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/cvs/deliantra/Deliantra-Client/pod/command_help.pod
Revision: 1.41
Committed: Fri Nov 13 15:54:24 2009 UTC (14 years, 7 months ago) by elmex
Branch: MAIN
CVS Tags: rel-2_10, rel-2_11
Changes since 1.40: +31 -0 lines
Log Message:
applied lock/unlock documentation.

File Contents

# Content
1 =head1 Deliantra Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 the C<applymode> controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much (and what) you are wielding on certain body parts.
75
76 For example as fireborn, you have 4 fingers to put rings on. If you have
77 3 rings on it will say: "on your finger 3 1", meaning you have 3 fingers
78 full and one free.
79
80 Both items as well as skills and other more esoteric objects can use those
81 body parts.
82
83 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
84
85 The C<bowmode> controls how you will fire arrows and bolts.
86
87 The options are:
88
89 =over 4
90
91 =item B<normal>
92
93 As you would expect.
94
95 =item B<threewide>
96
97 Fires three arrows in parallel.
98
99 =item B<spreadshot>
100
101 Fires three arrows which spread out over distance.
102
103 =item B<fire>I<direction>
104
105 Locks in the direction the missiles will fire, specify by compass position:
106 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
107
108 =item B<bestarrow>
109
110 Selects and fires the probable best arrow from your inventory.
111
112 =back
113
114 =head2 brace
115
116 When you enter the B<brace> command to brace your character, your
117 character will no longer move. It can still attack adjoining
118 spaces. Bracing can be useful to hold a location.
119
120 When you are braced, you lose your Dex bonus and incur a 2 point
121 ac penalty beyond that (if you have a negative Dex bonus, you may in
122 fact come out ahead. You also only get 20% of the normal experience
123 for killing creatures, and incur a 4 point WC (to hit) penalty.
124
125 =head2 chat
126
127 chat <message>
128
129 Sends a message to all players on the server. This is the normal way to
130 chat with others.
131
132 =head2 cast
133
134 You use the cast command to set your range-action-slot to the spell you
135 want. Example:
136
137 cast burning hands
138
139 sets your I<range> slot to B<spell: burning hands>.
140
141 If you don't know the spell, shows which spells you do know.
142
143 It is helpful to bind string like B<cast burning hands> to keys.
144
145 See C<help range> for more information on range weapons.
146
147 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
148
149 drop [number] name
150
151 B<name> is the name of the item(s) to drop. It may match multiple items.
152 An object name matches when it contains the name. The name matching is
153 case insensitive.
154
155 There are a few special name values:
156
157 =over 4
158
159 =item B<all>: matches any item.
160
161 =item B<unpaid>: matches unpaid items.
162
163 =item B<cursed>: drops items known to be cursed or damned.
164
165 =item B<unlocked>: drops items not locked in your inventory.
166
167 =back
168
169 B<number> is optional. This acts as the number of the object to drop. The
170 objects number must be at least the number for it to be dropped. For
171 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
172 will be dropped. A collection of 5 scrolls will not be dropped.
173
174 See also B<dropall> and mouse button control within client for dropping
175 objects.
176
177
178 =head2 cointoss
179
180 Tosses a coin and reports the outcome to you and other players on the same
181 map, much like the say command does.
182
183
184 =head2 orcknuckle
185
186 Throws your orcknuckle set and reports the outcome to you and other
187 players on the same map, much like the say command does. Your first
188 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
189 I<princess>, I<dragon>, while the fourth can additionally roll up to
190 I<orc>.
191
192
193 =head2 dropall
194
195 dropall [type]
196
197 B<dropall> drops all items in your inventory to the ground, excepting
198 locked items. The type parameter will also control what is dropped:
199
200 =over 4
201
202 =item nothing specified
203
204 Drops all objects except food, money, keys, and containers.
205
206 =item B<weapons>
207
208 Drops weapons, bows, and arrows.
209
210 =item B<armor> (armour)
211
212 Drops armor, shield, and helmets.
213
214 =item B<misc>
215
216 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
217 bracers, scrolls, wands, rods, and potions.
218
219 =back
220
221 See also 'drop' and mouse button control for dropping objects.
222
223 =head2 examine
224
225 Without arguments, this will give some information on the item below you,
226 with arguments it will give information on a matching item in your inventory.
227 For example:
228
229 examine rucksack
230
231 This will show you something like:
232
233 That is rucksack
234 Its weight limit is 647.1 kg.
235 It is made of: cloth.
236 It weighs 0.100 kg.
237
238 =head2 follow
239
240 This enables the follow mode (cf+ only).
241
242 The player issuing the follow
243 command is required to stand
244 on a space right next to the
245 player that is to be followed.
246
247 To start following a player,
248 use:
249
250 follow <playername>
251
252 To stop following, use:
253
254 follow
255
256 Without arguments.
257
258 =head2 get
259
260 get [item]
261
262 This will pick up an item from the floor with the name [item]. If there is
263 more than one unique item with that name, they are all picked up.
264
265 =head2 gsay
266
267 If you are in a party (party join or party form), you will be able to message
268 only your party. Even people standing right next to you can't hear it.
269
270 =head2 help
271
272 Gives you online help for the command or help topic specified.
273
274 =head2 hintmode (show|mark|hide)
275
276 hintmode show|mark|hide
277
278 Sets the I<hint mode> to the given value: Throughout the game you can find
279 hints that sometimes help you to solve a puzzle or manage a situation
280 better than without. You can change the display of these hints with this
281 command:
282
283 =over 4
284
285 =item show
286
287 Show the hints (the default mode).
288
289 =item mark
290
291 Do not show the hints themselves, but notify you when a hint would have
292 been available.
293
294 =item hide
295
296 Hide all hints: You will not be able to tell whether there is a hint
297 available or not.
298
299 =back
300
301 =head2 hiscore
302
303 Shows a list of the highest level players in the game.
304
305 =head2 ignore
306
307 ignore list
308
309 Lists all players that you currently ignore.
310
311 ignore <player> <tell|shout|all> [timeout]
312
313 This command ignores the specified messages (B<tell> ignores tells,
314 B<shout> ignores chat and shout and B<all> ignores everything from the given
315 user).
316
317 The optional timeout (specified in hours) specifies when the ignore entry
318 expires. The default is 24 (one day). The reason why all ignore entries
319 expire after a day by default is that most troublemakers stop soon after
320 they are being ignored.
321
322 To revoke an ignore, use the B<unignore> command.
323
324 =head2 inventory
325
326 Lists all items in your inventory along with their locked/applied/wielded
327 status. Example:
328
329 inventory
330
331 Inventory:
332 - arrow 0.1
333 - Knife * 2
334 - long sword (wielded) 15
335
336 This shows that you have one arrow which weighs 0.1kg and one Knife which you
337 protected from dropping by locking it as well as a long sword which you are
338 currently using to attack.
339
340 =head2 invite
341
342 This command invites another player to where you are currently located.
343 There are four levels of inviting that can be earned by doing quests.
344 Quest descriptions can be found in a house in scorn.
345
346 =over 4
347
348 =item Level 1 can invite only into private rooms such as apartments.
349
350 =item Level 2 can invite into private rooms and unique maps such as guilds.
351
352 =item Level 3 can invite to anywhere in the world if there are no monsters on
353 the map.
354
355 =item Level 4 can invite any player to any map with or without monsters. This is
356 a very dangerous skill and should be used wisely.
357
358 =back
359
360 In any of these levels, the invited player is required to acknowledge and
361 allow the transport.
362
363 One can never transport from nor to an unholy place. That means, one can
364 not be saved out of jail using invite.
365
366 =head2 invoke
367
368 The invoke command is used to cast a spell immediately, or when it is
369 necessary to give a parameter to the spell. Invoke will not set the range
370 weapon.
371
372 Examples:
373
374 invoke restoration
375 invoke magic rune of large fireball
376 invoke reincarnation of Iamdead
377 invoke create food of waybread
378
379 It is very helpful to bind healing spells to keys, for example go to your
380 I<playerbook>, tab I<spells>, the press the right mouse button on the
381 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
382 recommended to bind a healing spell or potion to an easily-accessible-key,
383 such as '1'.
384
385
386 =head2 killpets
387
388 killpets [name]
389
390 The killpets command is a quick and convenient way
391 to get rid of all your pets when they are no longer
392 useful or are getting in the way. Any equipment
393 they had will be left behind, but you will get no
394 experience for their death. However, it kills them
395 instantaneously.
396
397 If a name is specified then only pets with that
398 name will be killed, e.g. killpets bat will kill bats
399 but not bees. If a number is specified, the pet
400 corresponding to that number is killed.
401
402 =head2 lock
403
404 lock [object]
405
406 The lock command is a quick and convenient way to
407 lock items in your inventory.
408
409 If a object name is specified then only the
410 objects that match that name are locked.
411 e.g lock materials will lock any materials
412 in your inventory and not touch anything else.
413
414 lock by itself will lock everything in your
415 inventory.
416
417 =head2 mapinfo
418
419 Shows some information about the map like this:
420
421 world_105_115 (/world/world_105_115) in scorn
422 Creator: Gnat the Gnu
423 Email: gnu@foo.bar
424 Date: Sun Dec 16 20:53:13 2001
425
426 world_105_115: The map name
427 /world/world_105_115: The relative map path
428 scorn: Region the map is in
429
430 The rest is information the mapper may or may not provide. Often, this is
431 the mapper's name, email and map creation date as this example shows.
432
433 =head2 maps
434
435 maps <mapname>
436
437 Shows a list of maps matching the regex <mapname> that are currently being
438 known to the server. The different fields are Pl, I, Svd, Reset and Path:
439
440 =over 4
441
442 =item Pl: the number of players on that map currently.
443
444 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
445
446 The server keeps maps in memory only for a short time (by default about
447 40 seconds). After that time, it saves them to disk. As the server loads
448 most maps in the background it is possible that you can see a map that is
449 currently being loaded, but that's rare, as loading a map is fast.
450
451 =item Svd: the amount of seconds the map was last saved (++ means >99).
452
453 The server by default tries to save each map at least every 20 seconds if
454 it changed, so in case of a disastrous crash (one where the server cannot
455 emergency save), at most 20 seconds of gameplay are lost.
456
457 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
458
459 Most maps will not reset as long as players are on it, and usually the
460 reset counter only starts going down when all players left the map. Some
461 maps will never reset in the common sense, these are usually marked with a
462 very high number (such as C<1e+99>).
463
464 =item Path: the name that uniquely identifies the map, can be used for goto etc.
465
466 =back
467
468
469 =head2 mark
470
471 B<mark> is used to mark items for items that apply other items. Examples of
472 these are flint & steel marked for apply torches, a weapon marked for
473 improve weapon scrolls.
474
475 B<mark> without options shows your currently marked item.
476
477 Usage examples:
478
479 mark sword +3
480 mark three torches
481 mark sword
482
483 B<mark> will look for best match first, and then look for matches based
484 on shortened name, object name, archetype name. It prints the match it
485 finds.
486
487 =head2 me
488
489 me <message>
490
491 Sends a message to all players on the server, similar to chat, but instead
492 of using C<name chats: message>, the form C<* name message> is used, which
493 is useful to describe yourself, such as:
494
495 me feels lonely
496 =>
497 * schmorp feels lonely
498
499
500 =head2 motd
501
502 Shows the message of the day. It takes no arguments.
503
504 =head2 output-count
505
506 output-count [lines]
507
508 output-count sets after how many messages of the same type, they are
509 then printed out. If the value was 10, then after killing ten orcs, the
510 message '10 times you kill orc' would be printed out. The default value is
511 1 - this means that all messages get printed out as they are requested -
512 buffering is disabled in this regard.
513
514 output-sync controls how often information is sent to the screen. Each
515 buffer has its own time value, and will be flushed independently. The
516 default value is usually less than a second.
517
518 See also L<output-sync>.
519
520 =head2 output-rate
521
522 output-rate [bytes per second]
523
524 Show the current setting of the output-rate, or set it to the provided
525 value. The server will try very hard not to send more than this many bytes
526 per second to your client. If the rate is exceeded, the server tries to
527 hold back less important information (such as new images) to increase
528 responsiveness.
529
530 The server-side default is usually quite high, around 100000. If the
531 server is running on a Linux kernel, it will adjust to the actual
532 bandwidth available, and output-rate only sets an upper bound. That is,
533 the server will automatically set an optimal send rate and adjusting your
534 output-rate is not required.
535
536 =head2 output-sync
537
538 output-sync [seconds]
539
540 output-sync controls how often information is sent to the screen. Each
541 buffer has its own time value, and will be flushed independently. The
542 default value is usually less than a second.
543
544 output-count sets after how many messages of the same type, they are
545 then printed out. If the value was 10, then after killing ten orcs, the
546 message '10 times you kill orc' would be printed out. The default value is
547 1 - this means that all messages get printed out as they are requested -
548 buffering is disabled in this regard.
549
550 See also L<output-count>.
551
552 =head2 party
553
554 party join partyname
555 Puts you in a party, prompts you for a passwd if there is
556 one
557
558 party form partyname
559 Forms a party and puts you as leader, 32 character max.
560 At the moment, being party leader does nothing. May be used in
561 the future.
562
563 party list
564 Lists currently formed parties and their 'leader'
565
566 party passwd <password>
567 Changes the passwd for the party you are in, 8 character max.
568
569 party who
570 lists the members of the party you are in
571
572 party say <msg>
573 sends messsage to party members
574
575 party leave
576 takes you out of current party
577
578 =head2 peaceful
579
580 TODO: rework for deliantra, intended future behaviour is to toggle
581 peaceful mode with regards to npc and monsters only, not with regards to
582 players (which will be controlled by priests).
583
584 The B<peaceful> command will switch you between peaceful and hostile attack
585 modes.
586
587 When peaceful is on you will not automatically attack other player when
588 bumping into them and will do reduced damage against other players if
589 you do attack them (friendly fire). Having peaceful mode on only lowers
590 damage against other players, it has no effect on damage done to monsters
591 or other NPCs, so it is generally advisable to remain in peaceful mode
592 unless you are looking for trouble. It is still entirely possible to kill
593 other players when in peaceful mode so you should still be careful when
594 interacting with other players. Hostile mode (peaceful off) will enable
595 melee combat when bumping into other players and does normal damage for
596 other attacks as well.
597
598 Damage done by area effect attacks like cone spells, explosive
599 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
600 are not modified by peaceful/hostile mode.
601
602 =head2 X<petmode>petmode (normal|sad|defend|arena)
603
604 B<petmode> controls how your pets (charmed monsters) will behave.
605
606 The options are:
607
608 =over 4
609
610 =item B<normal>
611
612 Monsters behave normally, i.e. according to their own character.
613
614 =item B<sad> (search and destroy)
615
616 Pets will roam and seek out things to attack.
617
618 =item B<defend>
619
620 Pets will try to stay close and defend you.
621
622 =item B<arena>
623
624 Like B<normal>, except that pets will attack other players in the arena.
625
626 =back
627
628 =head2 pickup
629
630 pickup +mode
631 pickup -mode
632 pickup density
633
634 B<pickup> changes whether you pick up items when you step on them. To
635 pickup an item manually, use the ',' key.
636
637 The B<Pickup> tab in the playerbook is usually a better way to modify your
638 autopickup settings than using this command.
639
640 Mode can be one of:
641
642 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
643 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
644 "key", "missile", "allweapon", "magical", "potion", "spellbook",
645 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
646 "flesh"
647
648 If a number (C<density>, must be 0..15) is specified, then items of at
649 least the specified value density are picked up. Value density is given as
650 gold/weight in kilograms.
651
652 The value in gold is what the item is worth if you sold it in the shop.
653
654 =head2 prepare
655
656 The same as cast. Usage:
657
658 prepare <spell>
659
660
661 =head2 quit
662
663 Deletes your character from the server. If you want to quit the session
664 without deleting your character, you must use a I<Bed to Reality>. Find a
665 bed (probably in a building close to where you entered the game), get on
666 top of it, and apply it using B<Tab> ro the B<apply> command.
667
668
669 =head2 range
670
671 Your range weapon can be one of several weapons, a spell you cast, a
672 bow-and-arrow, a rod, or a wand, to name a few.
673
674 Your range weapon is fired when you press SHIFT-direction, and will be
675 fired in that direction.
676
677
678 =head2 ready_skill
679
680 ready_skill <name of skill>
681
682 Readies the given L<skill|pod/skill_help> by putting it in your L<range
683 slot|glossary/range slot>. Some skills are used automatically when
684 readied, some need to be actively used by "firing" them.
685
686 If you just want to invoke a skill once, leaving your range slot
687 untouched, use L<use_skill> instead.
688
689
690 =head2 rename
691
692 Changes/removes the custom name of given item (or the marked one).
693
694 rename oldname to newname
695 rename "old item name" to "new item name"
696
697 If either of the names contain spaces, you have to use the C<">-form,
698 otherwise you can just write the name as-is. If you omit the old name, the
699 marked item will be used instead.
700
701 If the new name is empty (i.e. C<"">), then the original (before the
702 rename) name will be restored.
703
704 Note: maximum allowed name length is 127 characters.
705
706
707 =head2 resistances
708
709 This shows you the resistances you have to specific attack types.
710 If you have for example "cold +20", it means you get 20% damage done
711 by cold attacks. If you have "ghost hit -50", you will get 50% more
712 damage by ghost hits.
713
714 If you are a dragon, you will also get your natural skin resistances
715 appened to the list. These will never lower, only rise.
716
717 =head2 rotateshoottype
718
719 Switches between spell, skill and weapon. Example:
720
721 cast burning hands
722 ready_skill disarm traps
723 apply wand of medium fireball
724
725 rotateshoottype # Switches to the spell (burning hands)
726 rotateshoottype # Switches to the wand (of medium fireball)
727 rotateshoottype # Switches to the skill (disarm traps)
728 rotateshoottype # Disables the range slot (won't use anything)
729 rotateshoottype # Switches back to the spell.. and so on
730
731 =head2 say
732
733 Will tell all players on the same map as yourself a message.
734
735 =head2 save
736
737 Updates players status to disk. This can be useful for making backup
738 copies if you fear the server is about to crash.
739
740 The server saves your character automatically in certain intervals,
741 and also on clean shutdowns, so there is little practical use for this
742 command.
743
744 WARNING - if you want to leave the game without destroying your player,
745 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
746 it. Doing B<save> and then B<quit>ing will still delete your character.
747
748 =head2 search-items
749
750 search-items <word>
751
752 Automatically picks up all items with <word> in their name. C<search-items
753 rod> will pick up all rods and heavy rods. C<search-items of fire> will
754 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
755 will pick up all items with magic+1, and so on, and so on.
756
757 You can also specify C<all> (to pick up I<everything>), C<cursed> to pick
758 up only cursed items or C<unpaid>, which picks up only unpaid items.
759
760 While this mode is active, you will be slower and the normal autopickup is
761 disabled. To disable search mode again, execute C<search-items> without
762 any arguments.
763
764 =head2 seen
765
766 seen <login>
767
768 Tells you when the player named <login> was last seen on the server (cf+
769 only).
770
771 =head2 shout
772
773 shout <message>
774
775 Sends a message to all players on the server. It is mainly useful for
776 emergency messages ("I am trapped on xxx, can somebody help me?") and
777 should not be used for general chat. Use L<chat|command/chat> instead.
778
779 =head2 showpets
780
781 showpets <number>
782
783 Shows a numbered list of the pets owned by the player. If a number is
784 specified, instead shows a detailed printout about that pet.
785
786 =head2 skills
787
788 Lists all skills you have along with the experience you have in those skills.
789 Example:
790
791 skills
792
793 literacy................................lvl: 4 (xp:9944/16000/25%)
794 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
795
796 This shows you that you have two skills, literacy and one handed weapons. You
797 are level 4 in both skills and in literacy, you have 9944 experience points.
798 You need to reach 16000 to gain another level. The 25% at the end show you what
799 percentage of your experience is permanent, which means you cannot lose it if
800 you die.
801
802 =head2 sort_inventory
803
804 If sort_inventory is set, items will be inserted into your inventory
805 in order by type than alphabetical. This, all scrolls will be grouped
806 together, but in alphabetical order. Same for all weapons. This only
807 applies to new items you pick up - items that you are already holding will
808 not be sorted.
809
810 If sort_inventory is not set (default), items will be inserted via type,
811 subtype and magic. This, all axes will be grouped together in magic order,
812 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
813 ones just get inserted last.
814
815 If you have a lot of stuff that is not in alphabetical order but you would
816 like it to be, the best method is to drop all of it and then pick it up.
817
818 =head2 sound
819
820 Toggles between sound enabled and disabled. This has no relevance to the
821 sound settings of the client, it only governs whether the server will send
822 sound effect command to the client and is enabled if the client supports
823 sound (i.e. always for the deliantra client).
824
825 =head2 sourcecode
826
827 This command displays the means to download the source code (server code,
828 maps and archetypes) used to implement this version of the game.
829
830 Every player has the right to download and modify the source code of the
831 server, as required by both the GNU General Public License and the GNU
832 Affero General Public license.
833
834 If you modify your version of the server, you will have to provide a means
835 to download the modified sources (and resources) via this command. If you
836 run an unmodified version of the server, the default will do.
837
838 =head2 statistics
839
840 B<statistics> shows various useful information about your character.
841 None of the information it shows is stuff that is not contained in the
842 documentation.
843
844 As of now, it shows how much experience you need for your next level. It
845 also shows natural, real, and maximum statistic values.
846
847 Your natural stat is the stat without any items/spells applied.
848
849 Real is what the current value is (same as in the stat window.)
850
851 Maximum is the maximum value for your natural stat.
852
853 =head2 suicide
854
855 Kills yourself. No, really.
856
857 This command might not look useful at first, but sometimes you can get
858 yourself into a corner you can't escape anymore, either due to a map
859 bug or your own stupidity. Killing oneself can be difficult and time
860 consuming, that's why this command is provided. It is fast, painless,
861 effective, humane.
862
863 =head2 take
864
865 The take commands take object(s) on the space the player is standing on,
866 and inserts them into the players inventory.
867
868 If no parameter is given, take will get the top object that can be taken
869 and put it in the players inventory. If no object can be taken, that will
870 be stated.
871
872 A parameter can be given to take. In this case, all object that have names
873 that match the parameter will be picked up. Thus, if there is a 'sword of
874 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
875 pick all of them up.
876
877 By default, take is bound to the comma key, with no parameters. To change
878 this, look at the bind command.
879
880 =head2 tell
881
882 tell <playername> <message>...
883
884 Sends a private message to the given player I<only>.
885
886 =head2 throw
887
888 Throws an unlocked item in your inventory, be it applied or not, into the
889 direction you are looking. If you mark an item in your inventory, this item
890 is thrown first. If there is more than one copy of an item, only one of it is
891 thrown away. God-given items can not be thrown. You need the skill throwing
892 for this to work.
893
894 =head2 time
895
896 Shows the Deliantra in-game time, not the server time. It looks like this:
897
898 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
899 the 2nd Day of the Month of the Frost Giant, Year 63.
900 Time of Year: The Season of New Year.
901
902 An hour of game time passes in 3 minutes of real time. The time and
903 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
904 five weeks per month, and 17 months per year. The year is additionally
905 split into four seasons of 4 months each, except the season of the
906 Blizzard, which is 5 months long.
907
908 The number "zero" is unknown, which is why the minutes go from 1 to 60.
909
910 Seasons and the time of the day affect the overall outdoor daylight.
911
912 =head2 title
913
914 title <new title>
915 title clear # Sets your title back to your race.
916
917 Players can change their title. For example you called yourself Gandalf and
918 your race is elf, you can use the title command to change your name from
919 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
920
921 Dragons cannot set their title because it changes during the game.
922
923 =head2 unignore
924
925 unignore <login>
926
927 Cancels all ignores set for the specified login. See B<ignore>.
928
929 =head2 unlock
930
931 unlock [object]
932
933 The unlock command is a quick and convenient way to
934 unlock items in your inventory.
935
936 If a object name is specified then only the
937 objects that match that name are unlocked.
938
939 e.g unlock materials will unlock any materials
940 in your inventory and not touch anything else.
941
942 unlock by itself will unlock everything in your
943 inventory.
944
945 =head2 uptime
946
947 Tells you something about the time the server was started and how long ago
948 that was.
949
950 =head2 use_skill
951
952 use_skill <name of skill>
953
954 Uses the given L<skill|pod/skill_help> immediately, once. See also
955 L<ready_skill>.
956
957 =head2 usekeys (inventory|keyrings|containers)
958
959 The B<usekeys> option determines the behaviour of using keys.
960
961 Values are:
962
963 =over 4
964
965 =item B<inventory>: Only keys in the top level inventory are used (default)
966
967 =item B<keyrings>: Only keys in active key rings are used.
968
969 =item B<containers>: Only keys in active containers are used.
970
971 =back
972
973 Note that key rings are just a specialized container, so the containers
974 will also find keys in key rings.
975
976 Only active containers are used - keys will not jump out of closed
977 containers, but hints will be given if you have keys in such containers.
978
979 =head2 version
980
981 Shows what version of the software the server is running on and what people
982 have contributed what to the game.
983
984 =head2 weather
985
986 Gives you information about the current weather of outside areas, if the
987 server has weather support (which is unlikely, as it is very broken).
988
989 =head2 whereabouts
990
991 The whereabouts command gives a summary about the
992 regions in which players are currently staying.
993
994 =head2 whereami
995
996 Tells you some historical information on the region you are currently in.
997
998 =head2 who
999
1000 Shows what players are playing in the world and where they are. It may also
1001 show their levels and race or title. (See the L<title|command/title> command)
1002
1003 B<who> optionally takes an argument that limits the players shown to
1004 the specified region, e.g. B<who brest> will show all players playing
1005 somewhere in Brest.
1006
1007 =head2 wimpy
1008
1009 The wimpy level is the amount of health points (hp) that may be left before you
1010 automatically run away. This may be useful in hand-to-hand combats but should
1011 not be used when the opponent attacks with spells.
1012
1013
1014 =head1 Authors
1015
1016 Parts of this document were originally taken from the crossfire server
1017 help files with unknown authors.
1018
1019 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
1020 Steenhoven and Marc A. Lehmann.
1021