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Revision: 1.32
Committed: Tue Dec 23 05:34:33 2008 UTC (15 years, 6 months ago) by root
Branch: MAIN
Changes since 1.31: +12 -5 lines
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# Content
1 =head1 Deliantra Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 the C<applymode> controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much you are wielding on certain body parts. For example as
75 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77
78 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79
80 The C<bowmode> controls how you will fire arrows and bolts.
81
82 The options are:
83
84 =over 4
85
86 =item B<normal>
87
88 As you would expect.
89
90 =item B<threewide>
91
92 Fires three arrows in parallel.
93
94 =item B<spreadshot>
95
96 Fires three arrows which spread out over distance.
97
98 =item B<fire>I<direction>
99
100 Locks in the direction the missiles will fire, specify by compass position:
101 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102
103 =item B<bestarrow>
104
105 Selects and fires the probable best arrow from your inventory.
106
107 =back
108
109 =head2 brace
110
111 When you enter the B<brace> command to brace your character, your
112 character will no longer move. It can still attack adjoining
113 spaces. Bracing can be useful to hold a location.
114
115 When you are braced, you lose your Dex bonus and incur a 2 point
116 ac penalty beyond that (if you have a negative Dex bonus, you may in
117 fact come out ahead. You also only get 20% of the normal experience
118 for killing creatures, and incur a 4 point WC (to hit) penalty.
119
120 =head2 chat
121
122 chat <message>
123
124 Sends a message to all players on the server. This is the normal way to
125 chat with others.
126
127 =head2 cast
128
129 You use the cast command to set your range-action-slot to the spell you
130 want. Example:
131
132 cast burning hands
133
134 sets your I<range> slot to B<spell: burning hands>.
135
136 If you don't know the spell, shows which spells you do know.
137
138 It is helpful to bind string like B<cast burning hands> to keys.
139
140 See C<help range> for more information on range weapons.
141
142 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143
144 drop [number] name
145
146 B<name> is the name of the item(s) to drop. It may match multiple items.
147 The name is matched against the start of the objects in your inventory.
148 The name matching is case insensitive.
149
150 There are a few special name values:
151
152 =over 4
153
154 =item B<all>: matches any item.
155
156 =item B<unpaid>: matches unpaid items.
157
158 =item B<cursed>: drops items known to be cursed or damned.
159
160 =item B<unlocked>: drops items not locked in your inventory.
161
162 =back
163
164 B<number> is optional. This acts as the number of the object to drop. The
165 objects number must be at least the number for it to be dropped. For
166 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
167 will be dropped. A collection of 5 scrolls will not be dropped.
168
169 See also B<dropall> and mouse button control within client for dropping
170 objects.
171
172
173 =head2 cointoss
174
175 Tosses a coin and reports the outcome to you and other players on the same
176 map, much like the say command does.
177
178
179 =head2 orcknuckle
180
181 Throws your orcknuckle set and reports the outcome to you and other
182 players on the same map, much like the say command does. Your first
183 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
184 I<princess>, I<dragon>, while the fourth can additionally roll up to
185 I<orc>.
186
187
188 =head2 dropall
189
190 dropall [type]
191
192 B<dropall> drops all items in your inventory to the ground, excepting
193 locked items. The type parameter will also control what is dropped:
194
195 =over 4
196
197 =item nothing specified
198
199 Drops all objects except food, money, keys, and containers.
200
201 =item B<weapons>
202
203 Drops weapons, bows, and arrows.
204
205 =item B<armor> (armour)
206
207 Drops armor, shield, and helmets.
208
209 =item B<misc>
210
211 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212 bracers, scrolls, wands, rods, and potions.
213
214 =back
215
216 See also 'drop' and mouse button control for dropping objects.
217
218 =head2 examine
219
220 Without arguments, this will give some information on the item below you,
221 with arguments it will give information on a matching item in your inventory.
222 For example:
223
224 examine rucksack
225
226 This will show you something like:
227
228 That is rucksack
229 Its weight limit is 647.1 kg.
230 It is made of: cloth.
231 It weighs 0.100 kg.
232
233 =head2 follow
234
235 This enables the follow mode (cf+ only).
236
237 The player issuing the follow
238 command is required to stand
239 on a space right next to the
240 player that is to be followed.
241
242 To start following a player,
243 use:
244
245 follow <playername>
246
247 To stop following, use:
248
249 follow
250
251 Without arguments.
252
253 =head2 get
254
255 get [item]
256
257 This will pick up an item from the floor with the name [item]. If there is
258 more than one unique item with that name, they are all picked up.
259
260 =head2 gsay
261
262 If you are in a party (party join or party form), you will be able to message
263 only your party. Even people standing right next to you can't hear it.
264
265 =head2 help
266
267 Gives you online help for the command or help topic specified.
268
269 =head2 hintmode (show|mark|hide)
270
271 hintmode show|mark|hide
272
273 Sets the I<hint mode> to the given value: Throughout the game you can find
274 hints that sometimes help you to solve a puzzle or manage a situation
275 better than without. You can change the display of these hints with this
276 command:
277
278 =over 4
279
280 =item show
281
282 Show the hints (the default mode).
283
284 =item mark
285
286 Do not show the hints themselves, but notify you when a hint would have
287 been available.
288
289 =item hide
290
291 Hide all hints: You will not be able to tell whether there is a hint
292 available or not.
293
294 =back
295
296 =head2 hiscore
297
298 Shows a list of the highest level players in the game.
299
300 =head2 ignore
301
302 ignore list
303
304 Lists all players that you currently ignore.
305
306 ignore <player> <tell|shout|all> [timeout]
307
308 This command ignores the specified messages (B<tell> ignores tells,
309 B<shout> ignores chat and shout and B<all> ignores everything from the given
310 user).
311
312 The optional timeout (specified in hours) specifies when the ignore entry
313 expires. The default is 24 (one day). The reason why all ignore entries
314 expire after a day by default is that most troublemakers stop soon after
315 they are being ignored.
316
317 To revoke an ignore, use the B<unignore> command.
318
319 =head2 inventory
320
321 Lists all items in your inventory along with their locked/applied/wielded
322 status. Example:
323
324 inventory
325
326 Inventory:
327 - arrow 0.1
328 - Knife * 2
329 - long sword (wielded) 15
330
331 This shows that you have one arrow which weighs 0.1kg and one Knife which you
332 protected from dropping by locking it as well as a long sword which you are
333 currently using to attack.
334
335 =head2 invite
336
337 This command invites another player to where you are currently located.
338 There are four levels of inviting that can be earned by doing quests.
339 Quest descriptions can be found in a house in scorn.
340
341 =over 4
342
343 =item Level 1 can invite only into private rooms such as apartments.
344
345 =item Level 2 can invite into private rooms and unique maps such as guilds.
346
347 =item Level 3 can invite to anywhere in the world if there are no monsters on
348 the map.
349
350 =item Level 4 can invite any player to any map with or without monsters. This is
351 a very dangerous skill and should be used wisely.
352
353 =back
354
355 In any of these levels, the invited player is required to acknowledge and
356 allow the transport.
357
358 One can never transport from nor to an unholy place. That means, one can
359 not be saved out of jail using invite.
360
361 =head2 invoke
362
363 The invoke command is used to cast a spell immediately, or when it is
364 necessary to give a parameter to the spell. Invoke will not set the range
365 weapon.
366
367 Examples:
368
369 invoke restoration
370 invoke magic rune of large fireball
371 invoke reincarnation of Iamdead
372 invoke create food of waybread
373
374 It is very helpful to bind healing spells to keys, for example go to your
375 I<playerbook>, tab I<spells>, the press the right mouse button on the
376 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377 recommended to bind a healing spell or potion to an easily-accessible-key,
378 such as '1'.
379
380
381 =head2 killpets
382
383 killpets [name]
384
385 The killpets command is a quick and convenient way
386 to get rid of all your pets when they are no longer
387 useful or are getting in the way. Any equipment
388 they had will be left behind, but you will get no
389 experience for their death. However, it kills them
390 instantaneously.
391
392 If a name is specified then only pets with that
393 name will be killed, e.g. killpets bat will kill bats
394 but not bees. If a number is specified, the pet
395 corresponding to that number is killed.
396
397 =head2 mapinfo
398
399 Shows some information about the map like this:
400
401 world_105_115 (/world/world_105_115) in scorn
402 Creator: Gnat the Gnu
403 Email: gnu@foo.bar
404 Date: Sun Dec 16 20:53:13 2001
405
406 world_105_115: The map name
407 /world/world_105_115: The relative map path
408 scorn: Region the map is in
409
410 The rest is information the mapper may or may not provide. Often, this is
411 the mapper's name, email and map creation date as this example shows.
412
413 =head2 maps
414
415 maps <mapname>
416
417 Shows a list of maps matching the regex <mapname> that are currently being
418 known to the server. The different fields are Pl, I, Svd, Reset and Path:
419
420 =over 4
421
422 =item Pl: the number of players on that map currently.
423
424 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
425
426 The server keeps maps in memory only for a short time (by default about
427 40 seconds). After that time, it saves them to disk. As the server loads
428 most maps in the background it is possible that you can see a map that is
429 currently being loaded, but thats rare, as loading a map is fast.
430
431 =item Svd: the amount of seconds the map was last saved (++ means >99).
432
433 The server by default tries to save each map at least every 20 seconds if
434 it changed, so in case of a disastrous crash (one where the server cannot
435 emergency save), at most 20 seconds of gameplay are lost.
436
437 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
438
439 Most maps will not reset as long as players are on it, and usually the
440 reset counter only starts going down when all players left the map. Some
441 maps will never reset in the common sense, these are usually marked with a
442 very high number (such as C<1e+99>).
443
444 =item Path: the name that uniquely identifies the map, can be used for goto etc.
445
446 =back
447
448
449 =head2 mark
450
451 B<mark> is used to mark items for items that apply other items. Examples of
452 these are flint & steel marked for apply torches, a weapon marked for
453 improve weapon scrolls.
454
455 B<mark> without options shows your currently marked item.
456
457 Usage examples:
458
459 mark sword +3
460 mark three torches
461 mark sword
462
463 B<mark> will look for best match first, and then look for matches based
464 on shortened name, object name, archetype name. It prints the match it
465 finds.
466
467 =head2 motd
468
469 Shows the message of the day. It takes no arguments.
470
471 =head2 output-count
472
473 output-count [lines]
474
475 output-count sets after how many messages of the same type, they are
476 then printed out. If the value was 10, then after killing ten orcs, the
477 message '10 times you kill orc' would be printed out. The default value is
478 1 - this means that all messages get printed out as they are requested -
479 buffering is disabled in this regard.
480
481 output-sync controls how often information is sent to the screen. Each
482 buffer has its own time value, and will be flushed independently. The
483 default value is usually less than a second.
484
485 See also L<output-sync>.
486
487 =head2 output-rate
488
489 output-rate [bytes per second]
490
491 Show the current setting of the output-rate, or set it to the provided
492 value. The server will try very hard not to send more than this many bytes
493 per second to your client. If the rate is exceeded, the server tries to
494 hold back less important information (such as new images) to increase
495 responsiveness.
496
497 The server-side default is usually quite high, around 100000. If the
498 server is running on a Linux kernel, it will adjust to the actual
499 bandwidth available, and output-rate only sets an upper bound. That is,
500 the server will automatically set an optimal send rate and adjusting your
501 output-rate is not required.
502
503 =head2 output-sync
504
505 output-sync [seconds]
506
507 output-sync controls how often information is sent to the screen. Each
508 buffer has its own time value, and will be flushed independently. The
509 default value is usually less than a second.
510
511 output-count sets after how many messages of the same type, they are
512 then printed out. If the value was 10, then after killing ten orcs, the
513 message '10 times you kill orc' would be printed out. The default value is
514 1 - this means that all messages get printed out as they are requested -
515 buffering is disabled in this regard.
516
517 See also L<output-count>.
518
519 =head2 party
520
521 party join partyname
522 Puts you in a party, prompts you for a passwd if there is
523 one
524
525 party form partyname
526 Forms a party and puts you as leader, 32 character max.
527 At the moment, being party leader does nothing. May be used in
528 the future.
529
530 party list
531 Lists currently formed parties and their 'leader'
532
533 party passwd <password>
534 Changes the passwd for the party you are in, 8 character max.
535
536 party who
537 lists the members of the party you are in
538
539 party say <msg>
540 sends messsage to party members
541
542 party leave
543 takes you out of current party
544
545 =head2 peaceful
546
547 TODO: rework for deliantra, intended future behaviour is to toggle
548 peaceful mode with regards to npc and monsters only, not with regards to
549 players (which will be controlled by priests).
550
551 The B<peaceful> command will switch you between peaceful and hostile attack
552 modes.
553
554 When peaceful is on you will not automatically attack other player when
555 bumping into them and will do reduced damage against other players if
556 you do attack them (friendly fire). Having peaceful mode on only lowers
557 damage against other players, it has no effect on damage done to monsters
558 or other NPCs, so it is generally advisable to remain in peaceful mode
559 unless you are looking for trouble. It is still entirely possible to kill
560 other players when in peaceful mode so you should still be careful when
561 interacting with other players. Hostile mode (peaceful off) will enable
562 melee combat when bumping into other players and does normal damage for
563 other attacks as well.
564
565 Damage done by area effect attacks like cone spells, explosive
566 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
567 are not modified by peaceful/hostile mode.
568
569 =head2 X<petmode>petmode (normal|sad|defend|arena)
570
571 B<petmode> controls how your pets (charmed monsters) will behave.
572
573 The options are:
574
575 =over 4
576
577 =item B<normal>
578
579 As you would expect.
580
581 =item B<sad> (search and destroy)
582
583 Pets will roam and seek out things to attack.
584
585 =item B<defend>
586
587 Pets will try to stay close and defend you.
588
589 =item B<arena>
590
591 Like B<normal>, except that pets will attack other players in the arena.
592
593 =back
594
595 =head2 pickup
596
597 B<pickup> changes how you pick up items when you step on them. to pickup
598 an item manually, use the ',' key.
599
600 Mode 0: Don't pick up items.
601
602 Mode 1: Pick up one item
603
604 Mode 2: Pickup up one item and stop
605
606 Mode 3: Stop before picking up items
607
608 Mode 4: Pick up all items
609
610 Mode 5: Pick up all items and stop
611
612 Mode 6: Pick up all magical items
613
614 Mode 7: Pick up all coins and gems
615
616 Modes above 7: Pickup items with
617 a value density greater than the pickup mode.
618
619 Value density is value in gold/weight in kilograms.
620
621 The value in gold is what the item is worth if you sold it in the shop.
622
623 Goldcoins have a value density of 66,
624
625 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
626 Artifacts are also picked up.
627
628
629 =head2 prepare
630
631 The same as cast. Usage:
632
633 prepare <spell>
634
635
636 =head2 quit
637
638 Deletes your character from the server. If you want to quit the session
639 without deleting your character, you must use a I<Bed to Reality>. Find a
640 bed (probably in a building close to where you entered the game), get on
641 top of it, and apply it using B<Tab> ro the B<apply> command.
642
643
644 =head2 range
645
646 Your range weapon can be one of several weapons, a spell you cast, a
647 bow-and-arrow, a rod, or a wand, to name a few.
648
649 Your range weapon is fired when you press SHIFT-direction, and will be
650 fired in that direction.
651
652
653 =head2 ready_skill
654
655 ready_skill <name of skill>
656
657 Readies the given L<skill|pod/skill_help> by putting it in your L<range
658 slot|glossary/range slot>. Some skills are used automatically when
659 readied, some need to be actively used by "firing" them.
660
661 If you just want to invoke a skill once, leaving your range slot
662 untouched, use L<use_skill> instead.
663
664
665 =head2 rename
666
667 Changes/removes the custom name of given item (or the marked one).
668
669 rename oldname to newname
670 rename "old item name" to "new item name"
671
672 If either of the names contain spaces, you have to use the C<">-form,
673 otherwise you can just write the name as-is. If you omit the old name, the
674 marked item will be used instead.
675
676 If the new name is empty (i.e. C<"">), then the original (before the
677 rename) name will be restored.
678
679 Note: maximum allowed name length is 127 characters.
680
681
682 =head2 resistances
683
684 This shows you the resistances you have to specific attack types.
685 If you have for example "cold +20", it means you get 20% damage done
686 by cold attacks. If you have "ghost hit -50", you will get 50% more
687 damage by ghost hits.
688
689 If you are a dragon, you will also get your natural skin resistances
690 appened to the list. These will never lower, only rise.
691
692 =head2 rotateshoottype
693
694 Switches between spell, skill and weapon. Example:
695
696 cast burning hands
697 ready_skill disarm traps
698 apply wand of medium fireball
699
700 rotateshoottype # Switches to the spell (burning hands)
701 rotateshoottype # Switches to the wand (of medium fireball)
702 rotateshoottype # Switches to the skill (disarm traps)
703 rotateshoottype # Disables the range slot (won't use anything)
704 rotateshoottype # Switches back to the spell.. and so on
705
706 =head2 say
707
708 Will tell all players on the same map as yourself a message.
709
710 =head2 save
711
712 Updates players status to disk. This can be useful for making backup
713 copies if you fear the server is about to crash.
714
715 The server saves your character automatically in certain intervals,
716 and also on clean shutdowns, so there is little practical use for this
717 command.
718
719 WARNING - if you want to leave the game without destroying your player,
720 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
721 it. Doing B<save> and then B<quit>ing will still delete your character.
722
723 =head2 search-items
724
725 search-items <word>
726
727 Automatically picks up all items with <word> in their name. search-items rod
728 will pick up all rods and heavy rods. search-items of Fire will pick up all
729 bolts, arrows, swords, etc. of Fire.
730
731 =head2 seen
732
733 seen <login>
734
735 Tells you when the player named <login> was last seen on the server (cf+
736 only).
737
738 =head2 shout
739
740 shout <message>
741
742 Sends a message to all players on the server. It is mainly useful for
743 emergency messages ("I am trapped on xxx, can somebody help me?") and
744 should not be used for general chat. Use L<chat|command/chat> instead.
745
746 =head2 showpets
747
748 showpets <number>
749
750 Shows a numbered list of the pets owned by the player. If a number is
751 specified, instead shows a detailed printout about that pet.
752
753 =head2 skills
754
755 Lists all skills you have along with the experience you have in those skills.
756 Example:
757
758 skills
759
760 literacy................................lvl: 4 (xp:9944/16000/25%)
761 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
762
763 This shows you that you have two skills, literacy and one handed weapons. You
764 are level 4 in both skills and in literacy, you have 9944 experience points.
765 You need to reach 16000 to gain another level. The 25% at the end show you what
766 percentage of your experience is permanent, which means you cannot lose it if
767 you die.
768
769 =head2 sort_inventory
770
771 If sort_inventory is set, items will be inserted into your inventory
772 in order by type than alphabetical. This, all scrolls will be grouped
773 together, but in alphabetical order. Same for all weapons. This only
774 applies to new items you pick up - items that you are already holding will
775 not be sorted.
776
777 If sort_inventory is not set (default), items will be inserted via type,
778 subtype and magic. This, all axes will be grouped together in magic order,
779 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
780 ones just get inserted last.
781
782 If you have a lot of stuff that is not in alphabetical order but you would
783 like it to be, the best method is to drop all of it and then pick it up.
784
785 =head2 sound
786
787 Toggles between sound enabled and disabled. This has no relevance to the
788 sound settings of the client, it only governs whether the server will send
789 sound effect command to the client and is enabled if the client supports
790 sound (i.e. always for the deliantra client).
791
792 =head2 sourcecode
793
794 This command displays the means to download the source code (server code,
795 maps and archetypes) used to implement this version of the game.
796
797 Every player has the right to download and modify the source code of the
798 server, as required by both the GNU General Public License and the GNU
799 Affero General Public license.
800
801 If you modify your version of the server, you will have to provide a means
802 to download the modified sources (and resources) via this command. If you
803 run an unmodified version of the server, the default will do.
804
805 =head2 statistics
806
807 B<statistics> shows various useful information about your character.
808 None of the information it shows is stuff that is not contained in the
809 documentation.
810
811 As of now, it shows how much experience you need for your next level. It
812 also shows natural, real, and maximum statistic values.
813
814 Your natural stat is the stat without any items/spells applied.
815
816 Real is what the current value is (same as in the stat window.)
817
818 Maximum is the maximum value for your natural stat.
819
820 =head2 suicide
821
822 Kills yourself. No, really.
823
824 This command might not look useful at first, but sometimes you can get
825 yourself into a corner you can't escape anymore, either due to a map
826 bug or your own stupidity. Killing oneself can be difficult and time
827 consuming, thats why this command is provided. It is fast, painless,
828 effective, humane.
829
830 =head2 take
831
832 The take commands take object(s) on the space the player is standing on,
833 and inserts them into the players inventory.
834
835 If no parameter is given, take will get the top object that can be taken
836 and put it in the players inventory. If no object can be taken, that will
837 be stated.
838
839 A parameter can be given to take. In this case, all object that have names
840 that match the parameter will be picked up. Thus, if there is a 'sword of
841 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
842 pick all of them up.
843
844 By default, take is bound to the comma key, with no parameters. To change
845 this, look at the bind command.
846
847 =head2 tell
848
849 tell <playername> <message>...
850
851 Sends a private message to the given player I<only>.
852
853 =head2 throw
854
855 Throws an unlocked item in your inventory, be it applied or not, into the
856 direction you are looking. If you mark an item in your inventory, this item
857 is thrown first. If there is more than one copy of an item, only one of it is
858 thrown away. God-given items can not be thrown. You need the skill throwing
859 for this to work.
860
861 =head2 time
862
863 Shows the Deliantra in-game time, not the server time. It looks like this:
864
865 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
866 the 2nd Day of the Month of the Frost Giant, Year 63.
867 Time of Year: The Season of New Year.
868
869 An hour of game time passes in 3 minutes of real time. The time and
870 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
871 five weeks per month, and 17 months per year. The year is additionally
872 split into four seasons of 4 months each, except the season of the
873 Blizzard, which is 5 months long.
874
875 The number "zero" is unknown, which is why the minutes go from 1 to 60.
876
877 Seasons and the time of the day affect the overall outdoor daylight.
878
879 =head2 title
880
881 title <new title>
882 title clear # Sets your title back to your race.
883
884 Players can change their title. For example you called yourself Gandalf and
885 your race is elf, you can use the title command to change your name from
886 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
887
888 Dragons cannot set their title because it changes during the game.
889
890 =head2 unignore
891
892 unignore <login>
893
894 Cancels all ignores set for the specified login. See B<ignore>.
895
896 =head2 uptime
897
898 Tells you something about the time the server was started and how long ago
899 that was.
900
901 =head2 use_skill
902
903 use_skill <name of skill>
904
905 Uses the given L<skill|pod/skill_help> immediately, once. See also
906 L<ready_skill>.
907
908 =head2 usekeys (inventory|keyrings|containers)
909
910 The B<usekeys> option determines the behaviour of using keys.
911
912 Values are:
913
914 =over 4
915
916 =item B<inventory>: Only keys in the top level inventory are used (default)
917
918 =item B<keyrings>: Only keys in active key rings are used.
919
920 =item B<containers>: Only keys in active containers are used.
921
922 =back
923
924 Note that key rings are just a specialized container, so the containers
925 will also find keys in key rings.
926
927 Only active containers are used - keys will not jump out of closed
928 containers, but hints will be given if you have keys in such containers.
929
930 =head2 version
931
932 Shows what version of the software the server is running on and what people
933 have contributed what to the game.
934
935 =head2 weather
936
937 Gives you information about the current weather of outside areas, if the
938 server has weather support (which is unlikely, as it is very broken).
939
940 =head2 whereabouts
941
942 The whereabouts command gives a summary about the
943 regions in which players are currently staying.
944
945 =head2 whereami
946
947 Tells you some historical information on the region you are currently in.
948
949 =head2 who
950
951 Shows what players are playing in the world and where they are. It may also
952 show their levels and race or title. (See the L<title|command/title> command)
953
954 B<who> optionally takes an argument that limits the players shown to
955 the specified region, e.g. B<who brest> will show all players playing
956 somewhere in Brest.
957
958 =head2 wimpy
959
960 The wimpy level is the amount of health points (hp) that may be left before you
961 automatically run away. This may be useful in hand-to-hand combats but should
962 not be used when the opponent attacks with spells.
963
964
965 =head1 Authors
966
967 Parts of this document were originally taken from the crossfire server
968 help files with unknown authors.
969
970 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
971 Steenhoven and Marc A. Lehmann.
972