1 | =head1 Crossfire+ Dungeon Master Commands |
1 | =head1 Crossfire TRT Dungeon Master Commands |
2 | |
2 | |
3 | The following commands are only available to you if you are dungeon |
3 | The following commands are only available to you if you are dungeon |
4 | master, that is, a kind of server administrator with special privileges. |
4 | master, that is, a kind of server administrator with special privileges. |
5 | |
5 | |
6 | =head2 abil |
6 | =head2 abil |
7 | |
7 | |
8 | abil <player> <attribute> <value> |
8 | abil <player> <attribute> <value> |
9 | |
9 | |
10 | abil will permanently change the ability scores of players. Attribute is |
10 | B<abil> will permanently change the ability scores of players. Attribute is |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
12 | |
12 | |
13 | =head2 addexp |
13 | =head2 addexp |
14 | |
14 | |
15 | addexp <player> <how much> |
15 | addexp <player> <how much> |
16 | |
16 | |
17 | The player must have a skill readied. All experience added in this manner |
17 | The player must have a skill readied. All experience added in this manner |
18 | will go directly to the skill readied. |
18 | will go directly to the skill readied. |
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19 | |
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20 | =head2 arrest |
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21 | |
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22 | arrest <player> |
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23 | |
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24 | Puts the named player into the nearest cell (corresonding to the region he is in). |
19 | |
25 | |
20 | =head2 banish |
26 | =head2 banish |
21 | |
27 | |
22 | banish <player> |
28 | banish <player> |
23 | |
29 | |
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57 | |
63 | |
58 | Without arguments, debug will simply print the current level of |
64 | Without arguments, debug will simply print the current level of |
59 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
65 | debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = |
60 | 1, llevDebug = 2, llevMonster = 3 |
66 | 1, llevDebug = 2, llevMonster = 3 |
61 | |
67 | |
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68 | =head2 dm |
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69 | |
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70 | dm <password> |
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71 | |
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72 | Try to become dungeon master. |
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73 | |
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74 | =head2 dmhide |
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75 | |
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76 | dmhide <password> |
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77 | |
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78 | Same as becoming dm and hiding at the same time. See B<hide>. |
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79 | |
62 | =head2 dump |
80 | =head2 dump |
63 | |
81 | |
64 | dump <tag> |
82 | dump <tag> |
65 | |
83 | |
66 | Using dump, you can see the attributes of any item in the game. To find |
84 | Using dump, you can see the attributes of any item in the game. To find |
67 | the object number of an item you wish to view, click on it. If this item |
85 | the object number of an item you wish to view, click on it. If this item |
68 | is in your inventory, or you are standing over, click on yourself and the |
86 | is in your inventory, or you are standing over, click on yourself and the |
69 | item tags will be displayed. see also: patch |
87 | item tags will be displayed. see also: patch |
70 | |
88 | |
71 | =head2 dumpallarchtypes |
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72 | |
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73 | dumpallarchtypes |
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74 | |
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75 | This prints out a list of all archtypes to stderr. |
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76 | |
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77 | =head2 dumpallmaps |
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78 | |
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79 | dumpallmaps |
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80 | |
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81 | This prints out map information for all active maps to stderr. |
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82 | |
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83 | =head2 dumpallobjects |
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84 | |
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85 | dumpallobjects |
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86 | |
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87 | This prints out a list of all active objects to stderr. |
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88 | |
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89 | =head2 dumpbelow |
89 | =head2 dumpbelow |
90 | |
90 | |
91 | dumpbelow |
91 | dumpbelow |
92 | |
92 | |
93 | Will dump the attributes of the top item you are standing over. see also: |
93 | Will dump the attributes of the top item you are standing over. see also: |
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107 | |
107 | |
108 | =head2 free |
108 | =head2 free |
109 | |
109 | |
110 | free <tag> |
110 | free <tag> |
111 | |
111 | |
112 | C<free> should ONLY be used after remove. Freeing an object that has |
112 | Removes (if necessary) and destroys the given object. |
113 | not been removed will cause the game to crash. For most objects, simply |
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114 | removing them is sufficient and they will eventually be freed. See Also: |
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115 | remove |
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116 | |
113 | |
117 | =head2 goto |
114 | =head2 goto |
118 | |
115 | |
119 | goto <mapname> |
116 | goto <mapname> [<x> <y>] |
120 | |
117 | |
121 | Using this command will instantly move you to the start point of the map |
118 | Using this command will instantly move you to the start point of the map |
122 | specified. |
119 | and position specified. If the position is omitted, the map entry point |
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120 | will be used instead. |
123 | |
121 | |
124 | =head2 hide |
122 | =head2 hide |
125 | |
123 | |
126 | hide |
124 | hide |
127 | |
125 | |
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188 | |
186 | |
189 | nodm or nowiz |
187 | nodm or nowiz |
190 | |
188 | |
191 | Both of these commands will return you to normal player status. |
189 | Both of these commands will return you to normal player status. |
192 | |
190 | |
193 | =head2 overlay_save |
191 | =head2 observe |
194 | |
192 | |
195 | overlay_save |
193 | observe <playername> |
196 | |
194 | |
197 | This will save everything on the current map that was not originally part |
195 | Observes the given object (currently players only). This means that the |
198 | of it as an overlay. The overlay will then be loaded anytime the map |
196 | map and stats of the observed object will be displayed instead of ones |
199 | itself is loaded. Be careful with this as EVERYTHING on the map will be |
197 | own map and stats. Using observe without argument will switch bakc to |
200 | saved in an overlay, such as spawned monsters and dropped objects. |
198 | displaying your own map and stats. |
201 | |
199 | |
202 | =head2 patch |
200 | =head2 patch |
203 | |
201 | |
204 | patch <tag> <variable> <value> |
202 | patch <tag> <variable> <value> |
205 | |
203 | |
206 | Using the patch command, you can radically modify the properties of |
204 | Using the patch command, you can radically modify the properties of |
207 | objects in the game. Simply specify the object to modify and the new |
205 | objects in the game. Simply specify the object to modify and the new |
208 | values of its variables (or completely new variables). See Also: dump |
206 | values of its variables (or completely new variables). See Also: dump |
209 | |
207 | |
210 | =head2 perl-reload |
208 | =head2 reload |
211 | |
209 | |
212 | Will first unload all loaded perl extensions and modules loaded from the |
210 | Will first unload all loaded perl extensions and modules loaded from the |
213 | extension directory, followed by loading the perl part of the plugin and |
211 | extension directory, followed by loading the perl part of the plugin and |
214 | all extensions found. |
212 | all extensions found. |
215 | |
213 | |
216 | This is done in an as atomic way as possible so it is safe to do at |
214 | This is done in an as atomic way as possible so it is safe to do at |
217 | anytime. |
215 | anytime, but it will freeze the swerver for multiple seconds. |
218 | |
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219 | =head2 plugin |
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220 | |
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221 | plugin <plugin name> |
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222 | |
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223 | This will load a new plugin into memory. Using this with no arguments, |
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224 | or invalid arguments will cause a server crash. Plugin name should be as |
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225 | it appears in your plugin directory. Double check the names before using |
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226 | plugins. |
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227 | |
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228 | =head2 pluglist |
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229 | |
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230 | pluglist |
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231 | |
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232 | This shows currently loaded plugins. |
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233 | |
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234 | =head2 plugout |
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235 | |
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236 | plugout <plugin name> |
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237 | |
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238 | This will remove a loaded plugin from memory. |
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239 | |
216 | |
240 | =head2 possess |
217 | =head2 possess |
241 | |
218 | |
242 | possess (nr) |
219 | possess <tag> |
243 | |
220 | |
244 | Take over the body of a given monster. It is not suggested you try to |
221 | Take over the body of a given monster. It is not suggested you try to |
245 | possess another player, as bad things will undoubtably happen. Allows DM |
222 | possess another player, as bad things will undoubtably happen. Allows DM |
246 | to control the monster directly with his client. |
223 | to control the monster directly with his client. |
247 | |
224 | |
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258 | C<remove> will, suprisingly enough, remove the object specified by the tag |
235 | C<remove> will, suprisingly enough, remove the object specified by the tag |
259 | supplied. see also: free |
236 | supplied. see also: free |
260 | |
237 | |
261 | =head2 reset |
238 | =head2 reset |
262 | |
239 | |
263 | reset <mapname> |
240 | reset |
264 | |
241 | |
265 | All other characters must be off of the map at the time of reset. This |
242 | Temporarily moves off all characters from the current map, then resets it. |
266 | will NOT reset any unique items, such as players apartments, in the case |
243 | It works exactly as if the map reached its reset time prematurely. |
267 | of unique items being on a map, it will cause them to be saved before the |
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268 | map is reset. |
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269 | |
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270 | Using C<reset .> will reset the map that the player is currently on. |
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271 | |
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272 | =head2 server_speed |
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273 | |
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274 | server_speed [newspeed] |
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275 | |
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276 | Without arguments, this prints current server speed. If given an argument, |
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277 | it will set server speed to the new speed. |
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278 | |
244 | |
279 | =head2 set_god |
245 | =head2 set_god |
280 | |
246 | |
281 | set_god <player> <diety> |
247 | set_god <player> <diety> |
282 | |
248 | |
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284 | |
250 | |
285 | =head2 shutdown |
251 | =head2 shutdown |
286 | |
252 | |
287 | shutdown |
253 | shutdown |
288 | |
254 | |
289 | This will cause a Crossfire+ to shut down entirely by first kicking out |
255 | This will cause a Crossfire TRT server to shut down entirely by first |
290 | all players, saving all maps and finally exiting. Crossfire servers will |
256 | kicking out all players, saving all maps and finally exiting. Crossfire |
291 | kick out players and might or might not save some players or maps. |
257 | servers will kick out players and might or might not save some players or |
292 | |
258 | maps. |
293 | =head2 spellreset |
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294 | |
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295 | spellreset |
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296 | |
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297 | This causes the spell table to be reinitialized. |
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298 | |
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299 | =head2 ssdumptable |
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300 | |
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301 | ssdumptable |
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302 | |
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303 | This will print out the current hash table to stderr. |
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304 | |
259 | |
305 | =head2 stats |
260 | =head2 stats |
306 | |
261 | |
307 | stats <player> |
262 | stats <player> |
308 | |
263 | |
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316 | |
271 | |
317 | =head2 summon |
272 | =head2 summon |
318 | |
273 | |
319 | summon <player> |
274 | summon <player> |
320 | |
275 | |
321 | Summoning a player will bring them immediately to your location. There |
276 | Summoning a player will bring them immediately to your location. There |
322 | is no 'reverse' summoning, except to go to a map yourself and summon the |
277 | is no 'reverse' summoning, except to go to a map yourself and summon the |
323 | player again. |
278 | player again. |
324 | |
279 | |
325 | =head2 teleport |
280 | =head2 teleport |
326 | |
281 | |
327 | teleport <player> |
282 | teleport <player> |
328 | |
283 | |
329 | C<teleport> will bring you immediately next to the player's location. |
284 | C<teleport> will bring you immediately next to the player's location. |
330 | |
285 | |
331 | =head2 toggle_shout |
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332 | |
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333 | toggle_shout <player> |
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334 | |
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335 | Will toggle the no_shout bit for the named player. This will prevent or |
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336 | enable the player to use the shout command. |
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337 | |
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338 | =head2 wizcast |
286 | =head2 wizcast |
339 | |
287 | |
340 | wizcast [<on_off>] |
288 | wizcast [<on_off>] |
341 | |
289 | |
342 | This will enable/disable your ability to cast spells and prayers anywhere |
290 | This will enable/disable your ability to cast spells and prayers anywhere |
343 | as dm. Without argument it toggles between on and off. |
291 | as dm. Without argument it toggles between on and off. |
344 | |
292 | |
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293 | =head2 wizlook |
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294 | |
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295 | wizlook |
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296 | |
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297 | This will temporarily increase your area of sight to the maximum. It will |
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298 | return to normal when lighting conditions change or when you move. |
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299 | |
345 | =head2 wizpass |
300 | =head2 wizpass |
346 | |
301 | |
347 | wizpass |
302 | wizpass |
348 | |
303 | |
349 | This will toggle on and off your ability to walk thru walls as dm. |
304 | This will toggle on and off your ability to walk thru walls as dm. |