1 | =head1 Crossfire+ Dungeon Master Commands |
1 | =head1 Crossfire TRT Dungeon Master Commands |
2 | |
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3 | The following commands are only available to you if you are dungeon |
3 | The following commands are only available to you if you are dungeon |
4 | master, that is, a kind of server administrator with special privileges. |
4 | master, that is, a kind of server administrator with special privileges. |
5 | |
5 | |
6 | =head2 abil |
6 | =head2 abil |
7 | |
7 | |
8 | abil <player> <attribute> <value> |
8 | abil <player> <attribute> <value> |
9 | |
9 | |
10 | abil will permanently change the ability scores of players. Attribute is |
10 | B<abil> will permanently change the ability scores of players. Attribute is |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
12 | |
12 | |
13 | =head2 addexp |
13 | =head2 addexp |
14 | |
14 | |
15 | addexp <player> <how much> |
15 | addexp <player> <how much> |
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113 | |
113 | |
114 | =head2 free |
114 | =head2 free |
115 | |
115 | |
116 | free <tag> |
116 | free <tag> |
117 | |
117 | |
118 | C<free> should ONLY be used after remove. Freeing an object that has |
118 | Removes (if necessary) and destroys the given object. |
119 | not been removed will cause the game to crash. For most objects, simply |
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120 | removing them is sufficient and they will eventually be freed. See Also: |
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121 | remove |
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122 | |
119 | |
123 | =head2 goto |
120 | =head2 goto |
124 | |
121 | |
125 | goto <mapname> |
122 | goto <mapname> |
126 | |
123 | |
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194 | |
191 | |
195 | nodm or nowiz |
192 | nodm or nowiz |
196 | |
193 | |
197 | Both of these commands will return you to normal player status. |
194 | Both of these commands will return you to normal player status. |
198 | |
195 | |
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196 | =head2 observe |
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197 | |
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198 | observe <playername> |
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199 | |
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200 | Observes the given object (currently players only). This means that the |
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201 | map and stats of the observed object will be displayed instead of ones |
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202 | own map and stats. Using observe without argument will switch bakc to |
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203 | displaying your own map and stats. |
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204 | |
199 | =head2 overlay_save |
205 | =head2 overlay_save |
200 | |
206 | |
201 | overlay_save |
207 | overlay_save |
202 | |
208 | |
203 | This will save everything on the current map that was not originally part |
209 | This will save everything on the current map that was not originally part |
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220 | all extensions found. |
226 | all extensions found. |
221 | |
227 | |
222 | This is done in an as atomic way as possible so it is safe to do at |
228 | This is done in an as atomic way as possible so it is safe to do at |
223 | anytime. |
229 | anytime. |
224 | |
230 | |
225 | =head2 plugin |
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226 | |
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227 | plugin <plugin name> |
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228 | |
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229 | This will load a new plugin into memory. Using this with no arguments, |
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230 | or invalid arguments will cause a server crash. Plugin name should be as |
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231 | it appears in your plugin directory. Double check the names before using |
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232 | plugins. |
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233 | |
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234 | =head2 pluglist |
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235 | |
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236 | pluglist |
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237 | |
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238 | This shows currently loaded plugins. |
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239 | |
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240 | =head2 plugout |
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241 | |
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242 | plugout <plugin name> |
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243 | |
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244 | This will remove a loaded plugin from memory. |
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245 | |
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246 | =head2 possess |
231 | =head2 possess |
247 | |
232 | |
248 | possess (nr) |
233 | possess (nr) |
249 | |
234 | |
250 | Take over the body of a given monster. It is not suggested you try to |
235 | Take over the body of a given monster. It is not suggested you try to |
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264 | C<remove> will, suprisingly enough, remove the object specified by the tag |
249 | C<remove> will, suprisingly enough, remove the object specified by the tag |
265 | supplied. see also: free |
250 | supplied. see also: free |
266 | |
251 | |
267 | =head2 reset |
252 | =head2 reset |
268 | |
253 | |
269 | reset <mapname> |
254 | reset |
270 | |
255 | |
271 | All other characters must be off of the map at the time of reset. This |
256 | Temporarily moves off all characters from the current map, then resets it. |
272 | will NOT reset any unique items, such as players apartments, in the case |
257 | It works exactly as if the map reached its reset time prematurely. |
273 | of unique items being on a map, it will cause them to be saved before the |
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274 | map is reset. |
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275 | |
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276 | Using C<reset .> will reset the map that the player is currently on. |
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277 | |
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278 | =head2 server_speed |
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279 | |
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280 | server_speed [newspeed] |
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281 | |
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282 | Without arguments, this prints current server speed. If given an argument, |
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283 | it will set server speed to the new speed. |
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284 | |
258 | |
285 | =head2 set_god |
259 | =head2 set_god |
286 | |
260 | |
287 | set_god <player> <diety> |
261 | set_god <player> <diety> |
288 | |
262 | |
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290 | |
264 | |
291 | =head2 shutdown |
265 | =head2 shutdown |
292 | |
266 | |
293 | shutdown |
267 | shutdown |
294 | |
268 | |
295 | This will cause a Crossfire+ to shut down entirely by first kicking out |
269 | This will cause a Crossfire TRT server to shut down entirely by first |
296 | all players, saving all maps and finally exiting. Crossfire servers will |
270 | kicking out all players, saving all maps and finally exiting. Crossfire |
297 | kick out players and might or might not save some players or maps. |
271 | servers will kick out players and might or might not save some players or |
298 | |
272 | maps. |
299 | =head2 spellreset |
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300 | |
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301 | spellreset |
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302 | |
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303 | This causes the spell table to be reinitialized. |
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304 | |
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305 | =head2 ssdumptable |
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306 | |
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307 | ssdumptable |
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308 | |
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309 | This will print out the current hash table to stderr. |
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310 | |
273 | |
311 | =head2 stats |
274 | =head2 stats |
312 | |
275 | |
313 | stats <player> |
276 | stats <player> |
314 | |
277 | |
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322 | |
285 | |
323 | =head2 summon |
286 | =head2 summon |
324 | |
287 | |
325 | summon <player> |
288 | summon <player> |
326 | |
289 | |
327 | Summoning a player will bring them immediately to your location. There |
290 | Summoning a player will bring them immediately to your location. There |
328 | is no 'reverse' summoning, except to go to a map yourself and summon the |
291 | is no 'reverse' summoning, except to go to a map yourself and summon the |
329 | player again. |
292 | player again. |
330 | |
293 | |
331 | =head2 teleport |
294 | =head2 teleport |
332 | |
295 | |
333 | teleport <player> |
296 | teleport <player> |
334 | |
297 | |
335 | C<teleport> will bring you immediately next to the player's location. |
298 | C<teleport> will bring you immediately next to the player's location. |
336 | |
299 | |
337 | =head2 toggle_shout |
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338 | |
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339 | toggle_shout <player> |
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340 | |
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341 | Will toggle the no_shout bit for the named player. This will prevent or |
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342 | enable the player to use the shout command. |
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343 | |
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344 | =head2 wizcast |
300 | =head2 wizcast |
345 | |
301 | |
346 | wizcast [<on_off>] |
302 | wizcast [<on_off>] |
347 | |
303 | |
348 | This will enable/disable your ability to cast spells and prayers anywhere |
304 | This will enable/disable your ability to cast spells and prayers anywhere |