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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.1 by root, Sun Aug 13 01:44:25 2006 UTC vs.
Revision 1.14 by root, Tue Dec 23 06:58:15 2008 UTC

1=head1 Crossfire+ Dungeon Master Commands 1=head1 Deliantra Dungeon Master Commands
2 2
3The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
4master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
5 5
6=head2 abil 6=head2 abil
7 7
8 abil <player> <attribute> <value> 8 abil <player> <attribute> <value>
9 9
10abil will permanently change the ability scores of players. Attribute is 10B<abil> will permanently change the ability scores of players. Attribute is
11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
12 12
13=head2 addexp 13=head2 addexp
14 14
15 addexp <player> <how much> 15 addexp <player> <how much>
16 16
17The player must have a skill readied. All experience added in this manner 17The player must have a skill readied. All experience added in this manner
18will go directly to the skill readied. 18will go directly to the skill readied.
19
20=head2 arrest
21
22 arrest <player>
23
24Puts the named player into the nearest cell (corresonding to the region he is in).
19 25
20=head2 banish 26=head2 banish
21 27
22 banish <player> 28 banish <player>
23 29
57 63
58Without arguments, debug will simply print the current level of 64Without arguments, debug will simply print the current level of
59debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo = 65debugging. Valid debugging levels are 0-3 where: llevError = 0, llevInfo =
601, llevDebug = 2, llevMonster = 3 661, llevDebug = 2, llevMonster = 3
61 67
68=head2 dm
69
70 dm <password>
71
72Try to become dungeon master.
73
74=head2 dmhide
75
76 dmhide <password>
77
78Same as becoming dm and hiding at the same time. See B<hide>.
79
62=head2 dump 80=head2 dump
63 81
64 dump <tag> 82 dump <tag>
65 83
66Using dump, you can see the attributes of any item in the game. To find 84Using dump, you can see the attributes of any item in the game. To find
67the object number of an item you wish to view, click on it. If this item 85the object number of an item you wish to view, click on it. If this item
68is in your inventory, or you are standing over, click on yourself and the 86is in your inventory, or you are standing over, click on yourself and the
69item tags will be displayed. see also: patch 87item tags will be displayed. see also: patch
70 88
71=head2 dumpallarchtypes
72
73 dumpallarchtypes
74
75This prints out a list of all archtypes to stderr.
76
77=head2 dumpallmaps
78
79 dumpallmaps
80
81This prints out map information for all active maps to stderr.
82
83=head2 dumpallobjects
84
85 dumpallobjects
86
87This prints out a list of all active objects to stderr.
88
89=head2 dumpbelow 89=head2 dumpbelow
90 90
91 dumpbelow 91 dumpbelow
92 92
93Will dump the attributes of the top item you are standing over. see also: 93Will dump the attributes of the top item you are standing over. see also:
107 107
108=head2 free 108=head2 free
109 109
110 free <tag> 110 free <tag>
111 111
112C<free> should ONLY be used after remove. Freeing an object that has 112Removes (if necessary) and destroys the given object.
113not been removed will cause the game to crash. For most objects, simply
114removing them is sufficient and they will eventually be freed. See Also:
115remove
116 113
117=head2 goto 114=head2 goto
118 115
119 goto <mapname> 116 goto <mapname> [<x> <y>]
120 117
121Using this command will instantly move you to the start point of the map 118Using this command will instantly move you to the start point of the map
122specified. 119and position specified. If the position is omitted, the map entry point
120will be used instead.
123 121
124=head2 hide 122=head2 hide
125 123
126 hide 124 hide
127 125
188 186
189 nodm or nowiz 187 nodm or nowiz
190 188
191Both of these commands will return you to normal player status. 189Both of these commands will return you to normal player status.
192 190
193=head2 overlay_save 191=head2 observe
194 192
195 overlay_save 193 observe <playername>
196 194
197This will save everything on the current map that was not originally part 195Observes the given object (currently players only). This means that the
198of it as an overlay. The overlay will then be loaded anytime the map 196map and stats of the observed object will be displayed instead of ones
199itself is loaded. Be careful with this as EVERYTHING on the map will be 197own map and stats. Using observe without argument will switch back to
200saved in an overlay, such as spawned monsters and dropped objects. 198displaying your own map and stats.
201 199
202=head2 patch 200=head2 patch
203 201
204 patch <tag> <variable> <value> 202 patch <tag> <variable> <value>
205 203
206Using the patch command, you can radically modify the properties of 204Using the patch command, you can radically modify the properties of
207objects in the game. Simply specify the object to modify and the new 205objects in the game. Simply specify the object to modify and the new
208values of its variables (or completely new variables). See Also: dump 206values of its variables (or completely new variables). See Also: dump
209 207
210=head2 perl-reload 208=head2 reload
211 209
212Will first unload all loaded perl extensions and modules loaded from the 210Will first unload all loaded perl extensions and modules loaded from the
213extension directory, followed by loading the perl part of the plugin and 211extension directory, followed by loading the perl part of the plugin and
214all extensions found. 212all extensions found.
215 213
216This is done in an as atomic way as possible so it is safe to do at 214This is done in an as atomic way as possible so it is safe to do at
217anytime. 215anytime, but it will freeze the swerver for multiple seconds.
218
219=head2 plugin
220
221 plugin <plugin name>
222
223This will load a new plugin into memory. Using this with no arguments,
224or invalid arguments will cause a server crash. Plugin name should be as
225it appears in your plugin directory. Double check the names before using
226plugins.
227
228=head2 pluglist
229
230 pluglist
231
232This shows currently loaded plugins.
233
234=head2 plugout
235
236 plugout <plugin name>
237
238This will remove a loaded plugin from memory.
239 216
240=head2 possess 217=head2 possess
241 218
242 possess (nr) 219 possess <tag>
243 220
244Take over the body of a given monster. It is not suggested you try to 221Take over the body of a given monster. It is not suggested you try to
245possess another player, as bad things will undoubtably happen. Allows DM 222possess another player, as bad things will undoubtably happen. Allows DM
246to control the monster directly with his client. 223to control the monster directly with his client.
247 224
258C<remove> will, suprisingly enough, remove the object specified by the tag 235C<remove> will, suprisingly enough, remove the object specified by the tag
259supplied. see also: free 236supplied. see also: free
260 237
261=head2 reset 238=head2 reset
262 239
263 reset <mapname> 240 reset
264 241
265All other characters must be off of the map at the time of reset. This 242Temporarily moves off all characters from the current map, then resets it.
266will NOT reset any unique items, such as players apartments, in the case 243It works exactly as if the map reached its reset time prematurely.
267of unique items being on a map, it will cause them to be saved before the
268map is reset.
269
270Using C<reset .> will reset the map that the player is currently on.
271
272=head2 server_speed
273
274 server_speed [newspeed]
275
276Without arguments, this prints current server speed. If given an argument,
277it will set server speed to the new speed.
278 244
279=head2 set_god 245=head2 set_god
280 246
281 set_god <player> <diety> 247 set_god <player> <diety>
282 248
284 250
285=head2 shutdown 251=head2 shutdown
286 252
287 shutdown 253 shutdown
288 254
289This will cause a Crossfire+ to shut down entirely by first kicking out 255This will cause a Deliantra server to shut down entirely by first
290all players, saving all maps and finally exiting. Crossfire servers will 256kicking out all players, saving all maps and finally exiting. Deliantra
291kick out players and might or might not save some players or maps. 257servers will kick out players and might or might not save some players or
292 258maps.
293=head2 spellreset
294
295 spellreset
296
297This causes the spell table to be reinitialized.
298
299=head2 ssdumptable
300
301 ssdumptable
302
303This will print out the current hash table to stderr.
304 259
305=head2 stats 260=head2 stats
306 261
307 stats <player> 262 stats <player>
308 263
316 271
317=head2 summon 272=head2 summon
318 273
319 summon <player> 274 summon <player>
320 275
321Summoning a player will bring them immediately to your location. There 276Summoning a player will bring them immediately to your location. There
322is no 'reverse' summoning, except to go to a map yourself and summon the 277is no 'reverse' summoning, except to go to a map yourself and summon the
323player again. 278player again.
324 279
325=head2 teleport 280=head2 teleport
326 281
327 teleport <player> 282 teleport <player>
328 283
329C<teleport> will bring you immediately next to the player's location. 284C<teleport> will bring you immediately next to the player's location.
330 285
331=head2 toggle_shout
332
333 toggle_shout <player>
334
335Will toggle the no_shout bit for the named player. This will prevent or
336enable the player to use the shout command.
337
338=head2 wizcast 286=head2 wizcast
339 287
340 wizcast [<on_off>] 288 wizcast [<on_off>]
341 289
342This will enable/disable your ability to cast spells and prayers anywhere 290This will enable/disable your ability to cast spells and prayers anywhere
343as dm. Without argument it toggles between on and off. 291as dm. Without argument it toggles between on and off.
344 292
293=head2 wizlook
294
295 wizlook [<on_off>]
296
297This will enable/disable increase your area of sight to the
298maximum. Without argument it toggles between on and off.
299
345=head2 wizpass 300=head2 wizpass
346 301
347 wizpass 302 wizpass
348 303
349This will toggle on and off your ability to walk thru walls as dm. 304This will toggle on and off your ability to walk thru walls as dm.

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