1 | =head1 Crossfire+ Dungeon Master Commands |
1 | =head1 Crossfire TRT Dungeon Master Commands |
2 | |
2 | |
3 | The following commands are only available to you if you are dungeon |
3 | The following commands are only available to you if you are dungeon |
4 | master, that is, a kind of server administrator with special privileges. |
4 | master, that is, a kind of server administrator with special privileges. |
5 | |
5 | |
6 | =head2 abil |
6 | =head2 abil |
7 | |
7 | |
8 | abil <player> <attribute> <value> |
8 | abil <player> <attribute> <value> |
9 | |
9 | |
10 | abil will permanently change the ability scores of players. Attribute is |
10 | B<abil> will permanently change the ability scores of players. Attribute is |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
12 | |
12 | |
13 | =head2 addexp |
13 | =head2 addexp |
14 | |
14 | |
15 | addexp <player> <how much> |
15 | addexp <player> <how much> |
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113 | |
113 | |
114 | =head2 free |
114 | =head2 free |
115 | |
115 | |
116 | free <tag> |
116 | free <tag> |
117 | |
117 | |
118 | C<free> should ONLY be used after remove. Freeing an object that has |
118 | Removes (if necessary) and destroys the given object. |
119 | not been removed will cause the game to crash. For most objects, simply |
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120 | removing them is sufficient and they will eventually be freed. See Also: |
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121 | remove |
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122 | |
119 | |
123 | =head2 goto |
120 | =head2 goto |
124 | |
121 | |
125 | goto <mapname> |
122 | goto <mapname> |
126 | |
123 | |
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229 | all extensions found. |
226 | all extensions found. |
230 | |
227 | |
231 | This is done in an as atomic way as possible so it is safe to do at |
228 | This is done in an as atomic way as possible so it is safe to do at |
232 | anytime. |
229 | anytime. |
233 | |
230 | |
234 | =head2 plugin |
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235 | |
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236 | plugin <plugin name> |
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237 | |
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238 | This will load a new plugin into memory. Using this with no arguments, |
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239 | or invalid arguments will cause a server crash. Plugin name should be as |
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240 | it appears in your plugin directory. Double check the names before using |
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241 | plugins. |
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242 | |
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243 | =head2 pluglist |
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244 | |
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245 | pluglist |
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246 | |
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247 | This shows currently loaded plugins. |
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248 | |
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249 | =head2 plugout |
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250 | |
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251 | plugout <plugin name> |
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252 | |
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253 | This will remove a loaded plugin from memory. |
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254 | |
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255 | =head2 possess |
231 | =head2 possess |
256 | |
232 | |
257 | possess (nr) |
233 | possess (nr) |
258 | |
234 | |
259 | Take over the body of a given monster. It is not suggested you try to |
235 | Take over the body of a given monster. It is not suggested you try to |
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276 | =head2 reset |
252 | =head2 reset |
277 | |
253 | |
278 | reset |
254 | reset |
279 | |
255 | |
280 | Temporarily moves off all characters from the current map, then resets it. |
256 | Temporarily moves off all characters from the current map, then resets it. |
281 | This will NOT reset any per-player maps, such as apartments, or remove |
257 | It works exactly as if the map reached its reset time prematurely. |
282 | unique items or items on unique floors. I.e. it works exactly as if the |
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283 | map reached its reset time prematurely. |
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284 | |
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285 | =head2 server_speed |
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286 | |
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287 | server_speed [newspeed] |
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288 | |
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289 | Without arguments, this prints current server speed. If given an argument, |
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290 | it will set server speed to the new speed. |
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291 | |
258 | |
292 | =head2 set_god |
259 | =head2 set_god |
293 | |
260 | |
294 | set_god <player> <diety> |
261 | set_god <player> <diety> |
295 | |
262 | |
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297 | |
264 | |
298 | =head2 shutdown |
265 | =head2 shutdown |
299 | |
266 | |
300 | shutdown |
267 | shutdown |
301 | |
268 | |
302 | This will cause a Crossfire+ to shut down entirely by first kicking out |
269 | This will cause a Crossfire TRT server to shut down entirely by first |
303 | all players, saving all maps and finally exiting. Crossfire servers will |
270 | kicking out all players, saving all maps and finally exiting. Crossfire |
304 | kick out players and might or might not save some players or maps. |
271 | servers will kick out players and might or might not save some players or |
305 | |
272 | maps. |
306 | =head2 spellreset |
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307 | |
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308 | spellreset |
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309 | |
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310 | This causes the spell table to be reinitialized. |
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311 | |
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312 | =head2 ssdumptable |
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313 | |
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314 | ssdumptable |
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315 | |
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316 | This will print out the current hash table to stderr. |
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317 | |
273 | |
318 | =head2 stats |
274 | =head2 stats |
319 | |
275 | |
320 | stats <player> |
276 | stats <player> |
321 | |
277 | |
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329 | |
285 | |
330 | =head2 summon |
286 | =head2 summon |
331 | |
287 | |
332 | summon <player> |
288 | summon <player> |
333 | |
289 | |
334 | Summoning a player will bring them immediately to your location. There |
290 | Summoning a player will bring them immediately to your location. There |
335 | is no 'reverse' summoning, except to go to a map yourself and summon the |
291 | is no 'reverse' summoning, except to go to a map yourself and summon the |
336 | player again. |
292 | player again. |
337 | |
293 | |
338 | =head2 teleport |
294 | =head2 teleport |
339 | |
295 | |
340 | teleport <player> |
296 | teleport <player> |
341 | |
297 | |
342 | C<teleport> will bring you immediately next to the player's location. |
298 | C<teleport> will bring you immediately next to the player's location. |
343 | |
299 | |
344 | =head2 toggle_shout |
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345 | |
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346 | toggle_shout <player> |
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347 | |
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348 | Will toggle the no_shout bit for the named player. This will prevent or |
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349 | enable the player to use the shout command. |
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350 | |
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351 | =head2 wizcast |
300 | =head2 wizcast |
352 | |
301 | |
353 | wizcast [<on_off>] |
302 | wizcast [<on_off>] |
354 | |
303 | |
355 | This will enable/disable your ability to cast spells and prayers anywhere |
304 | This will enable/disable your ability to cast spells and prayers anywhere |