1 | =begin comment |
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2 | |
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3 | *** |
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4 | *** WARNING: |
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5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
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6 | *** Only ever edit the version in CFPlus/pod/ and run |
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7 | *** ./copy_pod inside server/pod/ to update that copy. |
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8 | *** |
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9 | |
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10 | =end |
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11 | |
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12 | =head1 Crossfire+ Dungeon Master Commands |
1 | =head1 Crossfire TRT Dungeon Master Commands |
13 | |
2 | |
14 | The following commands are only available to you if you are dungeon |
3 | The following commands are only available to you if you are dungeon |
15 | master, that is, a kind of server administrator with special privileges. |
4 | master, that is, a kind of server administrator with special privileges. |
16 | |
5 | |
17 | =head2 abil |
6 | =head2 abil |
18 | |
7 | |
19 | abil <player> <attribute> <value> |
8 | abil <player> <attribute> <value> |
20 | |
9 | |
21 | abil will permanently change the ability scores of players. Attribute is |
10 | B<abil> will permanently change the ability scores of players. Attribute is |
22 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
23 | |
12 | |
24 | =head2 addexp |
13 | =head2 addexp |
25 | |
14 | |
26 | addexp <player> <how much> |
15 | addexp <player> <how much> |
27 | |
16 | |
28 | The player must have a skill readied. All experience added in this manner |
17 | The player must have a skill readied. All experience added in this manner |
29 | will go directly to the skill readied. |
18 | will go directly to the skill readied. |
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19 | |
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20 | =head2 arrest |
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21 | |
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22 | arrest <player> |
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23 | |
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24 | Puts the named player into the nearest cell (corresonding to the region he is in). |
30 | |
25 | |
31 | =head2 banish |
26 | =head2 banish |
32 | |
27 | |
33 | banish <player> |
28 | banish <player> |
34 | |
29 | |
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68 | |
63 | |
69 | Without arguments, debug will simply print the current level of |
64 | Without arguments, debug will simply print the current level of |
70 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
65 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
71 | 1, llevDebug = 2, llevMonster = 3 |
66 | 1, llevDebug = 2, llevMonster = 3 |
72 | |
67 | |
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68 | =head2 dm |
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69 | |
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70 | dm <password> |
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71 | |
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72 | Try to become dungeon master. |
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73 | |
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74 | =head2 dmhide |
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75 | |
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76 | dmhide <password> |
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77 | |
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78 | Same as becoming dm and hiding at the same time. See B<hide>. |
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79 | |
73 | =head2 dump |
80 | =head2 dump |
74 | |
81 | |
75 | dump <tag> |
82 | dump <tag> |
76 | |
83 | |
77 | Using dump, you can see the attributes of any item in the game. To find |
84 | Using dump, you can see the attributes of any item in the game. To find |
78 | the object number of an item you wish to view, click on it. If this item |
85 | the object number of an item you wish to view, click on it. If this item |
79 | is in your inventory, or you are standing over, click on yourself and the |
86 | is in your inventory, or you are standing over, click on yourself and the |
80 | item tags will be displayed. see also: patch |
87 | item tags will be displayed. see also: patch |
81 | |
88 | |
82 | =head2 dumpallarchtypes |
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83 | |
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84 | dumpallarchtypes |
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85 | |
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86 | This prints out a list of all archtypes to stderr. |
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87 | |
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88 | =head2 dumpallmaps |
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89 | |
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90 | dumpallmaps |
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91 | |
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92 | This prints out map information for all active maps to stderr. |
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93 | |
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94 | =head2 dumpallobjects |
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95 | |
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96 | dumpallobjects |
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97 | |
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98 | This prints out a list of all active objects to stderr. |
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99 | |
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100 | =head2 dumpbelow |
89 | =head2 dumpbelow |
101 | |
90 | |
102 | dumpbelow |
91 | dumpbelow |
103 | |
92 | |
104 | Will dump the attributes of the top item you are standing over. see also: |
93 | Will dump the attributes of the top item you are standing over. see also: |
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118 | |
107 | |
119 | =head2 free |
108 | =head2 free |
120 | |
109 | |
121 | free <tag> |
110 | free <tag> |
122 | |
111 | |
123 | C<free> should ONLY be used after remove. Freeing an object that has |
112 | Removes (if necessary) and destroys the given object. |
124 | not been removed will cause the game to crash. For most objects, simply |
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125 | removing them is sufficient and they will eventually be freed. See Also: |
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126 | remove |
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127 | |
113 | |
128 | =head2 goto |
114 | =head2 goto |
129 | |
115 | |
130 | goto <mapname> |
116 | goto <mapname> [<x> <y>] |
131 | |
117 | |
132 | Using this command will instantly move you to the start point of the map |
118 | Using this command will instantly move you to the start point of the map |
133 | specified. |
119 | and position specified. If the position is omitted, the map entry point |
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120 | will be used instead. |
134 | |
121 | |
135 | =head2 hide |
122 | =head2 hide |
136 | |
123 | |
137 | hide |
124 | hide |
138 | |
125 | |
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199 | |
186 | |
200 | nodm or nowiz |
187 | nodm or nowiz |
201 | |
188 | |
202 | Both of these commands will return you to normal player status. |
189 | Both of these commands will return you to normal player status. |
203 | |
190 | |
204 | =head2 overlay_save |
191 | =head2 observe |
205 | |
192 | |
206 | overlay_save |
193 | observe <playername> |
207 | |
194 | |
208 | This will save everything on the current map that was not originally part |
195 | Observes the given object (currently players only). This means that the |
209 | of it as an overlay. The overlay will then be loaded anytime the map |
196 | map and stats of the observed object will be displayed instead of ones |
210 | itself is loaded. Be careful with this as EVERYTHING on the map will be |
197 | own map and stats. Using observe without argument will switch bakc to |
211 | saved in an overlay, such as spawned monsters and dropped objects. |
198 | displaying your own map and stats. |
212 | |
199 | |
213 | =head2 patch |
200 | =head2 patch |
214 | |
201 | |
215 | patch <tag> <variable> <value> |
202 | patch <tag> <variable> <value> |
216 | |
203 | |
217 | Using the patch command, you can radically modify the properties of |
204 | Using the patch command, you can radically modify the properties of |
218 | objects in the game. Simply specify the object to modify and the new |
205 | objects in the game. Simply specify the object to modify and the new |
219 | values of its variables (or completely new variables). See Also: dump |
206 | values of its variables (or completely new variables). See Also: dump |
220 | |
207 | |
221 | =head2 perl-reload |
208 | =head2 reload |
222 | |
209 | |
223 | Will first unload all loaded perl extensions and modules loaded from the |
210 | Will first unload all loaded perl extensions and modules loaded from the |
224 | extension directory, followed by loading the perl part of the plugin and |
211 | extension directory, followed by loading the perl part of the plugin and |
225 | all extensions found. |
212 | all extensions found. |
226 | |
213 | |
227 | This is done in an as atomic way as possible so it is safe to do at |
214 | This is done in an as atomic way as possible so it is safe to do at |
228 | anytime. |
215 | anytime, but it will freeze the swerver for multiple seconds. |
229 | |
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230 | =head2 plugin |
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231 | |
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232 | plugin <plugin name> |
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233 | |
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234 | This will load a new plugin into memory. Using this with no arguments, |
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235 | or invalid arguments will cause a server crash. Plugin name should be as |
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236 | it appears in your plugin directory. Double check the names before using |
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237 | plugins. |
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238 | |
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239 | =head2 pluglist |
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240 | |
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241 | pluglist |
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242 | |
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243 | This shows currently loaded plugins. |
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244 | |
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245 | =head2 plugout |
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246 | |
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247 | plugout <plugin name> |
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248 | |
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249 | This will remove a loaded plugin from memory. |
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250 | |
216 | |
251 | =head2 possess |
217 | =head2 possess |
252 | |
218 | |
253 | possess (nr) |
219 | possess <tag> |
254 | |
220 | |
255 | Take over the body of a given monster. It is not suggested you try to |
221 | Take over the body of a given monster. It is not suggested you try to |
256 | possess another player, as bad things will undoubtably happen. Allows DM |
222 | possess another player, as bad things will undoubtably happen. Allows DM |
257 | to control the monster directly with his client. |
223 | to control the monster directly with his client. |
258 | |
224 | |
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269 | C<remove> will, suprisingly enough, remove the object specified by the tag |
235 | C<remove> will, suprisingly enough, remove the object specified by the tag |
270 | supplied. see also: free |
236 | supplied. see also: free |
271 | |
237 | |
272 | =head2 reset |
238 | =head2 reset |
273 | |
239 | |
274 | reset <mapname> |
240 | reset |
275 | |
241 | |
276 | All other characters must be off of the map at the time of reset. This |
242 | Temporarily moves off all characters from the current map, then resets it. |
277 | will NOT reset any unique items, such as players apartments, in the case |
243 | It works exactly as if the map reached its reset time prematurely. |
278 | of unique items being on a map, it will cause them to be saved before the |
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279 | map is reset. |
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280 | |
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281 | Using C<reset .> will reset the map that the player is currently on. |
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282 | |
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283 | =head2 server_speed |
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284 | |
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285 | server_speed [newspeed] |
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286 | |
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287 | Without arguments, this prints current server speed. If given an argument, |
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288 | it will set server speed to the new speed. |
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289 | |
244 | |
290 | =head2 set_god |
245 | =head2 set_god |
291 | |
246 | |
292 | set_god <player> <diety> |
247 | set_god <player> <diety> |
293 | |
248 | |
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295 | |
250 | |
296 | =head2 shutdown |
251 | =head2 shutdown |
297 | |
252 | |
298 | shutdown |
253 | shutdown |
299 | |
254 | |
300 | This will cause a Crossfire+ to shut down entirely by first kicking out |
255 | This will cause a Crossfire TRT server to shut down entirely by first |
301 | all players, saving all maps and finally exiting. Crossfire servers will |
256 | kicking out all players, saving all maps and finally exiting. Crossfire |
302 | kick out players and might or might not save some players or maps. |
257 | servers will kick out players and might or might not save some players or |
303 | |
258 | maps. |
304 | =head2 spellreset |
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305 | |
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306 | spellreset |
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307 | |
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308 | This causes the spell table to be reinitialized. |
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309 | |
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310 | =head2 ssdumptable |
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311 | |
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312 | ssdumptable |
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313 | |
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314 | This will print out the current hash table to stderr. |
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315 | |
259 | |
316 | =head2 stats |
260 | =head2 stats |
317 | |
261 | |
318 | stats <player> |
262 | stats <player> |
319 | |
263 | |
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327 | |
271 | |
328 | =head2 summon |
272 | =head2 summon |
329 | |
273 | |
330 | summon <player> |
274 | summon <player> |
331 | |
275 | |
332 | Summoning a player will bring them immediately to your location. There |
276 | Summoning a player will bring them immediately to your location. There |
333 | is no 'reverse' summoning, except to go to a map yourself and summon the |
277 | is no 'reverse' summoning, except to go to a map yourself and summon the |
334 | player again. |
278 | player again. |
335 | |
279 | |
336 | =head2 teleport |
280 | =head2 teleport |
337 | |
281 | |
338 | teleport <player> |
282 | teleport <player> |
339 | |
283 | |
340 | C<teleport> will bring you immediately next to the player's location. |
284 | C<teleport> will bring you immediately next to the player's location. |
341 | |
285 | |
342 | =head2 toggle_shout |
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343 | |
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344 | toggle_shout <player> |
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345 | |
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346 | Will toggle the no_shout bit for the named player. This will prevent or |
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347 | enable the player to use the shout command. |
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348 | |
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349 | =head2 wizcast |
286 | =head2 wizcast |
350 | |
287 | |
351 | wizcast [<on_off>] |
288 | wizcast [<on_off>] |
352 | |
289 | |
353 | This will enable/disable your ability to cast spells and prayers anywhere |
290 | This will enable/disable your ability to cast spells and prayers anywhere |