ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/dmcommand_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.1 by root, Sun Aug 13 01:44:25 2006 UTC vs.
Revision 1.9 by root, Thu Jun 21 22:37:38 2007 UTC

1=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire TRT Dungeon Master Commands
2 2
3The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
4master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
5 5
6=head2 abil 6=head2 abil
7 7
8 abil <player> <attribute> <value> 8 abil <player> <attribute> <value>
9 9
10abil will permanently change the ability scores of players. Attribute is 10B<abil> will permanently change the ability scores of players. Attribute is
11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
12 12
13=head2 addexp 13=head2 addexp
14 14
15 addexp <player> <how much> 15 addexp <player> <how much>
16 16
17The player must have a skill readied. All experience added in this manner 17The player must have a skill readied. All experience added in this manner
18will go directly to the skill readied. 18will go directly to the skill readied.
19
20=head2 arrest
21
22 arrest <player>
23
24Puts the named player into the nearest cell (corresonding to the region he is in).
19 25
20=head2 banish 26=head2 banish
21 27
22 banish <player> 28 banish <player>
23 29
107 113
108=head2 free 114=head2 free
109 115
110 free <tag> 116 free <tag>
111 117
112C<free> should ONLY be used after remove. Freeing an object that has 118Removes (if necessary) and destroys the given object.
113not been removed will cause the game to crash. For most objects, simply
114removing them is sufficient and they will eventually be freed. See Also:
115remove
116 119
117=head2 goto 120=head2 goto
118 121
119 goto <mapname> 122 goto <mapname>
120 123
188 191
189 nodm or nowiz 192 nodm or nowiz
190 193
191Both of these commands will return you to normal player status. 194Both of these commands will return you to normal player status.
192 195
196=head2 observe
197
198 observe <playername>
199
200Observes the given object (currently players only). This means that the
201map and stats of the observed object will be displayed instead of ones
202own map and stats. Using observe without argument will switch bakc to
203displaying your own map and stats.
204
193=head2 overlay_save 205=head2 overlay_save
194 206
195 overlay_save 207 overlay_save
196 208
197This will save everything on the current map that was not originally part 209This will save everything on the current map that was not originally part
214all extensions found. 226all extensions found.
215 227
216This is done in an as atomic way as possible so it is safe to do at 228This is done in an as atomic way as possible so it is safe to do at
217anytime. 229anytime.
218 230
219=head2 plugin
220
221 plugin <plugin name>
222
223This will load a new plugin into memory. Using this with no arguments,
224or invalid arguments will cause a server crash. Plugin name should be as
225it appears in your plugin directory. Double check the names before using
226plugins.
227
228=head2 pluglist
229
230 pluglist
231
232This shows currently loaded plugins.
233
234=head2 plugout
235
236 plugout <plugin name>
237
238This will remove a loaded plugin from memory.
239
240=head2 possess 231=head2 possess
241 232
242 possess (nr) 233 possess (nr)
243 234
244Take over the body of a given monster. It is not suggested you try to 235Take over the body of a given monster. It is not suggested you try to
258C<remove> will, suprisingly enough, remove the object specified by the tag 249C<remove> will, suprisingly enough, remove the object specified by the tag
259supplied. see also: free 250supplied. see also: free
260 251
261=head2 reset 252=head2 reset
262 253
263 reset <mapname> 254 reset
264 255
265All other characters must be off of the map at the time of reset. This 256Temporarily moves off all characters from the current map, then resets it.
266will NOT reset any unique items, such as players apartments, in the case 257It works exactly as if the map reached its reset time prematurely.
267of unique items being on a map, it will cause them to be saved before the
268map is reset.
269
270Using C<reset .> will reset the map that the player is currently on.
271
272=head2 server_speed
273
274 server_speed [newspeed]
275
276Without arguments, this prints current server speed. If given an argument,
277it will set server speed to the new speed.
278 258
279=head2 set_god 259=head2 set_god
280 260
281 set_god <player> <diety> 261 set_god <player> <diety>
282 262
284 264
285=head2 shutdown 265=head2 shutdown
286 266
287 shutdown 267 shutdown
288 268
289This will cause a Crossfire+ to shut down entirely by first kicking out 269This will cause a Crossfire TRT server to shut down entirely by first
290all players, saving all maps and finally exiting. Crossfire servers will 270kicking out all players, saving all maps and finally exiting. Crossfire
291kick out players and might or might not save some players or maps. 271servers will kick out players and might or might not save some players or
292 272maps.
293=head2 spellreset
294
295 spellreset
296
297This causes the spell table to be reinitialized.
298
299=head2 ssdumptable
300
301 ssdumptable
302
303This will print out the current hash table to stderr.
304 273
305=head2 stats 274=head2 stats
306 275
307 stats <player> 276 stats <player>
308 277
316 285
317=head2 summon 286=head2 summon
318 287
319 summon <player> 288 summon <player>
320 289
321Summoning a player will bring them immediately to your location. There 290Summoning a player will bring them immediately to your location. There
322is no 'reverse' summoning, except to go to a map yourself and summon the 291is no 'reverse' summoning, except to go to a map yourself and summon the
323player again. 292player again.
324 293
325=head2 teleport 294=head2 teleport
326 295
327 teleport <player> 296 teleport <player>
328 297
329C<teleport> will bring you immediately next to the player's location. 298C<teleport> will bring you immediately next to the player's location.
330 299
331=head2 toggle_shout
332
333 toggle_shout <player>
334
335Will toggle the no_shout bit for the named player. This will prevent or
336enable the player to use the shout command.
337
338=head2 wizcast 300=head2 wizcast
339 301
340 wizcast [<on_off>] 302 wizcast [<on_off>]
341 303
342This will enable/disable your ability to cast spells and prayers anywhere 304This will enable/disable your ability to cast spells and prayers anywhere
343as dm. Without argument it toggles between on and off. 305as dm. Without argument it toggles between on and off.
344 306
307=head2 wizlook
308
309 wizlook
310
311This will temporarily increase your area of sight to the maximum. It will
312return to normal when lighting conditions change or when you move.
313
345=head2 wizpass 314=head2 wizpass
346 315
347 wizpass 316 wizpass
348 317
349This will toggle on and off your ability to walk thru walls as dm. 318This will toggle on and off your ability to walk thru walls as dm.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines