1 |
=head1 Crossfire TRT Command ListingX<command> |
2 |
|
3 |
=head2 accept-invitation |
4 |
|
5 |
Accepts an invitation previously issued by another player using the invite |
6 |
command. This will transfer you to the location you were invited to. |
7 |
|
8 |
=head2 afk |
9 |
|
10 |
Puts you into AFK (Away From Keyboard) mode. This can be used when you |
11 |
are away for some time but not long enough to log off. It will not save |
12 |
you from starvation and will merely list you as AFK in the user list. |
13 |
|
14 |
=head2 apply |
15 |
|
16 |
Apply applies an object. |
17 |
|
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If no options are given, it applies an object you are standing on. |
19 |
|
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If an object name is given, it will apply/unapply that object (toggle) |
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|
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Extra options to apply: |
23 |
|
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-a Always applies the object |
25 |
-u Always unapplies the object. |
26 |
|
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These two options disable the toggling feature. |
28 |
|
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=head2 X<applymode>applymode (nochoice|never|always) |
30 |
|
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Applymode controls what happens when you are equipping something that would |
32 |
require something else to be unequipped. |
33 |
|
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The options are: |
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|
36 |
=over 4 |
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|
38 |
=item B<nochoice> |
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|
40 |
In this case, if there is no choice for the item(s) being removed in order |
41 |
to equip your new item. An example of this is a wand - there can only be |
42 |
one other item needed to be unequipped for the new item to be equipped. |
43 |
Note that in the case of two handed objects, like bows, it can result in |
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two (or more) items being unequipped to equip your new item. |
45 |
|
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=item B<never> |
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|
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In this case, it will never unequip something for you. It will instead |
49 |
tell you want you need to unequip - this can be a list of many objects. |
50 |
|
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=item B<always> |
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|
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This will unequip whatever is needed to equip your new item. |
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|
55 |
=back |
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|
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An example of how the above works: |
58 |
|
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If your character currently has two rings, and tries to equip a third, the |
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B<nochoice> mode will print the two rings you currently have equipped. The |
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B<always> mode will unequip one of the rings in your inventory. The ring |
62 |
unequipped is fairly indeterminate - it depends on how the server has |
63 |
ordered your inventory (which is not the same as the order your window |
64 |
displays). |
65 |
|
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If your character is currently wearing a suit of armor, and you try to |
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equip another suit, both B<nochoice> and B<always> will cause the new suit |
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to get equipped. |
69 |
|
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See L<apply|command/apply>. |
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|
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=head2 body |
73 |
|
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Shows how much you are wielding on certain bodyparts. For example as |
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fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
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say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
77 |
|
78 |
=head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*) |
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|
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Bowmode controls how you will fire arrows and bolts. |
81 |
|
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The options are: |
83 |
|
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=over 4 |
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|
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=item B<normal> |
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|
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As you would expect. |
89 |
|
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=item B<threewide> |
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|
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Fires three arrows in parallel. |
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|
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=item B<spreadshot> |
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|
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Fires three arrows which spread out over distance. |
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|
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=item B<fire>I<direction> |
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|
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Locks in the direction the missiles will fire, specify by compass position: |
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B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>. |
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|
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=item B<bestarrow> |
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|
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Selects and fires the probable best arrow from your inventory. |
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|
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=back |
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|
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=head2 brace |
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|
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When you enter the B<brace> command to brace your character, your |
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character will no longer move. It can still attack adjoining |
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spaces. Bracing can be useful to hold a location. |
114 |
|
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When you are braced, you lose your dex bonus and incur a 2 point |
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ac penalty beyond that (if you have a negative dex bonus, you may in |
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fact come out ahead. You also only get 20% of the normal experience |
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for killing creatures, and incure a 4 point wc (to hit) penalty. |
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|
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=head2 chat |
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|
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chat <message> |
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|
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Sends a message to all players on the server that have |
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L<listen|command/listen> level B<10> or higher. |
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|
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=head2 cast |
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|
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You use the cast command to set your range-weapon to the spell you |
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want. Example: |
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|
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cast burning hands |
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|
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sets your I<range> weapon to B<spell: burning hands>. |
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|
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If you don't know the spell, shows which spells you do know. |
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|
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It is helpful to bind string like B<cast burning hands> to keys. |
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|
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See B<range> for more information on range weapons. |
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|
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=head2 X<drop>drop (all|unpaid|cursed|unlocked|.*) |
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|
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drop [number] name |
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|
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B<name> is the name of the item(s) to drop. It may match multiple items. |
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The name is matched against the start of the objects in your inventory. |
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The name matching is case insensitive. |
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|
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There are a few special name values: |
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|
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=over 4 |
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|
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=item B<all> |
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|
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matches any item. |
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|
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=item B<unpaid> |
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|
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matches unpaid items |
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|
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=item B<cursed> |
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|
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drops items known to be cursed or damned. |
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|
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=item B<unlocked> |
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|
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drops items not locked in your inventory |
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|
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=back |
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|
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B<number> is optional. This acts as the number of the object to drop. The |
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objects number must be at least the number for it to be dropped. For |
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example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
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will be dropped. A collection of 5 scrolls will not be dropped. |
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|
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See also B<dropall> and mouse button control within client for dropping |
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objects. |
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|
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=head2 dropall |
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|
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dropall [type] |
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|
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B<dropall> drops all items in your inventory to the ground, excepting |
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locked items. The type parameter will also control what is dropped: |
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|
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=over 4 |
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|
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=item nothing specified |
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|
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Drops all objects except food, money, keys, and containers. |
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|
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=item B<weapons> |
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|
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Drops weapons, bows, and arrows. |
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|
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=item B<armor> (armour) |
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|
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Drops armor, shield, and helmets. |
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|
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=item B<misc> |
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|
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Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
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bracers, scrolls, wands, rods, and potions. |
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|
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=back |
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|
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See also 'drop' and mouse button control for dropping objects. |
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|
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=head2 examine |
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|
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Without arguments, this will give some information on the item below you, |
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with arguments it will give information on a matching item in your inventory. |
214 |
For example: |
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|
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examine rucksack |
217 |
|
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This will show you something like: |
219 |
|
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That is rucksack |
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Its weight limit is 647.1 kg. |
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It is made of: cloth. |
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It weighs 0.100 kg. |
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|
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=head2 follow |
226 |
|
227 |
This enables the follow mode (cf+ only). |
228 |
|
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The player issuing the follow |
230 |
command is required to stand |
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on a space right next to the |
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player that is to be followed. |
233 |
|
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To start following a player, |
235 |
use: |
236 |
|
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follow <playername> |
238 |
|
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To stop following, use: |
240 |
|
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follow |
242 |
|
243 |
Without arguments. |
244 |
|
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=head2 get |
246 |
|
247 |
get [item] |
248 |
|
249 |
This will pick up an item from the floor with the name [item]. If there is |
250 |
more than one unique item with that name, they are all picked up. |
251 |
|
252 |
=head2 gsay |
253 |
|
254 |
If you are in a party (party join or party form), you will be able to message |
255 |
only your party. Even people standing right next to you can't hear it. |
256 |
|
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=head2 help |
258 |
|
259 |
Gives you online help for the command or help topic specified. |
260 |
|
261 |
=head2 hintmode (show|mark|hide) |
262 |
|
263 |
hintmode show|mark|hide |
264 |
|
265 |
Sets the I<hint mode> to the given value: Throughout the game you can find |
266 |
hints that sometimes help you to solve a puzzle or manage a situation |
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better than without. You can change the display of these hints with this |
268 |
command: |
269 |
|
270 |
=over 4 |
271 |
|
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=item show |
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|
274 |
Show the hints (the default mode). |
275 |
|
276 |
=item mark |
277 |
|
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Do not show the hints themselves, but notify you when a hint would have |
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been available. |
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|
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=item hide |
282 |
|
283 |
Hide all hints: You will not be able to tell wether there is a hint |
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available or not. |
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|
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=back |
287 |
|
288 |
=head2 hiscore |
289 |
|
290 |
Shows a list of the highest level players in the game. |
291 |
|
292 |
=head2 ignore |
293 |
|
294 |
ignore list |
295 |
|
296 |
Lists all players that you currently ignore. |
297 |
|
298 |
ignore <player> <tell|shout|all> [timeout] |
299 |
|
300 |
This command ignores the specified messages (B<tell> ignores tells, |
301 |
B<shout> ignores chat and shout and all ignores everything from the given |
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user). |
303 |
|
304 |
The optional timeout (specified in hours) specifies then the ignore entry |
305 |
expires. The default is 24 (one day). The reason why all ignores expire |
306 |
after a day by default is that most troublemakers stop soon after they are |
307 |
being ignored. |
308 |
|
309 |
To revoke an ignore, use the B<unignore> command. |
310 |
|
311 |
=head2 inventory |
312 |
|
313 |
Lists all items in your inventory along with their locked/applied/wielded |
314 |
status. Example: |
315 |
|
316 |
inventory |
317 |
|
318 |
Inventory: |
319 |
- arrow 0.1 |
320 |
- Knife * 2 |
321 |
- long sword (wielded) 15 |
322 |
|
323 |
This shows that you have one arrow which weighs 0.1kg and one Knife which you |
324 |
protected from dropping by locking it as well as a long sword which you are |
325 |
currently using to attack. |
326 |
|
327 |
=head2 invite |
328 |
|
329 |
This command invites another player to where you are currently located. |
330 |
There are four levels of inviting that can be earned by doing quests. |
331 |
Quest descriptions can be found in a house in scorn. |
332 |
|
333 |
=over 4 |
334 |
|
335 |
=item Level 1 can invite only into private rooms such as apartments. |
336 |
|
337 |
=item Level 2 can invite into private rooms and unique maps such as guilds. |
338 |
|
339 |
=item Level 3 can invite to anywhere in the world if there are no monsters on |
340 |
the map. |
341 |
|
342 |
=item Level 4 can invite any player to any map with or without monsters. This is |
343 |
a very dangerous skill and should be used wisely. |
344 |
|
345 |
=back |
346 |
|
347 |
In any of these levels, the invited player is required to acknowledge and |
348 |
allow the transport. |
349 |
|
350 |
One can never transport from nor to an unholy place. That means, one can |
351 |
not be saved out of jail using invite. |
352 |
|
353 |
=head2 invoke |
354 |
|
355 |
The invoke command is used to cast a spell immediately, or when it is |
356 |
necessary to give a parameter to the spell. Invoke will not set the range |
357 |
weapon. |
358 |
|
359 |
Examples: |
360 |
|
361 |
invoke restoration |
362 |
invoke magic rune of large fireball |
363 |
invoke reincarnation of Iamdead |
364 |
invoke create food of waybread |
365 |
|
366 |
It is very helpful to bind healing spells to keys, for example go to your |
367 |
I<playerbook>, tab I<spells>, the press the right mosue button on the |
368 |
spell I<medium healing> and choose C<bind invoke ... to a key>. It is |
369 |
recommended to bind a healing spell or potion to an easily-accessible-key, |
370 |
such as '1'. |
371 |
|
372 |
|
373 |
=head2 killpets |
374 |
|
375 |
killpets [name] |
376 |
|
377 |
The killpets command is a quick and convenient way |
378 |
to get rid of all your pets when they are no longer |
379 |
useful or are getting in the way. Any equipment |
380 |
they had will be left behind, but you will get no |
381 |
experience for their death. However, it kills them |
382 |
instantaneously. |
383 |
|
384 |
If a name is specified then only pets with that |
385 |
name will be killed, eg killpets bat will kill bats |
386 |
but not bees. If a number is specified, the pet |
387 |
corresponding to that number is killed. |
388 |
|
389 |
=head2 listen |
390 |
|
391 |
listen <listen-level> |
392 |
|
393 |
Listen sets the level of messages you will hear. |
394 |
Priorities are defined as follows: |
395 |
|
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0 - Nothing, not even "You punch kobold." or "You say: hi". |
397 |
1 - Only messages that have to do with yourself. |
398 |
2 - Emergency calls from other users |
399 |
10 - General chatter with the 'chat' command. |
400 |
11 - See what players kill what monster with what attack/spell. Very |
401 |
verbose - only for the fanatics. |
402 |
|
403 |
=head2 logs |
404 |
|
405 |
TODO |
406 |
|
407 |
=head2 mapinfo |
408 |
|
409 |
Shows some information about the map like this: |
410 |
|
411 |
world_105_115 (/world/world_105_115) in scorn |
412 |
Creator: Gnat the Gnu |
413 |
Email: gnu@foo.bar |
414 |
Date: Sun Dec 16 20:53:13 2001 |
415 |
|
416 |
world_105_115: The map name |
417 |
/world/world_105_115: The relative map path |
418 |
scorn: Region the map is in |
419 |
|
420 |
The rest is information the mapper may or may not provide. Often, this is |
421 |
the mapper's name, email and map creation date as this example shows. |
422 |
|
423 |
=head2 maps |
424 |
|
425 |
[crossfire+] |
426 |
|
427 |
maps <mapname> |
428 |
|
429 |
Shows a list of maps matching the regex <mapname> that are currently being |
430 |
known to the server. The different fields are Pl, I, Svd, Reset and Path: |
431 |
|
432 |
=over 4 |
433 |
|
434 |
=item Pl: the number of players on that map currently. |
435 |
|
436 |
=item I: B<I>n memory, B<S>wapped out or B<L>oading. |
437 |
|
438 |
The server keeps maps in memory only for a short time (by default about |
439 |
40 seconds). After that time, it saves them to disk. As the server loads |
440 |
most maps in the background it is possible that you can see a map that is |
441 |
currently being loaded, but thats rare, as loading a map is fast. |
442 |
|
443 |
=item Svd: the amount of seconds the map was last saved (++ means >99). |
444 |
|
445 |
The server by default tries to save each map at least every 20 seconds if |
446 |
it changed, so in case of a disastrous crash (one where the server cannot |
447 |
emergency save), at most 20 seconds of gameplay are lost. |
448 |
|
449 |
=item Reset: the minimum number of seconds the map will stay as is (will not reset). |
450 |
|
451 |
Most maps will not reset as long as players are on it, and usually the |
452 |
reset counter only starts going down when all players left the map. |
453 |
|
454 |
=item Path: the name that uniquely identifies the map, can be used for goto etc. |
455 |
|
456 |
=back |
457 |
|
458 |
|
459 |
=head2 mark |
460 |
|
461 |
B<mark> is used to mark items for items that apply other items. Examples of |
462 |
these are flint & steel marked for apply torches, a weapon marked for |
463 |
improve weapon scrolls. |
464 |
|
465 |
B<mark> without options shows your currently marked item. |
466 |
|
467 |
Usage examples: |
468 |
|
469 |
mark sword +3 |
470 |
mark three torches |
471 |
mark sword |
472 |
|
473 |
B<mark> will look for best match first, and then look for matches based |
474 |
on shortened name, object name, archetype name. It prints the match it |
475 |
finds. |
476 |
|
477 |
=head2 motd |
478 |
|
479 |
Shows the message of the day. It takes no arguments. |
480 |
|
481 |
=head2 output-count |
482 |
|
483 |
output-count [lines] |
484 |
|
485 |
output-count sets after how many messages of the same type, they are |
486 |
then printed out. If the value was 10, then after killing ten orcs, the |
487 |
message '10 times you kill orc' would be printed out. The default value is |
488 |
1 - this means that all messages get printed out as they are requested - |
489 |
buffering is disabled in this regard. |
490 |
|
491 |
output-sync controls how often information is sent to the screen. Each |
492 |
buffer has its own time value, and will be flushed independantly. The |
493 |
default value is usually less than a second. |
494 |
|
495 |
See also L<output-sync>. |
496 |
|
497 |
=head2 output-rate [bytes per second] |
498 |
|
499 |
Show the current setting of the output-rate, or set it to the provided |
500 |
value. The server will try not to send (much) more than this many bytes |
501 |
per second to your client. If the rate is exceeded, the server tries to |
502 |
hold back less important information (such as new images), to increase |
503 |
responsiveness. The server-side default is usually quite high, around |
504 |
100000, so if you have a slow link and want to be able to control your |
505 |
character even when downloading faces, set this to a lower value, such as |
506 |
7000 (for ISDN). |
507 |
|
508 |
=head2 output-sync |
509 |
|
510 |
output-sync [seconds] |
511 |
|
512 |
output-sync controls how often information is sent to the screen. Each |
513 |
buffer has its own time value, and will be flushed independantly. The |
514 |
default value is usually less than a second. |
515 |
|
516 |
output-count sets after how many messages of the same type, they are |
517 |
then printed out. If the value was 10, then after killing ten orcs, the |
518 |
message '10 times you kill orc' would be printed out. The default value is |
519 |
1 - this means that all messages get printed out as they are requested - |
520 |
buffering is disabled in this regard. |
521 |
|
522 |
See also L<output-count>. |
523 |
|
524 |
=head2 party |
525 |
|
526 |
party join partyname |
527 |
Puts you in a party, prompts you for a passwd if there is |
528 |
one |
529 |
|
530 |
party form partyname |
531 |
Forms a party and puts you as leader, 32 character max. |
532 |
At the moment, being party leader does nothing. May be used in |
533 |
the future. |
534 |
|
535 |
party list |
536 |
Lists currently formed parties and their 'leader' |
537 |
|
538 |
party passwd <password> |
539 |
Changes the passwd for the party you are in, 8 character max. |
540 |
|
541 |
party who |
542 |
lists the members of the party you are in |
543 |
|
544 |
party say <msg> |
545 |
sends messsage to party members |
546 |
|
547 |
party leave |
548 |
takes you out of current party |
549 |
|
550 |
=head2 peaceful |
551 |
|
552 |
TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
553 |
peaceful mode with regards to npc and monsters only, not with regards to |
554 |
players (which will be controlled by priests). |
555 |
|
556 |
The B<peaceful> command will switch you between peaceful and hostile attack |
557 |
modes. |
558 |
|
559 |
When peaceful is on you will not automatically attack other player when |
560 |
bumping into them and will do reduced damage against other players if |
561 |
you do attack them (friendly fire). Having peaceful mode on only lowers |
562 |
damage against other players, it has no effect on damage done to monsters |
563 |
or other NPCs, so it is generally advisable to remain in peaceful mode |
564 |
unless you are looking for trouble. It is still entirely possible to kill |
565 |
other players when in peaceful mode so you should still be careful when |
566 |
interacting with other players. Hostile mode (peaceful off) will enable |
567 |
melee combat when bumping into other players and does normal damage for |
568 |
other attacks as well. |
569 |
|
570 |
Damage done by area effect attacks like cone spells, explosive |
571 |
detonations, fireballs, poisons, cloud or swarm attacks, runes or disease |
572 |
are not modified by peaceful/hostile mode. |
573 |
|
574 |
=head2 X<petmode>petmode (normal|sad|defend|arena) |
575 |
|
576 |
B<petmode> controls how your pets (charmed monsters) will behave. |
577 |
|
578 |
The options are: |
579 |
|
580 |
=over 4 |
581 |
|
582 |
=item B<normal> |
583 |
|
584 |
As you would expect. |
585 |
|
586 |
=item B<sad> (search and destroy) |
587 |
|
588 |
Pets will roam and seek out things to attack. |
589 |
|
590 |
=item B<defend> |
591 |
|
592 |
Pets will try to stay close and defend you. |
593 |
|
594 |
=item B<arena> |
595 |
|
596 |
Like B<normal>, except that pets will attack other players in the arena. |
597 |
|
598 |
=back |
599 |
|
600 |
=head2 pickup |
601 |
|
602 |
B<pickup> changes how you pick up items when you step on them. to pickup |
603 |
an item manually, use the ',' key. |
604 |
|
605 |
Mode 0: Don't pick up items. |
606 |
|
607 |
Mode 1: Pick up one item |
608 |
|
609 |
Mode 2: Pickup up one item and stop |
610 |
|
611 |
Mode 3: Stop before picking up items |
612 |
|
613 |
Mode 4: Pick up all items |
614 |
|
615 |
Mode 5: Pick up all items and stop |
616 |
|
617 |
Mode 6: Pick up all magical items |
618 |
|
619 |
Mode 7: Pick up all coins and gems |
620 |
|
621 |
Modes above 7: Pickup items with |
622 |
a value density greater than the pickup mode. |
623 |
|
624 |
Value density is value in gold/weight in kilograms. |
625 |
|
626 |
The value in gold is what the item is worth if you sold it in the shop. |
627 |
|
628 |
Goldcoins have a value density of 66, |
629 |
|
630 |
Density 10 will pickup silver, gold, rings, wands, books, and scrolls. |
631 |
Artifacts are also picked up. |
632 |
|
633 |
=head2 prepare |
634 |
|
635 |
The same as cast. Usage: |
636 |
|
637 |
prepare <spell> |
638 |
|
639 |
=head2 X<quests>quests (|finished|.*) |
640 |
|
641 |
The quests command lists the quests you are doing or have completed. |
642 |
|
643 |
Parameters are: |
644 |
|
645 |
=over 4 |
646 |
|
647 |
=item no arguments: displays current quests. |
648 |
|
649 |
=item B<finished>: displays finished quests; |
650 |
|
651 |
=item anything else: displays details for quests (finished or not) with name containing the given string. |
652 |
|
653 |
=back |
654 |
|
655 |
=head2 quit |
656 |
|
657 |
Deletes your character from the server. If you want to quit the session |
658 |
without deleting your character, you must use a I<Bed to Reality>. Find a |
659 |
bed (probably in a building close to where you entered the game), get on |
660 |
top of it, and apply it using B<Tab> ro the B<apply> command. |
661 |
|
662 |
=head2 range |
663 |
|
664 |
Your range weapon can be one of several weapons, a spell you cast, a |
665 |
bow-and-arrow, a rod, or a wand, to name a few. |
666 |
|
667 |
Your range weapon is fired when you press SHIFT-direction, and will be |
668 |
fired in that direction. |
669 |
|
670 |
=head2 ready_skill |
671 |
|
672 |
ready_skill <name of skill> |
673 |
|
674 |
Readies the given L<skill|pod/skill_help> by putting it in your L<range |
675 |
slot|glossary/range slot>. Some skills are used automatically when |
676 |
readied, some need to be actively used by "firing" them. |
677 |
|
678 |
If you just want to invoke a skill once, leaving your range slot |
679 |
untouched, use L<use_skill> instead. |
680 |
|
681 |
=head2 rename |
682 |
|
683 |
Changes/removes the custom name of given item (or the marked one). |
684 |
|
685 |
rename oldname to newname |
686 |
rename "old item name" to "new item name" |
687 |
|
688 |
If either of the names contain spaces, you have to use the C<">-form, |
689 |
otherwise you can just write the name as-is. If you omit the old name, the |
690 |
marked item will be used instead. |
691 |
|
692 |
If the new name is empty (i.e. C<"">), then the original (unrenamed) name |
693 |
will be restored. |
694 |
|
695 |
Note: maximum allowed name length is 127 characters. |
696 |
|
697 |
=head2 reply |
698 |
|
699 |
reply <message> |
700 |
|
701 |
Similar to tell, but instead of having to supply a username, it replies |
702 |
to the last player that sent you a tell. This is a bit racy (e.g. when |
703 |
somebody else tells you something while you type and you do not realise |
704 |
that), so be careful not to supply confidential information in the |
705 |
message. |
706 |
|
707 |
=head2 resistances |
708 |
|
709 |
This shows you the resistances you have to specific attack types. |
710 |
If you have for example "cold +20", it means you get 20% damage done |
711 |
by cold attacks. If you have "ghost hit -50", you will get 50% more |
712 |
damage by ghost hits. |
713 |
|
714 |
If you are a dragon, you will also get your natural skin resistances |
715 |
appened to the list. These will never lower, only rise. |
716 |
|
717 |
=head2 rotateshoottype |
718 |
|
719 |
Switches between spell, skill and weapon. Example: |
720 |
|
721 |
cast burning hands |
722 |
ready_skill disarm traps |
723 |
apply wand of medium fireball |
724 |
|
725 |
rotateshoottype # Switches to the spell (burning hands) |
726 |
rotateshoottype # Switches to the wand (of medium fireball) |
727 |
rotateshoottype # Switches to the skill (disarm traps) |
728 |
rotateshoottype # Disables the range slot (won't use anything) |
729 |
rotateshoottype # Switches back to the spell.. and so on |
730 |
|
731 |
=head2 say |
732 |
|
733 |
Will tell all players on the same map as yourself a message. |
734 |
|
735 |
=head2 save |
736 |
|
737 |
Updates players status to disk. This can be useful for making backup |
738 |
copies if you fear the server is about to crash. |
739 |
|
740 |
The server saves your character automatically in certain intervals, |
741 |
and also on clean shutdowns, so there is little practical use for this |
742 |
command. |
743 |
|
744 |
WARNING - if you want to leave the game without destroying your player, |
745 |
you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply |
746 |
it. Doing B<save> and then B<quit>ing will still delete your character. |
747 |
|
748 |
=head2 search-items |
749 |
|
750 |
search-items <word> |
751 |
|
752 |
Automatically picks up all items with <word> in their name. search-items rod |
753 |
will pick up all rods and heavy rods. search-items of Fire will pick up all |
754 |
bolts, arrows, swords, etc. of Fire. |
755 |
|
756 |
=head2 seen |
757 |
|
758 |
seen <login> |
759 |
|
760 |
Tells you when the player named <login> was last seen on the server (cf+ |
761 |
only). |
762 |
|
763 |
=head2 shout |
764 |
|
765 |
shout <message> |
766 |
|
767 |
Sends a message to all players on the server that have |
768 |
L<listen|command/listen> level B<10> or higher. It is mainly useful for |
769 |
emergency messages ("I am trapped on xxx, can somebody help me?") and |
770 |
should not be used for general chat. Use L<chat|command/chat> instead. |
771 |
|
772 |
=head2 showpets |
773 |
|
774 |
showpets <number> |
775 |
|
776 |
Shows a numbered list of the pets owned by the player. If a number is |
777 |
specified, instead shows a detailed printout about that pet. |
778 |
|
779 |
=head2 skills |
780 |
|
781 |
Lists all skills you have along with the experience you have in those skills. |
782 |
Example: |
783 |
|
784 |
skills |
785 |
|
786 |
literacy................................lvl: 4 (xp:9944/16000/25%) |
787 |
one handed weapons......................lvl: 4 (xp:15059/16000/25%) |
788 |
|
789 |
This shows you that you have two skills, literacy and one handed weapons. You |
790 |
are level 4 in both skills and in literacy, you have 9944 experience points. |
791 |
You need to reach 16000 to gain another level. The 25% at the end show you what |
792 |
percentage of your experience is permanent, which means you cannot lose it if |
793 |
you die. |
794 |
|
795 |
=head2 sort_inventory |
796 |
|
797 |
If sort_inventory is set, items will be inserted into your inventory |
798 |
in order by type than alphabetical. This, all scrolls will be grouped |
799 |
together, but in alphabetical order. Same for all weapons. This only |
800 |
applies to new items you pick up - items that you are already holding will |
801 |
not be sorted. |
802 |
|
803 |
If sort_inventory is not set (default), items will be inserted via type, |
804 |
subtype and magic. This, all axes will be grouped together in magic order, |
805 |
all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
806 |
ones just get inserted last. |
807 |
|
808 |
If you have a lot of stuff that is not in alphabetical order but you would |
809 |
like it to be, the best method is to drop all of it and then pick it up. |
810 |
|
811 |
=head2 sound |
812 |
|
813 |
Toggles between sound enabled and disabled. This has no relevance to the |
814 |
sound settings of the client, it only governs wether the server will send |
815 |
sound effect command to the client and is enabled if the client supports |
816 |
sound (i.e. always for cfplus). |
817 |
|
818 |
=head2 sourcecode |
819 |
|
820 |
This command displays the means to download the sourcecode (server code, |
821 |
maps and archetypes) used to implement this version of the game. |
822 |
|
823 |
Every player has the right to download and modify the source code of the |
824 |
server, as required by both the GNU General Public License and the GNU |
825 |
Affero General Public license. |
826 |
|
827 |
If you modify your version of the server, you will have to provide a means |
828 |
to download the modified sources (and resources) via this command. If you |
829 |
run an unmodified version of the server, the default will do. |
830 |
|
831 |
=head2 statistics |
832 |
|
833 |
B<statistics> shows various useful information about your character. |
834 |
None of the information it shows is stuff that is not contained in the |
835 |
documentation. |
836 |
|
837 |
As of now, it shows how much experience you need for your next level. It |
838 |
also shows natural, real, and maximum statistic values. |
839 |
|
840 |
Your natural stat is the stat without any items/spells applied. |
841 |
|
842 |
Real is what the current value is (same as in the stat window.) |
843 |
|
844 |
Maximum is the maximum value for your natural stat. |
845 |
|
846 |
=head2 suicide |
847 |
|
848 |
Kills yourself. No, really. |
849 |
|
850 |
This command might not look useful at first, but sometimes you can get |
851 |
yourself into a corner you can't escape anymore, either due to a map |
852 |
bug or your own stupidity. Killing oneself can be difficult and time |
853 |
consuming, thats why this command is provided. It is fast, painless, |
854 |
effective, humane. |
855 |
|
856 |
=head2 take |
857 |
|
858 |
The take commands take object(s) on the space the player is standing on, |
859 |
and inserts them into the players inventory. |
860 |
|
861 |
If no parameter is given, take will get the top object that can be taken |
862 |
and put it in the players inventory. If no object can be taken, that will |
863 |
be stated. |
864 |
|
865 |
A parameter can be given to take. In this case, all object that have names |
866 |
that match the parameter will be picked up. Thus, if there is a 'sword of |
867 |
WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will |
868 |
pick all of them up. |
869 |
|
870 |
By default, take is bound to the comma key, with no parameters. To change |
871 |
this, look at the bind command. |
872 |
|
873 |
=head2 tell |
874 |
|
875 |
tell <playername> <message>... |
876 |
|
877 |
Sends a private message to the given player I<only>. |
878 |
|
879 |
=head2 throw |
880 |
|
881 |
Throws an unlocked item in your inventory, be it applied or not, into the |
882 |
direction you are looking. If you mark an item in your inventory, this item |
883 |
is thrown first. If there is more than one copy of an item, only one of it is |
884 |
thrown away. God-given items can not be thrown. You need the skill throwing |
885 |
for this to work. |
886 |
|
887 |
=head2 time |
888 |
|
889 |
Shows the Crossfire in-game time, not the server time. It looks like this: |
890 |
|
891 |
It is 52 minutes past 8 o'clock am, on the Day of the Bull |
892 |
The 2nd Day of the Month of the Frost Giant, Year 63 |
893 |
Time of Year: The Season of New Year |
894 |
|
895 |
It is partially just for fun but it affects the darkness outside and the |
896 |
weather if weather is enabled in the server. |
897 |
|
898 |
=head2 title |
899 |
|
900 |
Players can change their title. For example you called yourself Gandalf and |
901 |
your race is elf, you can use the title command to change your name from |
902 |
"Gandalf the elf" to "Gandalf the white". Usage: |
903 |
|
904 |
title <new title> |
905 |
title clear # Sets your title back to your race. |
906 |
|
907 |
Dragons cannot set their title because it changes during the game. |
908 |
|
909 |
=head2 unignore |
910 |
|
911 |
unignore <login> |
912 |
|
913 |
Cancels all ignores set for the specified login. See B<ignore>. |
914 |
|
915 |
=head2 uptime |
916 |
|
917 |
Tells you something about the time the server was started and how long ago |
918 |
that was. |
919 |
|
920 |
=head2 use_skill |
921 |
|
922 |
use_skill <name of skill> |
923 |
|
924 |
Uses the given L<skill|pod/skill_help> immediately, once. See also |
925 |
L<ready_skill>. |
926 |
|
927 |
=head2 usekeys (inventory|keyrings|containers) |
928 |
|
929 |
The B<usekeys> option determines the behaviour of using keys. |
930 |
|
931 |
Values are: |
932 |
|
933 |
inventory: Only keys in the top level inventory are used (default) |
934 |
|
935 |
keyrings: Only keys in active keyrings are used. |
936 |
|
937 |
containers: Only keys in active containers are used. |
938 |
|
939 |
Note that keyrings are just a specialized container, so the containers |
940 |
will also find keys in keyrings. |
941 |
|
942 |
Only active containers are used - keys will not jump out of closed |
943 |
containers, but hints will be given if you have keys in such containers. |
944 |
|
945 |
=head2 version |
946 |
|
947 |
Shows what version of the software the server is running on and what people |
948 |
have contributed what to the game. |
949 |
|
950 |
=head2 weather |
951 |
|
952 |
Gives you information about the current weather of outside areas, if the |
953 |
server has weather support (which is unlikely, as it is very broken). |
954 |
|
955 |
=head2 whereabouts |
956 |
|
957 |
The whereabouts command gives a summary about the |
958 |
regions in which players are currently staying. |
959 |
|
960 |
=head2 whereami |
961 |
|
962 |
Tells you some historical information on the region you are currently in. |
963 |
|
964 |
=head2 who |
965 |
|
966 |
Shows what players are playing in the world and where they are. It may also |
967 |
show their levels and race or title. (See the L<title|command/title> command) |
968 |
|
969 |
B<who> optionally takes an argument that limits the players shown to |
970 |
the specified region, e.g. B<who brest> will show all players playing |
971 |
somewhere in Brest. |
972 |
|
973 |
=head2 wimpy |
974 |
|
975 |
The wimpy level is the amount of health points (hp) that may be left before you |
976 |
automatically run away. This may be useful in hand-to-hand combats but should |
977 |
not be used when the opponent attacks with spells. |
978 |
|
979 |
|
980 |
=head1 Authors |
981 |
|
982 |
Parts of this document were originally taken from the crossfire server |
983 |
help files with unknwon authors. |
984 |
|
985 |
Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
986 |
Steenhoven and Marc A. Lehmann. |
987 |
|