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Revision: 1.14
Committed: Sun Mar 18 03:03:36 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.13: +8 -4 lines
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# Content
1 =head1 Crossfire+ Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 Applymode controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much you are wielding on certain bodyparts. For example as
75 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77
78 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79
80 Bowmode controls how you will fire arrows and bolts.
81
82 The options are:
83
84 =over 4
85
86 =item B<normal>
87
88 As you would expect.
89
90 =item B<threewide>
91
92 Fires three arrows in parallel.
93
94 =item B<spreadshot>
95
96 Fires three arrows which spread out over distance.
97
98 =item B<fire>I<direction>
99
100 Locks in the direction the missiles will fire, specify by compass position:
101 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102
103 =item B<bestarrow>
104
105 Selects and fires the probable best arrow from your inventory.
106
107 =back
108
109 =head2 brace
110
111 When you enter the B<brace> command to brace your character, your
112 character will no longer move. It can still attack adjoining
113 spaces. Bracing can be useful to hold a location.
114
115 When you are braced, you lose your dex bonus and incur a 2 point
116 ac penalty beyond that (if you have a negative dex bonus, you may in
117 fact come out ahead. You also only get 20% of the normal experience
118 for killing creatures, and incure a 4 point wc (to hit) penalty.
119
120 =head2 chat
121
122 chat <message>
123
124 Sends a message to all players on the server that have
125 L<listen|command/listen> level B<10> or higher.
126
127 =head2 cast
128
129 You use the cast command to set your range-weapon to the spell you
130 want. Example:
131
132 cast burning hands
133
134 sets your I<range> weapon to B<spell: burning hands>.
135
136 If you don't know the spell, shows which spells you do know.
137
138 It is helpful to bind string like B<cast burning hands> to keys.
139
140 See B<range> for more information on range weapons.
141
142 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143
144 drop [number] name
145
146 B<name> is the name of the item(s) to drop. It may match multiple items.
147 The name is matched against the start of the objects in your inventory.
148 The name matching is case insensitive.
149
150 There are a few special name values:
151
152 =over 4
153
154 =item B<all>
155
156 matches any item.
157
158 =item B<unpaid>
159
160 matches unpaid items
161
162 =item B<cursed>
163
164 drops items known to be cursed or damned.
165
166 =item B<unlocked>
167
168 drops items not locked in your inventory
169
170 =back
171
172 B<number> is optional. This acts as the number of the object to drop. The
173 objects number must be at least the number for it to be dropped. For
174 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175 will be dropped. A collection of 5 scrolls will not be dropped.
176
177 See also B<dropall> and mouse button control within client for dropping
178 objects.
179
180 =head2 dropall
181
182 dropall [type]
183
184 B<dropall> drops all items in your inventory to the ground, excepting
185 locked items. The type parameter will also control what is dropped:
186
187 =over 4
188
189 =item nothing specified
190
191 Drops all objects except food, money, keys, and containers.
192
193 =item B<weapons>
194
195 Drops weapons, bows, and arrows.
196
197 =item B<armor> (armour)
198
199 Drops armor, shield, and helmets.
200
201 =item B<misc>
202
203 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204 bracers, scrolls, wands, rods, and potions.
205
206 =back
207
208 See also 'drop' and mouse button control for dropping objects.
209
210 =head2 examine
211
212 Without arguments, this will give some information on the item below you,
213 with arguments it will give information on a matching item in your inventory.
214 For example:
215
216 examine rucksack
217
218 This will show you something like:
219
220 That is rucksack
221 Its weight limit is 647.1 kg.
222 It is made of: cloth.
223 It weighs 0.100 kg.
224
225 =head2 follow
226
227 This enables the follow mode (cf+ only).
228
229 The player issuing the follow
230 command is required to stand
231 on a space right next to the
232 player that is to be followed.
233
234 To start following a player,
235 use:
236
237 follow <playername>
238
239 To stop following, use:
240
241 follow
242
243 Without arguments.
244
245 =head2 get
246
247 get [item]
248
249 This will pick up an item from the floor with the name [item]. If there is
250 more than one unique item with that name, they are all picked up.
251
252 =head2 gsay
253
254 If you are in a party (party join or party form), you will be able to message
255 only your party. Even people standing right next to you can't hear it.
256
257 =head2 golem
258
259 ERROR: not a command, but another help topic => move to a different file maybe?
260
261 Golems are creatures that the player has some control over. Note that many
262 summoned creatures are considered golems, even if they are not called
263 golems.
264
265 If you have a golem in control your spell type will be listed as golem,
266 with the creature name in parantheses.
267
268 To control your golem, just press the fire key in the direction you want
269 your golem to move. Your golem will then start moving in that direction,
270 and keep moving in that direction until you change its direction.
271
272 Note that once you leave the map that the golem is on, the golem will
273 disappear. Also, once you select another spell to cast, or change your
274 range type, your golem will disappear.
275
276 =head2 help
277
278 Gives you online help for the command or help topic specified.
279
280 =head2 hiscore
281
282 Shows a list of the highest level players in the game.
283
284 =head2 ignore
285
286 ignore list
287
288 Lists all players that you currently ignore.
289
290 ignore <player> <tell|shout|all> [timeout]
291
292 This command ignores the specified messages (B<tell> ignores tells,
293 B<shout> ignores chat and shout and all ignores everything from the given
294 user).
295
296 The optional timeout (specified in hours) specifies then the ignore entry
297 expires. The default is 24 (one day). The reason why all ignores expire
298 after a day by default is that most troublemakers stop soon after they are
299 being ignored.
300
301 To revoke an ignore, use the B<unignore> command.
302
303 =head2 inventory
304
305 Lists all items in your inventory along with their locked/applied/wielded
306 status. Example:
307
308 inventory
309
310 Inventory:
311 - arrow 0.1
312 - Knife * 2
313 - long sword (wielded) 15
314
315 This shows that you have one arrow which weighs 0.1kg and one Knife which you
316 protected from dropping by locking it as well as a long sword which you are
317 currently using to attack.
318
319 =head2 invite
320
321 This command invites another player to where you are currently located.
322 There are four levels of inviting that can be earned by doing quests.
323 Quest descriptions can be found in a house in scorn.
324
325 =over 4
326
327 =item Level 1 can invite only into private rooms such as apartments.
328
329 =item Level 2 can invite into private rooms and unique maps such as guilds.
330
331 =item Level 3 can invite to anywhere in the world if there are no monsters on
332 the map.
333
334 =item Level 4 can invite any player to any map with or without monsters. This is
335 a very dangerous skill and should be used wisely.
336
337 =back
338
339 In any of these levels, the invited player is required to acknowledge and
340 allow the transport.
341
342 One can never transport from nor to an unholy place. That means, one can
343 not be saved out of jail using invite.
344
345 =head2 invoke
346
347 The invoke command is used
348 to cast a spell immediately,
349 or when it is necessary to give
350 a parameter to the spell. Invoke
351 will not set the range weapon.
352
353 Examples:
354 'invoke restoration
355 'invoke magic rune of large fireball
356 'invoke reincarnation of Iamdead
357 'invoke create food of waybread
358
359 It is very helpful to bind healing
360 spells to keys like this:
361
362 'bind invoke medium healing
363 c
364
365 the c key now casts medium healing
366 instantly
367
368 =head2 keys
369
370 ERROR: not a command, but another help topic => move to a different file maybe?
371 ERROR: its wrong anyways
372
373 These are the basic movement
374 keys:
375 yku
376 h l
377 bjn
378
379 Running is done by holding
380 control and move. Running
381 is recommended.
382
383 Firing the range weapon (help range)
384 is done by holding shift and
385 move.
386
387 'help mouse for help on what the
388 mouse buttons do.
389
390 'help melee for advice on how to
391 fight
392
393 'help traps for help with finding
394 and disarming traps
395
396 =head2 killpets
397
398 killpets [name]
399
400 The killpets command is a quick and convenient way
401 to get rid of all your pets when they are no longer
402 useful or are getting in the way. Any equipment
403 they had will be left behind, but you will get no
404 experience for their death. However, it kills them
405 instantaneously.
406
407 If a name is specified then only pets with that
408 name will be killed, eg killpets bat will kill bats
409 but not bees. If a number is specified, the pet
410 corresponding to that number is killed.
411
412 =head2 listen
413
414 listen <listen-level>
415
416 Listen sets the level of messages you will hear.
417 Priorities are defined as follows:
418
419 0 - Nothing, not even "You punch kobold." or "You say: hi".
420 1 - Only messages that have to do with yourself.
421 2 - Emergency calls from other users
422 10 - General chatter with the 'chat' command.
423 11 - See what players kill what monster with what attack/spell. Very
424 verbose - only for the fanatics.
425
426 =head2 logs
427
428 TODO
429
430 =head2 mapinfo
431
432 Shows some information about the map like this:
433
434 world_105_115 (/world/world_105_115) in scorn
435 Creator: Gnat the Gnu
436 Email: gnu@foo.bar
437 Date: Sun Dec 16 20:53:13 2001
438
439 world_105_115: The map name
440 /world/world_105_115: The relative map path
441 scorn: Region the map is in
442
443 The rest is information the mapper may or may not provide. Often, this is
444 the mapper's name, email and map creation date as this example shows.
445
446 =head2 maps
447
448 [crossfire+]
449
450 maps <mapname>
451
452 Shows a list of maps matching the regex <mapname> that are currently being
453 known to the server. The different fields are Pl, I, Svd, Reset and Path:
454
455 =over 4
456
457 =item Pl: the number of players on that map currently.
458
459 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
460
461 The server keeps maps in memory only for a short time (by default about
462 40 seconds). After that time, it saves them to disk. As the server loads
463 most maps in the background it is possible that you can see a map that is
464 currently being loaded, but thats rare, as loading a map is fast.
465
466 =item Svd: the amount of seconds the map was last saved (++ means >99).
467
468 The server by default tries to save each map at least every 20 seconds if
469 it changed, so in case of a disastrous crash (one where the server cannot
470 emergency save), at most 20 seconds of gameplay are lost.
471
472 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
473
474 Most maps will not reset as long as players are on it, and usually the
475 reset counter only starts going down when all players left the map.
476
477 =item Path: the name that uniquely identifies the map, can be used for goto etc.
478
479 =back
480
481
482 =head2 mark
483
484 B<mark> is used to mark items for items that apply other items. Examples of
485 these are flint & steel marked for apply torches, a weapon marked for
486 improve weapon scrolls.
487
488 B<mark> without options shows your currently marked item.
489
490 Usage examples:
491
492 mark sword +3
493 mark three torches
494 mark sword
495
496 B<mark> will look for best match first, and then look for matches based
497 on shortened name, object name, archetype name. It prints the match it
498 finds.
499
500 =head2 motd
501
502 Shows the message of the day. It takes no arguments.
503
504 =head2 melee
505
506 ERROR: not a command, but another help topic => move to a different file maybe?
507
508 You fight to kill monsters. You can either use magic or weapons.
509
510 To use weapons, simply wield a weapon (and armour!) and move into the
511 monster you want to attack.
512
513 To use magic or bows, read
514 'help spells
515 and
516 'help range
517 and
518 'help cast
519 and
520 'help invoke
521
522 =head2 mode
523
524 ERROR: not a command, but another help topic => move to a different file maybe?
525
526 The mode commands are as follows:
527
528 Applymode, adjusts how items are applied
529 Bowmode, adjusts the way bows work
530 Peaceful, sets how you react to other players
531 Petmode, adjusts how your pets behave
532
533 =head2 mouse
534
535 ERROR: not a command, but another help topic => move to a different file maybe?
536
537 The mouse isn't a great way to move your character. It'll work, but you'll
538 be handicapped unless you use the keyboard for this. However, the mouse
539 has the following inventory uses:
540
541 Middle button on item: apply
542 or equip
543
544 Right button: drop or pickup
545 item on ground
546
547 Left button: info on item
548
549 =head2 move
550
551 ERROR: not a command, but another help topic => move to a different file maybe?
552 ERROR: same as "keys"?
553
554 These are the basic movement
555 keys:
556 yku
557 h l
558 bjn
559
560 Running is done by holding
561 control and move. Running
562 is recommended.
563
564 Firing the range weapon (help range)
565 is done by holding shift and
566 move.
567
568 'help mouse for help on what the
569 mouse buttons do.
570
571 'help melee for advice on how to
572 fight
573
574 'help traps for help with finding
575 and disarming traps
576
577 =head2 output-count
578
579 output-count [lines]
580
581 output-count sets after how many messages of the same type, they are
582 then printed out. If the value was 10, then after killing ten orcs, the
583 message '10 times you kill orc' would be printed out. The default value is
584 1 - this means that all messages get printed out as they are requested -
585 buffering is disabled in this regard.
586
587 output-sync controls how often information is sent to the screen. Each
588 buffer has its own time value, and will be flushed independantly. The
589 default value is usually less than a second.
590
591 See also L<output-sync>.
592
593 =head2 output-rate [bytes per second]
594
595 Show the current setting of the output-rate, or set it to the provided
596 value. The server will try not to send (much) more than this many bytes
597 per second to your client. If the rate is exceeded, the server tries to
598 hold back less important information (such as new images), to increase
599 responsiveness. The server-side default is usually quite high, around
600 100000, so if you have a slow link and want to be able to control your
601 character even when downloading faces, set this to a lower value, such as
602 7000 (for ISDN).
603
604 =head2 output-sync
605
606 output-sync [seconds]
607
608 output-sync controls how often information is sent to the screen. Each
609 buffer has its own time value, and will be flushed independantly. The
610 default value is usually less than a second.
611
612 output-count sets after how many messages of the same type, they are
613 then printed out. If the value was 10, then after killing ten orcs, the
614 message '10 times you kill orc' would be printed out. The default value is
615 1 - this means that all messages get printed out as they are requested -
616 buffering is disabled in this regard.
617
618 See also L<output-count>.
619
620 =head2 party
621
622 party join partyname
623 Puts you in a party, prompts you for a passwd if there is
624 one
625
626 party form partyname
627 Forms a party and puts you as leader, 32 character max.
628 At the moment, being party leader does nothing. May be used in
629 the future.
630
631 party list
632 Lists currently formed parties and their 'leader'
633
634 party passwd <password>
635 Changes the passwd for the party you are in, 8 character max.
636
637 party who
638 lists the members of the party you are in
639
640 party say <msg>
641 sends messsage to party members
642
643 party leave
644 takes you out of current party
645
646 =head2 peaceful
647
648 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
649 peaceful mode with regards to npc and monsters only, not with regards to
650 players (which will be controlled by priests).
651
652 The B<peaceful> command will switch you between peaceful and hostile attack
653 modes.
654
655 When peaceful is on you will not automatically attack other player when
656 bumping into them and will do reduced damage against other players if
657 you do attack them (friendly fire). Having peaceful mode on only lowers
658 damage against other players, it has no effect on damage done to monsters
659 or other NPCs, so it is generally advisable to remain in peaceful mode
660 unless you are looking for trouble. It is still entirely possible to kill
661 other players when in peaceful mode so you should still be careful when
662 interacting with other players. Hostile mode (peaceful off) will enable
663 melee combat when bumping into other players and does normal damage for
664 other attacks as well.
665
666 Damage done by area effect attacks like cone spells, explosive
667 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
668 are not modified by peaceful/hostile mode.
669
670 =head2 X<petmode>petmode (normal|sad|defend|arena)
671
672 B<petmode> controls how your pets (charmed monsters) will behave.
673
674 The options are:
675
676 =over 4
677
678 =item B<normal>
679
680 As you would expect.
681
682 =item B<sad> (search and destroy)
683
684 Pets will roam and seek out things to attack.
685
686 =item B<defend>
687
688 Pets will try to stay close and defend you.
689
690 =item B<arena>
691
692 Like B<normal>, except that pets will attack other players in the arena.
693
694 =back
695
696 =head2 pickup
697
698 B<pickup> changes how you pick up items when you step on them. to pickup
699 an item manually, use the ',' key.
700
701 Mode 0: Don't pick up items.
702
703 Mode 1: Pick up one item
704
705 Mode 2: Pickup up one item and stop
706
707 Mode 3: Stop before picking up items
708
709 Mode 4: Pick up all items
710
711 Mode 5: Pick up all items and stop
712
713 Mode 6: Pick up all magical items
714
715 Mode 7: Pick up all coins and gems
716
717 Modes above 7: Pickup items with
718 a value density greater than the pickup mode.
719
720 Value density is value in gold/weight in kilograms.
721
722 The value in gold is what the item is worth if you sold it in the shop.
723
724 Goldcoins have a value density of 66,
725
726 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
727 Artifacts are also picked up.
728
729 =head2 prepare
730
731 The same as cast. Usage:
732
733 prepare <spell>
734
735 =head2 X<quests>quests (|finished|.*)
736
737 The quests command lists the quests you are doing or have completed.
738
739 Parameters are:
740
741 =over 4
742
743 =item no arguments: displays current quests.
744
745 =item B<finished>: displays finished quests;
746
747 =item anything else: displays details for quests (finished or not) with name containing the given string.
748
749 =back
750
751 =head2 quit
752
753 Deletes your character from the server. If you want to quit the session
754 without deleting your character, you must use a I<Bed to Reality>. Find a
755 bed (probably in a building close to where you entered the game), get on
756 top of it, and apply it using B<Tab> ro the B<apply> command.
757
758 =head2 range
759
760 Your range weapon can be one of several weapons, a spell you cast, a
761 bow-and-arrow, a rod, or a wand, to name a few.
762
763 Your range weapon is fired when you press SHIFT-direction, and will be
764 fired in that direction.
765
766 =head2 ready_skill
767
768 ready_skill <name of skill>
769
770 Readies the given L<skill|pod/skill_help> by putting it in your L<range
771 slot|glossary/range slot>. Some skills are used automatically when
772 readied, some need to be actively used by "firing" them.
773
774 If you just want to invoke a skill once, leaving your range slot
775 untouched, use L<use_skill> instead.
776
777 =head2 rename
778
779 Changes/removes the custom name of given item (or the marked one).
780
781 rename oldname to newname
782 rename "old item name" to "new item name"
783
784 If either of the names contain spaces, you have to use the C<">-form,
785 otherwise you can just write the name as-is. If you omit the old name, the
786 marked item will be used instead.
787
788 If the new name is empty (i.e. C<"">), then the original (unrenamed) name
789 will be restored.
790
791 Note: maximum allowed name length is 127 characters.
792
793 =head2 reply
794
795 reply <message>
796
797 Similar to tell, but instead of having to supply a username, it replies
798 to the last player that sent you a tell. This is a bit racy (e.g. when
799 somebody else tells you something while you type and you do not realise
800 that), so be careful not to supply confidential information in the
801 message.
802
803 =head2 resistances
804
805 This shows you the resistances you have to specific attack types.
806 If you have for example "cold +20", it means you get 20% damage done
807 by cold attacks. If you have "ghost hit -50", you will get 50% more
808 damage by ghost hits.
809
810 If you are a dragon, you will also get your natural skin resistances
811 appened to the list. These will never lower, only rise.
812
813 =head2 rotateshoottype
814
815 Switches between spell, skill and weapon. Example:
816
817 cast burning hands
818 ready_skill disarm traps
819 apply wand of medium fireball
820
821 rotateshoottype # Switches to the spell (burning hands)
822 rotateshoottype # Switches to the wand (of medium fireball)
823 rotateshoottype # Switches to the skill (disarm traps)
824 rotateshoottype # Disables the range slot (won't use anything)
825 rotateshoottype # Switches back to the spell.. and so on
826
827 =head2 say
828
829 Will tell all players on the same map as yourself a message.
830
831 =head2 save
832
833 Updates players status to disk. This can be useful for making backup
834 copies if you fear the server is about to crash.
835
836 The server saves your character automatically in certain intervals,
837 and also on clean shutdowns, so there is little practical use for this
838 command.
839
840 WARNING - if you want to leave the game without destroying your player,
841 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
842 it. Doing B<save> and then B<quit>ing will still delete your character.
843
844 =head2 search-items
845
846 search-items <word>
847
848 Automatically picks up all items with <word> in their name. search-items rod
849 will pick up all rods and heavy rods. search-items of Fire will pick up all
850 bolts, arrows, swords, etc. of Fire.
851
852 =head2 seen
853
854 seen <login>
855
856 Tells you when the player named <login> was last seen on the server (cf+
857 only).
858
859 =head2 shout
860
861 shout <message>
862
863 Sends a message to all players on the server that have
864 L<listen|command/listen> level B<10> or higher. It is mainly useful for
865 emergency messages ("I am trapped on xxx, can somebody help me?") and
866 should not be used for general chat. Use L<chat|command/chat> instead.
867
868 =head2 showpets
869
870 showpets <number>
871
872 Shows a numbered list of the pets owned by the player. If a number is
873 specified, instead shows a detailed printout about that pet.
874
875 =head2 skills
876
877 Lists all skills you have along with the experience you have in those skills.
878 Example:
879
880 skills
881
882 literacy................................lvl: 4 (xp:9944/16000/25%)
883 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
884
885 This shows you that you have two skills, literacy and one handed weapons. You
886 are level 4 in both skills and in literacy, you have 9944 experience points.
887 You need to reach 16000 to gain another level. The 25% at the end show you what
888 percentage of your experience is permanent, which means you cannot lose it if
889 you die.
890
891 =head2 sort_inventory
892
893 If sort_inventory is set, items will be inserted into your inventory
894 in order by type than alphabetical. This, all scrolls will be grouped
895 together, but in alphabetical order. Same for all weapons. This only
896 applies to new items you pick up - items that you are already holding will
897 not be sorted.
898
899 If sort_inventory is not set (default), items will be inserted via type,
900 subtype and magic. This, all axes will be grouped together in magic order,
901 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
902 ones just get inserted last.
903
904 If you have a lot of stuff that is not in alphabetical order but you would
905 like it to be, the best method is to drop all of it and then pick it up.
906
907 =head2 sound
908
909 Toggles between sound enabled and disabled. This has no relevance to the
910 sound settings of the client, it only governs wether the server will send
911 sound effect command to the client and is enabled if the client supports
912 sound (i.e. always for cfplus).
913
914 =head2 statistics
915
916 B<statistics> shows various useful information about your character.
917 None of the information it shows is stuff that is not contained in the
918 documentation.
919
920 As of now, it shows how much experience you need for your next level. It
921 also shows natural, real, and maximum statistic values.
922
923 Your natural stat is the stat without any items/spells applied.
924
925 Real is what the current value is (same as in the stat window.)
926
927 Maximum is the maximum value for your natural stat.
928
929 =head2 suicide
930
931 Kills yourself. No, really.
932
933 This command might not look useful at first, but sometimes you can get
934 yourself into a corner you can't escape anymore, either due to a map
935 bug or your own stupidity. Killing oneself can be difficult and time
936 consuming, thats why this command is provided. It is fast, painless,
937 effective, humane.
938
939 =head2 take
940
941 The take commands take object(s) on the space the player is standing on,
942 and inserts them into the players inventory.
943
944 If no parameter is given, take will get the top object that can be taken
945 and put it in the players inventory. If no object can be taken, that will
946 be stated.
947
948 A parameter can be given to take. In this case, all object that have names
949 that match the parameter will be picked up. Thus, if there is a 'sword of
950 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
951 pick all of them up.
952
953 By default, take is bound to the comma key, with no parameters. To change
954 this, look at the bind command.
955
956 =head2 tell
957
958 tell <playername> <message>...
959
960 Sends a private message to the given player I<only>.
961
962 =head2 throw
963
964 Throws an unlocked item in your inventory, be it applied or not, into the
965 direction you are looking. If you mark an item in your inventory, this item
966 is thrown first. If there is more than one copy of an item, only one of it is
967 thrown away. God-given items can not be thrown. You need the skill throwing
968 for this to work.
969
970 =head2 time
971
972 Shows the Crossfire in-game time, not the server time. It looks like this:
973
974 It is 52 minutes past 8 o'clock am, on the Day of the Bull
975 The 2nd Day of the Month of the Frost Giant, Year 63
976 Time of Year: The Season of New Year
977
978 It is partially just for fun but it affects the darkness outside and the
979 weather if weather is enabled in the server.
980
981 =head2 title
982
983 Players can change their title. For example you called yourself Gandalf and
984 your race is elf, you can use the title command to change your name from
985 "Gandalf the elf" to "Gandalf the white". Usage:
986
987 title <new title>
988 title clear # Sets your title back to your race.
989
990 Dragons cannot set their title because it changes during the game.
991
992 =head2 traps
993
994 ERROR: not a command, but another help topic => move to a different file maybe?
995
996 I recommend the following
997 keybindings
998 'bind search
999 s
1000 'bind disarm
1001 d
1002 Then you can use the 's' and
1003 'd' keys for searching for and
1004 disarming traps.
1005
1006 Traps appear at random in doors and in chests. Search those before you
1007 open them up. Search by going near where you suspect a trap, and type 's'
1008
1009 =head2 unignore
1010
1011 unignore <login>
1012
1013 Cancels all ignores set for the specified login. See B<ignore>.
1014
1015 =head2 uptime
1016
1017 Tells you something about the time the server was started and how long ago
1018 that was.
1019
1020 =head2 use_skill
1021
1022 use_skill <name of skill>
1023
1024 Uses the given L<skill|pod/skill_help> immediately, once. See also
1025 L<ready_skill>.
1026
1027 =head2 usekeys (inventory|keyrings|containers)
1028
1029 The B<usekeys> option determines the behaviour of using keys.
1030
1031 Values are:
1032
1033 inventory: Only keys in the top level inventory are used (default)
1034
1035 keyrings: Only keys in active keyrings are used.
1036
1037 containers: Only keys in active containers are used.
1038
1039 Note that keyrings are just a specialized container, so the containers
1040 will also find keys in keyrings.
1041
1042 Only active containers are used - keys will not jump out of closed
1043 containers, but hints will be given if you have keys in such containers.
1044
1045 =head2 version
1046
1047 Shows what version of the software the server is running on and what people
1048 have contributed what to the game.
1049
1050 =head2 weather
1051
1052 Gives you information about the current weather of outside areas, if the
1053 server has weather support (which is unlikely, as it is very broken).
1054
1055 =head2 whereabouts
1056
1057 The whereabouts command gives a summary about the
1058 regions in which players are currently staying.
1059
1060 =head2 whereami
1061
1062 Tells you some historical information on the region you are currently in.
1063
1064 =head2 who
1065
1066 Shows what players are playing in the world and where they are. It may also
1067 show their levels and race or title. (See the L<title|command/title> command)
1068
1069 B<who> optionally takes an argument that limits the players shown to
1070 the specified region, e.g. B<who brest> will show all players playing
1071 somewhere in Brest.
1072
1073 =head2 wimpy
1074
1075 The wimpy level is the amount of health points (hp) that may be left before you
1076 automatically run away. This may be useful in hand-to-hand combats but should
1077 not be used when the opponent attacks with spells.
1078
1079 =head1 Authors
1080
1081 Parts of this document were originally taken from the crossfire server
1082 help files with unknwon authors.
1083
1084 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1085 Steenhoven and Marc A. Lehmann.
1086