1 | =begin comment |
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2 | |
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3 | *** |
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4 | *** WARNING: |
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5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
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6 | *** Only ever edit the version in CFPlus/pod/ and run |
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7 | *** ./copy_pod inside server/pod/ to update that copy. |
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8 | *** |
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9 | |
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10 | =end |
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11 | |
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12 | =head1 Crossfire+ Dungeon Master Commands |
1 | =head1 Crossfire TRT Dungeon Master Commands |
13 | |
2 | |
14 | The following commands are only available to you if you are dungeon |
3 | The following commands are only available to you if you are dungeon |
15 | master, that is, a kind of server administrator with special privileges. |
4 | master, that is, a kind of server administrator with special privileges. |
16 | |
5 | |
17 | =head2 abil |
6 | =head2 abil |
18 | |
7 | |
19 | abil <player> <attribute> <value> |
8 | abil <player> <attribute> <value> |
20 | |
9 | |
21 | abil will permanently change the ability scores of players. Attribute is |
10 | B<abil> will permanently change the ability scores of players. Attribute is |
22 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
23 | |
12 | |
24 | =head2 addexp |
13 | =head2 addexp |
25 | |
14 | |
26 | addexp <player> <how much> |
15 | addexp <player> <how much> |
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83 | Using dump, you can see the attributes of any item in the game. To find |
72 | Using dump, you can see the attributes of any item in the game. To find |
84 | the object number of an item you wish to view, click on it. If this item |
73 | the object number of an item you wish to view, click on it. If this item |
85 | is in your inventory, or you are standing over, click on yourself and the |
74 | is in your inventory, or you are standing over, click on yourself and the |
86 | item tags will be displayed. see also: patch |
75 | item tags will be displayed. see also: patch |
87 | |
76 | |
88 | =head2 dumpallarchtypes |
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89 | |
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90 | dumpallarchtypes |
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91 | |
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92 | This prints out a list of all archtypes to stderr. |
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93 | |
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94 | =head2 dumpallmaps |
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95 | |
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96 | dumpallmaps |
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97 | |
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98 | This prints out map information for all active maps to stderr. |
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99 | |
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100 | =head2 dumpallobjects |
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101 | |
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102 | dumpallobjects |
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103 | |
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104 | This prints out a list of all active objects to stderr. |
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105 | |
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106 | =head2 dumpbelow |
77 | =head2 dumpbelow |
107 | |
78 | |
108 | dumpbelow |
79 | dumpbelow |
109 | |
80 | |
110 | Will dump the attributes of the top item you are standing over. see also: |
81 | Will dump the attributes of the top item you are standing over. see also: |
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124 | |
95 | |
125 | =head2 free |
96 | =head2 free |
126 | |
97 | |
127 | free <tag> |
98 | free <tag> |
128 | |
99 | |
129 | C<free> should ONLY be used after remove. Freeing an object that has |
100 | Removes (if necessary) and destroys the given object. |
130 | not been removed will cause the game to crash. For most objects, simply |
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131 | removing them is sufficient and they will eventually be freed. See Also: |
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132 | remove |
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133 | |
101 | |
134 | =head2 goto |
102 | =head2 goto |
135 | |
103 | |
136 | goto <mapname> |
104 | goto <mapname> [<x> <y>] |
137 | |
105 | |
138 | Using this command will instantly move you to the start point of the map |
106 | Using this command will instantly move you to the start point of the map |
139 | specified. |
107 | and position specified. If the position is omitted, the map entry point |
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108 | will be used instead. |
140 | |
109 | |
141 | =head2 hide |
110 | =head2 hide |
142 | |
111 | |
143 | hide |
112 | hide |
144 | |
113 | |
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205 | |
174 | |
206 | nodm or nowiz |
175 | nodm or nowiz |
207 | |
176 | |
208 | Both of these commands will return you to normal player status. |
177 | Both of these commands will return you to normal player status. |
209 | |
178 | |
210 | =head2 overlay_save |
179 | =head2 observe |
211 | |
180 | |
212 | overlay_save |
181 | observe <playername> |
213 | |
182 | |
214 | This will save everything on the current map that was not originally part |
183 | Observes the given object (currently players only). This means that the |
215 | of it as an overlay. The overlay will then be loaded anytime the map |
184 | map and stats of the observed object will be displayed instead of ones |
216 | itself is loaded. Be careful with this as EVERYTHING on the map will be |
185 | own map and stats. Using observe without argument will switch bakc to |
217 | saved in an overlay, such as spawned monsters and dropped objects. |
186 | displaying your own map and stats. |
218 | |
187 | |
219 | =head2 patch |
188 | =head2 patch |
220 | |
189 | |
221 | patch <tag> <variable> <value> |
190 | patch <tag> <variable> <value> |
222 | |
191 | |
223 | Using the patch command, you can radically modify the properties of |
192 | Using the patch command, you can radically modify the properties of |
224 | objects in the game. Simply specify the object to modify and the new |
193 | objects in the game. Simply specify the object to modify and the new |
225 | values of its variables (or completely new variables). See Also: dump |
194 | values of its variables (or completely new variables). See Also: dump |
226 | |
195 | |
227 | =head2 perl-reload |
196 | =head2 reload |
228 | |
197 | |
229 | Will first unload all loaded perl extensions and modules loaded from the |
198 | Will first unload all loaded perl extensions and modules loaded from the |
230 | extension directory, followed by loading the perl part of the plugin and |
199 | extension directory, followed by loading the perl part of the plugin and |
231 | all extensions found. |
200 | all extensions found. |
232 | |
201 | |
233 | This is done in an as atomic way as possible so it is safe to do at |
202 | This is done in an as atomic way as possible so it is safe to do at |
234 | anytime. |
203 | anytime, but it will freeze the swerver for multiple seconds. |
235 | |
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236 | =head2 plugin |
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237 | |
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238 | plugin <plugin name> |
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239 | |
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240 | This will load a new plugin into memory. Using this with no arguments, |
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241 | or invalid arguments will cause a server crash. Plugin name should be as |
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242 | it appears in your plugin directory. Double check the names before using |
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243 | plugins. |
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244 | |
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245 | =head2 pluglist |
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246 | |
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247 | pluglist |
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248 | |
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249 | This shows currently loaded plugins. |
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250 | |
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251 | =head2 plugout |
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252 | |
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253 | plugout <plugin name> |
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254 | |
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255 | This will remove a loaded plugin from memory. |
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256 | |
204 | |
257 | =head2 possess |
205 | =head2 possess |
258 | |
206 | |
259 | possess (nr) |
207 | possess <tag> |
260 | |
208 | |
261 | Take over the body of a given monster. It is not suggested you try to |
209 | Take over the body of a given monster. It is not suggested you try to |
262 | possess another player, as bad things will undoubtably happen. Allows DM |
210 | possess another player, as bad things will undoubtably happen. Allows DM |
263 | to control the monster directly with his client. |
211 | to control the monster directly with his client. |
264 | |
212 | |
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275 | C<remove> will, suprisingly enough, remove the object specified by the tag |
223 | C<remove> will, suprisingly enough, remove the object specified by the tag |
276 | supplied. see also: free |
224 | supplied. see also: free |
277 | |
225 | |
278 | =head2 reset |
226 | =head2 reset |
279 | |
227 | |
280 | reset <mapname> |
228 | reset |
281 | |
229 | |
282 | All other characters must be off of the map at the time of reset. This |
230 | Temporarily moves off all characters from the current map, then resets it. |
283 | will NOT reset any unique items, such as players apartments, in the case |
231 | It works exactly as if the map reached its reset time prematurely. |
284 | of unique items being on a map, it will cause them to be saved before the |
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285 | map is reset. |
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286 | |
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287 | Using C<reset .> will reset the map that the player is currently on. |
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288 | |
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289 | =head2 server_speed |
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290 | |
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291 | server_speed [newspeed] |
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292 | |
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293 | Without arguments, this prints current server speed. If given an argument, |
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294 | it will set server speed to the new speed. |
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295 | |
232 | |
296 | =head2 set_god |
233 | =head2 set_god |
297 | |
234 | |
298 | set_god <player> <diety> |
235 | set_god <player> <diety> |
299 | |
236 | |
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301 | |
238 | |
302 | =head2 shutdown |
239 | =head2 shutdown |
303 | |
240 | |
304 | shutdown |
241 | shutdown |
305 | |
242 | |
306 | This will cause a Crossfire+ to shut down entirely by first kicking out |
243 | This will cause a Crossfire TRT server to shut down entirely by first |
307 | all players, saving all maps and finally exiting. Crossfire servers will |
244 | kicking out all players, saving all maps and finally exiting. Crossfire |
308 | kick out players and might or might not save some players or maps. |
245 | servers will kick out players and might or might not save some players or |
309 | |
246 | maps. |
310 | =head2 spellreset |
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311 | |
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312 | spellreset |
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313 | |
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314 | This causes the spell table to be reinitialized. |
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315 | |
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316 | =head2 ssdumptable |
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317 | |
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318 | ssdumptable |
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319 | |
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320 | This will print out the current hash table to stderr. |
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321 | |
247 | |
322 | =head2 stats |
248 | =head2 stats |
323 | |
249 | |
324 | stats <player> |
250 | stats <player> |
325 | |
251 | |
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333 | |
259 | |
334 | =head2 summon |
260 | =head2 summon |
335 | |
261 | |
336 | summon <player> |
262 | summon <player> |
337 | |
263 | |
338 | Summoning a player will bring them immediately to your location. There |
264 | Summoning a player will bring them immediately to your location. There |
339 | is no 'reverse' summoning, except to go to a map yourself and summon the |
265 | is no 'reverse' summoning, except to go to a map yourself and summon the |
340 | player again. |
266 | player again. |
341 | |
267 | |
342 | =head2 teleport |
268 | =head2 teleport |
343 | |
269 | |
344 | teleport <player> |
270 | teleport <player> |
345 | |
271 | |
346 | C<teleport> will bring you immediately next to the player's location. |
272 | C<teleport> will bring you immediately next to the player's location. |
347 | |
273 | |
348 | =head2 toggle_shout |
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349 | |
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350 | toggle_shout <player> |
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351 | |
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352 | Will toggle the no_shout bit for the named player. This will prevent or |
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353 | enable the player to use the shout command. |
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354 | |
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355 | =head2 wizcast |
274 | =head2 wizcast |
356 | |
275 | |
357 | wizcast [<on_off>] |
276 | wizcast [<on_off>] |
358 | |
277 | |
359 | This will enable/disable your ability to cast spells and prayers anywhere |
278 | This will enable/disable your ability to cast spells and prayers anywhere |