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194 | |
194 | |
195 | nodm or nowiz |
195 | nodm or nowiz |
196 | |
196 | |
197 | Both of these commands will return you to normal player status. |
197 | Both of these commands will return you to normal player status. |
198 | |
198 | |
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199 | =head2 observe |
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200 | |
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201 | observe <playername> |
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202 | |
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203 | Observes the given object (currently players only). This means that the |
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204 | map and stats of the observed object will be displayed instead of ones |
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205 | own map and stats. Using observe without argument will switch bakc to |
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206 | displaying your own map and stats. |
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207 | |
199 | =head2 overlay_save |
208 | =head2 overlay_save |
200 | |
209 | |
201 | overlay_save |
210 | overlay_save |
202 | |
211 | |
203 | This will save everything on the current map that was not originally part |
212 | This will save everything on the current map that was not originally part |
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264 | C<remove> will, suprisingly enough, remove the object specified by the tag |
273 | C<remove> will, suprisingly enough, remove the object specified by the tag |
265 | supplied. see also: free |
274 | supplied. see also: free |
266 | |
275 | |
267 | =head2 reset |
276 | =head2 reset |
268 | |
277 | |
269 | reset <mapname> |
278 | reset |
270 | |
279 | |
271 | All other characters must be off of the map at the time of reset. This |
280 | Temporarily moves off all characters from the current map, then resets it. |
272 | will NOT reset any unique items, such as players apartments, in the case |
281 | This will NOT reset any per-player maps, such as apartments, or remove |
273 | of unique items being on a map, it will cause them to be saved before the |
282 | unique items or items on unique floors. I.e. it works exactly as if the |
274 | map is reset. |
283 | map reached its reset time prematurely. |
275 | |
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276 | Using C<reset .> will reset the map that the player is currently on. |
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277 | |
284 | |
278 | =head2 server_speed |
285 | =head2 server_speed |
279 | |
286 | |
280 | server_speed [newspeed] |
287 | server_speed [newspeed] |
281 | |
288 | |