1 | =head1 Crossfire+ Dungeon Master Commands |
1 | =head1 Crossfire TRT Dungeon Master Commands |
2 | |
2 | |
3 | The following commands are only available to you if you are dungeon |
3 | The following commands are only available to you if you are dungeon |
4 | master, that is, a kind of server administrator with special privileges. |
4 | master, that is, a kind of server administrator with special privileges. |
5 | |
5 | |
6 | =head2 abil |
6 | =head2 abil |
7 | |
7 | |
8 | abil <player> <attribute> <value> |
8 | abil <player> <attribute> <value> |
9 | |
9 | |
10 | abil will permanently change the ability scores of players. Attribute is |
10 | B<abil> will permanently change the ability scores of players. Attribute is |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
11 | one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. |
12 | |
12 | |
13 | =head2 addexp |
13 | =head2 addexp |
14 | |
14 | |
15 | addexp <player> <how much> |
15 | addexp <player> <how much> |
16 | |
16 | |
17 | The player must have a skill readied. All experience added in this manner |
17 | The player must have a skill readied. All experience added in this manner |
18 | will go directly to the skill readied. |
18 | will go directly to the skill readied. |
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19 | |
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20 | =head2 arrest |
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21 | |
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22 | arrest <player> |
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23 | |
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24 | Puts the named player into the nearest cell (corresonding to the region he is in). |
19 | |
25 | |
20 | =head2 banish |
26 | =head2 banish |
21 | |
27 | |
22 | banish <player> |
28 | banish <player> |
23 | |
29 | |
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107 | |
113 | |
108 | =head2 free |
114 | =head2 free |
109 | |
115 | |
110 | free <tag> |
116 | free <tag> |
111 | |
117 | |
112 | C<free> should ONLY be used after remove. Freeing an object that has |
118 | Removes (if necessary) and destroys the given object. |
113 | not been removed will cause the game to crash. For most objects, simply |
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114 | removing them is sufficient and they will eventually be freed. See Also: |
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115 | remove |
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116 | |
119 | |
117 | =head2 goto |
120 | =head2 goto |
118 | |
121 | |
119 | goto <mapname> |
122 | goto <mapname> |
120 | |
123 | |
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188 | |
191 | |
189 | nodm or nowiz |
192 | nodm or nowiz |
190 | |
193 | |
191 | Both of these commands will return you to normal player status. |
194 | Both of these commands will return you to normal player status. |
192 | |
195 | |
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196 | =head2 observe |
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197 | |
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198 | observe <playername> |
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199 | |
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200 | Observes the given object (currently players only). This means that the |
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201 | map and stats of the observed object will be displayed instead of ones |
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202 | own map and stats. Using observe without argument will switch bakc to |
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203 | displaying your own map and stats. |
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204 | |
193 | =head2 overlay_save |
205 | =head2 overlay_save |
194 | |
206 | |
195 | overlay_save |
207 | overlay_save |
196 | |
208 | |
197 | This will save everything on the current map that was not originally part |
209 | This will save everything on the current map that was not originally part |
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214 | all extensions found. |
226 | all extensions found. |
215 | |
227 | |
216 | This is done in an as atomic way as possible so it is safe to do at |
228 | This is done in an as atomic way as possible so it is safe to do at |
217 | anytime. |
229 | anytime. |
218 | |
230 | |
219 | =head2 plugin |
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220 | |
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221 | plugin <plugin name> |
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222 | |
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223 | This will load a new plugin into memory. Using this with no arguments, |
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224 | or invalid arguments will cause a server crash. Plugin name should be as |
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225 | it appears in your plugin directory. Double check the names before using |
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226 | plugins. |
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227 | |
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228 | =head2 pluglist |
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229 | |
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230 | pluglist |
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231 | |
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232 | This shows currently loaded plugins. |
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233 | |
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234 | =head2 plugout |
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235 | |
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236 | plugout <plugin name> |
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237 | |
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238 | This will remove a loaded plugin from memory. |
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239 | |
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240 | =head2 possess |
231 | =head2 possess |
241 | |
232 | |
242 | possess (nr) |
233 | possess (nr) |
243 | |
234 | |
244 | Take over the body of a given monster. It is not suggested you try to |
235 | Take over the body of a given monster. It is not suggested you try to |
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258 | C<remove> will, suprisingly enough, remove the object specified by the tag |
249 | C<remove> will, suprisingly enough, remove the object specified by the tag |
259 | supplied. see also: free |
250 | supplied. see also: free |
260 | |
251 | |
261 | =head2 reset |
252 | =head2 reset |
262 | |
253 | |
263 | reset <mapname> |
254 | reset |
264 | |
255 | |
265 | All other characters must be off of the map at the time of reset. This |
256 | Temporarily moves off all characters from the current map, then resets it. |
266 | will NOT reset any unique items, such as players apartments, in the case |
257 | It works exactly as if the map reached its reset time prematurely. |
267 | of unique items being on a map, it will cause them to be saved before the |
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268 | map is reset. |
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269 | |
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270 | Using C<reset .> will reset the map that the player is currently on. |
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271 | |
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272 | =head2 server_speed |
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273 | |
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274 | server_speed [newspeed] |
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275 | |
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276 | Without arguments, this prints current server speed. If given an argument, |
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277 | it will set server speed to the new speed. |
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278 | |
258 | |
279 | =head2 set_god |
259 | =head2 set_god |
280 | |
260 | |
281 | set_god <player> <diety> |
261 | set_god <player> <diety> |
282 | |
262 | |
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284 | |
264 | |
285 | =head2 shutdown |
265 | =head2 shutdown |
286 | |
266 | |
287 | shutdown |
267 | shutdown |
288 | |
268 | |
289 | This will cause a Crossfire+ to shut down entirely by first kicking out |
269 | This will cause a Crossfire TRT server to shut down entirely by first |
290 | all players, saving all maps and finally exiting. Crossfire servers will |
270 | kicking out all players, saving all maps and finally exiting. Crossfire |
291 | kick out players and might or might not save some players or maps. |
271 | servers will kick out players and might or might not save some players or |
292 | |
272 | maps. |
293 | =head2 spellreset |
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294 | |
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295 | spellreset |
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296 | |
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297 | This causes the spell table to be reinitialized. |
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298 | |
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299 | =head2 ssdumptable |
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300 | |
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301 | ssdumptable |
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302 | |
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303 | This will print out the current hash table to stderr. |
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304 | |
273 | |
305 | =head2 stats |
274 | =head2 stats |
306 | |
275 | |
307 | stats <player> |
276 | stats <player> |
308 | |
277 | |
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316 | |
285 | |
317 | =head2 summon |
286 | =head2 summon |
318 | |
287 | |
319 | summon <player> |
288 | summon <player> |
320 | |
289 | |
321 | Summoning a player will bring them immediately to your location. There |
290 | Summoning a player will bring them immediately to your location. There |
322 | is no 'reverse' summoning, except to go to a map yourself and summon the |
291 | is no 'reverse' summoning, except to go to a map yourself and summon the |
323 | player again. |
292 | player again. |
324 | |
293 | |
325 | =head2 teleport |
294 | =head2 teleport |
326 | |
295 | |
327 | teleport <player> |
296 | teleport <player> |
328 | |
297 | |
329 | C<teleport> will bring you immediately next to the player's location. |
298 | C<teleport> will bring you immediately next to the player's location. |
330 | |
299 | |
331 | =head2 toggle_shout |
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332 | |
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333 | toggle_shout <player> |
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334 | |
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335 | Will toggle the no_shout bit for the named player. This will prevent or |
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336 | enable the player to use the shout command. |
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337 | |
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338 | =head2 wizcast |
300 | =head2 wizcast |
339 | |
301 | |
340 | wizcast [<on_off>] |
302 | wizcast [<on_off>] |
341 | |
303 | |
342 | This will enable/disable your ability to cast spells and prayers anywhere |
304 | This will enable/disable your ability to cast spells and prayers anywhere |
343 | as dm. Without argument it toggles between on and off. |
305 | as dm. Without argument it toggles between on and off. |
344 | |
306 | |
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307 | =head2 wizlook |
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308 | |
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309 | wizlook |
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310 | |
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311 | This will temporarily increase your area of sight to the maximum. It will |
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312 | return to normal when lighting conditions change or when you move. |
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313 | |
345 | =head2 wizpass |
314 | =head2 wizpass |
346 | |
315 | |
347 | wizpass |
316 | wizpass |
348 | |
317 | |
349 | This will toggle on and off your ability to walk thru walls as dm. |
318 | This will toggle on and off your ability to walk thru walls as dm. |