1 | =begin comment |
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2 | |
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3 | *** |
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4 | *** WARNING: |
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5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
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6 | *** Only ever edit the version in CFPlus/pod/ and run |
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7 | *** ./copy_pod inside server/pod/ to update that copy. |
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8 | *** |
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9 | |
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10 | =end |
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11 | |
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12 | =head1 Crossfire+ Dungeon Master Commands |
1 | =head1 Crossfire+ Dungeon Master Commands |
13 | |
2 | |
14 | The following commands are only available to you if you are dungeon |
3 | The following commands are only available to you if you are dungeon |
15 | master, that is, a kind of server administrator with special privileges. |
4 | master, that is, a kind of server administrator with special privileges. |
16 | |
5 | |
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25 | |
14 | |
26 | addexp <player> <how much> |
15 | addexp <player> <how much> |
27 | |
16 | |
28 | The player must have a skill readied. All experience added in this manner |
17 | The player must have a skill readied. All experience added in this manner |
29 | will go directly to the skill readied. |
18 | will go directly to the skill readied. |
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19 | |
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20 | =head2 arrest |
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21 | |
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22 | arrest <player> |
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23 | |
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24 | Puts the named player into the nearest cell (corresonding to the region he is in). |
30 | |
25 | |
31 | =head2 banish |
26 | =head2 banish |
32 | |
27 | |
33 | banish <player> |
28 | banish <player> |
34 | |
29 | |
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199 | |
194 | |
200 | nodm or nowiz |
195 | nodm or nowiz |
201 | |
196 | |
202 | Both of these commands will return you to normal player status. |
197 | Both of these commands will return you to normal player status. |
203 | |
198 | |
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199 | =head2 observe |
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200 | |
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201 | observe <playername> |
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202 | |
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203 | Observes the given object (currently players only). This means that the |
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204 | map and stats of the observed object will be displayed instead of ones |
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205 | own map and stats. Using observe without argument will switch bakc to |
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206 | displaying your own map and stats. |
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207 | |
204 | =head2 overlay_save |
208 | =head2 overlay_save |
205 | |
209 | |
206 | overlay_save |
210 | overlay_save |
207 | |
211 | |
208 | This will save everything on the current map that was not originally part |
212 | This will save everything on the current map that was not originally part |
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269 | C<remove> will, suprisingly enough, remove the object specified by the tag |
273 | C<remove> will, suprisingly enough, remove the object specified by the tag |
270 | supplied. see also: free |
274 | supplied. see also: free |
271 | |
275 | |
272 | =head2 reset |
276 | =head2 reset |
273 | |
277 | |
274 | reset <mapname> |
278 | reset |
275 | |
279 | |
276 | All other characters must be off of the map at the time of reset. This |
280 | Temporarily moves off all characters from the current map, then resets it. |
277 | will NOT reset any unique items, such as players apartments, in the case |
281 | This will NOT reset any per-player maps, such as apartments, or remove |
278 | of unique items being on a map, it will cause them to be saved before the |
282 | unique items or items on unique floors. I.e. it works exactly as if the |
279 | map is reset. |
283 | map reached its reset time prematurely. |
280 | |
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281 | Using C<reset .> will reset the map that the player is currently on. |
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282 | |
284 | |
283 | =head2 server_speed |
285 | =head2 server_speed |
284 | |
286 | |
285 | server_speed [newspeed] |
287 | server_speed [newspeed] |
286 | |
288 | |