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5 | |
5 | |
6 | =head2 abil |
6 | =head2 abil |
7 | |
7 | |
8 | abil <player> <attribute> <value> |
8 | abil <player> <attribute> <value> |
9 | |
9 | |
10 | abil will permanently change the ability scores of players. Attribute is |
10 | B<abil> will permanently change the ability scores of players. Attribute is |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
12 | |
12 | |
13 | =head2 addexp |
13 | =head2 addexp |
14 | |
14 | |
15 | addexp <player> <how much> |
15 | addexp <player> <how much> |
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72 | Using dump, you can see the attributes of any item in the game. To find |
72 | Using dump, you can see the attributes of any item in the game. To find |
73 | the object number of an item you wish to view, click on it. If this item |
73 | the object number of an item you wish to view, click on it. If this item |
74 | is in your inventory, or you are standing over, click on yourself and the |
74 | is in your inventory, or you are standing over, click on yourself and the |
75 | item tags will be displayed. see also: patch |
75 | item tags will be displayed. see also: patch |
76 | |
76 | |
77 | =head2 dumpallarchtypes |
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78 | |
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79 | dumpallarchtypes |
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80 | |
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81 | This prints out a list of all archtypes to stderr. |
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82 | |
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83 | =head2 dumpallmaps |
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84 | |
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85 | dumpallmaps |
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86 | |
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87 | This prints out map information for all active maps to stderr. |
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88 | |
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89 | =head2 dumpallobjects |
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90 | |
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91 | dumpallobjects |
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92 | |
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93 | This prints out a list of all active objects to stderr. |
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94 | |
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95 | =head2 dumpbelow |
77 | =head2 dumpbelow |
96 | |
78 | |
97 | dumpbelow |
79 | dumpbelow |
98 | |
80 | |
99 | Will dump the attributes of the top item you are standing over. see also: |
81 | Will dump the attributes of the top item you are standing over. see also: |
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113 | |
95 | |
114 | =head2 free |
96 | =head2 free |
115 | |
97 | |
116 | free <tag> |
98 | free <tag> |
117 | |
99 | |
118 | C<free> should ONLY be used after remove. Freeing an object that has |
100 | Removes (if necessary) and destroys the given object. |
119 | not been removed will cause the game to crash. For most objects, simply |
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120 | removing them is sufficient and they will eventually be freed. See Also: |
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121 | remove |
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122 | |
101 | |
123 | =head2 goto |
102 | =head2 goto |
124 | |
103 | |
125 | goto <mapname> |
104 | goto <mapname> [<x> <y>] |
126 | |
105 | |
127 | Using this command will instantly move you to the start point of the map |
106 | Using this command will instantly move you to the start point of the map |
128 | specified. |
107 | and position specified. If the position is omitted, the map entry point |
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108 | will be used instead. |
129 | |
109 | |
130 | =head2 hide |
110 | =head2 hide |
131 | |
111 | |
132 | hide |
112 | hide |
133 | |
113 | |
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203 | Observes the given object (currently players only). This means that the |
183 | Observes the given object (currently players only). This means that the |
204 | map and stats of the observed object will be displayed instead of ones |
184 | map and stats of the observed object will be displayed instead of ones |
205 | own map and stats. Using observe without argument will switch bakc to |
185 | own map and stats. Using observe without argument will switch bakc to |
206 | displaying your own map and stats. |
186 | displaying your own map and stats. |
207 | |
187 | |
208 | =head2 overlay_save |
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209 | |
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210 | overlay_save |
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211 | |
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212 | This will save everything on the current map that was not originally part |
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213 | of it as an overlay. The overlay will then be loaded anytime the map |
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214 | itself is loaded. Be careful with this as EVERYTHING on the map will be |
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215 | saved in an overlay, such as spawned monsters and dropped objects. |
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216 | |
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217 | =head2 patch |
188 | =head2 patch |
218 | |
189 | |
219 | patch <tag> <variable> <value> |
190 | patch <tag> <variable> <value> |
220 | |
191 | |
221 | Using the patch command, you can radically modify the properties of |
192 | Using the patch command, you can radically modify the properties of |
222 | objects in the game. Simply specify the object to modify and the new |
193 | objects in the game. Simply specify the object to modify and the new |
223 | values of its variables (or completely new variables). See Also: dump |
194 | values of its variables (or completely new variables). See Also: dump |
224 | |
195 | |
225 | =head2 perl-reload |
196 | =head2 reload |
226 | |
197 | |
227 | Will first unload all loaded perl extensions and modules loaded from the |
198 | Will first unload all loaded perl extensions and modules loaded from the |
228 | extension directory, followed by loading the perl part of the plugin and |
199 | extension directory, followed by loading the perl part of the plugin and |
229 | all extensions found. |
200 | all extensions found. |
230 | |
201 | |
231 | This is done in an as atomic way as possible so it is safe to do at |
202 | This is done in an as atomic way as possible so it is safe to do at |
232 | anytime. |
203 | anytime, but it will freeze the swerver for multiple seconds. |
233 | |
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234 | =head2 plugin |
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235 | |
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236 | plugin <plugin name> |
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237 | |
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238 | This will load a new plugin into memory. Using this with no arguments, |
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239 | or invalid arguments will cause a server crash. Plugin name should be as |
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240 | it appears in your plugin directory. Double check the names before using |
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241 | plugins. |
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242 | |
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243 | =head2 pluglist |
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244 | |
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245 | pluglist |
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246 | |
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247 | This shows currently loaded plugins. |
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248 | |
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249 | =head2 plugout |
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250 | |
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251 | plugout <plugin name> |
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252 | |
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253 | This will remove a loaded plugin from memory. |
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254 | |
204 | |
255 | =head2 possess |
205 | =head2 possess |
256 | |
206 | |
257 | possess (nr) |
207 | possess <tag> |
258 | |
208 | |
259 | Take over the body of a given monster. It is not suggested you try to |
209 | Take over the body of a given monster. It is not suggested you try to |
260 | possess another player, as bad things will undoubtably happen. Allows DM |
210 | possess another player, as bad things will undoubtably happen. Allows DM |
261 | to control the monster directly with his client. |
211 | to control the monster directly with his client. |
262 | |
212 | |
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276 | =head2 reset |
226 | =head2 reset |
277 | |
227 | |
278 | reset |
228 | reset |
279 | |
229 | |
280 | Temporarily moves off all characters from the current map, then resets it. |
230 | Temporarily moves off all characters from the current map, then resets it. |
281 | This will NOT reset any per-player maps, such as apartments, or remove |
231 | It works exactly as if the map reached its reset time prematurely. |
282 | unique items or items on unique floors. I.e. it works exactly as if the |
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283 | map reached its reset time prematurely. |
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284 | |
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285 | =head2 server_speed |
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286 | |
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287 | server_speed [newspeed] |
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288 | |
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289 | Without arguments, this prints current server speed. If given an argument, |
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290 | it will set server speed to the new speed. |
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291 | |
232 | |
292 | =head2 set_god |
233 | =head2 set_god |
293 | |
234 | |
294 | set_god <player> <diety> |
235 | set_god <player> <diety> |
295 | |
236 | |
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297 | |
238 | |
298 | =head2 shutdown |
239 | =head2 shutdown |
299 | |
240 | |
300 | shutdown |
241 | shutdown |
301 | |
242 | |
302 | This will cause a Crossfire+ to shut down entirely by first kicking out |
243 | This will cause a Crossfire TRT server to shut down entirely by first |
303 | all players, saving all maps and finally exiting. Crossfire servers will |
244 | kicking out all players, saving all maps and finally exiting. Crossfire |
304 | kick out players and might or might not save some players or maps. |
245 | servers will kick out players and might or might not save some players or |
305 | |
246 | maps. |
306 | =head2 spellreset |
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307 | |
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308 | spellreset |
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309 | |
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310 | This causes the spell table to be reinitialized. |
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311 | |
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312 | =head2 ssdumptable |
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313 | |
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314 | ssdumptable |
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315 | |
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316 | This will print out the current hash table to stderr. |
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317 | |
247 | |
318 | =head2 stats |
248 | =head2 stats |
319 | |
249 | |
320 | stats <player> |
250 | stats <player> |
321 | |
251 | |
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329 | |
259 | |
330 | =head2 summon |
260 | =head2 summon |
331 | |
261 | |
332 | summon <player> |
262 | summon <player> |
333 | |
263 | |
334 | Summoning a player will bring them immediately to your location. There |
264 | Summoning a player will bring them immediately to your location. There |
335 | is no 'reverse' summoning, except to go to a map yourself and summon the |
265 | is no 'reverse' summoning, except to go to a map yourself and summon the |
336 | player again. |
266 | player again. |
337 | |
267 | |
338 | =head2 teleport |
268 | =head2 teleport |
339 | |
269 | |
340 | teleport <player> |
270 | teleport <player> |
341 | |
271 | |
342 | C<teleport> will bring you immediately next to the player's location. |
272 | C<teleport> will bring you immediately next to the player's location. |
343 | |
273 | |
344 | =head2 toggle_shout |
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345 | |
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346 | toggle_shout <player> |
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347 | |
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348 | Will toggle the no_shout bit for the named player. This will prevent or |
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349 | enable the player to use the shout command. |
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350 | |
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351 | =head2 wizcast |
274 | =head2 wizcast |
352 | |
275 | |
353 | wizcast [<on_off>] |
276 | wizcast [<on_off>] |
354 | |
277 | |
355 | This will enable/disable your ability to cast spells and prayers anywhere |
278 | This will enable/disable your ability to cast spells and prayers anywhere |