1 |
=head1 Crossfire+ Command ListingX<command> |
2 |
|
3 |
=head2 accept-invitation |
4 |
|
5 |
Accepts an invitation previously issued by another player using the invite |
6 |
command. This will transfer you to the location you were invited to. |
7 |
|
8 |
=head2 afk |
9 |
|
10 |
Puts you into AFK (Away From Keyboard) mode. This can be used when you |
11 |
are away for some time but not long enough to log off. It will not save |
12 |
you from starvation and will merely list you as AFK in the user list. |
13 |
|
14 |
=head2 apply |
15 |
|
16 |
Apply applies an object. |
17 |
|
18 |
If no options are given, it applies an object you are standing on. |
19 |
|
20 |
If an object name is given, it will apply/unapply that object (toggle) |
21 |
|
22 |
Extra options to apply: |
23 |
|
24 |
-a Always applies the object |
25 |
-u Always unapplies the object. |
26 |
|
27 |
These two options disable the toggling feature. |
28 |
|
29 |
=head2 X<applymode>applymode (nochoice|never|always) |
30 |
|
31 |
Applymode controls what happens when you are equipping something that would |
32 |
require something else to be unequipped. |
33 |
|
34 |
The options are: |
35 |
|
36 |
=over 4 |
37 |
|
38 |
=item B<nochoice> |
39 |
|
40 |
In this case, if there is no choice for the item(s) being removed in order |
41 |
to equip your new item. An example of this is a wand - there can only be |
42 |
one other item needed to be unequipped for the new item to be equipped. |
43 |
Note that in the case of two handed objects, like bows, it can result in |
44 |
two (or more) items being unequipped to equip your new item. |
45 |
|
46 |
=item B<never> |
47 |
|
48 |
In this case, it will never unequip something for you. It will instead |
49 |
tell you want you need to unequip - this can be a list of many objects. |
50 |
|
51 |
=item B<always> |
52 |
|
53 |
This will unequip whatever is needed to equip your new item. |
54 |
|
55 |
=back |
56 |
|
57 |
An example of how the above works: |
58 |
|
59 |
If your character currently has two rings, and tries to equip a third, the |
60 |
B<nochoice> mode will print the two rings you currently have equipped. The |
61 |
B<always> mode will unequip one of the rings in your inventory. The ring |
62 |
unequipped is fairly indeterminate - it depends on how the server has |
63 |
ordered your inventory (which is not the same as the order your window |
64 |
displays). |
65 |
|
66 |
If your character is currently wearing a suit of armor, and you try to |
67 |
equip another suit, both B<nochoice> and B<always> will cause the new suit |
68 |
to get equipped. |
69 |
|
70 |
See L<apply|command/apply>. |
71 |
|
72 |
=head2 body |
73 |
|
74 |
Shows how much you are wielding on certain bodyparts. For example as |
75 |
fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
76 |
say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 |
|
78 |
=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
79 |
|
80 |
Bowmode controls how you will fire arrows and bolts. |
81 |
|
82 |
The options are: |
83 |
|
84 |
=over 4 |
85 |
|
86 |
=item B<normal> |
87 |
|
88 |
As you would expect. |
89 |
|
90 |
=item B<threewide> |
91 |
|
92 |
Fires three arrows in parallel. |
93 |
|
94 |
=item B<spreadshot> |
95 |
|
96 |
Fires three arrows which spread out over distance. |
97 |
|
98 |
=item B<fire>I<direction> |
99 |
|
100 |
Locks in the direction the missiles will fire, specify by compass position: |
101 |
B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>. |
102 |
|
103 |
=item B<bestarrow> |
104 |
|
105 |
Selects and fires the probable best arrow from your inventory. |
106 |
|
107 |
=back |
108 |
|
109 |
=head2 brace |
110 |
|
111 |
When you enter the B<brace> command to brace your character, your |
112 |
character will no longer move. It can still attack adjoining |
113 |
spaces. Bracing can be useful to hold a location. |
114 |
|
115 |
When you are braced, you lose your dex bonus and incur a 2 point |
116 |
ac penalty beyond that (if you have a negative dex bonus, you may in |
117 |
fact come out ahead. You also only get 20% of the normal experience |
118 |
for killing creatures, and incure a 4 point wc (to hit) penalty. |
119 |
|
120 |
=head2 chat |
121 |
|
122 |
chat <message> |
123 |
|
124 |
Sends a message to all players on the server that have |
125 |
L<listen|command/listen> level B<10> or higher. |
126 |
|
127 |
=head2 cast |
128 |
|
129 |
You use the cast command to set your range-weapon to the spell you |
130 |
want. Example: |
131 |
|
132 |
cast burning hands |
133 |
|
134 |
sets your I<range> weapon to B<spell: burning hands>. |
135 |
|
136 |
If you don't know the spell, shows which spells you do know. |
137 |
|
138 |
It is helpful to bind string like B<cast burning hands> to keys. |
139 |
|
140 |
See B<range> for more information on range weapons. |
141 |
|
142 |
=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
143 |
|
144 |
drop [number] name |
145 |
|
146 |
B<name> is the name of the item(s) to drop. It may match multiple items. |
147 |
The name is matched against the start of the objects in your inventory. |
148 |
The name matching is case insensitive. |
149 |
|
150 |
There are a few special name values: |
151 |
|
152 |
=over 4 |
153 |
|
154 |
=item B<all> |
155 |
|
156 |
matches any item. |
157 |
|
158 |
=item B<unpaid> |
159 |
|
160 |
matches unpaid items |
161 |
|
162 |
=item B<cursed> |
163 |
|
164 |
drops items known to be cursed or damned. |
165 |
|
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=item B<unlocked> |
167 |
|
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drops items not locked in your inventory |
169 |
|
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=back |
171 |
|
172 |
B<number> is optional. This acts as the number of the object to drop. The |
173 |
objects number must be at least the number for it to be dropped. For |
174 |
example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
175 |
will be dropped. A collection of 5 scrolls will not be dropped. |
176 |
|
177 |
See also B<dropall> and mouse button control within client for dropping |
178 |
objects. |
179 |
|
180 |
=head2 dropall |
181 |
|
182 |
dropall [type] |
183 |
|
184 |
B<dropall> drops all items in your inventory to the ground, excepting |
185 |
locked items. The type parameter will also control what is dropped: |
186 |
|
187 |
=over 4 |
188 |
|
189 |
=item nothing specified |
190 |
|
191 |
Drops all objects except food, money, keys, and containers. |
192 |
|
193 |
=item B<weapons> |
194 |
|
195 |
Drops weapons, bows, and arrows. |
196 |
|
197 |
=item B<armor> (armour) |
198 |
|
199 |
Drops armor, shield, and helmets. |
200 |
|
201 |
=item B<misc> |
202 |
|
203 |
Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
204 |
bracers, scrolls, wands, rods, and potions. |
205 |
|
206 |
=back |
207 |
|
208 |
See also 'drop' and mouse button control for dropping objects. |
209 |
|
210 |
=head2 examine |
211 |
|
212 |
Without arguments, this will give some information on the item below you, |
213 |
with arguments it will give information on a matching item in your inventory. |
214 |
For example: |
215 |
|
216 |
examine rucksack |
217 |
|
218 |
This will show you something like: |
219 |
|
220 |
That is rucksack |
221 |
Its weight limit is 647.1 kg. |
222 |
It is made of: cloth. |
223 |
It weighs 0.100 kg. |
224 |
|
225 |
=head2 follow |
226 |
|
227 |
This enables the follow mode (cf+ only). |
228 |
|
229 |
The player issuing the follow |
230 |
command is required to stand |
231 |
on a space right next to the |
232 |
player that is to be followed. |
233 |
|
234 |
To start following a player, |
235 |
use: |
236 |
|
237 |
follow <playername> |
238 |
|
239 |
To stop following, use: |
240 |
|
241 |
follow |
242 |
|
243 |
Without arguments. |
244 |
|
245 |
=head2 get |
246 |
|
247 |
get [item] |
248 |
|
249 |
This will pick up an item from the floor with the name [item]. If there is |
250 |
more than one unique item with that name, they are all picked up. |
251 |
|
252 |
=head2 gsay |
253 |
|
254 |
If you are in a party (party join or party form), you will be able to message |
255 |
only your party. Even people standing right next to you can't hear it. |
256 |
|
257 |
=head2 golem |
258 |
|
259 |
ERROR: not a command, but another help topic => move to a different file maybe? |
260 |
|
261 |
Golems are creatures that the player has some control over. Note that many |
262 |
summoned creatures are considered golems, even if they are not called |
263 |
golems. |
264 |
|
265 |
If you have a golem in control your spell type will be listed as golem, |
266 |
with the creature name in parantheses. |
267 |
|
268 |
To control your golem, just press the fire key in the direction you want |
269 |
your golem to move. Your golem will then start moving in that direction, |
270 |
and keep moving in that direction until you change its direction. |
271 |
|
272 |
Note that once you leave the map that the golem is on, the golem will |
273 |
disappear. Also, once you select another spell to cast, or change your |
274 |
range type, your golem will disappear. |
275 |
|
276 |
=head2 help |
277 |
|
278 |
Gives you online help for the command or help topic specified. |
279 |
|
280 |
=head2 hiscore |
281 |
|
282 |
Shows a list of the highest level players in the game. |
283 |
|
284 |
=head2 ignore |
285 |
|
286 |
ignore list |
287 |
|
288 |
Lists all players that you currently ignore. |
289 |
|
290 |
ignore <player> <tell|shout|all> [timeout] |
291 |
|
292 |
This command ignores the specified messages (B<tell> ignores tells, |
293 |
B<shout> ignores chat and shout and all ignores everything from the given |
294 |
user). |
295 |
|
296 |
The optional timeout (specified in hours) specifies then the ignore entry |
297 |
expires. The default is 24 (one day). The reason why all ignores expire |
298 |
after a day by default is that most troublemakers stop soon after they are |
299 |
being ignored. |
300 |
|
301 |
To revoke an ignore, use the B<unignore> command. |
302 |
|
303 |
=head2 inventory |
304 |
|
305 |
Lists all items in your inventory along with their locked/applied/wielded |
306 |
status. Example: |
307 |
|
308 |
inventory |
309 |
|
310 |
Inventory: |
311 |
- arrow 0.1 |
312 |
- Knife * 2 |
313 |
- long sword (wielded) 15 |
314 |
|
315 |
This shows that you have one arrow which weighs 0.1kg and one Knife which you |
316 |
protected from dropping by locking it as well as a long sword which you are |
317 |
currently using to attack. |
318 |
|
319 |
=head2 invite |
320 |
|
321 |
This command invites another player to where you are currently located. |
322 |
There are four levels of inviting that can be earned by doing quests. |
323 |
Quest descriptions can be found in a house in scorn. |
324 |
|
325 |
=over 4 |
326 |
|
327 |
=item Level 1 can invite only into private rooms such as apartments. |
328 |
|
329 |
=item Level 2 can invite into private rooms and unique maps such as guilds. |
330 |
|
331 |
=item Level 3 can invite to anywhere in the world if there are no monsters on |
332 |
the map. |
333 |
|
334 |
=item Level 4 can invite any player to any map with or without monsters. This is |
335 |
a very dangerous skill and should be used wisely. |
336 |
|
337 |
=back |
338 |
|
339 |
In any of these levels, the invited player is required to acknowledge and |
340 |
allow the transport. |
341 |
|
342 |
One can never transport from nor to an unholy place. That means, one can |
343 |
not be saved out of jail using invite. |
344 |
|
345 |
=head2 invoke |
346 |
|
347 |
The invoke command is used |
348 |
to cast a spell immediately, |
349 |
or when it is necessary to give |
350 |
a parameter to the spell. Invoke |
351 |
will not set the range weapon. |
352 |
|
353 |
Examples: |
354 |
'invoke restoration |
355 |
'invoke magic rune of large fireball |
356 |
'invoke reincarnation of Iamdead |
357 |
'invoke create food of waybread |
358 |
|
359 |
It is very helpful to bind healing |
360 |
spells to keys like this: |
361 |
|
362 |
'bind invoke medium healing |
363 |
c |
364 |
|
365 |
the c key now casts medium healing |
366 |
instantly |
367 |
|
368 |
=head2 keys |
369 |
|
370 |
ERROR: not a command, but another help topic => move to a different file maybe? |
371 |
ERROR: its wrong anyways |
372 |
|
373 |
These are the basic movement |
374 |
keys: |
375 |
yku |
376 |
h l |
377 |
bjn |
378 |
|
379 |
Running is done by holding |
380 |
control and move. Running |
381 |
is recommended. |
382 |
|
383 |
Firing the range weapon (help range) |
384 |
is done by holding shift and |
385 |
move. |
386 |
|
387 |
'help mouse for help on what the |
388 |
mouse buttons do. |
389 |
|
390 |
'help melee for advice on how to |
391 |
fight |
392 |
|
393 |
'help traps for help with finding |
394 |
and disarming traps |
395 |
|
396 |
=head2 killpets |
397 |
|
398 |
killpets [name] |
399 |
|
400 |
The killpets command is a quick and convenient way |
401 |
to get rid of all your pets when they are no longer |
402 |
useful or are getting in the way. Any equipment |
403 |
they had will be left behind, but you will get no |
404 |
experience for their death. However, it kills them |
405 |
instantaneously. |
406 |
|
407 |
If a name is specified then only pets with that |
408 |
name will be killed, eg killpets bat will kill bats |
409 |
but not bees. If a number is specified, the pet |
410 |
corresponding to that number is killed. |
411 |
|
412 |
=head2 listen |
413 |
|
414 |
listen <listen-level> |
415 |
|
416 |
Listen sets the level of messages you will hear. |
417 |
Priorities are defined as follows: |
418 |
|
419 |
0 - Nothing, not even "You punch kobold." or "You say: hi". |
420 |
1 - Only messages that have to do with yourself. |
421 |
2 - Emergency calls from other users |
422 |
10 - General chatter with the 'chat' command. |
423 |
11 - See what players kill what monster with what attack/spell. Very |
424 |
verbose - only for the fanatics. |
425 |
|
426 |
=head2 logs |
427 |
|
428 |
TODO |
429 |
|
430 |
=head2 mapinfo |
431 |
|
432 |
Shows some information about the map like this: |
433 |
|
434 |
world_105_115 (/world/world_105_115) in scorn |
435 |
Creator: Gnat the Gnu |
436 |
Email: gnu@foo.bar |
437 |
Date: Sun Dec 16 20:53:13 2001 |
438 |
|
439 |
world_105_115: The map name |
440 |
/world/world_105_115: The relative map path |
441 |
scorn: Region the map is in |
442 |
|
443 |
The rest is information the mapper may or may not provide. Often, this is |
444 |
the mapper's name, email and map creation date as this example shows. |
445 |
|
446 |
=head2 maps |
447 |
|
448 |
[crossfire+] |
449 |
|
450 |
maps <mapname> |
451 |
|
452 |
Shows a list of maps matching the regex <mapname> that are currently being |
453 |
known to the server. The different fields are Pl, I, Svd, Reset and Path: |
454 |
|
455 |
=over 4 |
456 |
|
457 |
=item Pl: the number of players on that map currently. |
458 |
|
459 |
=item I: B<I>n memory, B<S>wapped out or B<L>oading. |
460 |
|
461 |
The server keeps maps in memory only for a short time (by default about |
462 |
40 seconds). After that time, it saves them to disk. As the server loads |
463 |
most maps in the background it is possible that you can see a map that is |
464 |
currently being loaded, but thats rare, as loading a map is fast. |
465 |
|
466 |
=item Svd: the amount of seconds the map was last saved (++ means >99). |
467 |
|
468 |
The server by default tries to save each map at least every 20 seconds if |
469 |
it changed, so in case of a disastrous crash (one where the server cannot |
470 |
emergency save), at most 20 seconds of gameplay are lost. |
471 |
|
472 |
=item Reset: the minimum number of seconds the map will stay as is (will not reset). |
473 |
|
474 |
Most maps will not reset as long as players are on it, and usually the |
475 |
reset counter only starts going down when all players left the map. |
476 |
|
477 |
=item Path: the name that uniquely identifies the map, can be used for goto etc. |
478 |
|
479 |
=back |
480 |
|
481 |
|
482 |
=head2 mark |
483 |
|
484 |
B<mark> is used to mark items for items that apply other items. Examples of |
485 |
these are flint & steel marked for apply torches, a weapon marked for |
486 |
improve weapon scrolls. |
487 |
|
488 |
B<mark> without options shows your currently marked item. |
489 |
|
490 |
Usage examples: |
491 |
|
492 |
mark sword +3 |
493 |
mark three torches |
494 |
mark sword |
495 |
|
496 |
B<mark> will look for best match first, and then look for matches based |
497 |
on shortened name, object name, archetype name. It prints the match it |
498 |
finds. |
499 |
|
500 |
=head2 motd |
501 |
|
502 |
Shows the message of the day. It takes no arguments. |
503 |
|
504 |
=head2 melee |
505 |
|
506 |
ERROR: not a command, but another help topic => move to a different file maybe? |
507 |
|
508 |
You fight to kill monsters. You can either use magic or weapons. |
509 |
|
510 |
To use weapons, simply wield a weapon (and armour!) and move into the |
511 |
monster you want to attack. |
512 |
|
513 |
To use magic or bows, read |
514 |
'help spells |
515 |
and |
516 |
'help range |
517 |
and |
518 |
'help cast |
519 |
and |
520 |
'help invoke |
521 |
|
522 |
=head2 mode |
523 |
|
524 |
ERROR: not a command, but another help topic => move to a different file maybe? |
525 |
|
526 |
The mode commands are as follows: |
527 |
|
528 |
Applymode, adjusts how items are applied |
529 |
Bowmode, adjusts the way bows work |
530 |
Peaceful, sets how you react to other players |
531 |
Petmode, adjusts how your pets behave |
532 |
|
533 |
=head2 mouse |
534 |
|
535 |
ERROR: not a command, but another help topic => move to a different file maybe? |
536 |
|
537 |
The mouse isn't a great way to move your character. It'll work, but you'll |
538 |
be handicapped unless you use the keyboard for this. However, the mouse |
539 |
has the following inventory uses: |
540 |
|
541 |
Middle button on item: apply |
542 |
or equip |
543 |
|
544 |
Right button: drop or pickup |
545 |
item on ground |
546 |
|
547 |
Left button: info on item |
548 |
|
549 |
=head2 move |
550 |
|
551 |
ERROR: not a command, but another help topic => move to a different file maybe? |
552 |
ERROR: same as "keys"? |
553 |
|
554 |
These are the basic movement |
555 |
keys: |
556 |
yku |
557 |
h l |
558 |
bjn |
559 |
|
560 |
Running is done by holding |
561 |
control and move. Running |
562 |
is recommended. |
563 |
|
564 |
Firing the range weapon (help range) |
565 |
is done by holding shift and |
566 |
move. |
567 |
|
568 |
'help mouse for help on what the |
569 |
mouse buttons do. |
570 |
|
571 |
'help melee for advice on how to |
572 |
fight |
573 |
|
574 |
'help traps for help with finding |
575 |
and disarming traps |
576 |
|
577 |
=head2 output-count |
578 |
|
579 |
output-count [lines] |
580 |
|
581 |
output-count sets after how many messages of the same type, they are |
582 |
then printed out. If the value was 10, then after killing ten orcs, the |
583 |
message '10 times you kill orc' would be printed out. The default value is |
584 |
1 - this means that all messages get printed out as they are requested - |
585 |
buffering is disabled in this regard. |
586 |
|
587 |
output-sync controls how often information is sent to the screen. Each |
588 |
buffer has its own time value, and will be flushed independantly. The |
589 |
default value is usually less than a second. |
590 |
|
591 |
See also L<output-sync>. |
592 |
|
593 |
=head2 output-rate [bytes per second] |
594 |
|
595 |
Show the current setting of the output-rate, or set it to the provided |
596 |
value. The server will try not to send (much) more than this many bytes |
597 |
per second to your client. If the rate is exceeded, the server tries to |
598 |
hold back less important information (such as new images), to increase |
599 |
responsiveness. The server-side default is usually quite high, around |
600 |
100000, so if you have a slow link and want to be able to control your |
601 |
character even when downloading faces, set this to a lower value, such as |
602 |
7000 (for ISDN). |
603 |
|
604 |
=head2 output-sync |
605 |
|
606 |
output-sync [seconds] |
607 |
|
608 |
output-sync controls how often information is sent to the screen. Each |
609 |
buffer has its own time value, and will be flushed independantly. The |
610 |
default value is usually less than a second. |
611 |
|
612 |
output-count sets after how many messages of the same type, they are |
613 |
then printed out. If the value was 10, then after killing ten orcs, the |
614 |
message '10 times you kill orc' would be printed out. The default value is |
615 |
1 - this means that all messages get printed out as they are requested - |
616 |
buffering is disabled in this regard. |
617 |
|
618 |
See also L<output-count>. |
619 |
|
620 |
=head2 party |
621 |
|
622 |
party join partyname |
623 |
Puts you in a party, prompts you for a passwd if there is |
624 |
one |
625 |
|
626 |
party form partyname |
627 |
Forms a party and puts you as leader, 32 character max. |
628 |
At the moment, being party leader does nothing. May be used in |
629 |
the future. |
630 |
|
631 |
party list |
632 |
Lists currently formed parties and their 'leader' |
633 |
|
634 |
party passwd <password> |
635 |
Changes the passwd for the party you are in, 8 character max. |
636 |
|
637 |
party who |
638 |
lists the members of the party you are in |
639 |
|
640 |
party say <msg> |
641 |
sends messsage to party members |
642 |
|
643 |
party leave |
644 |
takes you out of current party |
645 |
|
646 |
=head2 peaceful |
647 |
|
648 |
TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
649 |
peaceful mode with regards to npc and monsters only, not with regards to |
650 |
players (which will be controlled by priests). |
651 |
|
652 |
The B<peaceful> command will switch you between peaceful and hostile attack |
653 |
modes. |
654 |
|
655 |
When peaceful is on you will not automatically attack other player when |
656 |
bumping into them and will do reduced damage against other players if |
657 |
you do attack them (friendly fire). Having peaceful mode on only lowers |
658 |
damage against other players, it has no effect on damage done to monsters |
659 |
or other NPCs, so it is generally advisable to remain in peaceful mode |
660 |
unless you are looking for trouble. It is still entirely possible to kill |
661 |
other players when in peaceful mode so you should still be careful when |
662 |
interacting with other players. Hostile mode (peaceful off) will enable |
663 |
melee combat when bumping into other players and does normal damage for |
664 |
other attacks as well. |
665 |
|
666 |
Damage done by area effect attacks like cone spells, explosive |
667 |
detonations, fireballs, poisons, cloud or swarm attacks, runes or disease |
668 |
are not modified by peaceful/hostile mode. |
669 |
|
670 |
=head2 X<petmode>petmode (normal|sad|defend|arena) |
671 |
|
672 |
B<petmode> controls how your pets (charmed monsters) will behave. |
673 |
|
674 |
The options are: |
675 |
|
676 |
=over 4 |
677 |
|
678 |
=item B<normal> |
679 |
|
680 |
As you would expect. |
681 |
|
682 |
=item B<sad> (search and destroy) |
683 |
|
684 |
Pets will roam and seek out things to attack. |
685 |
|
686 |
=item B<defend> |
687 |
|
688 |
Pets will try to stay close and defend you. |
689 |
|
690 |
=item B<arena> |
691 |
|
692 |
Like B<normal>, except that pets will attack other players in the arena. |
693 |
|
694 |
=back |
695 |
|
696 |
=head2 pickup |
697 |
|
698 |
B<pickup> changes how you pick up items when you step on them. to pickup |
699 |
an item manually, use the ',' key. |
700 |
|
701 |
Mode 0: Don't pick up items. |
702 |
|
703 |
Mode 1: Pick up one item |
704 |
|
705 |
Mode 2: Pickup up one item and stop |
706 |
|
707 |
Mode 3: Stop before picking up items |
708 |
|
709 |
Mode 4: Pick up all items |
710 |
|
711 |
Mode 5: Pick up all items and stop |
712 |
|
713 |
Mode 6: Pick up all magical items |
714 |
|
715 |
Mode 7: Pick up all coins and gems |
716 |
|
717 |
Modes above 7: Pickup items with |
718 |
a value density greater than the pickup mode. |
719 |
|
720 |
Value density is value in gold/weight in kilograms. |
721 |
|
722 |
The value in gold is what the item is worth if you sold it in the shop. |
723 |
|
724 |
Goldcoins have a value density of 66, |
725 |
|
726 |
Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
727 |
Artifacts are also picked up. |
728 |
|
729 |
=head2 prepare |
730 |
|
731 |
The same as cast. Usage: |
732 |
|
733 |
prepare <spell> |
734 |
|
735 |
=head2 X<quests>quests (|finished|.*) |
736 |
|
737 |
The quests command lists the quests you are doing or have completed. |
738 |
|
739 |
Parameters are: |
740 |
|
741 |
=over 4 |
742 |
|
743 |
=item no arguments: displays current quests. |
744 |
|
745 |
=item B<finished>: displays finished quests; |
746 |
|
747 |
=item anything else: displays details for quests (finished or not) with name containing the given string. |
748 |
|
749 |
=back |
750 |
|
751 |
=head2 quit |
752 |
|
753 |
Deletes your character from the server. If you want to quit the session |
754 |
without deleting your character, you must use a I<Bed to Reality>. Find a |
755 |
bed (probably in a building close to where you entered the game), get on |
756 |
top of it, and apply it using B<Tab> ro the B<apply> command. |
757 |
|
758 |
=head2 range |
759 |
|
760 |
Your range weapon can be one of several weapons, a spell you cast, a |
761 |
bow-and-arrow, a rod, or a wand, to name a few. |
762 |
|
763 |
Your range weapon is fired when you press SHIFT-direction, and will be |
764 |
fired in that direction. |
765 |
|
766 |
=head2 ready_skill |
767 |
|
768 |
ready_skill <name of skill> |
769 |
|
770 |
Readies the given L<skill|pod/skill_help> by putting it in your L<range |
771 |
slot|glossary/range slot>. Some skills are used automatically when |
772 |
readied, some need to be actively used by "firing" them. |
773 |
|
774 |
If you just want to invoke a skill once, leaving your range slot |
775 |
untouched, use L<use_skill> instead. |
776 |
|
777 |
=head2 rename |
778 |
|
779 |
Changes/removes the custom name of given item (or the marked one). |
780 |
|
781 |
rename oldname to newname |
782 |
rename "old item name" to "new item name" |
783 |
|
784 |
If either of the names contain spaces, you have to use the C<">-form, |
785 |
otherwise you can just write the name as-is. If you omit the old name, the |
786 |
marked item will be used instead. |
787 |
|
788 |
If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
789 |
will be restored. |
790 |
|
791 |
Note: maximum allowed name length is 127 characters. |
792 |
|
793 |
=head2 reply |
794 |
|
795 |
reply <message> |
796 |
|
797 |
Similar to tell, but instead of having to supply a username, it replies |
798 |
to the last player that sent you a tell. This is a bit racy (e.g. when |
799 |
somebody else tells you something while you type and you do not realise |
800 |
that), so be careful not to supply confidential information in the |
801 |
message. |
802 |
|
803 |
=head2 resistances |
804 |
|
805 |
This shows you the resistances you have to specific attack types. |
806 |
If you have for example "cold +20", it means you get 20% damage done |
807 |
by cold attacks. If you have "ghost hit -50", you will get 50% more |
808 |
damage by ghost hits. |
809 |
|
810 |
If you are a dragon, you will also get your natural skin resistances |
811 |
appened to the list. These will never lower, only rise. |
812 |
|
813 |
=head2 rotateshoottype |
814 |
|
815 |
Switches between spell, skill and weapon. Example: |
816 |
|
817 |
cast burning hands |
818 |
ready_skill disarm traps |
819 |
apply wand of medium fireball |
820 |
|
821 |
rotateshoottype # Switches to the spell (burning hands) |
822 |
rotateshoottype # Switches to the wand (of medium fireball) |
823 |
rotateshoottype # Switches to the skill (disarm traps) |
824 |
rotateshoottype # Disables the range slot (won't use anything) |
825 |
rotateshoottype # Switches back to the spell.. and so on |
826 |
|
827 |
=head2 say |
828 |
|
829 |
Will tell all players on the same map as yourself a message. |
830 |
|
831 |
=head2 save |
832 |
|
833 |
Updates players status to disk. This can be useful for making backup |
834 |
copies if you fear the server is about to crash. |
835 |
|
836 |
The server saves your character automatically in certain intervals, |
837 |
and also on clean shutdowns, so there is little practical use for this |
838 |
command. |
839 |
|
840 |
WARNING - if you want to leave the game without destroying your player, |
841 |
you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply |
842 |
it. Doing B<save> and then B<quit>ing will still delete your character. |
843 |
|
844 |
=head2 search-items |
845 |
|
846 |
search-items <word> |
847 |
|
848 |
Automatically picks up all items with <word> in their name. search-items rod |
849 |
will pick up all rods and heavy rods. search-items of Fire will pick up all |
850 |
bolts, arrows, swords, etc. of Fire. |
851 |
|
852 |
=head2 seen |
853 |
|
854 |
seen <login> |
855 |
|
856 |
Tells you when the player named <login> was last seen on the server (cf+ |
857 |
only). |
858 |
|
859 |
=head2 shout |
860 |
|
861 |
shout <message> |
862 |
|
863 |
Sends a message to all players on the server that have |
864 |
L<listen|command/listen> level B<10> or higher. It is mainly useful for |
865 |
emergency messages ("I am trapped on xxx, can somebody help me?") and |
866 |
should not be used for general chat. Use L<chat|command/chat> instead. |
867 |
|
868 |
=head2 showpets |
869 |
|
870 |
showpets <number> |
871 |
|
872 |
Shows a numbered list of the pets owned by the player. If a number is |
873 |
specified, instead shows a detailed printout about that pet. |
874 |
|
875 |
=head2 skills |
876 |
|
877 |
Lists all skills you have along with the experience you have in those skills. |
878 |
Example: |
879 |
|
880 |
skills |
881 |
|
882 |
literacy................................lvl: 4 (xp:9944/16000/25%) |
883 |
one handed weapons......................lvl: 4 (xp:15059/16000/25%) |
884 |
|
885 |
This shows you that you have two skills, literacy and one handed weapons. You |
886 |
are level 4 in both skills and in literacy, you have 9944 experience points. |
887 |
You need to reach 16000 to gain another level. The 25% at the end show you what |
888 |
percentage of your experience is permanent, which means you cannot lose it if |
889 |
you die. |
890 |
|
891 |
=head2 sort_inventory |
892 |
|
893 |
If sort_inventory is set, items will be inserted into your inventory |
894 |
in order by type than alphabetical. This, all scrolls will be grouped |
895 |
together, but in alphabetical order. Same for all weapons. This only |
896 |
applies to new items you pick up - items that you are already holding will |
897 |
not be sorted. |
898 |
|
899 |
If sort_inventory is not set (default), items will be inserted via type, |
900 |
subtype and magic. This, all axes will be grouped together in magic order, |
901 |
all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
902 |
ones just get inserted last. |
903 |
|
904 |
If you have a lot of stuff that is not in alphabetical order but you would |
905 |
like it to be, the best method is to drop all of it and then pick it up. |
906 |
|
907 |
=head2 sound |
908 |
|
909 |
Toggles between sound enabled and disabled. This has no relevance to the |
910 |
sound settings of the client, it only governs wether the server will send |
911 |
sound effect command to the client and is enabled if the client supports |
912 |
sound (i.e. always for cfplus). |
913 |
|
914 |
=head2 statistics |
915 |
|
916 |
B<statistics> shows various useful information about your character. |
917 |
None of the information it shows is stuff that is not contained in the |
918 |
documentation. |
919 |
|
920 |
As of now, it shows how much experience you need for your next level. It |
921 |
also shows natural, real, and maximum statistic values. |
922 |
|
923 |
Your natural stat is the stat without any items/spells applied. |
924 |
|
925 |
Real is what the current value is (same as in the stat window.) |
926 |
|
927 |
Maximum is the maximum value for your natural stat. |
928 |
|
929 |
=head2 suicide |
930 |
|
931 |
Kills yourself. No, really. |
932 |
|
933 |
This command might not look useful at first, but sometimes you can get |
934 |
yourself into a corner you can't escape anymore, either due to a map |
935 |
bug or your own stupidity. Killing oneself can be difficult and time |
936 |
consuming, thats why this command is provided. It is fast, painless, |
937 |
effective, humane. |
938 |
|
939 |
=head2 take |
940 |
|
941 |
The take commands take object(s) on the space the player is standing on, |
942 |
and inserts them into the players inventory. |
943 |
|
944 |
If no parameter is given, take will get the top object that can be taken |
945 |
and put it in the players inventory. If no object can be taken, that will |
946 |
be stated. |
947 |
|
948 |
A parameter can be given to take. In this case, all object that have names |
949 |
that match the parameter will be picked up. Thus, if there is a 'sword of |
950 |
WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will |
951 |
pick all of them up. |
952 |
|
953 |
By default, take is bound to the comma key, with no parameters. To change |
954 |
this, look at the bind command. |
955 |
|
956 |
=head2 tell |
957 |
|
958 |
tell <playername> <message>... |
959 |
|
960 |
Sends a private message to the given player I<only>. |
961 |
|
962 |
=head2 throw |
963 |
|
964 |
Throws an unlocked item in your inventory, be it applied or not, into the |
965 |
direction you are looking. If you mark an item in your inventory, this item |
966 |
is thrown first. If there is more than one copy of an item, only one of it is |
967 |
thrown away. God-given items can not be thrown. You need the skill throwing |
968 |
for this to work. |
969 |
|
970 |
=head2 time |
971 |
|
972 |
Shows the Crossfire in-game time, not the server time. It looks like this: |
973 |
|
974 |
It is 52 minutes past 8 o'clock am, on the Day of the Bull |
975 |
The 2nd Day of the Month of the Frost Giant, Year 63 |
976 |
Time of Year: The Season of New Year |
977 |
|
978 |
It is partially just for fun but it affects the darkness outside and the |
979 |
weather if weather is enabled in the server. |
980 |
|
981 |
=head2 title |
982 |
|
983 |
Players can change their title. For example you called yourself Gandalf and |
984 |
your race is elf, you can use the title command to change your name from |
985 |
"Gandalf the elf" to "Gandalf the white". Usage: |
986 |
|
987 |
title <new title> |
988 |
title clear # Sets your title back to your race. |
989 |
|
990 |
Dragons cannot set their title because it changes during the game. |
991 |
|
992 |
=head2 traps |
993 |
|
994 |
ERROR: not a command, but another help topic => move to a different file maybe? |
995 |
|
996 |
I recommend the following |
997 |
keybindings |
998 |
'bind search |
999 |
s |
1000 |
'bind disarm |
1001 |
d |
1002 |
Then you can use the 's' and |
1003 |
'd' keys for searching for and |
1004 |
disarming traps. |
1005 |
|
1006 |
Traps appear at random in doors and in chests. Search those before you |
1007 |
open them up. Search by going near where you suspect a trap, and type 's' |
1008 |
|
1009 |
=head2 unignore |
1010 |
|
1011 |
unignore <login> |
1012 |
|
1013 |
Cancels all ignores set for the specified login. See B<ignore>. |
1014 |
|
1015 |
=head2 uptime |
1016 |
|
1017 |
Tells you something about the time the server was started and how long ago |
1018 |
that was. |
1019 |
|
1020 |
=head2 use_skill |
1021 |
|
1022 |
use_skill <name of skill> |
1023 |
|
1024 |
Uses the given L<skill|pod/skill_help> immediately, once. See also |
1025 |
L<ready_skill>. |
1026 |
|
1027 |
=head2 usekeys (inventory|keyrings|containers) |
1028 |
|
1029 |
The B<usekeys> option determines the behaviour of using keys. |
1030 |
|
1031 |
Values are: |
1032 |
|
1033 |
inventory: Only keys in the top level inventory are used (default) |
1034 |
|
1035 |
keyrings: Only keys in active keyrings are used. |
1036 |
|
1037 |
containers: Only keys in active containers are used. |
1038 |
|
1039 |
Note that keyrings are just a specialized container, so the containers |
1040 |
will also find keys in keyrings. |
1041 |
|
1042 |
Only active containers are used - keys will not jump out of closed |
1043 |
containers, but hints will be given if you have keys in such containers. |
1044 |
|
1045 |
=head2 version |
1046 |
|
1047 |
Shows what version of the software the server is running on and what people |
1048 |
have contributed what to the game. |
1049 |
|
1050 |
=head2 weather |
1051 |
|
1052 |
Gives you information about the current weather of outside areas, if the |
1053 |
server has weather support (which is unlikely, as it is very broken). |
1054 |
|
1055 |
=head2 whereabouts |
1056 |
|
1057 |
The whereabouts command gives a summary about the |
1058 |
regions in which players are currently staying. |
1059 |
|
1060 |
=head2 whereami |
1061 |
|
1062 |
Tells you some historical information on the region you are currently in. |
1063 |
|
1064 |
=head2 who |
1065 |
|
1066 |
Shows what players are playing in the world and where they are. It may also |
1067 |
show their levels and race or title. (See the L<title|command/title> command) |
1068 |
|
1069 |
B<who> optionally takes an argument that limits the players shown to |
1070 |
the specified region, e.g. B<who brest> will show all players playing |
1071 |
somewhere in Brest. |
1072 |
|
1073 |
=head2 wimpy |
1074 |
|
1075 |
The wimpy level is the amount of health points (hp) that may be left before you |
1076 |
automatically run away. This may be useful in hand-to-hand combats but should |
1077 |
not be used when the opponent attacks with spells. |
1078 |
|
1079 |
=head1 Authors |
1080 |
|
1081 |
Parts of this document were originally taken from the crossfire server |
1082 |
help files with unknwon authors. |
1083 |
|
1084 |
Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
1085 |
Steenhoven and Marc A. Lehmann. |
1086 |
|