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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.5 by root, Fri Dec 22 03:43:05 2006 UTC vs.
Revision 1.8 by root, Thu Jun 21 22:30:05 2007 UTC

1=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire TRT Dungeon Master Commands
2 2
3The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
4master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
5 5
6=head2 abil 6=head2 abil
194 194
195 nodm or nowiz 195 nodm or nowiz
196 196
197Both of these commands will return you to normal player status. 197Both of these commands will return you to normal player status.
198 198
199=head2 observe
200
201 observe <playername>
202
203Observes the given object (currently players only). This means that the
204map and stats of the observed object will be displayed instead of ones
205own map and stats. Using observe without argument will switch bakc to
206displaying your own map and stats.
207
199=head2 overlay_save 208=head2 overlay_save
200 209
201 overlay_save 210 overlay_save
202 211
203This will save everything on the current map that was not originally part 212This will save everything on the current map that was not originally part
264C<remove> will, suprisingly enough, remove the object specified by the tag 273C<remove> will, suprisingly enough, remove the object specified by the tag
265supplied. see also: free 274supplied. see also: free
266 275
267=head2 reset 276=head2 reset
268 277
269 reset <mapname> 278 reset
270 279
271All other characters must be off of the map at the time of reset. This 280Temporarily moves off all characters from the current map, then resets it.
272will NOT reset any unique items, such as players apartments, in the case 281This will NOT reset any per-player maps, such as apartments, or remove
273of unique items being on a map, it will cause them to be saved before the 282unique items or items on unique floors. I.e. it works exactly as if the
274map is reset. 283map reached its reset time prematurely.
275
276Using C<reset .> will reset the map that the player is currently on.
277 284
278=head2 server_speed 285=head2 server_speed
279 286
280 server_speed [newspeed] 287 server_speed [newspeed]
281 288

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