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Comparing deliantra/Deliantra-Client/pod/dmcommand_help.pod (file contents):
Revision 1.4 by root, Wed Nov 8 00:53:46 2006 UTC vs.
Revision 1.9 by root, Thu Jun 21 22:37:38 2007 UTC

1=begin comment
2
3***
4*** WARNING:
5*** This file resides in both CFPlus/pod/ and server/pod/
6*** Only ever edit the version in CFPlus/pod/ and run
7*** ./copy_pod inside server/pod/ to update that copy.
8***
9
10=end
11
12=head1 Crossfire+ Dungeon Master Commands 1=head1 Crossfire TRT Dungeon Master Commands
13 2
14The following commands are only available to you if you are dungeon 3The following commands are only available to you if you are dungeon
15master, that is, a kind of server administrator with special privileges. 4master, that is, a kind of server administrator with special privileges.
16 5
17=head2 abil 6=head2 abil
18 7
19 abil <player> <attribute> <value> 8 abil <player> <attribute> <value>
20 9
21abil will permanently change the ability scores of players. Attribute is 10B<abil> will permanently change the ability scores of players. Attribute is
22one of str, dex, con, int, wis, pow, cha. Value may not exceed 30. 11one of str, dex, con, int, wis, pow, cha. Value may not exceed 30.
23 12
24=head2 addexp 13=head2 addexp
25 14
26 addexp <player> <how much> 15 addexp <player> <how much>
124 113
125=head2 free 114=head2 free
126 115
127 free <tag> 116 free <tag>
128 117
129C<free> should ONLY be used after remove. Freeing an object that has 118Removes (if necessary) and destroys the given object.
130not been removed will cause the game to crash. For most objects, simply
131removing them is sufficient and they will eventually be freed. See Also:
132remove
133 119
134=head2 goto 120=head2 goto
135 121
136 goto <mapname> 122 goto <mapname>
137 123
205 191
206 nodm or nowiz 192 nodm or nowiz
207 193
208Both of these commands will return you to normal player status. 194Both of these commands will return you to normal player status.
209 195
196=head2 observe
197
198 observe <playername>
199
200Observes the given object (currently players only). This means that the
201map and stats of the observed object will be displayed instead of ones
202own map and stats. Using observe without argument will switch bakc to
203displaying your own map and stats.
204
210=head2 overlay_save 205=head2 overlay_save
211 206
212 overlay_save 207 overlay_save
213 208
214This will save everything on the current map that was not originally part 209This will save everything on the current map that was not originally part
231all extensions found. 226all extensions found.
232 227
233This is done in an as atomic way as possible so it is safe to do at 228This is done in an as atomic way as possible so it is safe to do at
234anytime. 229anytime.
235 230
236=head2 plugin
237
238 plugin <plugin name>
239
240This will load a new plugin into memory. Using this with no arguments,
241or invalid arguments will cause a server crash. Plugin name should be as
242it appears in your plugin directory. Double check the names before using
243plugins.
244
245=head2 pluglist
246
247 pluglist
248
249This shows currently loaded plugins.
250
251=head2 plugout
252
253 plugout <plugin name>
254
255This will remove a loaded plugin from memory.
256
257=head2 possess 231=head2 possess
258 232
259 possess (nr) 233 possess (nr)
260 234
261Take over the body of a given monster. It is not suggested you try to 235Take over the body of a given monster. It is not suggested you try to
275C<remove> will, suprisingly enough, remove the object specified by the tag 249C<remove> will, suprisingly enough, remove the object specified by the tag
276supplied. see also: free 250supplied. see also: free
277 251
278=head2 reset 252=head2 reset
279 253
280 reset <mapname> 254 reset
281 255
282All other characters must be off of the map at the time of reset. This 256Temporarily moves off all characters from the current map, then resets it.
283will NOT reset any unique items, such as players apartments, in the case 257It works exactly as if the map reached its reset time prematurely.
284of unique items being on a map, it will cause them to be saved before the
285map is reset.
286
287Using C<reset .> will reset the map that the player is currently on.
288
289=head2 server_speed
290
291 server_speed [newspeed]
292
293Without arguments, this prints current server speed. If given an argument,
294it will set server speed to the new speed.
295 258
296=head2 set_god 259=head2 set_god
297 260
298 set_god <player> <diety> 261 set_god <player> <diety>
299 262
301 264
302=head2 shutdown 265=head2 shutdown
303 266
304 shutdown 267 shutdown
305 268
306This will cause a Crossfire+ to shut down entirely by first kicking out 269This will cause a Crossfire TRT server to shut down entirely by first
307all players, saving all maps and finally exiting. Crossfire servers will 270kicking out all players, saving all maps and finally exiting. Crossfire
308kick out players and might or might not save some players or maps. 271servers will kick out players and might or might not save some players or
309 272maps.
310=head2 spellreset
311
312 spellreset
313
314This causes the spell table to be reinitialized.
315
316=head2 ssdumptable
317
318 ssdumptable
319
320This will print out the current hash table to stderr.
321 273
322=head2 stats 274=head2 stats
323 275
324 stats <player> 276 stats <player>
325 277
333 285
334=head2 summon 286=head2 summon
335 287
336 summon <player> 288 summon <player>
337 289
338Summoning a player will bring them immediately to your location. There 290Summoning a player will bring them immediately to your location. There
339is no 'reverse' summoning, except to go to a map yourself and summon the 291is no 'reverse' summoning, except to go to a map yourself and summon the
340player again. 292player again.
341 293
342=head2 teleport 294=head2 teleport
343 295
344 teleport <player> 296 teleport <player>
345 297
346C<teleport> will bring you immediately next to the player's location. 298C<teleport> will bring you immediately next to the player's location.
347 299
348=head2 toggle_shout
349
350 toggle_shout <player>
351
352Will toggle the no_shout bit for the named player. This will prevent or
353enable the player to use the shout command.
354
355=head2 wizcast 300=head2 wizcast
356 301
357 wizcast [<on_off>] 302 wizcast [<on_off>]
358 303
359This will enable/disable your ability to cast spells and prayers anywhere 304This will enable/disable your ability to cast spells and prayers anywhere

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