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63 | |
63 | |
64 | Without arguments, debug will simply print the current level of |
64 | Without arguments, debug will simply print the current level of |
65 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
65 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
66 | 1, llevDebug = 2, llevMonster = 3 |
66 | 1, llevDebug = 2, llevMonster = 3 |
67 | |
67 | |
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68 | =head2 dm |
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69 | |
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70 | dm <password> |
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71 | |
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72 | Try to become dungeon master. |
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73 | |
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74 | =head2 dmhide |
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75 | |
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76 | dmhide <password> |
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77 | |
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78 | Same as becoming dm and hiding at the same time. See B<hide>. |
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79 | |
68 | =head2 dump |
80 | =head2 dump |
69 | |
81 | |
70 | dump <tag> |
82 | dump <tag> |
71 | |
83 | |
72 | Using dump, you can see the attributes of any item in the game. To find |
84 | Using dump, you can see the attributes of any item in the game. To find |
73 | the object number of an item you wish to view, click on it. If this item |
85 | the object number of an item you wish to view, click on it. If this item |
74 | is in your inventory, or you are standing over, click on yourself and the |
86 | is in your inventory, or you are standing over, click on yourself and the |
75 | item tags will be displayed. see also: patch |
87 | item tags will be displayed. see also: patch |
76 | |
88 | |
77 | =head2 dumpallarchtypes |
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78 | |
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79 | dumpallarchtypes |
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80 | |
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81 | This prints out a list of all archtypes to stderr. |
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82 | |
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83 | =head2 dumpallmaps |
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84 | |
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85 | dumpallmaps |
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86 | |
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87 | This prints out map information for all active maps to stderr. |
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88 | |
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89 | =head2 dumpallobjects |
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90 | |
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91 | dumpallobjects |
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92 | |
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93 | This prints out a list of all active objects to stderr. |
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94 | |
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95 | =head2 dumpbelow |
89 | =head2 dumpbelow |
96 | |
90 | |
97 | dumpbelow |
91 | dumpbelow |
98 | |
92 | |
99 | Will dump the attributes of the top item you are standing over. see also: |
93 | Will dump the attributes of the top item you are standing over. see also: |
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117 | |
111 | |
118 | Removes (if necessary) and destroys the given object. |
112 | Removes (if necessary) and destroys the given object. |
119 | |
113 | |
120 | =head2 goto |
114 | =head2 goto |
121 | |
115 | |
122 | goto <mapname> |
116 | goto <mapname> [<x> <y>] |
123 | |
117 | |
124 | Using this command will instantly move you to the start point of the map |
118 | Using this command will instantly move you to the start point of the map |
125 | specified. |
119 | and position specified. If the position is omitted, the map entry point |
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120 | will be used instead. |
126 | |
121 | |
127 | =head2 hide |
122 | =head2 hide |
128 | |
123 | |
129 | hide |
124 | hide |
130 | |
125 | |
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200 | Observes the given object (currently players only). This means that the |
195 | Observes the given object (currently players only). This means that the |
201 | map and stats of the observed object will be displayed instead of ones |
196 | map and stats of the observed object will be displayed instead of ones |
202 | own map and stats. Using observe without argument will switch bakc to |
197 | own map and stats. Using observe without argument will switch bakc to |
203 | displaying your own map and stats. |
198 | displaying your own map and stats. |
204 | |
199 | |
205 | =head2 overlay_save |
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206 | |
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207 | overlay_save |
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208 | |
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209 | This will save everything on the current map that was not originally part |
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210 | of it as an overlay. The overlay will then be loaded anytime the map |
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211 | itself is loaded. Be careful with this as EVERYTHING on the map will be |
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212 | saved in an overlay, such as spawned monsters and dropped objects. |
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213 | |
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214 | =head2 patch |
200 | =head2 patch |
215 | |
201 | |
216 | patch <tag> <variable> <value> |
202 | patch <tag> <variable> <value> |
217 | |
203 | |
218 | Using the patch command, you can radically modify the properties of |
204 | Using the patch command, you can radically modify the properties of |
219 | objects in the game. Simply specify the object to modify and the new |
205 | objects in the game. Simply specify the object to modify and the new |
220 | values of its variables (or completely new variables). See Also: dump |
206 | values of its variables (or completely new variables). See Also: dump |
221 | |
207 | |
222 | =head2 perl-reload |
208 | =head2 reload |
223 | |
209 | |
224 | Will first unload all loaded perl extensions and modules loaded from the |
210 | Will first unload all loaded perl extensions and modules loaded from the |
225 | extension directory, followed by loading the perl part of the plugin and |
211 | extension directory, followed by loading the perl part of the plugin and |
226 | all extensions found. |
212 | all extensions found. |
227 | |
213 | |
228 | This is done in an as atomic way as possible so it is safe to do at |
214 | This is done in an as atomic way as possible so it is safe to do at |
229 | anytime. |
215 | anytime, but it will freeze the swerver for multiple seconds. |
230 | |
216 | |
231 | =head2 possess |
217 | =head2 possess |
232 | |
218 | |
233 | possess (nr) |
219 | possess <tag> |
234 | |
220 | |
235 | Take over the body of a given monster. It is not suggested you try to |
221 | Take over the body of a given monster. It is not suggested you try to |
236 | possess another player, as bad things will undoubtably happen. Allows DM |
222 | possess another player, as bad things will undoubtably happen. Allows DM |
237 | to control the monster directly with his client. |
223 | to control the monster directly with his client. |
238 | |
224 | |