1 | =begin comment |
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2 | |
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3 | *** |
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4 | *** WARNING: |
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5 | *** This file resides in both CFPlus/pod/ and server/pod/ |
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6 | *** Only ever edit the version in CFPlus/pod/ and run |
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7 | *** ./copy_pod inside server/pod/ to update that copy. |
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8 | *** |
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9 | |
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10 | =end |
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11 | |
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12 | =head1 Crossfire+ Dungeon Master Commands |
1 | =head1 Crossfire+ Dungeon Master Commands |
13 | |
2 | |
14 | The following commands are only available to you if you are dungeon |
3 | The following commands are only available to you if you are dungeon |
15 | master, that is, a kind of server administrator with special privileges. |
4 | master, that is, a kind of server administrator with special privileges. |
16 | |
5 | |
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25 | |
14 | |
26 | addexp <player> <how much> |
15 | addexp <player> <how much> |
27 | |
16 | |
28 | The player must have a skill readied. All experience added in this manner |
17 | The player must have a skill readied. All experience added in this manner |
29 | will go directly to the skill readied. |
18 | will go directly to the skill readied. |
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19 | |
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20 | =head2 arrest |
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21 | |
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22 | arrest <player> |
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23 | |
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24 | Puts the named player into the nearest cell (corresonding to the region he is in). |
30 | |
25 | |
31 | =head2 banish |
26 | =head2 banish |
32 | |
27 | |
33 | banish <player> |
28 | banish <player> |
34 | |
29 | |
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269 | C<remove> will, suprisingly enough, remove the object specified by the tag |
264 | C<remove> will, suprisingly enough, remove the object specified by the tag |
270 | supplied. see also: free |
265 | supplied. see also: free |
271 | |
266 | |
272 | =head2 reset |
267 | =head2 reset |
273 | |
268 | |
274 | reset <mapname> |
269 | reset |
275 | |
270 | |
276 | All other characters must be off of the map at the time of reset. This |
271 | Temporarily moves off all characters from the current map, then resets it. |
277 | will NOT reset any unique items, such as players apartments, in the case |
272 | This will NOT reset any per-player maps, such as apartments, or remove |
278 | of unique items being on a map, it will cause them to be saved before the |
273 | unique items or items on unique floors. I.e. it works exactly as if the |
279 | map is reset. |
274 | map reached its reset time prematurely. |
280 | |
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281 | Using C<reset .> will reset the map that the player is currently on. |
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282 | |
275 | |
283 | =head2 server_speed |
276 | =head2 server_speed |
284 | |
277 | |
285 | server_speed [newspeed] |
278 | server_speed [newspeed] |
286 | |
279 | |
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351 | wizcast [<on_off>] |
344 | wizcast [<on_off>] |
352 | |
345 | |
353 | This will enable/disable your ability to cast spells and prayers anywhere |
346 | This will enable/disable your ability to cast spells and prayers anywhere |
354 | as dm. Without argument it toggles between on and off. |
347 | as dm. Without argument it toggles between on and off. |
355 | |
348 | |
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349 | =head2 wizlook |
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350 | |
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351 | wizlook |
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352 | |
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353 | This will temporarily increase your area of sight to the maximum. It will |
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354 | return to normal when lighting conditions change or when you move. |
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355 | |
356 | =head2 wizpass |
356 | =head2 wizpass |
357 | |
357 | |
358 | wizpass |
358 | wizpass |
359 | |
359 | |
360 | This will toggle on and off your ability to walk thru walls as dm. |
360 | This will toggle on and off your ability to walk thru walls as dm. |