control for dropping objects.
225
226 =head2 examine
227
228 Without arguments, this will give some information on the item below you,
229 with arguments it will give information on a matching item in your inventory.
230 For example:
231
232 examine rucksack
233
234 This will show you something like:
235
236 That is rucksack
237 Its weight limit is 647.1 kg.
238 It is made of: cloth.
239 It weighs 0.100 kg.
240
241 =head2 follow
242
243 This enables the follow mode (cf+ only).
244
245 The player issuing the follow
246 command is required to stand
247 on a space right next to the
248 player that is to be followed.
249
250 To start following a player,
251 use:
252
253 follow <playername>
254
255 To stop following, use:
256
257 follow
258
259 Without arguments.
260
261 =head2 get
262
263 get [item]
264
265 This will pick up an item from the floor with the name [item]. If there is
266 more than one unique item with that name, they are all picked up.
267
268 =head2 gsay
269
270 If you are in a party (party join or party form), you will be able to message
271 only your party. Even people standing right next to you can't hear it.
272
273 =head2 help
274
275 Gives you online help for the command or help topic specified.
276
277 =head2 hintmode (show|mark|hide)
278
279 hintmode show|mark|hide
280
281 Sets the I<hint mode> to the given value: Throughout the game you can find
282 hints that sometimes help you to solve a puzzle or manage a situation
283 better than without. You can change the display of these hints with this
284 command:
285
286 =over 4
287
288 =item show
289
290 Show the hints (the default mode).
291
292 =item mark
293
294 Do not show the hints themselves, but notify you when a hint would have
295 been available.
296
297 =item hide
298
299 Hide all hints: You will not be able to tell wether there is a hint
300 available or not.
301
302 =back
303
304 =head2 hiscore
305
306 Shows a list of the highest level players in the game.
307
308 =head2 ignore
309
310 ignore list
311
312 Lists all players that you currently ignore.
313
314 ignore <player> <tell|shout|all> [timeout]
315
316 This command ignores the specified messages (B<tell> ignores tells,
317 B<shout> ignores chat and shout and all ignores everything from the given
318 user).
319
320 The optional timeout (specified in hours) specifies then the ignore entry
321 expires. The default is 24 (one day). The reason why all ignores expire
322 after a day by default is that most troublemakers stop soon after they are
323 being ignored.
324
325 To revoke an ignore, use the B<unignore> command.
326
327 =head2 inventory
328
329 Lists all items in your inventory along with their locked/applied/wielded
330 status. Example:
331
332 inventory
333
334 Inventory:
335 - arrow 0.1
336 - Knife * 2
337 - long sword (wielded) 15
338
339 This shows that you have one arrow which weighs 0.1kg and one Knife which you
340 protected from dropping by locking it as well as a long sword which you are
341 currently using to attack.
342
343 =head2 invite
344
345 This command invites another player to where you are currently located.
346 There are four levels of inviting that can be earned by doing quests.
347 Quest descriptions can be found in a house in scorn.
348
349 =over 4
350
351 =item Level 1 can invite only into private rooms such as apartments.
352
353 =item Level 2 can invite into private rooms and unique maps such as guilds.
354
355 =item Level 3 can invite to anywhere in the world if there are no monsters on
356 the map.
357
358 =item Level 4 can invite any player to any map with or without monsters. This is
359 a very dangerous skill and should be used wisely.
360
361 =back
362
363 In any of these levels, the invited player is required to acknowledge and
364 allow the transport.
365
366 One can never transport from nor to an unholy place. That means, one can
367 not be saved out of jail using invite.
368
369 =head2 invoke
370
371 The invoke command is used to cast a spell immediately, or when it is
372 necessary to give a parameter to the spell. Invoke will not set the range
373 weapon.
374
375 Examples:
376
377 invoke restoration
378 invoke magic rune of large fireball
379 invoke reincarnation of Iamdead
380 invoke create food of waybread
381
382 It is very helpful to bind healing spells to keys, for example go to your
383 I<playerbook>, tab I<spells>, the press the right mosue button on the
384 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
385 recommended to bind a healing spell or potion to an easily-accessible-key,
386 such as '1'.
387
388
389 =head2 killpets
390
391 killpets [name]
392
393 The killpets command is a quick and convenient way
394 to get rid of all your pets when they are no longer
395 useful or are getting in the way. Any equipment
396 they had will be left behind, but you will get no
397 experience for their death. However, it kills them
398 instantaneously.
399
400 If a name is specified then only pets with that
401 name will be killed, eg killpets bat will kill bats
402 but not bees. If a number is specified, the pet
403 corresponding to that number is killed.
404
405 =head2 listen
406
407 listen <listen-level>
408
409 Listen sets the level of messages you will hear.
410 Priorities are defined as follows:
411
412 0 - Nothing, not even "You punch kobold." or "You say: hi".
413 1 - Only messages that have to do with yourself.
414 2 - Emergency calls from other users
415 10 - General chatter with the 'chat' command.
416 11 - See what players kill what monster with what attack/spell. Very
417 verbose - only for the fanatics.
418
419 =head2 logs
420
421 TODO
422
423 =head2 mapinfo
424
425 Shows some information about the map like this:
426
427 world_105_115 (/world/world_105_115) in scorn
428 Creator: Gnat the Gnu
429 Email: gnu@foo.bar
430 Date: Sun Dec 16 20:53:13 2001
431
432 world_105_115: The map name
433 /world/world_105_115: The relative map path
434 scorn: Region the map is in
435
436 The rest is information the mapper may or may not provide. Often, this is
437 the mapper's name, email and map creation date as this example shows.
438
439 =head2 maps
440
441 maps <mapname>
442
443 Shows a list of maps matching the regex <mapname> that are currently being
444 known to the server. The different fields are Pl, I, Svd, Reset and Path:
445
446 =over 4
447
448 =item Pl: the number of players on that map currently.
449
450 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
451
452 The server keeps maps in memory only for a short time (by default about
453 40 seconds). After that time, it saves them to disk. As the server loads
454 most maps in the background it is possible that you can see a map that is
455 currently being loaded, but thats rare, as loading a map is fast.
456
457 =item Svd: the amount of seconds the map was last saved (++ means >99).
458
459 The server by default tries to save each map at least every 20 seconds if
460 it changed, so in case of a disastrous crash (one where the server cannot
461 emergency save), at most 20 seconds of gameplay are lost.
462
463 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
464
465 Most maps will not reset as long as players are on it, and usually the
466 reset counter only starts going down when all players left the map. Some
467 maps will never reset in the common sense, these are usually marked with a
468 very high number (sucha s C<1e+99>).
469
470 =item Path: the name that uniquely identifies the map, can be used for goto etc.
471
472 =back
473
474
475 =head2 mark
476
477 B<mark> is used to mark items for items that apply other items. Examples of
478 these are flint & steel marked for apply torches, a weapon marked for
479 improve weapon scrolls.
480
481 B<mark> without options shows your currently marked item.
482
483 Usage examples:
484
485 mark sword +3
486 mark three torches
487 mark sword
488
489 B<mark> will look for best match first, and then look for matches based
490 on shortened name, object name, archetype name. It prints the match it
491 finds.
492
493 =head2 motd
494
495 Shows the message of the day. It takes no arguments.
496
497 =head2 output-count
498
499 output-count [lines]
500
501 output-count sets after how many messages of the same type, they are
502 then printed out. If the value was 10, then after killing ten orcs, the
503 message '10 times you kill orc' would be printed out. The default value is
504 1 - this means that all messages get printed out as they are requested -
505 buffering is disabled in this regard.
506
507 output-sync controls how often information is sent to the screen. Each
508 buffer has its own time value, and will be flushed independantly. The
509 default value is usually less than a second.
510
511 See also L<output-sync>.
512
513 =head2 output-rate
514
515 output-rate [bytes per second]
516
517 Show the current setting of the output-rate, or set it to the provided
518 value. The server will try very hard not to send more than this many bytes
519 per second to your client. If the rate is exceeded, the server tries to
520 hold back less important information (such as new images) to increase
521 responsiveness.
522
523 The server-side default is usually quite high, around 100000. If the
524 server is running on a Linux kernel, it will adjust to the actual
525 bandwidth available, and output-rate only sets an upper bound. That is,
526 the server will automatically set an optimal send rate and adjusting your
527 output-rate is not required.
528
529 =head2 output-sync
530
531 output-sync [seconds]
532
533 output-sync controls how often information is sent to the screen. Each
534 buffer has its own time value, and will be flushed independantly. The
535 default value is usually less than a second.
536
537 output-count sets after how many messages of the same type, they are
538 then printed out. If the value was 10, then after killing ten orcs, the
539 message '10 times you kill orc' would be printed out. The default value is
540 1 - this means that all messages get printed out as they are requested -
541 buffering is disabled in this regard.
542
543 See also L<output-count>.
544
545 =head2 party
546
547 party join partyname
548 Puts you in a party, prompts you for a passwd if there is
549 one
550
551 party form partyname
552 Forms a party and puts you as leader, 32 character max.
553 At the moment, being party leader does nothing. May be used in
554 the future.
555
556 party list
557 Lists currently formed parties and their 'leader'
558
559 party passwd <password>
560 Changes the passwd for the party you are in, 8 character max.
561
562 party who
563 lists the members of the party you are in
564
565 party say <msg>
566 sends messsage to party members
567
568 party leave
569 takes you out of current party
570
571 =head2 peaceful
572
573 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
574 peaceful mode with regards to npc and monsters only, not with regards to
575 players (which will be controlled by priests).
576
577 The B<peaceful> command will switch you between peaceful and hostile attack
578 modes.
579
580 When peaceful is on you will not automatically attack other player when
581 bumping into them and will do reduced damage against other players if
582 you do attack them (friendly fire). Having peaceful mode on only lowers
583 damage against other players, it has no effect on damage done to monsters
584 or other NPCs, so it is generally advisable to remain in peaceful mode
585 unless you are looking for trouble. It is still entirely possible to kill
586 other players when in peaceful mode so you should still be careful when
587 interacting with other players. Hostile mode (peaceful off) will enable
588 melee combat when bumping into other players and does normal damage for
589 other attacks as well.
590
591 Damage done by area effect attacks like cone spells, explosive
592 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
593 are not modified by peaceful/hostile mode.
594
595 =head2 X<petmode>petmode (normal|sad|defend|arena)
596
597 B<petmode> controls how your pets (charmed monsters) will behave.
598
599 The options are:
600
601 =over 4
602
603 =item B<normal>
604
605 As you would expect.
606
607 =item B<sad> (search and destroy)
608
609 Pets will roam and seek out things to attack.
610
611 =item B<defend>
612
613 Pets will try to stay close and defend you.
614
615 =item B<arena>
616
617 Like B<normal>, except that pets will attack other players in the arena.
618
619 =back
620
621 =head2 pickup
622
623 B<pickup> changes how you pick up items when you step on them. to pickup
624 an item manually, use the ',' key.
625
626 Mode 0: Don't pick up items.
627
628 Mode 1: Pick up one item
629
630 Mode 2: Pickup up one item and stop
631
632 Mode 3: Stop before picking up items
633
634 Mode 4: Pick up all items
635
636 Mode 5: Pick up all items and stop
637
638 Mode 6: Pick up all magical items
639
640 Mode 7: Pick up all coins and gems
641
642 Modes above 7: Pickup items with
643 a value density greater than the pickup mode.
644
645 Value density is value in gold/weight in kilograms.
646
647 The value in gold is what the item is worth if you sold it in the shop.
648
649 Goldcoins have a value density of 66,
650
651 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
652 Artifacts are also picked up.
653
654
655 =head2 prepare
656
657 The same as cast. Usage:
658
659 prepare <spell>
660
661
662 =head2 quit
663
664 Deletes your character from the server. If you want to quit the session
665 without deleting your character, you must use a I<Bed to Reality>. Find a
666 bed (probably in a building close to where you entered the game), get on
667 top of it, and apply it using B<Tab> ro the B<apply> command.
668
669
670 =head2 range
671
672 Your range weapon can be one of several weapons, a spell you cast, a
673 bow-and-arrow, a rod, or a wand, to name a few.
674
675 Your range weapon is fired when you press SHIFT-direction, and will be
676 fired in that direction.
677
678
679 =head2 ready_skill
680
681 ready_skill <name of skill>
682
683 Readies the given L<skill|pod/skill_help> by putting it in your L<range
684 slot|glossary/range slot>. Some skills are used automatically when
685 readied, some need to be actively used by "firing" them.
686
687 If you just want to invoke a skill once, leaving your range slot
688 untouched, use L<use_skill> instead.
689
690
691 =head2 rename
692
693 Changes/removes the custom name of given item (or the marked one).
694
695 rename oldname to newname
696 rename "old item name" to "new item name"
697
698 If either of the names contain spaces, you have to use the C<">-form,
699 otherwise you can just write the name as-is. If you omit the old name, the
700 marked item will be used instead.
701
702 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
703 will be restored.
704
705 Note: maximum allowed name length is 127 characters.
706
707
708 =head2 resistances
709
710 This shows you the resistances you have to specific attack types.
711 If you have for example "cold +20", it means you get 20% damage done
712 by cold attacks. If you have "ghost hit -50", you will get 50% more
713 damage by ghost hits.
714
715 If you are a dragon, you will also get your natural skin resistances
716 appened to the list. These will never lower, only rise.
717
718 =head2 rotateshoottype
719
720 Switches between spell, skill and weapon. Example:
721
722 cast burning hands
723 ready_skill disarm traps
724 apply wand of medium fireball
725
726 rotateshoottype # Switches to the spell (burning hands)
727 rotateshoottype # Switches to the wand (of medium fireball)
728 rotateshoottype # Switches to the skill (disarm traps)
729 rotateshoottype # Disables the range slot (won't use anything)
730 rotateshoottype # Switches back to the spell.. and so on
731
732 =head2 say
733
734 Will tell all players on the same map as yourself a message.
735
736 =head2 save
737
738 Updates players status to disk. This can be useful for making backup
739 copies if you fear the server is about to crash.
740
741 The server saves your character automatically in certain intervals,
742 and also on clean shutdowns, so there is little practical use for this
743 command.
744
745 WARNING - if you want to leave the game without destroying your player,
746 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
747 it. Doing B<save> and then B<quit>ing will still delete your character.
748
749 =head2 search-items
750
751 search-items <word>
752
753 Automatically picks up all items with <word> in their name. search-items rod
754 will pick up all rods and heavy rods. search-items of Fire will pick up all
755 bolts, arrows, swords, etc. of Fire.
756
757 =head2 seen
758
759 seen <login>
760
761 Tells you when the player named <login> was last seen on the server (cf+
762 only).
763
764 =head2 shout
765
766 shout <message>
767
768 Sends a message to all players on the server that have
769 L<listen|command/listen> level B<10> or higher. It is mainly useful for
770 emergency messages ("I am trapped on xxx, can somebody help me?") and
771 should not be used for general chat. Use L<chat|command/chat> instead.
772
773 =head2 showpets
774
775 showpets <number>
776
777 Shows a numbered list of the pets owned by the player. If a number is
778 specified, instead shows a detailed printout about that pet.
779
780 =head2 skills
781
782 Lists all skills you have along with the experience you have in those skills.
783 Example:
784
785 skills
786
787 literacy................................lvl: 4 (xp:9944/16000/25%)
788 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
789
790 This shows you that you have two skills, literacy and one handed weapons. You
791 are level 4 in both skills and in literacy, you have 9944 experience points.
792 You need to reach 16000 to gain another level. The 25% at the end show you what
793 percentage of your experience is permanent, which means you cannot lose it if
794 you die.
795
796 =head2 sort_inventory
797
798 If sort_inventory is set, items will be inserted into your inventory
799 in order by type than alphabetical. This, all scrolls will be grouped
800 together, but in alphabetical order. Same for all weapons. This only
801 applies to new items you pick up - items that you are already holding will
802 not be sorted.
803
804 If sort_inventory is not set (default), items will be inserted via type,
805 subtype and magic. This, all axes will be grouped together in magic order,
806 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
807 ones just get inserted last.
808
809 If you have a lot of stuff that is not in alphabetical order but you would
810 like it to be, the best method is to drop all of it and then pick it up.
811
812 =head2 sound
813
814 Toggles between sound enabled and disabled. This has no relevance to the
815 sound settings of the client, it only governs wether the server will send
816 sound effect command to the client and is enabled if the client supports
817 sound (i.e. always for cfplus).
818
819 =head2 sourcecode
820
821 This command displays the means to download the sourcecode (server code,
822 maps and archetypes) used to implement this version of the game.
823
824 Every player has the right to download and modify the source code of the
825 server, as required by both the GNU General Public License and the GNU
826 Affero General Public license.
827
828 If you modify your version of the server, you will have to provide a means
829 to download the modified sources (and resources) via this command. If you
830 run an unmodified version of the server, the default will do.
831
832 =head2 statistics
833
834 B<statistics> shows various useful information about your character.
835 None of the information it shows is stuff that is not contained in the
836 documentation.
837
838 As of now, it shows how much experience you need for your next level. It
839 also shows natural, real, and maximum statistic values.
840
841 Your natural stat is the stat without any items/spells applied.
842
843 Real is what the current value is (same as in the stat window.)
844
845 Maximum is the maximum value for your natural stat.
846
847 =head2 suicide
848
849 Kills yourself. No, really.
850
851 This command might not look useful at first, but sometimes you can get
852 yourself into a corner you can't escape anymore, either due to a map
853 bug or your own stupidity. Killing oneself can be difficult and time
854 consuming, thats why this command is provided. It is fast, painless,
855 effective, humane.
856
857 =head2 take
858
859 The take commands take object(s) on the space the player is standing on,
860 and inserts them into the players inventory.
861
862 If no parameter is given, take will get the top object that can be taken
863 and put it in the players inventory. If no object can be taken, that will
864 be stated.
865
866 A parameter can be given to take. In this case, all object that have names
867 that match the parameter will be picked up. Thus, if there is a 'sword of
868 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
869 pick all of them up.
870
871 By default, take is bound to the comma key, with no parameters. To change
872 this, look at the bind command.
873
874 =head2 tell
875
876 tell <playername> <message>...
877
878 Sends a private message to the given player I<only>.
879
880 =head2 throw
881
882 Throws an unlocked item in your inventory, be it applied or not, into the
883 direction you are looking. If you mark an item in your inventory, this item
884 is thrown first. If there is more than one copy of an item, only one of it is
885 thrown away. God-given items can not be thrown. You need the skill throwing
886 for this to work.
887
888 =head2 time
889
890 Shows the Deliantra in-game time, not the server time. It looks like this:
891
892 It is 52 minutes past 8 o'clock am, on the Day of the Bull
893 The 2nd Day of the Month of the Frost Giant, Year 63
894 Time of Year: The Season of New Year
895
896 It is partially just for fun but it affects the darkness outside and the
897 weather if weather is enabled in the server.
898
899 =head2 title
900
901 Players can change their title. For example you called yourself Gandalf and
902 your race is elf, you can use the title command to change your name from
903 "Gandalf the elf" to "Gandalf the white". Usage:
904
905 title <new title>
906 title clear # Sets your title back to your race.
907
908 Dragons cannot set their title because it changes during the game.
909
910 =head2 unignore
911
912 unignore <login>
913
914 Cancels all ignores set for the specified login. See B<ignore>.
915
916 =head2 uptime
917
918 Tells you something about the time the server was started and how long ago
919 that was.
920
921 =head2 use_skill
922
923 use_skill <name of skill>
924
925 Uses the given L<skill|pod/skill_help> immediately, once. See also
926 L<ready_skill>.
927
928 =head2 usekeys (inventory|keyrings|containers)
929
930 The B<usekeys> option determines the behaviour of using keys.
931
932 Values are:
933
934 inventory: Only keys in the top level inventory are used (default)
935
936 keyrings: Only keys in active keyrings are used.
937
938 containers: Only keys in active containers are used.
939
940 Note that keyrings are just a specialized container, so the containers
941 will also find keys in keyrings.
942
943 Only active containers are used - keys will not jump out of closed
944 containers, but hints will be given if you have keys in such containers.
945
946 =head2 version
947
948 Shows what version of the software the server is running on and what people
949 have contributed what to the game.
950
951 =head2 weather
952
953 Gives you information about the current weather of outside areas, if the
954 server has weather support (which is unlikely, as it is very broken).
955
956 =head2 whereabouts
957
958 The whereabouts command gives a summary about the
959 regions in which players are currently staying.
960
961 =head2 whereami
962
963 Tells you some historical information on the region you are currently in.
964
965 =head2 who
966
967 Shows what players are playing in the world and where they are. It may also
968 show their levels and race or title. (See the L<title|command/title> command)
969
970 B<who> optionally takes an argument that limits the players shown to
971 the specified region, e.g. B<who brest> will show all players playing
972 somewhere in Brest.
973
974 =head2 wimpy
975
976 The wimpy level is the amount of health points (hp) that may be left before you
977 automatically run away. This may be useful in hand-to-hand combats but should
978 not be used when the opponent attacks with spells.
979
980
981 =head1 Authors
982
983 Parts of this document were originally taken from the crossfire server
984 help files with unknown authors.
985
986 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
987 Steenhoven and Marc A. Lehmann.
988