ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/command_help.pod
Revision: 1.34
Committed: Sun Dec 28 10:20:34 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.33: +29 -32 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 Deliantra Command ListingX<command>
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 X<applymode>applymode (nochoice|never|always)
30
31 the C<applymode> controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply|command/apply>.
71
72 =head2 body
73
74 Shows how much you are wielding on certain body parts. For example as
75 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77
78 =head2 X<bowmode>bowmode (normal|threewide|spreadshot|bestarrow|.*)
79
80 The C<bowmode> controls how you will fire arrows and bolts.
81
82 The options are:
83
84 =over 4
85
86 =item B<normal>
87
88 As you would expect.
89
90 =item B<threewide>
91
92 Fires three arrows in parallel.
93
94 =item B<spreadshot>
95
96 Fires three arrows which spread out over distance.
97
98 =item B<fire>I<direction>
99
100 Locks in the direction the missiles will fire, specify by compass position:
101 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102
103 =item B<bestarrow>
104
105 Selects and fires the probable best arrow from your inventory.
106
107 =back
108
109 =head2 brace
110
111 When you enter the B<brace> command to brace your character, your
112 character will no longer move. It can still attack adjoining
113 spaces. Bracing can be useful to hold a location.
114
115 When you are braced, you lose your Dex bonus and incur a 2 point
116 ac penalty beyond that (if you have a negative Dex bonus, you may in
117 fact come out ahead. You also only get 20% of the normal experience
118 for killing creatures, and incur a 4 point WC (to hit) penalty.
119
120 =head2 chat
121
122 chat <message>
123
124 Sends a message to all players on the server. This is the normal way to
125 chat with others.
126
127 =head2 cast
128
129 You use the cast command to set your range-action-slot to the spell you
130 want. Example:
131
132 cast burning hands
133
134 sets your I<range> slot to B<spell: burning hands>.
135
136 If you don't know the spell, shows which spells you do know.
137
138 It is helpful to bind string like B<cast burning hands> to keys.
139
140 See C<help range> for more information on range weapons.
141
142 =head2 X<drop>drop (all|unpaid|cursed|unlocked|.*)
143
144 drop [number] name
145
146 B<name> is the name of the item(s) to drop. It may match multiple items.
147 The name is matched against the start of the objects in your inventory.
148 The name matching is case insensitive.
149
150 There are a few special name values:
151
152 =over 4
153
154 =item B<all>: matches any item.
155
156 =item B<unpaid>: matches unpaid items.
157
158 =item B<cursed>: drops items known to be cursed or damned.
159
160 =item B<unlocked>: drops items not locked in your inventory.
161
162 =back
163
164 B<number> is optional. This acts as the number of the object to drop. The
165 objects number must be at least the number for it to be dropped. For
166 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
167 will be dropped. A collection of 5 scrolls will not be dropped.
168
169 See also B<dropall> and mouse button control within client for dropping
170 objects.
171
172
173 =head2 cointoss
174
175 Tosses a coin and reports the outcome to you and other players on the same
176 map, much like the say command does.
177
178
179 =head2 orcknuckle
180
181 Throws your orcknuckle set and reports the outcome to you and other
182 players on the same map, much like the say command does. Your first
183 three orcknuckle throws can report I<beholder>, I<ghost>, I<knight>,
184 I<princess>, I<dragon>, while the fourth can additionally roll up to
185 I<orc>.
186
187
188 =head2 dropall
189
190 dropall [type]
191
192 B<dropall> drops all items in your inventory to the ground, excepting
193 locked items. The type parameter will also control what is dropped:
194
195 =over 4
196
197 =item nothing specified
198
199 Drops all objects except food, money, keys, and containers.
200
201 =item B<weapons>
202
203 Drops weapons, bows, and arrows.
204
205 =item B<armor> (armour)
206
207 Drops armor, shield, and helmets.
208
209 =item B<misc>
210
211 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
212 bracers, scrolls, wands, rods, and potions.
213
214 =back
215
216 See also 'drop' and mouse button control for dropping objects.
217
218 =head2 examine
219
220 Without arguments, this will give some information on the item below you,
221 with arguments it will give information on a matching item in your inventory.
222 For example:
223
224 examine rucksack
225
226 This will show you something like:
227
228 That is rucksack
229 Its weight limit is 647.1 kg.
230 It is made of: cloth.
231 It weighs 0.100 kg.
232
233 =head2 follow
234
235 This enables the follow mode (cf+ only).
236
237 The player issuing the follow
238 command is required to stand
239 on a space right next to the
240 player that is to be followed.
241
242 To start following a player,
243 use:
244
245 follow <playername>
246
247 To stop following, use:
248
249 follow
250
251 Without arguments.
252
253 =head2 get
254
255 get [item]
256
257 This will pick up an item from the floor with the name [item]. If there is
258 more than one unique item with that name, they are all picked up.
259
260 =head2 gsay
261
262 If you are in a party (party join or party form), you will be able to message
263 only your party. Even people standing right next to you can't hear it.
264
265 =head2 help
266
267 Gives you online help for the command or help topic specified.
268
269 =head2 hintmode (show|mark|hide)
270
271 hintmode show|mark|hide
272
273 Sets the I<hint mode> to the given value: Throughout the game you can find
274 hints that sometimes help you to solve a puzzle or manage a situation
275 better than without. You can change the display of these hints with this
276 command:
277
278 =over 4
279
280 =item show
281
282 Show the hints (the default mode).
283
284 =item mark
285
286 Do not show the hints themselves, but notify you when a hint would have
287 been available.
288
289 =item hide
290
291 Hide all hints: You will not be able to tell whether there is a hint
292 available or not.
293
294 =back
295
296 =head2 hiscore
297
298 Shows a list of the highest level players in the game.
299
300 =head2 ignore
301
302 ignore list
303
304 Lists all players that you currently ignore.
305
306 ignore <player> <tell|shout|all> [timeout]
307
308 This command ignores the specified messages (B<tell> ignores tells,
309 B<shout> ignores chat and shout and B<all> ignores everything from the given
310 user).
311
312 The optional timeout (specified in hours) specifies when the ignore entry
313 expires. The default is 24 (one day). The reason why all ignore entries
314 expire after a day by default is that most troublemakers stop soon after
315 they are being ignored.
316
317 To revoke an ignore, use the B<unignore> command.
318
319 =head2 inventory
320
321 Lists all items in your inventory along with their locked/applied/wielded
322 status. Example:
323
324 inventory
325
326 Inventory:
327 - arrow 0.1
328 - Knife * 2
329 - long sword (wielded) 15
330
331 This shows that you have one arrow which weighs 0.1kg and one Knife which you
332 protected from dropping by locking it as well as a long sword which you are
333 currently using to attack.
334
335 =head2 invite
336
337 This command invites another player to where you are currently located.
338 There are four levels of inviting that can be earned by doing quests.
339 Quest descriptions can be found in a house in scorn.
340
341 =over 4
342
343 =item Level 1 can invite only into private rooms such as apartments.
344
345 =item Level 2 can invite into private rooms and unique maps such as guilds.
346
347 =item Level 3 can invite to anywhere in the world if there are no monsters on
348 the map.
349
350 =item Level 4 can invite any player to any map with or without monsters. This is
351 a very dangerous skill and should be used wisely.
352
353 =back
354
355 In any of these levels, the invited player is required to acknowledge and
356 allow the transport.
357
358 One can never transport from nor to an unholy place. That means, one can
359 not be saved out of jail using invite.
360
361 =head2 invoke
362
363 The invoke command is used to cast a spell immediately, or when it is
364 necessary to give a parameter to the spell. Invoke will not set the range
365 weapon.
366
367 Examples:
368
369 invoke restoration
370 invoke magic rune of large fireball
371 invoke reincarnation of Iamdead
372 invoke create food of waybread
373
374 It is very helpful to bind healing spells to keys, for example go to your
375 I<playerbook>, tab I<spells>, the press the right mouse button on the
376 spell I<medium healing> and choose C<bind invoke ... to a key>. It is
377 recommended to bind a healing spell or potion to an easily-accessible-key,
378 such as '1'.
379
380
381 =head2 killpets
382
383 killpets [name]
384
385 The killpets command is a quick and convenient way
386 to get rid of all your pets when they are no longer
387 useful or are getting in the way. Any equipment
388 they had will be left behind, but you will get no
389 experience for their death. However, it kills them
390 instantaneously.
391
392 If a name is specified then only pets with that
393 name will be killed, e.g. killpets bat will kill bats
394 but not bees. If a number is specified, the pet
395 corresponding to that number is killed.
396
397 =head2 mapinfo
398
399 Shows some information about the map like this:
400
401 world_105_115 (/world/world_105_115) in scorn
402 Creator: Gnat the Gnu
403 Email: gnu@foo.bar
404 Date: Sun Dec 16 20:53:13 2001
405
406 world_105_115: The map name
407 /world/world_105_115: The relative map path
408 scorn: Region the map is in
409
410 The rest is information the mapper may or may not provide. Often, this is
411 the mapper's name, email and map creation date as this example shows.
412
413 =head2 maps
414
415 maps <mapname>
416
417 Shows a list of maps matching the regex <mapname> that are currently being
418 known to the server. The different fields are Pl, I, Svd, Reset and Path:
419
420 =over 4
421
422 =item Pl: the number of players on that map currently.
423
424 =item I: B<I>n memory, B<S>wapped out or B<L>oading.
425
426 The server keeps maps in memory only for a short time (by default about
427 40 seconds). After that time, it saves them to disk. As the server loads
428 most maps in the background it is possible that you can see a map that is
429 currently being loaded, but that's rare, as loading a map is fast.
430
431 =item Svd: the amount of seconds the map was last saved (++ means >99).
432
433 The server by default tries to save each map at least every 20 seconds if
434 it changed, so in case of a disastrous crash (one where the server cannot
435 emergency save), at most 20 seconds of gameplay are lost.
436
437 =item Reset: the minimum number of seconds the map will stay as is (will not reset).
438
439 Most maps will not reset as long as players are on it, and usually the
440 reset counter only starts going down when all players left the map. Some
441 maps will never reset in the common sense, these are usually marked with a
442 very high number (such as C<1e+99>).
443
444 =item Path: the name that uniquely identifies the map, can be used for goto etc.
445
446 =back
447
448
449 =head2 mark
450
451 B<mark> is used to mark items for items that apply other items. Examples of
452 these are flint & steel marked for apply torches, a weapon marked for
453 improve weapon scrolls.
454
455 B<mark> without options shows your currently marked item.
456
457 Usage examples:
458
459 mark sword +3
460 mark three torches
461 mark sword
462
463 B<mark> will look for best match first, and then look for matches based
464 on shortened name, object name, archetype name. It prints the match it
465 finds.
466
467 =head2 motd
468
469 Shows the message of the day. It takes no arguments.
470
471 =head2 output-count
472
473 output-count [lines]
474
475 output-count sets after how many messages of the same type, they are
476 then printed out. If the value was 10, then after killing ten orcs, the
477 message '10 times you kill orc' would be printed out. The default value is
478 1 - this means that all messages get printed out as they are requested -
479 buffering is disabled in this regard.
480
481 output-sync controls how often information is sent to the screen. Each
482 buffer has its own time value, and will be flushed independently. The
483 default value is usually less than a second.
484
485 See also L<output-sync>.
486
487 =head2 output-rate
488
489 output-rate [bytes per second]
490
491 Show the current setting of the output-rate, or set it to the provided
492 value. The server will try very hard not to send more than this many bytes
493 per second to your client. If the rate is exceeded, the server tries to
494 hold back less important information (such as new images) to increase
495 responsiveness.
496
497 The server-side default is usually quite high, around 100000. If the
498 server is running on a Linux kernel, it will adjust to the actual
499 bandwidth available, and output-rate only sets an upper bound. That is,
500 the server will automatically set an optimal send rate and adjusting your
501 output-rate is not required.
502
503 =head2 output-sync
504
505 output-sync [seconds]
506
507 output-sync controls how often information is sent to the screen. Each
508 buffer has its own time value, and will be flushed independently. The
509 default value is usually less than a second.
510
511 output-count sets after how many messages of the same type, they are
512 then printed out. If the value was 10, then after killing ten orcs, the
513 message '10 times you kill orc' would be printed out. The default value is
514 1 - this means that all messages get printed out as they are requested -
515 buffering is disabled in this regard.
516
517 See also L<output-count>.
518
519 =head2 party
520
521 party join partyname
522 Puts you in a party, prompts you for a passwd if there is
523 one
524
525 party form partyname
526 Forms a party and puts you as leader, 32 character max.
527 At the moment, being party leader does nothing. May be used in
528 the future.
529
530 party list
531 Lists currently formed parties and their 'leader'
532
533 party passwd <password>
534 Changes the passwd for the party you are in, 8 character max.
535
536 party who
537 lists the members of the party you are in
538
539 party say <msg>
540 sends messsage to party members
541
542 party leave
543 takes you out of current party
544
545 =head2 peaceful
546
547 TODO: rework for deliantra, intended future behaviour is to toggle
548 peaceful mode with regards to npc and monsters only, not with regards to
549 players (which will be controlled by priests).
550
551 The B<peaceful> command will switch you between peaceful and hostile attack
552 modes.
553
554 When peaceful is on you will not automatically attack other player when
555 bumping into them and will do reduced damage against other players if
556 you do attack them (friendly fire). Having peaceful mode on only lowers
557 damage against other players, it has no effect on damage done to monsters
558 or other NPCs, so it is generally advisable to remain in peaceful mode
559 unless you are looking for trouble. It is still entirely possible to kill
560 other players when in peaceful mode so you should still be careful when
561 interacting with other players. Hostile mode (peaceful off) will enable
562 melee combat when bumping into other players and does normal damage for
563 other attacks as well.
564
565 Damage done by area effect attacks like cone spells, explosive
566 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
567 are not modified by peaceful/hostile mode.
568
569 =head2 X<petmode>petmode (normal|sad|defend|arena)
570
571 B<petmode> controls how your pets (charmed monsters) will behave.
572
573 The options are:
574
575 =over 4
576
577 =item B<normal>
578
579 As you would expect.
580
581 =item B<sad> (search and destroy)
582
583 Pets will roam and seek out things to attack.
584
585 =item B<defend>
586
587 Pets will try to stay close and defend you.
588
589 =item B<arena>
590
591 Like B<normal>, except that pets will attack other players in the arena.
592
593 =back
594
595 =head2 pickup
596
597 pickup +mode
598 pickup -mode
599 pickup density
600
601 B<pickup> changes whether you pick up items when you step on them. To
602 pickup an item manually, use the ',' key.
603
604 The B<Pickup> tab in the playerbook is usually a better way to modify your
605 autopickup settings than using this command.
606
607 Mode can be one of:
608
609 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow",
610 "arrow", "helmet", "shield", "armour", "boots", "gloves", "cloak",
611 "key", "missile", "allweapon", "magical", "potion", "spellbook",
612 "skillscroll", "readables", "magicdevice", "notcursed", "jewels",
613 "flesh"
614
615 If a number (C<density>) is specified, then items of at least the
616 specified value density are picked up. Value density is given as
617 gold/weight in kilograms.
618
619 The value in gold is what the item is worth if you sold it in the shop.
620
621 =head2 prepare
622
623 The same as cast. Usage:
624
625 prepare <spell>
626
627
628 =head2 quit
629
630 Deletes your character from the server. If you want to quit the session
631 without deleting your character, you must use a I<Bed to Reality>. Find a
632 bed (probably in a building close to where you entered the game), get on
633 top of it, and apply it using B<Tab> ro the B<apply> command.
634
635
636 =head2 range
637
638 Your range weapon can be one of several weapons, a spell you cast, a
639 bow-and-arrow, a rod, or a wand, to name a few.
640
641 Your range weapon is fired when you press SHIFT-direction, and will be
642 fired in that direction.
643
644
645 =head2 ready_skill
646
647 ready_skill <name of skill>
648
649 Readies the given L<skill|pod/skill_help> by putting it in your L<range
650 slot|glossary/range slot>. Some skills are used automatically when
651 readied, some need to be actively used by "firing" them.
652
653 If you just want to invoke a skill once, leaving your range slot
654 untouched, use L<use_skill> instead.
655
656
657 =head2 rename
658
659 Changes/removes the custom name of given item (or the marked one).
660
661 rename oldname to newname
662 rename "old item name" to "new item name"
663
664 If either of the names contain spaces, you have to use the C<">-form,
665 otherwise you can just write the name as-is. If you omit the old name, the
666 marked item will be used instead.
667
668 If the new name is empty (i.e. C<"">), then the original (before the
669 rename) name will be restored.
670
671 Note: maximum allowed name length is 127 characters.
672
673
674 =head2 resistances
675
676 This shows you the resistances you have to specific attack types.
677 If you have for example "cold +20", it means you get 20% damage done
678 by cold attacks. If you have "ghost hit -50", you will get 50% more
679 damage by ghost hits.
680
681 If you are a dragon, you will also get your natural skin resistances
682 appened to the list. These will never lower, only rise.
683
684 =head2 rotateshoottype
685
686 Switches between spell, skill and weapon. Example:
687
688 cast burning hands
689 ready_skill disarm traps
690 apply wand of medium fireball
691
692 rotateshoottype # Switches to the spell (burning hands)
693 rotateshoottype # Switches to the wand (of medium fireball)
694 rotateshoottype # Switches to the skill (disarm traps)
695 rotateshoottype # Disables the range slot (won't use anything)
696 rotateshoottype # Switches back to the spell.. and so on
697
698 =head2 say
699
700 Will tell all players on the same map as yourself a message.
701
702 =head2 save
703
704 Updates players status to disk. This can be useful for making backup
705 copies if you fear the server is about to crash.
706
707 The server saves your character automatically in certain intervals,
708 and also on clean shutdowns, so there is little practical use for this
709 command.
710
711 WARNING - if you want to leave the game without destroying your player,
712 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
713 it. Doing B<save> and then B<quit>ing will still delete your character.
714
715 =head2 search-items
716
717 search-items <word>
718
719 Automatically picks up all items with <word> in their name. C<search-items
720 rod> will pick up all rods and heavy rods. C<search-items of Fire> will
721 pick up all bolts, arrows, swords, etc. of Fire, C<search-items magic+1>
722 will pick up all items with magic+1, and so on, and so on.
723
724 While this mode is active, you will be slower and the normal autopickup is
725 disabled. To disable search mode again, execute C<search-items> without
726 any arguments.
727
728 =head2 seen
729
730 seen <login>
731
732 Tells you when the player named <login> was last seen on the server (cf+
733 only).
734
735 =head2 shout
736
737 shout <message>
738
739 Sends a message to all players on the server. It is mainly useful for
740 emergency messages ("I am trapped on xxx, can somebody help me?") and
741 should not be used for general chat. Use L<chat|command/chat> instead.
742
743 =head2 showpets
744
745 showpets <number>
746
747 Shows a numbered list of the pets owned by the player. If a number is
748 specified, instead shows a detailed printout about that pet.
749
750 =head2 skills
751
752 Lists all skills you have along with the experience you have in those skills.
753 Example:
754
755 skills
756
757 literacy................................lvl: 4 (xp:9944/16000/25%)
758 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
759
760 This shows you that you have two skills, literacy and one handed weapons. You
761 are level 4 in both skills and in literacy, you have 9944 experience points.
762 You need to reach 16000 to gain another level. The 25% at the end show you what
763 percentage of your experience is permanent, which means you cannot lose it if
764 you die.
765
766 =head2 sort_inventory
767
768 If sort_inventory is set, items will be inserted into your inventory
769 in order by type than alphabetical. This, all scrolls will be grouped
770 together, but in alphabetical order. Same for all weapons. This only
771 applies to new items you pick up - items that you are already holding will
772 not be sorted.
773
774 If sort_inventory is not set (default), items will be inserted via type,
775 subtype and magic. This, all axes will be grouped together in magic order,
776 all daggers by magic order, etc. Unfortunately, for scrolls and rings, new
777 ones just get inserted last.
778
779 If you have a lot of stuff that is not in alphabetical order but you would
780 like it to be, the best method is to drop all of it and then pick it up.
781
782 =head2 sound
783
784 Toggles between sound enabled and disabled. This has no relevance to the
785 sound settings of the client, it only governs whether the server will send
786 sound effect command to the client and is enabled if the client supports
787 sound (i.e. always for the deliantra client).
788
789 =head2 sourcecode
790
791 This command displays the means to download the source code (server code,
792 maps and archetypes) used to implement this version of the game.
793
794 Every player has the right to download and modify the source code of the
795 server, as required by both the GNU General Public License and the GNU
796 Affero General Public license.
797
798 If you modify your version of the server, you will have to provide a means
799 to download the modified sources (and resources) via this command. If you
800 run an unmodified version of the server, the default will do.
801
802 =head2 statistics
803
804 B<statistics> shows various useful information about your character.
805 None of the information it shows is stuff that is not contained in the
806 documentation.
807
808 As of now, it shows how much experience you need for your next level. It
809 also shows natural, real, and maximum statistic values.
810
811 Your natural stat is the stat without any items/spells applied.
812
813 Real is what the current value is (same as in the stat window.)
814
815 Maximum is the maximum value for your natural stat.
816
817 =head2 suicide
818
819 Kills yourself. No, really.
820
821 This command might not look useful at first, but sometimes you can get
822 yourself into a corner you can't escape anymore, either due to a map
823 bug or your own stupidity. Killing oneself can be difficult and time
824 consuming, that's why this command is provided. It is fast, painless,
825 effective, humane.
826
827 =head2 take
828
829 The take commands take object(s) on the space the player is standing on,
830 and inserts them into the players inventory.
831
832 If no parameter is given, take will get the top object that can be taken
833 and put it in the players inventory. If no object can be taken, that will
834 be stated.
835
836 A parameter can be given to take. In this case, all object that have names
837 that match the parameter will be picked up. Thus, if there is a 'sword of
838 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
839 pick all of them up.
840
841 By default, take is bound to the comma key, with no parameters. To change
842 this, look at the bind command.
843
844 =head2 tell
845
846 tell <playername> <message>...
847
848 Sends a private message to the given player I<only>.
849
850 =head2 throw
851
852 Throws an unlocked item in your inventory, be it applied or not, into the
853 direction you are looking. If you mark an item in your inventory, this item
854 is thrown first. If there is more than one copy of an item, only one of it is
855 thrown away. God-given items can not be thrown. You need the skill throwing
856 for this to work.
857
858 =head2 time
859
860 Shows the Deliantra in-game time, not the server time. It looks like this:
861
862 It is 52 minutes past 8 o'clock am, on the Day of the Bull,
863 the 2nd Day of the Month of the Frost Giant, Year 63.
864 Time of Year: The Season of New Year.
865
866 An hour of game time passes in 3 minutes of real time. The time and
867 calendar uses 60 minutes per hour, 28 hours per day, seven days per week,
868 five weeks per month, and 17 months per year. The year is additionally
869 split into four seasons of 4 months each, except the season of the
870 Blizzard, which is 5 months long.
871
872 The number "zero" is unknown, which is why the minutes go from 1 to 60.
873
874 Seasons and the time of the day affect the overall outdoor daylight.
875
876 =head2 title
877
878 title <new title>
879 title clear # Sets your title back to your race.
880
881 Players can change their title. For example you called yourself Gandalf and
882 your race is elf, you can use the title command to change your name from
883 "Gandalf the elf" to "Gandalf the white" by using C<title the white>.
884
885 Dragons cannot set their title because it changes during the game.
886
887 =head2 unignore
888
889 unignore <login>
890
891 Cancels all ignores set for the specified login. See B<ignore>.
892
893 =head2 uptime
894
895 Tells you something about the time the server was started and how long ago
896 that was.
897
898 =head2 use_skill
899
900 use_skill <name of skill>
901
902 Uses the given L<skill|pod/skill_help> immediately, once. See also
903 L<ready_skill>.
904
905 =head2 usekeys (inventory|keyrings|containers)
906
907 The B<usekeys> option determines the behaviour of using keys.
908
909 Values are:
910
911 =over 4
912
913 =item B<inventory>: Only keys in the top level inventory are used (default)
914
915 =item B<keyrings>: Only keys in active key rings are used.
916
917 =item B<containers>: Only keys in active containers are used.
918
919 =back
920
921 Note that key rings are just a specialized container, so the containers
922 will also find keys in key rings.
923
924 Only active containers are used - keys will not jump out of closed
925 containers, but hints will be given if you have keys in such containers.
926
927 =head2 version
928
929 Shows what version of the software the server is running on and what people
930 have contributed what to the game.
931
932 =head2 weather
933
934 Gives you information about the current weather of outside areas, if the
935 server has weather support (which is unlikely, as it is very broken).
936
937 =head2 whereabouts
938
939 The whereabouts command gives a summary about the
940 regions in which players are currently staying.
941
942 =head2 whereami
943
944 Tells you some historical information on the region you are currently in.
945
946 =head2 who
947
948 Shows what players are playing in the world and where they are. It may also
949 show their levels and race or title. (See the L<title|command/title> command)
950
951 B<who> optionally takes an argument that limits the players shown to
952 the specified region, e.g. B<who brest> will show all players playing
953 somewhere in Brest.
954
955 =head2 wimpy
956
957 The wimpy level is the amount of health points (hp) that may be left before you
958 automatically run away. This may be useful in hand-to-hand combats but should
959 not be used when the opponent attacks with spells.
960
961
962 =head1 Authors
963
964 Parts of this document were originally taken from the crossfire server
965 help files with unknown authors.
966
967 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
968 Steenhoven and Marc A. Lehmann.
969