ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/dmcommand_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.5 by root, Fri Dec 22 03:43:05 2006 UTC vs.
Revision 1.6 by root, Tue Feb 27 15:50:52 2007 UTC

264C<remove> will, suprisingly enough, remove the object specified by the tag 264C<remove> will, suprisingly enough, remove the object specified by the tag
265supplied. see also: free 265supplied. see also: free
266 266
267=head2 reset 267=head2 reset
268 268
269 reset <mapname> 269 reset
270 270
271All other characters must be off of the map at the time of reset. This 271Temporarily moves off all characters from the current map, then resets it.
272will NOT reset any unique items, such as players apartments, in the case 272This will NOT reset any per-player maps, such as apartments, or remove
273of unique items being on a map, it will cause them to be saved before the 273unique items or items on unique floors. I.e. it works exactly as if the
274map is reset. 274map reached its reset time prematurely.
275
276Using C<reset .> will reset the map that the player is currently on.
277 275
278=head2 server_speed 276=head2 server_speed
279 277
280 server_speed [newspeed] 278 server_speed [newspeed]
281 279

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines