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72 | Using dump, you can see the attributes of any item in the game. To find |
72 | Using dump, you can see the attributes of any item in the game. To find |
73 | the object number of an item you wish to view, click on it. If this item |
73 | the object number of an item you wish to view, click on it. If this item |
74 | is in your inventory, or you are standing over, click on yourself and the |
74 | is in your inventory, or you are standing over, click on yourself and the |
75 | item tags will be displayed. see also: patch |
75 | item tags will be displayed. see also: patch |
76 | |
76 | |
77 | =head2 dumpallarchtypes |
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78 | |
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79 | dumpallarchtypes |
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80 | |
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81 | This prints out a list of all archtypes to stderr. |
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82 | |
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83 | =head2 dumpallmaps |
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84 | |
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85 | dumpallmaps |
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86 | |
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87 | This prints out map information for all active maps to stderr. |
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88 | |
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89 | =head2 dumpallobjects |
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90 | |
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91 | dumpallobjects |
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92 | |
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93 | This prints out a list of all active objects to stderr. |
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94 | |
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95 | =head2 dumpbelow |
77 | =head2 dumpbelow |
96 | |
78 | |
97 | dumpbelow |
79 | dumpbelow |
98 | |
80 | |
99 | Will dump the attributes of the top item you are standing over. see also: |
81 | Will dump the attributes of the top item you are standing over. see also: |
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117 | |
99 | |
118 | Removes (if necessary) and destroys the given object. |
100 | Removes (if necessary) and destroys the given object. |
119 | |
101 | |
120 | =head2 goto |
102 | =head2 goto |
121 | |
103 | |
122 | goto <mapname> |
104 | goto <mapname> [<x> <y>] |
123 | |
105 | |
124 | Using this command will instantly move you to the start point of the map |
106 | Using this command will instantly move you to the start point of the map |
125 | specified. |
107 | and position specified. If the position is omitted, the map entry point |
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108 | will be used instead. |
126 | |
109 | |
127 | =head2 hide |
110 | =head2 hide |
128 | |
111 | |
129 | hide |
112 | hide |
130 | |
113 | |
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200 | Observes the given object (currently players only). This means that the |
183 | Observes the given object (currently players only). This means that the |
201 | map and stats of the observed object will be displayed instead of ones |
184 | map and stats of the observed object will be displayed instead of ones |
202 | own map and stats. Using observe without argument will switch bakc to |
185 | own map and stats. Using observe without argument will switch bakc to |
203 | displaying your own map and stats. |
186 | displaying your own map and stats. |
204 | |
187 | |
205 | =head2 overlay_save |
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206 | |
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207 | overlay_save |
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208 | |
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209 | This will save everything on the current map that was not originally part |
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210 | of it as an overlay. The overlay will then be loaded anytime the map |
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211 | itself is loaded. Be careful with this as EVERYTHING on the map will be |
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212 | saved in an overlay, such as spawned monsters and dropped objects. |
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213 | |
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214 | =head2 patch |
188 | =head2 patch |
215 | |
189 | |
216 | patch <tag> <variable> <value> |
190 | patch <tag> <variable> <value> |
217 | |
191 | |
218 | Using the patch command, you can radically modify the properties of |
192 | Using the patch command, you can radically modify the properties of |
219 | objects in the game. Simply specify the object to modify and the new |
193 | objects in the game. Simply specify the object to modify and the new |
220 | values of its variables (or completely new variables). See Also: dump |
194 | values of its variables (or completely new variables). See Also: dump |
221 | |
195 | |
222 | =head2 perl-reload |
196 | =head2 reload |
223 | |
197 | |
224 | Will first unload all loaded perl extensions and modules loaded from the |
198 | Will first unload all loaded perl extensions and modules loaded from the |
225 | extension directory, followed by loading the perl part of the plugin and |
199 | extension directory, followed by loading the perl part of the plugin and |
226 | all extensions found. |
200 | all extensions found. |
227 | |
201 | |
228 | This is done in an as atomic way as possible so it is safe to do at |
202 | This is done in an as atomic way as possible so it is safe to do at |
229 | anytime. |
203 | anytime, but it will freeze the swerver for multiple seconds. |
230 | |
204 | |
231 | =head2 possess |
205 | =head2 possess |
232 | |
206 | |
233 | possess (nr) |
207 | possess <tag> |
234 | |
208 | |
235 | Take over the body of a given monster. It is not suggested you try to |
209 | Take over the body of a given monster. It is not suggested you try to |
236 | possess another player, as bad things will undoubtably happen. Allows DM |
210 | possess another player, as bad things will undoubtably happen. Allows DM |
237 | to control the monster directly with his client. |
211 | to control the monster directly with his client. |
238 | |
212 | |