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Comparing deliantra/Deliantra-Client/pod/command_help.pod (file contents):
Revision 1.1 by root, Sun Aug 13 01:44:25 2006 UTC vs.
Revision 1.15 by root, Wed Apr 18 18:16:16 2007 UTC

1=head1 Crossfire+ Command ListingX<command_help> 1=head1 Crossfire+ Command ListingX<command>
2 2
3=head2 accept-invitation 3=head2 accept-invitation
4 4
5Accepts an invitation previously issued by another player using the invite 5Accepts an invitation previously issued by another player using the invite
6command. This will transfer you to the location you were invited to. 6command. This will transfer you to the location you were invited to.
24 -a Always applies the object 24 -a Always applies the object
25 -u Always unapplies the object. 25 -u Always unapplies the object.
26 26
27These two options disable the toggling feature. 27These two options disable the toggling feature.
28 28
29=head2 applymode (nochoice|never|always) 29=head2 X<applymode>applymode (nochoice|never|always)
30 30
31Applymode controls what happens when you are equipping something that would 31Applymode controls what happens when you are equipping something that would
32require something else to be unequipped. 32require something else to be unequipped.
33 33
34The options are: 34The options are:
65 65
66If your character is currently wearing a suit of armor, and you try to 66If your character is currently wearing a suit of armor, and you try to
67equip another suit, both B<nochoice> and B<always> will cause the new suit 67equip another suit, both B<nochoice> and B<always> will cause the new suit
68to get equipped. 68to get equipped.
69 69
70See L<apply>. 70See L<apply|command/apply>.
71 71
72=head2 body 72=head2 body
73 73
74Shows how much you are wielding on certain bodyparts. For example as 74Shows how much you are wielding on certain bodyparts. For example as
75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will 75fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76say: "on your finger 3 1", meaning you have 3 fingers full and one free. 76say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77 77
78=head2 bowmode (normal|threewide|spreadshot|bestarrow|.*) 78=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79 79
80Bowmode controls how you will fire arrows and bolts. 80Bowmode controls how you will fire arrows and bolts.
81 81
82The options are: 82The options are:
83 83
119 119
120=head2 chat 120=head2 chat
121 121
122 chat <message> 122 chat <message>
123 123
124Sends a message to all players on the server that have L<listen> level 124Sends a message to all players on the server that have
125B<10> or higher. 125L<listen|command/listen> level B<10> or higher.
126 126
127=head2 cast 127=head2 cast
128 128
129You use the cast command to set your range-weapon to the spell you 129You use the cast command to set your range-weapon to the spell you
130want. Example: 130want. Example:
137 137
138It is helpful to bind string like B<cast burning hands> to keys. 138It is helpful to bind string like B<cast burning hands> to keys.
139 139
140See B<range> for more information on range weapons. 140See B<range> for more information on range weapons.
141 141
142=head2 drop (all|unpaid|cursed|unlocked|.*) 142=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143 143
144 drop [number] name 144 drop [number] name
145 145
146B<name> is the name of the item(s) to drop. It may match multiple items. 146B<name> is the name of the item(s) to drop. It may match multiple items.
147The name is matched against the start of the objects in your inventory. 147The name is matched against the start of the objects in your inventory.
193=item B<weapons> 193=item B<weapons>
194 194
195Drops weapons, bows, and arrows. 195Drops weapons, bows, and arrows.
196 196
197=item B<armor> (armour) 197=item B<armor> (armour)
198 198
199Drops armor, shield, and helmets. 199Drops armor, shield, and helmets.
200 200
201=item B<misc> 201=item B<misc>
202 202
203Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, 203Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
252=head2 gsay 252=head2 gsay
253 253
254If you are in a party (party join or party form), you will be able to message 254If you are in a party (party join or party form), you will be able to message
255only your party. Even people standing right next to you can't hear it. 255only your party. Even people standing right next to you can't hear it.
256 256
257=head2 golem
258
259ERROR: not a command, but another help topic => move to a different file maybe?
260
261Golems are creatures that the player has some control over. Note that many
262summoned creatures are considered golems, even if they are not called
263golems.
264
265If you have a golem in control your spell type will be listed as golem,
266with the creature name in parantheses.
267
268To control your golem, just press the fire key in the direction you want
269your golem to move. Your golem will then start moving in that direction,
270and keep moving in that direction until you change its direction.
271
272Note that once you leave the map that the golem is on, the golem will
273disappear. Also, once you select another spell to cast, or change your
274range type, your golem will disappear.
275
276=head2 help 257=head2 help
277 258
278Gives you online help for the command or help topic specified. 259Gives you online help for the command or help topic specified.
279 260
280=head2 hiscore 261=head2 hiscore
281 262
282Shows a list of the highest level players in the game. 263Shows a list of the highest level players in the game.
283 264
284=head2 ignore 265=head2 ignore
266
267 ignore list
268
269Lists all players that you currently ignore.
285 270
286 ignore <player> <tell|shout|all> [timeout] 271 ignore <player> <tell|shout|all> [timeout]
287 272
288This command ignores the specified messages (B<tell> ignores tells, 273This command ignores the specified messages (B<tell> ignores tells,
289B<shout> ignores chat and shout and all ignores everything from the given 274B<shout> ignores chat and shout and all ignores everything from the given
294after a day by default is that most troublemakers stop soon after they are 279after a day by default is that most troublemakers stop soon after they are
295being ignored. 280being ignored.
296 281
297To revoke an ignore, use the B<unignore> command. 282To revoke an ignore, use the B<unignore> command.
298 283
299=head2 ignore list
300
301Lists all players that you currently ignore.
302
303=head2 inventory 284=head2 inventory
304 285
305Lists all items in your inventory along with their locked/applied/wielded 286Lists all items in your inventory along with their locked/applied/wielded
306status. Example: 287status. Example:
307 288
342One can never transport from nor to an unholy place. That means, one can 323One can never transport from nor to an unholy place. That means, one can
343not be saved out of jail using invite. 324not be saved out of jail using invite.
344 325
345=head2 invoke 326=head2 invoke
346 327
347The invoke command is used 328The invoke command is used to cast a spell immediately, or when it is
348to cast a spell immediately, 329necessary to give a parameter to the spell. Invoke will not set the range
349or when it is necessary to give 330weapon.
350a parameter to the spell. Invoke
351will not set the range weapon.
352 331
353Examples: 332Examples:
333
354'invoke restoration 334 invoke restoration
355'invoke magic rune of large fireball 335 invoke magic rune of large fireball
356'invoke reincarnation of Iamdead 336 invoke reincarnation of Iamdead
357'invoke create food of waybread 337 invoke create food of waybread
358 338
359It is very helpful to bind healing 339It is very helpful to bind healing spells to keys, for example go to your
360spells to keys like this: 340I<playerbook>, tab I<spells>, the press the right mosue button on the
341spell I<medium healing> and choose C<bind invoke ... to a key>. It is
342recommended to bind a healing spell or potion to an easily-accessible-key,
343such as '1'.
361 344
362'bind invoke medium healing
363c
364
365the c key now casts medium healing
366instantly
367
368=head2 keys
369
370ERROR: not a command, but another help topic => move to a different file maybe?
371ERROR: its wrong anyways
372
373These are the basic movement
374keys:
375 yku
376 h l
377 bjn
378
379Running is done by holding
380control and move. Running
381is recommended.
382
383Firing the range weapon (help range)
384is done by holding shift and
385move.
386
387'help mouse for help on what the
388mouse buttons do.
389
390'help melee for advice on how to
391fight
392
393'help traps for help with finding
394and disarming traps
395 345
396=head2 killpets 346=head2 killpets
347
348 killpets [name]
397 349
398The killpets command is a quick and convenient way 350The killpets command is a quick and convenient way
399to get rid of all your pets when they are no longer 351to get rid of all your pets when they are no longer
400useful or are getting in the way. Any equipment 352useful or are getting in the way. Any equipment
401they had will be left behind, but you will get no 353they had will be left behind, but you will get no
407but not bees. If a number is specified, the pet 359but not bees. If a number is specified, the pet
408corresponding to that number is killed. 360corresponding to that number is killed.
409 361
410=head2 listen 362=head2 listen
411 363
364 listen <listen-level>
365
412Listen, sets the level of messages you will hear. 366Listen sets the level of messages you will hear.
413Priorities are defined as follows: 367Priorities are defined as follows:
414 368
415 0 - Nothing, not even "You punch kobold." or "You say: hi". 369 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself. 370 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users 371 2 - Emergency calls from other users
439The rest is information the mapper may or may not provide. Often, this is 393The rest is information the mapper may or may not provide. Often, this is
440the mapper's name, email and map creation date as this example shows. 394the mapper's name, email and map creation date as this example shows.
441 395
442=head2 maps 396=head2 maps
443 397
444Shows a list of maps that are currently being visited or have been visited. 398[crossfire+]
445The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446 399
447Path: The last part of the map path 400 maps <mapname>
448Pl: Players on the map. 401
449PlM: Players on the map recounted (should be the same as Pl). 402Shows a list of maps matching the regex <mapname> that are currently being
450IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, 403known to the server. The different fields are Pl, I, Svd, Reset and Path:
4513) currently loading or 4) currently saving. 404
452TO: Timeout, when the map is swapped to disk. 405=over 4
453Dif: Map difficulty. 406
454Reset: Real server time when the map is going to reset. 407=item Pl: the number of players on that map currently.
408
409=item I: B<I>n memory, B<S>wapped out or B<L>oading.
410
411The server keeps maps in memory only for a short time (by default about
41240 seconds). After that time, it saves them to disk. As the server loads
413most maps in the background it is possible that you can see a map that is
414currently being loaded, but thats rare, as loading a map is fast.
415
416=item Svd: the amount of seconds the map was last saved (++ means >99).
417
418The server by default tries to save each map at least every 20 seconds if
419it changed, so in case of a disastrous crash (one where the server cannot
420emergency save), at most 20 seconds of gameplay are lost.
421
422=item Reset: the minimum number of seconds the map will stay as is (will not reset).
423
424Most maps will not reset as long as players are on it, and usually the
425reset counter only starts going down when all players left the map.
426
427=item Path: the name that uniquely identifies the map, can be used for goto etc.
428
429=back
430
455 431
456=head2 mark 432=head2 mark
457 433
458B<mark> is used to mark items for items that apply other items. Examples of 434B<mark> is used to mark items for items that apply other items. Examples of
459these are flint & steel marked for apply torches, a weapon marked for 435these are flint & steel marked for apply torches, a weapon marked for
473 449
474=head2 motd 450=head2 motd
475 451
476Shows the message of the day. It takes no arguments. 452Shows the message of the day. It takes no arguments.
477 453
478=head2 melee
479
480ERROR: not a command, but another help topic => move to a different file maybe?
481
482You fight to kill monsters. You can either use magic or weapons.
483
484To use weapons, simply wield a weapon (and armour!) and move into the
485monster you want to attack.
486
487To use magic or bows, read
488'help spells
489and
490'help range
491and
492'help cast
493and
494'help invoke
495
496=head2 mode
497
498ERROR: not a command, but another help topic => move to a different file maybe?
499
500The mode commands are as follows:
501
502Applymode, adjusts how items are applied
503Bowmode, adjusts the way bows work
504Peaceful, sets how you react to other players
505Petmode, adjusts how your pets behave
506
507=head2 mouse
508
509ERROR: not a command, but another help topic => move to a different file maybe?
510
511The mouse isn't a great way to move your character. It'll work, but you'll
512be handicapped unless you use the keyboard for this. However, the mouse
513has the following inventory uses:
514
515Middle button on item: apply
516or equip
517
518Right button: drop or pickup
519item on ground
520
521Left button: info on item
522
523=head2 move
524
525ERROR: not a command, but another help topic => move to a different file maybe?
526ERROR: same as "keys"?
527
528These are the basic movement
529keys:
530 yku
531 h l
532 bjn
533
534Running is done by holding
535control and move. Running
536is recommended.
537
538Firing the range weapon (help range)
539is done by holding shift and
540move.
541
542'help mouse for help on what the
543mouse buttons do.
544
545'help melee for advice on how to
546fight
547
548'help traps for help with finding
549and disarming traps
550
551=head2 output-count 454=head2 output-count
552 455
553output-sync controls how often information is sent to the screen. Each 456 output-count [lines]
554buffer has its own time value, and will be flushed independantly. The
555default value is 16 ticks (about 2 seconds).
556 457
557output-count sets after how many messages of the same type, they are 458output-count sets after how many messages of the same type, they are
558then printed out. If the value was 10, then after killing ten orcs, the 459then printed out. If the value was 10, then after killing ten orcs, the
559message '10 times you kill orc' would be printed out. The default value is 460message '10 times you kill orc' would be printed out. The default value is
5601 - this means that all messages get printed out as they are requested - 4611 - this means that all messages get printed out as they are requested -
561buffering is disabled in this regard. 462buffering is disabled in this regard.
562 463
563See also L<output-sync>.
564
565=head2 output-sync
566
567output-sync controls how often information is sent to the screen. Each 464output-sync controls how often information is sent to the screen. Each
568buffer has its own time value, and will be flushed independantly. The 465buffer has its own time value, and will be flushed independantly. The
569default value is 16 ticks (about 2 seconds). 466default value is usually less than a second.
467
468See also L<output-sync>.
469
470=head2 output-rate [bytes per second]
471
472Show the current setting of the output-rate, or set it to the provided
473value. The server will try not to send (much) more than this many bytes
474per second to your client. If the rate is exceeded, the server tries to
475hold back less important information (such as new images), to increase
476responsiveness. The server-side default is usually quite high, around
477100000, so if you have a slow link and want to be able to control your
478character even when downloading faces, set this to a lower value, such as
4797000 (for ISDN).
480
481=head2 output-sync
482
483 output-sync [seconds]
484
485output-sync controls how often information is sent to the screen. Each
486buffer has its own time value, and will be flushed independantly. The
487default value is usually less than a second.
570 488
571output-count sets after how many messages of the same type, they are 489output-count sets after how many messages of the same type, they are
572then printed out. If the value was 10, then after killing ten orcs, the 490then printed out. If the value was 10, then after killing ten orcs, the
573message '10 times you kill orc' would be printed out. The default value is 491message '10 times you kill orc' would be printed out. The default value is
5741 - this means that all messages get printed out as they are requested - 4921 - this means that all messages get printed out as they are requested -
624 542
625Damage done by area effect attacks like cone spells, explosive 543Damage done by area effect attacks like cone spells, explosive
626detonations, fireballs, poisons, cloud or swarm attacks, runes or disease 544detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
627are not modified by peaceful/hostile mode. 545are not modified by peaceful/hostile mode.
628 546
629=head2 petmode (normal|sad|defend|arena) 547=head2 X<petmode>petmode (normal|sad|defend|arena)
630 548
631B<petmode> controls how your pets (charmed monsters) will behave. 549B<petmode> controls how your pets (charmed monsters) will behave.
632 550
633The options are: 551The options are:
634 552
689 607
690The same as cast. Usage: 608The same as cast. Usage:
691 609
692 prepare <spell> 610 prepare <spell>
693 611
694=head2 quests (|finished|.*) 612=head2 X<quests>quests (|finished|.*)
695 613
696The quests command lists the quests you are doing or have completed. 614The quests command lists the quests you are doing or have completed.
697 615
698Parameters are: 616Parameters are:
699 617
720bow-and-arrow, a rod, or a wand, to name a few. 638bow-and-arrow, a rod, or a wand, to name a few.
721 639
722Your range weapon is fired when you press SHIFT-direction, and will be 640Your range weapon is fired when you press SHIFT-direction, and will be
723fired in that direction. 641fired in that direction.
724 642
643=head2 ready_skill
644
645 ready_skill <name of skill>
646
647Readies the given L<skill|pod/skill_help> by putting it in your L<range
648slot|glossary/range slot>. Some skills are used automatically when
649readied, some need to be actively used by "firing" them.
650
651If you just want to invoke a skill once, leaving your range slot
652untouched, use L<use_skill> instead.
653
725=head2 rename 654=head2 rename
726 655
727Changes the custom name of an item. 656Changes/removes the custom name of given item (or the marked one).
728 657
729 rename <item name> to <new name> 658 rename oldname to newname
659 rename "old item name" to "new item name"
730 660
731(Note: the angle brackets (<>) are mandatory and part of the syntax) 661If either of the names contain spaces, you have to use the C<">-form,
662otherwise you can just write the name as-is. If you omit the old name, the
663marked item will be used instead.
732 664
733If '<item name>' is omitted, defaults to marked item. 665If the new name is empty (i.e. C<"">), then the original (unrenamed) name
734 666will be restored.
735If 'to <new name>' is omitted, clears the custom name.
736 667
737Note: maximum allowed name length is 127 characters. 668Note: maximum allowed name length is 127 characters.
738 669
739=head2 reply 670=head2 reply
740 671
804 735
805=head2 shout 736=head2 shout
806 737
807 shout <message> 738 shout <message>
808 739
809Sends a message to all players on the server that have L<listen> level 740Sends a message to all players on the server that have
810B<10> or higher. It is mainly useful for emergency messages ("I am trapped 741L<listen|command/listen> level B<10> or higher. It is mainly useful for
811on xxx, can somebody help me?") and should not be used for general 742emergency messages ("I am trapped on xxx, can somebody help me?") and
812chat. Use L<chat> instead. 743should not be used for general chat. Use L<chat|command/chat> instead.
813 744
814=head2 showpets 745=head2 showpets
815 746
816 showpets <number> 747 showpets <number>
817 748
933 title <new title> 864 title <new title>
934 title clear # Sets your title back to your race. 865 title clear # Sets your title back to your race.
935 866
936Dragons cannot set their title because it changes during the game. 867Dragons cannot set their title because it changes during the game.
937 868
938=head2 traps
939
940ERROR: not a command, but another help topic => move to a different file maybe?
941
942I recommend the following
943keybindings
944'bind search
945s
946'bind disarm
947d
948Then you can use the 's' and
949'd' keys for searching for and
950disarming traps.
951
952Traps appear at random in doors and in chests. Search those before you
953open them up. Search by going near where you suspect a trap, and type 's'
954
955=head2 unignore 869=head2 unignore
956 870
957 unignore <login> 871 unignore <login>
958 872
959Cancels all ignores set for the specified login. See B<ignore>. 873Cancels all ignores set for the specified login. See B<ignore>.
874
875=head2 uptime
876
877Tells you something about the time the server was started and how long ago
878that was.
879
880=head2 use_skill
881
882 use_skill <name of skill>
883
884Uses the given L<skill|pod/skill_help> immediately, once. See also
885L<ready_skill>.
960 886
961=head2 usekeys (inventory|keyrings|containers) 887=head2 usekeys (inventory|keyrings|containers)
962 888
963The B<usekeys> option determines the behaviour of using keys. 889The B<usekeys> option determines the behaviour of using keys.
964 890
996Tells you some historical information on the region you are currently in. 922Tells you some historical information on the region you are currently in.
997 923
998=head2 who 924=head2 who
999 925
1000Shows what players are playing in the world and where they are. It may also 926Shows what players are playing in the world and where they are. It may also
1001show their levels and race or title. (See the L<title> command) 927show their levels and race or title. (See the L<title|command/title> command)
1002 928
1003B<who> optionally takes an argument that limits the players shown to 929B<who> optionally takes an argument that limits the players shown to
1004the specified region, e.g. B<who brest> will show all players playing 930the specified region, e.g. B<who brest> will show all players playing
1005somewhere in Brest. 931somewhere in Brest.
1006 932
1008 934
1009The wimpy level is the amount of health points (hp) that may be left before you 935The wimpy level is the amount of health points (hp) that may be left before you
1010automatically run away. This may be useful in hand-to-hand combats but should 936automatically run away. This may be useful in hand-to-hand combats but should
1011not be used when the opponent attacks with spells. 937not be used when the opponent attacks with spells.
1012 938
939
1013=head1 Authors 940=head1 Authors
1014 941
1015Parts of this document were originally taken from the crossfire server 942Parts of this document were originally taken from the crossfire server
1016help files with unknwon authors. 943help files with unknwon authors.
1017 944

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