1 | =head1 Crossfire+ Dungeon Master Commands |
1 | =head1 Crossfire TRT Dungeon Master Commands |
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3 | The following commands are only available to you if you are dungeon |
3 | The following commands are only available to you if you are dungeon |
4 | master, that is, a kind of server administrator with special privileges. |
4 | master, that is, a kind of server administrator with special privileges. |
5 | |
5 | |
6 | =head2 abil |
6 | =head2 abil |
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14 | |
14 | |
15 | addexp <player> <how much> |
15 | addexp <player> <how much> |
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16 | |
17 | The player must have a skill readied. All experience added in this manner |
17 | The player must have a skill readied. All experience added in this manner |
18 | will go directly to the skill readied. |
18 | will go directly to the skill readied. |
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19 | |
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20 | =head2 arrest |
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22 | arrest <player> |
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24 | Puts the named player into the nearest cell (corresonding to the region he is in). |
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25 | |
20 | =head2 banish |
26 | =head2 banish |
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27 | |
22 | banish <player> |
28 | banish <player> |
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29 | |
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188 | |
194 | |
189 | nodm or nowiz |
195 | nodm or nowiz |
190 | |
196 | |
191 | Both of these commands will return you to normal player status. |
197 | Both of these commands will return you to normal player status. |
192 | |
198 | |
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199 | =head2 observe |
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200 | |
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201 | observe <playername> |
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203 | Observes the given object (currently players only). This means that the |
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204 | map and stats of the observed object will be displayed instead of ones |
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205 | own map and stats. Using observe without argument will switch bakc to |
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206 | displaying your own map and stats. |
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207 | |
193 | =head2 overlay_save |
208 | =head2 overlay_save |
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209 | |
195 | overlay_save |
210 | overlay_save |
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211 | |
197 | This will save everything on the current map that was not originally part |
212 | This will save everything on the current map that was not originally part |
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258 | C<remove> will, suprisingly enough, remove the object specified by the tag |
273 | C<remove> will, suprisingly enough, remove the object specified by the tag |
259 | supplied. see also: free |
274 | supplied. see also: free |
260 | |
275 | |
261 | =head2 reset |
276 | =head2 reset |
262 | |
277 | |
263 | reset <mapname> |
278 | reset |
264 | |
279 | |
265 | All other characters must be off of the map at the time of reset. This |
280 | Temporarily moves off all characters from the current map, then resets it. |
266 | will NOT reset any unique items, such as players apartments, in the case |
281 | This will NOT reset any per-player maps, such as apartments, or remove |
267 | of unique items being on a map, it will cause them to be saved before the |
282 | unique items or items on unique floors. I.e. it works exactly as if the |
268 | map is reset. |
283 | map reached its reset time prematurely. |
269 | |
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270 | Using C<reset .> will reset the map that the player is currently on. |
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271 | |
284 | |
272 | =head2 server_speed |
285 | =head2 server_speed |
273 | |
286 | |
274 | server_speed [newspeed] |
287 | server_speed [newspeed] |
275 | |
288 | |
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340 | wizcast [<on_off>] |
353 | wizcast [<on_off>] |
341 | |
354 | |
342 | This will enable/disable your ability to cast spells and prayers anywhere |
355 | This will enable/disable your ability to cast spells and prayers anywhere |
343 | as dm. Without argument it toggles between on and off. |
356 | as dm. Without argument it toggles between on and off. |
344 | |
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358 | =head2 wizlook |
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359 | |
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360 | wizlook |
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361 | |
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362 | This will temporarily increase your area of sight to the maximum. It will |
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363 | return to normal when lighting conditions change or when you move. |
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364 | |
345 | =head2 wizpass |
365 | =head2 wizpass |
346 | |
366 | |
347 | wizpass |
367 | wizpass |
348 | |
368 | |
349 | This will toggle on and off your ability to walk thru walls as dm. |
369 | This will toggle on and off your ability to walk thru walls as dm. |