… | |
… | |
63 | |
63 | |
64 | Without arguments, debug will simply print the current level of |
64 | Without arguments, debug will simply print the current level of |
65 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
65 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
66 | 1, llevDebug = 2, llevMonster = 3 |
66 | 1, llevDebug = 2, llevMonster = 3 |
67 | |
67 | |
|
|
68 | =head2 dm |
|
|
69 | |
|
|
70 | dm <password> |
|
|
71 | |
|
|
72 | Try to become dungeon master. |
|
|
73 | |
|
|
74 | =head2 dmhide |
|
|
75 | |
|
|
76 | dmhide <password> |
|
|
77 | |
|
|
78 | Same as becoming dm and hiding at the same time. See B<hide>. |
|
|
79 | |
68 | =head2 dump |
80 | =head2 dump |
69 | |
81 | |
70 | dump <tag> |
82 | dump <tag> |
71 | |
83 | |
72 | Using dump, you can see the attributes of any item in the game. To find |
84 | Using dump, you can see the attributes of any item in the game. To find |
… | |
… | |
180 | |
192 | |
181 | observe <playername> |
193 | observe <playername> |
182 | |
194 | |
183 | Observes the given object (currently players only). This means that the |
195 | Observes the given object (currently players only). This means that the |
184 | map and stats of the observed object will be displayed instead of ones |
196 | map and stats of the observed object will be displayed instead of ones |
185 | own map and stats. Using observe without argument will switch bakc to |
197 | own map and stats. Using observe without argument will switch back to |
186 | displaying your own map and stats. |
198 | displaying your own map and stats. |
187 | |
199 | |
188 | =head2 patch |
200 | =head2 patch |
189 | |
201 | |
190 | patch <tag> <variable> <value> |
202 | patch <tag> <variable> <value> |